platform/upstream/Vulkan-Tools.git
2014-11-01 JensOwenfix build instructions
2014-11-01 JensOwenfix formatting
2014-11-01 JensOwenBuild Direction
2014-11-01 JensOwenTest removal of newlines
2014-11-01 JensOwenfixed typo
2014-11-01 JensOwenfixed typos
2014-11-01 JensOwenv 0.2
2014-10-31 Courtney Goeltzenleu... xgl: Update to current BIL/glslang/LunarGLASS
2014-10-31 Mike StroyanDocument build dependencies and demos
2014-10-31 Courtney Goeltzenleu... demos: Cube: Read shaders from external BIL binary...
2014-10-31 Courtney Goeltzenleu... demos: Add shader source files for cube demo
2014-10-31 Courtney Goeltzenleu... demos: Add LunarG logo with transparent background
2014-10-31 Courtney Goeltzenleu... demos: Cube: Make it spin
2014-10-31 Courtney Goeltzenleu... demos: Add LunarG logo texture file.
2014-10-31 Courtney Goeltzenleu... demos: Use png library to read texture from file
2014-10-31 Courtney Goeltzenleu... demos: Add spinning cube demo with texture
2014-10-31 Courtney Goeltzenleu... demos: Add cube demo
2014-10-31 Courtney Goeltzenleu... demos: Add matrix math "library"
2014-10-31 Courtney Goeltzenleu... demos: Add spinning cube demo
2014-10-31 Courtney Goeltzenleu... xgl: Update to specific version of external libraries
2014-10-31 Chia-I Wudemos/tri: make it prettier
2014-10-31 Chia-I Wudemos/tri: use xglCmdClear*
2014-10-31 Chia-I Wudemos/tri: fix the shaders
2014-10-31 Courtney Goeltzenleu... misc: Exit update script on error
2014-10-31 Courtney Goeltzenleu... demo: tri - only need version 130 for this shader
2014-10-31 Courtney Goeltzenleu... demos: Convert shader to GLSL
2014-10-31 Chia-I Wudemos/tri: enable FF vertex fetch
2014-10-31 Chia-I Wudemos/tri: allocate depth buffer
2014-10-31 Chia-I Wudemos/tri: allocate vertex buffer
2014-10-31 Chia-I Wudemos/tri: allocate textures
2014-10-31 Courtney Goeltzenleu... demos: Add gen7 ISA to tri demo
2014-10-31 Chia-I Wudemos: add tri
2014-10-31 Courtney Goeltzenleu... tools: utility script to create and update external...
2014-10-31 Courtney Goeltzenleu... intel: Support GLSL compiling in less intrusive way
2014-10-31 Courtney Goeltzenleu... intel: Add shader structure for GLSL compile extension
2014-10-31 Courtney Goeltzenleu... checkpoint: Adding GLSL compiler extension
2014-10-31 Courtney Goeltzenleu... cmake: Lift common glslang definitions up to main CMake...
2014-10-31 Cody Northropcompiler: C linkage for icd alloc and free
2014-10-30 Tobin Ehlislayers: Update object tracker to account for Memory...
2014-10-30 Tobin Ehlislayers: Verify that slot binding is compatible with...
2014-10-30 Tobin EhlisBug fixes and enhancements to draw_state.c
2014-10-30 Jon AshburnLayers: Change Basic layer to implement an extension...
2014-10-30 Jon AshburnLoader: GPA fixes and also properly insert wrapped...
2014-10-30 Tobin EhlisBug fixes for draw_state.c layer
2014-10-30 Tobin EhlisInitial version of draw state layer
2014-10-30 Tobin EhlisAdd xglDestroyDevice() call to test framework.
2014-10-30 Jon Ashburnlayers: update documentation
2014-10-30 Jon AshburnLoader: Fix Seg fault when layers not activated via...
2014-10-30 Tobin Ehlislayers : Updates to layers README
2014-10-30 Tobin EhlisMore formated struct printing for API Dump
2014-10-30 Jon AshburnFix memory leaks in loader related to layers.
