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platform/upstream/mesa.git
2011-02-07
Marek Olšák
r600g: correctly report supported vertex formats
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2011-02-07
Marek Olšák
r300g: use the new vertex buffer manager
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2011-02-07
Marek Olšák
r600g: use the new vertex buffer manager
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2011-02-07
Marek Olšák
util: import a new vertex buffer manager
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2011-02-06
Marek Olšák
r600g: do not flush the uploader
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2011-02-06
Marek Olšák
r300g: do not flush the uploader
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2011-02-06
Marek Olšák
configure.ac: correctly check for libdrm_radeon version
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2011-02-06
Marek Olšák
r300g: RS400 doesn't have ZMASK
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2011-02-06
Dave Airlie
r600g: use surface format not underlying texture format
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2011-02-06
Tom Stellard
r300/compiler: Disable register rename pass on r500
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2011-02-05
Tom Stellard
r300/compiler: Don't count BEGIN_TEX instructions in...
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2011-02-05
Dave Airlie
mesa/965: add support for GL_EXT_framebuffer_sRGB (v2)
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2011-02-04
Ian Romanick
mesa: Fix error checks in GetVertexAttrib functions
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2011-02-04
Ian Romanick
linker: Generate link errors when ES shaders are missin...
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2011-02-04
Vinson Lee
glsl: Add opt_copy_propagation_elements.cpp to SConscript.
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2011-02-04
Eric Anholt
i965: Drop the dead tracking of color_regions[].
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2011-02-04
Eric Anholt
i965: Drop the INTEL_DEBUG=state spam about the cache...
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2011-02-04
Eric Anholt
glsl: Remove extra checks for constant true assignment...
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2011-02-04
Eric Anholt
glsl: Fix a comment typo in copy propagation.
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2011-02-04
Eric Anholt
glsl: Add a new opt_copy_propagation variant that does...
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2011-02-04
Vinson Lee
ralloc: Add missing va_end following va_copy.
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2011-02-04
Dave Airlie
r600g: don't set tile_type on evergreen.
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2011-02-04
Dave Airlie
r600g: fix evergreen sampler view + depth interaction
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2011-02-04
Vinson Lee
util: Change u_get_transfer_vtbl usage argument type...
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2011-02-04
Vinson Lee
glsl: Add using statements for standard library functions.
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2011-02-03
Dave Airlie
r600g: get offset for correct texture when setting...
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2011-02-03
Dave Airlie
r600g: avoid trying to flush the flushing texture.
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2011-02-03
Dave Airlie
r600g: evergreen CB check for flushed texture
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2011-02-03
Dave Airlie
r600g: flushing texture needs all levels.
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2011-02-03
Dave Airlie
r600g: remove unused variables
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2011-02-03
Dave Airlie
r600g: add a flag to just create flushed texture withou...
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2011-02-03
Dave Airlie
r600g: also check CB bindings for textures to depth...
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2011-02-03
Dave Airlie
r600g: flush depth texture before a blit from it.
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2011-02-03
Brian Paul
svga: rename a couple sampler, sampler view functions
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2011-02-03
Brian Paul
gallium/svga: added debug code for dumping framebuffer...
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2011-02-03
Brian Paul
gallium/docs: more info about setting samplers and...
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2011-02-03
Brian Paul
cso: don't tell drivers to bind null samplers, sampler...
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2011-02-03
Henri Verbeet
r600g: Make some more things static.
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2011-02-03
Henri Verbeet
r600g: Get rid of the unused r600_cf_vtx_tc() function.
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2011-02-03
Henri Verbeet
r300g: Make the buffer and texture vbtls static const.
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2011-02-03
Henri Verbeet
r600g: Make the buffer and texture vbtls static const.
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2011-02-03
Alex Deucher
egl_dri2: Add new radeon pci ids
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2011-02-03
Kristian Høgsberg
egl_dri2: Split out drm platform implementation to...
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2011-02-03
Kristian Høgsberg
egl_dri2: Split out x11 platform code
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2011-02-03
Haitao Feng
swrast: add an interface createNewContextForAPI
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2011-02-03
José Fonseca
svga: Fix resource leak; undo temporary workaround.
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2011-02-03
José Fonseca
svga: Temporarily disable buffer DMA upload coalescing.
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2011-02-03
José Fonseca
svga/drm: Flushing preemptively on a 1/3 of the aperture.
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2011-02-03
José Fonseca
util: Prevent transfer dangling pointer on map failure.
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2011-02-03
José Fonseca
svga: Don't call swc->flush directly.
