2007-01-16 |
Brian | when automatically binding vertex attributes, start... |
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2007-01-16 |
Brian | remove dead code |
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2007-01-16 |
Brian | comments |
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2007-01-16 |
Brian | implement logical or, xor, not |
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2007-01-16 |
Brian | some additional vector constructors |
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2007-01-16 |
Brian | fix _slang_gen_subscript() for the case when a simple... |
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2007-01-16 |
Brian | Use arrow keys to pan and z/Z to zoom in/out to explore... |
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2007-01-16 |
Brian | Added new directory of GL shading language demos: glsl |
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2007-01-15 |
Brian | Reimplement the post-increment/decrement functions. |
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2007-01-15 |
Brian | Implement the ++var and --var operators, improve some... |
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2007-01-15 |
Brian | added vec3 constructor code |
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2007-01-15 |
Brian | added IR_ELEMENT |
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2007-01-15 |
Brian | checkpoint: ++, -- and && operators |
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2007-01-15 |
Brian | Redo the way array indexes are handled. Resolve storag... |
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2007-01-15 |
Brian | remove old globals |
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2007-01-15 |
Brian | comments |
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2007-01-15 |
Brian | Move some global vars into slang_assemble_ctx. |
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2007-01-15 |
Brian | fix the subassig, mulassign and divassign cases |
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2007-01-15 |
Brian | clean-up slang_allocate_storage() |
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2007-01-13 |
Brian | added glUniform1fv_func, glUniform2fv_func |
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2007-01-13 |
Brian | Rework code related to temp register allocation, both... |
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2007-01-13 |
Brian | slang_variable_scope now stores array of pointers to... |
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2007-01-13 |
Brian | added another vec4 constructor, updated += operator |
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2007-01-11 |
Brian | Fix a problem with inlined "return" statements. Make... |
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2007-01-11 |
Brian | disable some code that'll eventually go away |
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2007-01-11 |
Brian | new vec3 constructor, replace float_add w/ vec4_add |
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2007-01-11 |
Brian | tweak output |
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2007-01-10 |
Brian | checkpoint: codegen for global vars/constants now working |
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2007-01-10 |
Brian | checkpoint: codegen for global vars w/ initializers |
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2007-01-10 |
Brian | assorted code clean-ups |
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2007-01-10 |
Brian | fix size bug in _mesa_add_attribute() |
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2007-01-10 |
Brian | simplify _mesa_add_state_reference() |
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2007-01-10 |
Brian | Update _save_VertexAttrib() functions for non-aliasing... |
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2007-01-10 |
Brian | get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIB |
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2007-01-10 |
Brian | clean up a bunch of program parameter stuff |
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2007-01-10 |
Brian | added a few more 2.0 functions |
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2007-01-10 |
Brian | Implement vertex attribute binding. |
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2007-01-10 |
Brian | more debug code (disabled) |
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2007-01-10 |
Brian | add code for generic attributes 16..31 |
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2007-01-09 |
Brian | added _mesa_count_texture_indirections(), _mesa_count_t... |
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2007-01-09 |
Brian | Moved NumTexInstructions, NumTexIndirections, etc.... |
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2007-01-09 |
Brian | remove old comment |
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2007-01-09 |
Brian | Vertex program texture samplers done, but untested... |
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2007-01-09 |
Brian | Implement shadow samplers and dFdx(), dFdy() code gener... |
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2007-01-08 |
Brian | implement biased texture functions |
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2007-01-08 |
Brian | check if _Current == NULL for TXB |
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2007-01-08 |
Brian | added 1D texture functions |
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2007-01-08 |
Brian | Remove if (tObj) conditional so that texture units... |
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2007-01-08 |
Brian | update texture1D functions |
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2007-01-08 |
Brian | Implement projective texture sampling, 3D textures... |
