platform/upstream/mesa.git
2015-06-08 Kristian Høgsberg... vk: Create a minimal context for the compiler
2015-06-06 Jason Ekstrandvk/cmd_buffer: Use the dynamic state stream in emit_dyn...
2015-06-06 Jason Ekstrandvk/device: Use a 64-byte alignment for CC state
2015-06-06 Jason Ekstrandvk/pipeline: Actually free the program stream and dynam...
2015-06-06 Jason Ekstrandvk/allocator: Avoid double-free in the bo pool
2015-06-05 Jason Ekstrandvk/gem: Call VALGRIND_FREELIKE_BLOCK before unmapping
2015-06-04 Chad Versacevk: Fix 2 incorrect typecasts
2015-06-04 Chad Versacevk: Make `make clean` remove generated spirv headers
2015-06-04 Jason Ekstrandvk/allocator: Remove an unneeded VG() wrapper
2015-06-04 Jason Ekstrandvk/device: Dissalow device destruction
2015-06-04 Chad Versacevk: Fix build
2015-06-03 Jason Ekstrandvk/DS: Mask stencil masks to 8 bits
2015-06-03 Kristian Høgsberg... vk: Set color/blend state in meta clear if not set yet
2015-06-03 Kristian Høgsberg... vk: Delete vk.c test case
2015-06-03 Kristian Høgsberg... vk: Update generated headers with support for 64 bit...
2015-06-03 Kristian Høgsberg... vk: Set cb_state to NULL at cmd buffer create time
2015-06-03 Kristian Høgsberg... vk: Implement vertexOffset parameter of vkCmdDrawIndexed()
2015-06-02 Jason Ekstrandvk/formats: Add a name to the metadata and better logging
2015-06-02 Jason Ekstrandvk/formats: Rework the formats table
2015-06-02 Kristian Høgsberg... vk: Move query related functionality to new file query.c
2015-06-01 Jason Ekstrandi965: Use NIR by default for vertex shaders on GEN8+
2015-06-01 Jason Ekstrandvk/compiler: Add an index_count to the bind map and...
2015-06-01 Jason Ekstrandvk/HACK: Plumb real descriptor set/index into textures
2015-06-01 Jason EkstrandNIR: Add a helper for doing sampler lowering for vulkan
2015-06-01 Kristian Høgsberg... vk: Indent tables to align '=' at column 48
2015-06-01 Kristian Høgsberg... vk: Add support for anisotropic bits
2015-06-01 Kristian Høgsberg... vk: Implement support for sampler border colors
2015-05-31 Jason Ekstrandvk/device: Only flush the texture cache when setting...
2015-05-30 Jason Ekstrandvk/cmd_buffer: Track descriptor set dirtying per-stage
2015-05-30 Jason Ekstrandvk/device: Emit PIPE_CONTROL flushes surrounding new...
2015-05-30 Jason Ekstrandvk/allocator: Don't call VALGRIND_MALLOCLIKE_BLOCK...
2015-05-30 Jason Ekstrandvk: Don't crash on partial descriptor sets
2015-05-30 Jason Ekstrandvk/device: Allow for starting a new surface state buffer
2015-05-29 Jason Ekstrandvk/device: Do lazy surface state emission for binding...
2015-05-29 Kristian Høgsberg... vk: Store dynamic slot index with struct anv_descriptor...
2015-05-29 Kristian Høgsberg... vk: Implement dynamic buffer offsets
2015-05-28 Jason Ekstrandvk/device: Split state base address emit into its own...
2015-05-28 Jason Ekstrandvk/device: Use anv_batch_emit for MI_BATCH_BUFFER_START
2015-05-28 Jason Ekstrandvk/device: Actually destroy batch buffers
2015-05-28 Jason Ekstrandvk/query: Don't emit a CS stall by itself
2015-05-28 Jason Ekstrandvk/device: Fixups for batch buffer chaining
2015-05-28 Jason Ekstrandmeta: Add a default ds_state and use it when no ds...
2015-05-28 Jason Ekstrandvk/meta: Share the dummy RS and CB state between clear...
