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tools/apitrace.git
2012-06-13
Minsu Han
Merge remote branch 'origin/upstream'
2.0alpha
master
2.0_alpha
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2012-06-12
Hyesook Choi
Initial empty repository
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2012-06-11
Carl Worth
Avoid walking off array if given a negative value for...
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2012-06-11
Gregory Hainaut
Skip glEnable/Disable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB...
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2012-05-17
Imre Deak
trace: add support for tracing GL_OES_draw_texture...
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2012-05-17
José Fonseca
Export undocumented Android gl*PointerBounds entrypoints.
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2012-05-17
José Fonseca
Compute the vertex buffer sizes in term of vertex count.
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2012-05-17
Imre Deak
filter based on thread_id
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2012-05-17
Imre Deak
make GLES/glext.hpp guard macro name unique
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2012-05-17
José Fonseca
Pickle Repr nodes too.
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2012-05-17
Imre Deak
add debug option for debug builds
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2012-05-14
José Fonseca
Use appropriate number of digits when dumping floating...
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2012-05-13
José Fonseca
Try to disassemble d3d10 shaders too.
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2012-05-13
José Fonseca
Rename d3dshader.* -> d3d9shader.*
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2012-05-13
José Fonseca
Factor out object swizzling.
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2012-05-13
José Fonseca
Split retrace swizlling helpers.
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2012-05-13
José Fonseca
Move d3d window creation to a separate source file.
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2012-05-13
José Fonseca
Describe a few more parameters.
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2012-05-12
José Fonseca
Dump a few more parameters.
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2012-05-12
Michal Suchanek
Add multiarch support.
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2012-05-11
José Fonseca
Avoid glCreateShaderProgramv when dumping satate so...
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2012-05-11
Gregory Hainaut
Take in consideration the pipeline when dumping shaders...
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2012-05-11
Gregory Hainaut
Try active shader program before current program.
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2012-05-11
José Fonseca
Pass INFO_LOG warnings in glCreateShaderProgramv/glCrea...
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2012-05-10
Gregory Hainaut
Fix auto completion typo.
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2012-05-10
José Fonseca
Ensure alloca is declared.
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2012-05-10
José Fonseca
Support dumping uniform buffer objects (issue #75).
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2012-05-10
José Fonseca
Don't attempt to dump built-in uniforms.
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2012-05-09
José Fonseca
Silent bogus warnings.
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2012-05-09
José Fonseca
Fix D3D11 tracing with D3D11_CREATE_DEVICE_DEBUG flag.
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2012-05-09
José Fonseca
Cleanup return value wrapping.
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2012-05-09
José Fonseca
Prevent hangs in XCloseDisplay.
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2012-05-09
Si Chen
Add ability to run multiple traces in one time.
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2012-05-09
Si Chen
Suppress warning when running in benchmark mode.
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2012-05-09
José Fonseca
Find FXC executable.
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2012-05-08
José Fonseca
Stub d3d state dumping.
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2012-05-08
José Fonseca
Refactor d3d9 lock tracking code further.
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2012-05-08
José Fonseca
Fix scripts absolute earch path (issue #76).
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2012-05-08
José Fonseca
Fix typos in earlier commit.
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2012-05-08
José Fonseca
Set d3d10 sideeffect=False tags.
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2012-05-08
José Fonseca
Fix tracediff.py's --width argument conversion (issue...
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2012-05-08
José Fonseca
Fix less eof communication.
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2012-05-04
José Fonseca
Don't use D3D9D by default.
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2012-05-04
José Fonseca
Don't try to share surfaces.
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2012-05-04
José Fonseca
Trace all d3d10.dll functions.
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2012-05-03
José Fonseca
Tweak d3d8 specs.
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2012-05-03
José Fonseca
Fix regression in drawable size estimation.
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2012-05-03
José Fonseca
Quit on escape key.
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2012-05-03
José Fonseca
Trace D3DADAPTER_DEFAULT instead of 0.
