platform/upstream/mesa.git
2020-10-13 Alejandro Piñeirov3dv/descriptor: use descriptor pool bo for image/samplers
2020-10-13 Alejandro Piñeirov3dv/descriptor: add general bo on descriptor pool
2020-10-13 Iago Toral... v3dv: don't leak attachment state
2020-10-13 Iago Toral... v3dv: support vkCmdClearAttachments in secondary comman...
2020-10-13 Iago Toral... v3dv: implement vkCmdWaitEvents for secondary command...
2020-10-13 Iago Toral... v3dv: add basic support for secondary command buffers
2020-10-13 Iago Toral... v3dv: fix bogus command buffer allocation scopes
2020-10-13 Iago Toral... v3dv: handle OOM properly during command buffer recordi...
2020-10-13 Iago Toral... v3dv: ensure BCL space is available before emitting...
2020-10-13 Iago Toral... v3dv: check that GPU device matches requirements
2020-10-13 Iago Toral... v3dv: assert command buffers are executable when submit...
2020-10-13 Iago Toral... v3dv: remove some unnecessary / unused functions
2020-10-13 Iago Toral... v3dv: drop the extra BO handling from the command buffer
2020-10-13 Iago Toral... v3dv: make TLB clearing paths return true/false
2020-10-13 Iago Toral... v3dv: fix vkResetCommandPool
2020-10-13 Iago Toral... v3dv: don't leak BOs from CLs when using BRANCH
2020-10-13 Alejandro Piñeirov3dv/pipeline: support for specialization constants
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: move variant checking to CmdDraw
2020-10-13 Iago Toral... v3dv: implement events
2020-10-13 Iago Toral... v3dv: make the driver more robust against OOM
2020-10-13 Iago Toral... v3dv: fix depth/stencil clears on hardware
2020-10-13 Iago Toral... v3dv: fix the command buffer private object framework...
2020-10-13 Iago Toral... v3dv: fix dynamic blend constants
2020-10-13 Iago Toral... v3dv: implement wide lines
2020-10-13 Iago Toral... v3dv: ignore dynamic updates of depth bounds state
2020-10-13 Iago Toral... v3dv: implement depth bias
2020-10-13 Iago Toral... v3dv: drop blit path for depth/stencil formats
2020-10-13 Iago Toral... v3dv: do not rewrite blit spec for combined depth/stenc...
2020-10-13 Iago Toral... v3dv: implement partial image to buffer copies
2020-10-13 Iago Toral... v3dv: only require 4-byte alignment for linear images
2020-10-13 Iago Toral... v3dv: fix image addressing calculations to account...
2020-10-13 Alejandro Piñeirov3dv/meta-copy: ensure valid height/width with compress...
2020-10-13 Iago Toral... v3dv: always return true from a fallback path if it...
2020-10-13 Iago Toral... v3dv: implement partial buffer copies to depth/stencil...
2020-10-13 Iago Toral... v3dv: support blitting both depth and stencil aspects...
2020-10-13 Iago Toral... v3dv: implement partial buffer copies to color images
2020-10-13 Iago Toral... v3dv: handle copies from/to compressed formats
2020-10-13 Iago Toral... v3dv: limit software integer RT clamp to rgb10a2
2020-10-13 Iago Toral... v3d: fix Tile Rendering Mode Cfg (Color) packet description
2020-10-13 Iago Toral... v3dv: implement stencil aspect blits for combined depth...
2020-10-13 Iago Toral... v3dv: implement fallback for partial image copies
2020-10-13 Alejandro Piñeirov3dv: properly return OOM error during pipeline creation
2020-10-13 Alejandro Piñeirov3dv: handle texture/sampler shader state bo failure...
2020-10-13 Iago Toral... v3dv: use the private object framework in the meta...
2020-10-13 Iago Toral... v3dv: fix leaks during recording of meta blits
2020-10-13 Iago Toral... v3dv: add framework for private driver objects
2020-10-13 Iago Toral... v3dv: support blits with 1D and 3D images
2020-10-13 Iago Toral... v3dv: remove incorrect assert
2020-10-13 Iago Toral... v3dv: don't support 1D depth/stencil for transfer sourc...
2020-10-13 Iago Toral... v3dv: don't support blitting of combined depth/stencil...