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2011-02-03
José Fonseca
svga: Add an assert to catch reentrancy.
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2011-02-03
José Fonseca
svga/drm: Update for pb_vtbl::map argument addition.
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2011-02-03
Michel Dänzer
r300c: Unbreak after R4xx support was added to r300...
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2011-02-03
José Fonseca
scons: Eliminate libgcc_s_sjlj-1.dll dependency
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2011-02-03
Dave Airlie
r600g: flush differences back to DB copy.
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2011-02-03
Dave Airlie
r600g: fix depth hw resource copies.
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2011-02-03
Dave Airlie
r600g: only set depth bit for hw accessible depth buffers.
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2011-02-03
Dave Airlie
r600g: rework dirty / depth texture tracking.
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2011-02-03
Dave Airlie
r600g: set correct pitch/offset for depth textures...
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2011-02-03
Brian Paul
softpipe: rename sampler[] -> fragment_samplers[]
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2011-02-03
Brian Paul
softpipe: rename fragment sampler/view fields
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2011-02-03
Brian Paul
cso: refactor texture sampler and sampler view code
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2011-02-03
Brian Paul
cso: rename fragment sampler-related fields
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2011-02-03
Brian Paul
cso: fix loop bound in cso_set_vertex_samplers()
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2011-02-02
Chad Versace
glcpp: Raise error when modulus is zero
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2011-02-02
Chad Versace
glsl: Avoid division-by-zero during constant-folding
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2011-02-02
Chad Versace
glsl: Fix constant-folding for reciprocal expressions
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2011-02-02
José Fonseca
svga: Flush upload buffers or we get asserts
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2011-02-02
Kenneth Graunke
glsl: Fix use of uninitialized values in _mesa_glsl_par...
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2011-02-02
Kenneth Graunke
glsl: Fix invalid use of ralloc_asprintf in prototype_s...
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2011-02-02
Christian König
r600g: use burst exports in shaders
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2011-02-02
Alex Deucher
r200: remove 0x4243 pci id
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2011-02-01
Ian Romanick
i915: Only mark a register as available if all componen...
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2011-02-01
Ian Romanick
mesa: glGetUniform only returns a single element of...
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2011-02-01
José Fonseca
glsl: Fix printf_length() on MSVC.
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2011-02-01
Kenneth Graunke
glsl: Fix memory error when creating the supported...
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2011-02-01
Dave Airlie
r600g: just change tile type when buffer is set to...
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2011-02-01
Dave Airlie
r600g: align the tiling modes with what the DDX and...
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2011-02-01
Dave Airlie
r600g: fix evergreen for depth decompress test
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2011-02-01
Dave Airlie
r600: only decompress depth when its tile type is wrong.
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2011-02-01
Kenneth Graunke
texture_builtins.py: Fix a warning about mixed tabs...
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2011-02-01
Dave Airlie
r600g: start looking at evergreen tiling.
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2011-02-01
Henri Verbeet
r600g: Actually use the info from the flushed depth...
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2011-01-31
Ian Romanick
glsl: Refresh autogenerated lexer and parser files.
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2011-01-31
Ian Romanick
glsl: Reject shader versions not supported by the imple...
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2011-01-31
Ian Romanick
glsl: Ensure that all GLSL versions are supported in...
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2011-01-31
Ian Romanick
glsl: Fix dependencies / linkage for glsl_compiler
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2011-01-31
Ian Romanick
mesa: Initial size for secondary color array is 3
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2011-01-31
Christian König
r600g: fix invalid ref count handling in r600_set_const...
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2011-01-31
Brian Paul
llvmpipe: fix incorrect array index in image dump code
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2011-01-31
Brian Paul
glsl: regerated files
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2011-01-31
Brian Paul
glsl: make _token_list_is_empty_ignoring_space() static
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2011-01-31
Brian Paul
scons/glsl: add top-level 'include' dir to CPPPATH
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2011-01-31
Brian Paul
glsl: add cast to silence signed/unsigned comparison...
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2011-01-31
José Fonseca
glsl: Define va_copy on MSVC.
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2011-01-31
Kenneth Graunke
i965: Emit texel offsets in sampler messages.
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2011-01-31
Kenneth Graunke
glsl/builtins: Uncomment prototypes for texture*Offset...
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2011-01-31
Kenneth Graunke
texture_builtins.py: Generate texture*Offset functions.
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2011-01-31
Kenneth Graunke
texture_builtins.py: Generalize the "use_proj" field...
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2011-01-31
Kenneth Graunke
texture_builtins.py: Refactor coordinate dimension...
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