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2007-01-08 |
Brian | Move some code around, add some comments. |
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2007-01-08 |
Brian | Move storage allocation functions from slang_emit.c... |
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2007-01-08 |
Brian | checkpoint: more work on variable/storage allocation |
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2007-01-08 |
Brian | Checkpoint: re-org of (global) variable allocation... |
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2007-01-05 |
Brian | Checkpoint glsl compiler work: sampler uniforms now... |
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2007-01-05 |
Brian | added PROGRAM_SAMPLER |
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2007-01-05 |
Brian | added Sampler field to prog_instruction struct |
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2007-01-05 |
Brian | added PROGRAM_SAMPLER |
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2007-01-05 |
Brian | added _mesa_add_sampler() |
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2007-01-05 |
Brian | update TexturesUsed[] in slang_update_inputs_outputs() |
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2007-01-05 |
Brian | update TexturesUsed[] in slang_update_inputs_outputs() |
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2007-01-05 |
Brian | compute InputsRead/OutputsWritten with slang_update_inp... |
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2007-01-05 |
Brian | move TexturesUsed[] into gl_program since vertex progra... |
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2007-01-04 |
Brian | simplify update_texture_state() a bit, compute _Enabled... |
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2007-01-04 |
Brian | minor formatting fix |
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2007-01-04 |
Brian | added texture attribs in slang_find_input() |
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2007-01-04 |
Brian | added glUniform1i_func |
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2007-01-04 |
Brian | initial code to get texture sampling limping along |
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2007-01-04 |
Brian | temporary disable some memory deallocations to work... |
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2007-01-04 |
Brian | finish some loose ends in _mesa_uniform() |
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2007-01-04 |
Brian | update_texture_state() updated for new shaders |
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2007-01-04 |
Brian | Fix some incorrect GL error values. Reorganize _mesa_c... |
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2006-12-22 |
Brian | fix typos |
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2006-12-22 |
Brian | implement unary +, - |
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2006-12-22 |
Brian | chmod a-x |
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2006-12-22 |
Brian | checkpoint: pre/post incr/decr operators |
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2006-12-22 |
Brian | added INTERP_VARYING code |
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2006-12-22 |
Brian | s/attribute/varying/ |
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2006-12-21 |
Brian | comment about uniforms |
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2006-12-21 |
Brian | checkpoint: rewrite vec/mat products |
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2006-12-21 |
Brian | fix typos |
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2006-12-21 |
Brian | added IR_NEG for negation |
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2006-12-21 |
Brian | checkpoint: matrix/float, unary negation rewrite |
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2006-12-21 |
Brian | checkpoint: ivec/int and mat/mat operations |
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2006-12-21 |
Brian | checkpoint: more basic math rewritting |
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2006-12-21 |
Brian | checkpoint: re-org assignment operator functions |
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2006-12-21 |
Brian | added glUniformMatrix2/3fv_func |
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2006-12-21 |
Brian | checkpoint: more basic math operator re-org |
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2006-12-21 |
Brian | Checkpoing: re-organization of basic arithmetic functions. |
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2006-12-21 |
Brian | handle PROGRAM_UNIFORM, fix a _mesa_problem() call |
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2006-12-21 |
Brian | Uniform matrix support. |
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2006-12-21 |
Brian | added _mesa_print_parameter_list() |
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2006-12-20 |
Brian | New IR_COND node for evaluating conditional expressions... |
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2006-12-20 |
Brian | use cast wrappers for sanity checking |
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2006-12-20 |
Brian | code re-org |
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2006-12-20 |
Brian | Minor clean-ups, reformatting, comment changes. |
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2006-12-20 |
Brian | Fix shader object reference counting and hash table... |
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2006-12-20 |
Brian | Clean-up and re-org of the main GLSL object types. |
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2006-12-20 |
Brian | Overhaul of GLSL API functions, dispatching, etc. |
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2006-12-20 |
Brian | Overhaul of GLSL API functions, dispatching, etc. |
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