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2012-05-02
José Fonseca
Don't retrace IDirect3DQuery9::GetData.
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2012-05-02
José Fonseca
Highlight NULL as a literal.
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2012-05-02
José Fonseca
Count displayed frames on d3dretrace.
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2012-05-02
José Fonseca
Delete linear regions when retracing unlock.
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2012-05-02
José Fonseca
Fix volume locked size computation.
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2012-05-02
José Fonseca
Fix compressed texture size computation.
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2012-05-02
José Fonseca
Ensure all interface wrapper variables are initialized.
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2012-05-01
José Fonseca
Trace LockBox blobs.
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2012-04-30
José Fonseca
Use same logic for both Lock and LockRect.
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2012-04-30
José Fonseca
Use SUCCEEDED macro.
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2012-04-30
José Fonseca
Handle variations of LockRect.
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2012-04-30
José Fonseca
Update docs.
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2012-04-30
José Fonseca
Support VS 2011 / Windows 8 SDK.
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2012-04-30
José Fonseca
Eliminate dependency on D3DX10/D3DX11.
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2012-04-30
José Fonseca
Set WINVER to 0x501.
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2012-04-30
José Fonseca
Code cleanups.
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2012-04-30
José Fonseca
Add missing sign cast.
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2012-04-30
José Fonseca
Remove tchar.h includes.
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2012-04-29
José Fonseca
Factor out the lock rect size computation.
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2012-04-28
José Fonseca
Try to trace D3D11.1 where available.
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2012-04-28
José Fonseca
Try to interpret the SAL annotations.
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2012-04-28
José Fonseca
Try to cope with Win 8 SDK headers.
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2012-04-28
José Fonseca
Find DirectX 11.1 headers too.
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2012-04-28
José Fonseca
Handle IID wrapping of non void pointers.
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2012-04-27
José Fonseca
Rudimentary surface lock rect retrace support.
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2012-04-27
José Fonseca
Preserve both D3D9 shader byte code, and disassembly.
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2012-04-27
José Fonseca
Don't retrace calls that failed when tracing.
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2012-04-26
José Fonseca
Cleanup glretrace<->glws integration.
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2012-04-23
José Fonseca
Ensure negation argument is signed.
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2012-04-23
José Fonseca
Tone down some MSVC warnings.
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2012-04-23
José Fonseca
Fix/complete D3D9 call flag.
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2012-04-23
José Fonseca
Remove the API combo box from the UI settings window.
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2012-04-23
José Fonseca
Fix MSVC build.
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2012-04-23
José Fonseca
Add flags to D3D9 calls.
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2012-04-23
José Fonseca
Detect/handle more APIs in CLI/GUI.
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2012-04-23
José Fonseca
Handle zero valued bitmask flags.
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2012-04-23
José Fonseca
Basic snapshotting in d3dretrace.
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2012-04-22
José Fonseca
s/wait/waitOnFinish/
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2012-04-22
José Fonseca
Fallback to d3d9.dll when d3d9d.dll can't be found.
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2012-04-22
José Fonseca
Share more code between glretrace and d3dretrace.
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2012-04-20
José Fonseca
Move benchmark flag into common retrace code.
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2012-04-20
José Fonseca
Use getopt in other cli commands.
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2012-04-20
José Fonseca
Revert "Human legible d3d9 error messages."
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2012-04-20
José Fonseca
Human legible d3d9 error messages.
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2012-04-20
José Fonseca
Handle CreateDeviceEx too.
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2012-04-20
José Fonseca
Warn when failing to compile d3d9 shaders.
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2012-04-20
José Fonseca
Set sideeffects an all methods that return new objects.
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2012-04-20
José Fonseca
Make all pPresentationParameters in/out.
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2012-04-20
José Fonseca
Cleanup d3d flag specs.
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2012-04-20
José Fonseca
Use debug d3d9 runtime for now.
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2012-04-20
José Fonseca
Install d3dretrace too.
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