2014-10-30 Jon AshburnMake layer activation via CreateDevice struct or env...
2014-10-30 Tobin EhlisBetter memory management in api_dump layer and struct...
2014-10-30 Jon AshburnLoader: fix dispatch table initialization to handle...
2014-10-30 Tobin EhlisImproved API Dump and OBJ Track layers
2014-10-30 Tobin EhlisInitial layer to dump api calls
2014-10-30 Tobin EhlisAdded object_track.c layer and include cmake step to...
2014-10-30 Jon AshburnChange GetProcAddr function signature to use XGL types.
2014-10-30 Jon AshburnMake layer activation per icd in loader and gets deact...
2014-10-30 Jon AshburnAdd function to set an icd's dispatch table for subsequ...
2014-10-30 Jon AshburnAdd xglEnumerateLayers function including support in...
2014-10-30 Jon AshburnFixes to Basic and Generic layers to work singly with...
2014-10-30 Jon AshburnLayers initial prototype.
2014-10-29 Courtney Goeltzenleu... loader: initialize memory
2014-10-21 Chia-I Wuicd: add icd_format_is_equal()
2014-10-17 Courtney Goeltzenleu... intel: fix memory leak spotted by valgrind
2014-10-15 Courtney Goeltzenleu... icd: Fix incorrect return type
2014-10-08 Jon AshburnFix loader icd_scan to Null terminate strings
2014-10-08 Chia-I Wuinclude: update xgl.h with FF vertex fetch
2014-10-08 Chia-I Wuicd: add icd_format_get_channel_count
2014-10-06 Tobin EhlisAdded graphiviz dot and png files to visualize some...
2014-09-23 Chia-I Wuadd stubs for XGL_WSI_X11
2014-09-23 Chia-I Wuinclude: add preliminary XGL_WSI_X11 proposal
2014-09-18 Chia-I Wutidy up the build system a bit
2014-09-18 Chia-I Wudelete GitSHA1.c generation
2014-09-15 Chia-I Wuicd: add an API to scan Linux DRM subsystem
2014-09-13 Chia-I Wuxgl-generate: do not hardcode #include's
2014-09-13 Chia-I Wuremove XGLConfig.h.in
2014-09-11 Courtney Goeltzenleu... xgl: Remove mantle headers
2014-09-09 Chia-I Wuicd: add u_uif
2014-09-02 Chia-I Wuupdate copyright information
2014-09-02 Courtney Goeltzenleu... xgl: Add build instructions
2014-09-02 Courtney Goeltzenleu... xgl: Add project readme
2014-09-01 Chia-I Wuadd a top-level .gitignore
2014-08-29 Chia-I Wuicd: remove generated icd-dispatch-table.h
2014-08-29 Courtney Goeltzenleu... intel: Use single PSO command buffer
2014-08-28 Chia-I Wuicd: rename and prefix shader_il.h
2014-08-20 Courtney Goeltzenleu... intel: Add CreateShader
2014-08-20 Courtney Goeltzenleu... icd: Add shader IL header
2014-08-20 Courtney Goeltzenleu... xgl: Fix typo for IA_PIPELINE sType.
2014-08-18 Chia-I Wuicd: add more utils for working with floats
2014-08-16 Chia-I Wuicd: add common format functions
2014-08-16 Chia-I Wuicd: add common utility functions
2014-08-06 Chia-I Wuicd: add a note about thread safety
2014-08-06 Chia-I Wuloader: short cut when init with maxGpus equal to 0
2014-08-06 Chia-I Wuicd: fix driver reinit without alloc cb
2014-08-06 Chia-I Wuintel: adapt intel_winsys for our needs
2014-08-06 Chia-I Wuicd: assign each allocator a unique id
2014-08-06 Chia-I Wuheader: add XGL_DBG_OBJECT_TYPE
2014-08-04 Chia-I Wuloader: refactor loader_icd_scan()
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