2020-10-13 Iago Toral... v3dv: support depth blits
2020-10-13 Iago Toral... v3dv: handle miplevel correctly for blits
2020-10-13 Iago Toral... v3dv/blit: fix integer blits from larger to lower bit...
2020-10-13 Iago Toral... v3dv: don't leak state BO from samplers
2020-10-13 Iago Toral... v3dv: don't leak the texture shader state BO from image...
2020-10-13 Iago Toral... v3dv: don't leak the compiler from the physical device
2020-10-13 Iago Toral... v3dv: don't leak prog_data from shader variants
2020-10-13 Iago Toral... v3dv: don't leak default pipeline attributes BO
2020-10-13 Iago Toral... v3dv: don't leak host memory allocated for shader variants
2020-10-13 Iago Toral... v3dv: don't leak NIR code in pipelines
2020-10-13 Iago Toral... v3dv: move early-Z update to pre-draw
2020-10-13 Iago Toral... v3dv: require optimal tiling for features that reqiure...
2020-10-13 Iago Toral... v3dv: implement shader draw fallback for vkCmdBlitImage
2020-10-13 Iago Toral... v3dv: save and restore push constant state during meta...
2020-10-13 Iago Toral... v3dv: save and restore descriptor state during meta...
2020-10-13 Iago Toral... v3dv: meta operations can happen outside a render pass
2020-10-13 Iago Toral... v3dv: reset subpass index at render pass end
2020-10-13 Iago Toral... v3dv: implement TFU blits
2020-10-13 Iago Toral... v3dv: add a bunch of API stubs
2020-10-13 Iago Toral... v3dv: simplify handling of no-op jobs
2020-10-13 Iago Toral... v3dv: submit a no-op job if a command buffer doesn...
2020-10-13 Iago Toral... v3dv: implement occlusion queries
2020-10-13 Iago Toral... v3dv: reset all state to dirty when we start a new...
2020-10-13 Alejandro Piñeirov3dv/format: expose correctly if a texture format is...
2020-10-13 Iago Toral... v3dv: fix subpass merge tests
2020-10-13 Alejandro Piñeirov3dv/uniforms: fill up texture size-related uniforms
2020-10-13 Alejandro Piñeirov3dv/descriptor: handle not having a sampler when combi...
2020-10-13 Iago Toral... v3dv: emit instanced draw calls when requested
2020-10-13 Iago Toral... v3d/compiler: implement nir_intrinsic_load_base_instance
2020-10-13 Alejandro Piñeirov3dv/descriptor_set: combine texture and sampler indices
2020-10-13 Alejandro Piñeirov3dv/descriptor: move descriptor_map_get_sampler, add...
2020-10-13 Iago Toral... v3dv: handle partial clears of just one aspect of combi...
2020-10-13 Iago Toral... v3dv: simplify partial clearing code
2020-10-13 Iago Toral... v3dv: fix incorrect attachment reference
2020-10-13 Iago Toral... v3dv: fix incorrect attachment reference
2020-10-13 Iago Toral... v3dv: compute tile granularity for each subpass
2020-10-13 Iago Toral... v3dv: set render area for partial clears to match clear...
2020-10-13 Iago Toral... v3dv: create a v3dv_cmd_buffer_subpass_resume helper
2020-10-13 Iago Toral... v3dv: push/pop more state during meta operations
2020-10-13 Alejandro Piñeirov3dv/descriptor_set: support for immutable samplers
2020-10-13 Iago Toral... v3dv: assert on subpasses that use input or resolve...
2020-10-13 Iago Toral... v3dv: handle stencil load/store operations
2020-10-13 Iago Toral... v3dv: restrict render pass clears to the render area
2020-10-13 Iago Toral... v3dv: use the TLB to clear attachments even if we have...
2020-10-13 Iago Toral... v3dv: don't always assert that we have an active job
2020-10-13 Iago Toral... v3dv: fix v3dv_GetRenderAreaGranularity to account...
2020-10-13 Iago Toral... v3dv: check the render area against the clip window
2020-10-13 Iago Toral... v3dv: store the clip window in the command buffer state
2020-10-13 Iago Toral... v3dv: implement proper caching for partial clear pipelines
2020-10-13 Iago Toral... v3dv: implement partial depth/stencil attachment clears
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