2015-05-28 Kristian Høgsberg... vk: Initialize dynamic state binding points to NULL
2015-05-28 Chad Versace.gitignore: Ignore spirv2nir binary
2015-05-27 Chad Versace.gitignore: Scope Vulkan's generated source files
2015-05-27 Chad Versacevk: gitignore generated source files
2015-05-27 Chad Versacevk/glsl_scraper: Replace adhoc arg parsing with argparse
2015-05-27 Chad Versacevk/image: Assert that VkImageTiling is valid
2015-05-27 Chad Versacevk/image: Remove trailing whitespace
2015-05-27 Chad Versacevk/glsl: Reject invalid options
2015-05-27 Chad Versacevk/glsl_scraper: Indent large text blocks
2015-05-27 Chad Versacevk/glsl_scraper: Fix code style for imports
2015-05-27 Jason Ekstrandvk/meta: Actually create the CB state for blits
2015-05-27 Jason Ekstrandvk: Rework anv_batch and use chaining batch buffers
2015-05-27 Jason EkstrandFixup for growable reloc lists
2015-05-27 Jason Ekstrandvk/cmd_buffer: Allocate the surface_bo from device...
2015-05-27 Jason Ekstrandvk/device: Make reloc lists growable
2015-05-27 Jason Ekstrandvk/device: Use a bo pool for batch buffers
2015-05-27 Jason Ekstrandvk/allocator: Add a BO pool
2015-05-27 Jason Ekstrandvk/allocator: Add a free list that acts on pointers...
2015-05-27 Kristian Høgsbergvk: Add support for dynamic and pipeline color blend...
2015-05-27 Kristian Høgsbergvk/test: Create and use color/blend dynamic and pipelin...
2015-05-27 Kristian Høgsbergvk/meta: Allocate and set color/blend state
2015-05-26 Kristian Høgsbergvk: Allocate samplers from dynamic stream
2015-05-26 Kristian Høgsbergvk: Emit color calc state
2015-05-26 Kristian Høgsbergvk/pack: Generate length macros for structs
2015-05-26 Kristian Høgsbergvk: Program depth bias
2015-05-26 Kristian Høgsbergvk: Add support for texture component swizzle
2015-05-26 Kristian Høgsbergvk: Implement dynamic and pipeline ds state
2015-05-26 Kristian Høgsbergvk: Set up depth and stencil buffers
2015-05-26 Kristian Høgsbergvk/test: Add new depth-stencil test
2015-05-26 Kristian Høgsbergvk: Add basic MOCS settings
2015-05-26 Kristian Høgsbergvk: Update to header files with nested struct support
2015-05-26 Jason Ekstrandvk/cmd_buffer: Initialize the pipeline pointer to NULL
2015-05-26 Jason Ekstrandvk/device: Use the correct number of viewports when...
2015-05-26 Jason Ekstrandvk/compiler: Zero out the vs_prog_data struct when...
2015-05-25 Jason Ekstrandvk/compiler: Fix up the binding hack and make it work...
2015-05-22 Jason Ekstrandvk: Actually implement some sort of destructor for...
2015-05-21 Jason Ekstrandvk/pipeline: Track VB's that are actually used by the...
2015-05-21 Jason Ekstrandvk/device: Memset descriptor sets to 0 and handle descr...
2015-05-21 Jason Ekstrandvk: Do relocations in surface states when they are...
2015-05-21 Jason Ekstrandvk/test: Use the glsl_scraper for building shaders
2015-05-21 Jason Ekstrandvk/glsl_scraper: Use the LunarG back-door for GLSL...
2015-05-21 Jason Ekstrandvk/glsl_scraper: Use a fake GLSL version that glslang...
2015-05-21 Jason Ekstrandvk: Bake the GLSL_VK_SHADER macro into the scraper...
2015-05-21 Jason Ekstrandvk/meta: Use glsl_scraper for our GLSL source
2015-05-21 Jason Ekstrandvk: More out-of-tree build fixes
2015-05-21 Jason Ekstrandvk: Fix for out-of-tree builds
2015-05-21 Kristian Høgsbergvk: Remove render pass stub call
2015-05-21 Kristian Høgsbergvk: Add WSI implementation
2015-05-21 Kristian Høgsbergvk: Add debug stubs
2015-05-21 Kristian Høgsbergvk: Mark remaining unsupported formats as such
2015-05-21 Kristian Høgsbergvk: Mark VK_FORMAT_UNDEFINED as 1 cpp, 1 channel
2015-05-21 Kristian Høgsbergvk: Stream surface state instead of using the surface...
2015-05-21 Kristian Høgsbergvk: Use surface_format_info from dri driver for vkGetFo...
2015-05-21 Chad Versacevk: Fix result of vkCreateInstance
2015-05-21 Jason Ekstrandvk/compiler: Add shader language detection
2015-05-20 Jason Ekstrandvk/test: Add a test for testing buffer copies
2015-05-20 Jason Ekstrandvk/meta: Add support for copying arbitrary size buffers
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