platform/upstream/mesa.git
2013-01-22 José Fonsecascons: Disable frame pointer omission for all build...
2013-01-22 José Fonsecanouveau/build: Fix build failures when drm is not in...
2013-01-22 Michel Dänzerradeon/llvm: Handle LP_CHAN_ALL in emit_fetch_immediate().
2013-01-22 Kenneth Graunkebuild: Fix build on systems where /usr/bin/python isn...
2013-01-22 Ian Romanickmesa/es3: Apply stricter multisample blit rules for...
2013-01-22 Ian Romanickmesa/es3: Disallow FRAMEBUFFER_ATTACHMENT_COMPONENT_TYP...
2013-01-22 Ian Romanickmesa: Don't allow blits to / from the same buffer in...
2013-01-22 Eric Anholtmesa: Remove exec thunks from the dlist.c module.
2013-01-22 Eric Anholtmesa: Initially populate the display list with the...
2013-01-22 Eric Anholtmesa: Delay display list save dispatch setup until...
2013-01-22 Eric Anholtmesa: Make the drivers call a non-code-generated dispat...
2013-01-22 Eric Anholtmesa: Remove the size argument from _mesa_alloc_dispatc...
2013-01-22 Eric Anholtmesa: Remove two of the now unused ASSERT_OUTSIDE_BEGIN...
2013-01-22 Eric Anholtmesa: Drop manual checks for outside begin/end.
2013-01-22 Eric Anholtmesa: Install a minimal dispatch table during glBegin...
2013-01-22 Eric Anholtmesa: Remove the dead PrepareExecBegin() driver hook.
2013-01-22 Eric Anholtmesa: Use an early return to unindent most of vbo_exec_...
2013-01-22 Eric Anholtmesa: Improve a glTexEnv error message by looking up...
2013-01-22 Eric Anholtmesa: Fix regression in dlist save primitive tracking.
2013-01-21 Maarten Lankhorstvl: round next_msc to integer frame, and kill skew_msc
2013-01-21 José Fonsecascons: Fix dependencies of generated headers.
2013-01-21 Ian Romanickintel: Don't expose XRGB8888 visuals any more
2013-01-21 Ian Romanicki965: Enable floating-point textures always
2013-01-21 Marek Olšákr300g: add a workaround for the AA colorbuffer addressi...
2013-01-21 Marek Olšákr300g: allow resolutions up to 1280x1024 with AA optimi...
2013-01-21 Marek Olšákr300g: enable AA optimizations for the RGBA16F format
2013-01-21 Marek Olšákradeonsi: More assorted depth/stencil changes ported...
2013-01-21 Vadim Girlinradeonsi: improve flushed depth texture handling
2013-01-21 Marek Olšákradeonsi: Assorted depth/stencil changes ported from...
2013-01-21 Michel Dänzerradeonsi: Enable 1D tiling for non-depth resources...
2013-01-21 Michel Dänzerradeonsi: Fix 1D tiling mode index for non-scanout...
2013-01-21 Matt Turnerbuild: Remove dead SHARED_GLAPI variable
2013-01-21 Matt Turnerglsl/build: Build glsl_test only on make check
2013-01-21 Matt Turnerglsl/build: Remove dead LIBRARY_* variables
2013-01-21 Matt Turnerxmlpool/build: generate options.h via BUILT_SOURCES
2013-01-21 Jordan Justenfbobject: add additional fbo completeness checks for...
2013-01-21 Jordan Justenframebuffer: update allowed implementation format/type
2013-01-21 Jordan Justenreadpix: allow implementation format/type
2013-01-21 Jordan Justenextensions: enable EXT_color_buffer_float for ES3
2013-01-21 Matt Turnerextensions: Add ES3-only extension support
2013-01-21 Jordan Justenreadpix: check FBO completeness before trying to access...
2013-01-21 Jordan Justenreadpix: add error checking for GLES3
2013-01-21 Jordan Justencopyteximage: update error checking for GLES3
2013-01-21 Jordan Justencopyteximage: check that sRGB usage is valid for GLES3...
2013-01-21 Ian Romanickintel: Enable GL_OES_depth_texture_cube_map
2013-01-21 Ian Romanickmesa/es3: Allow unsized depth and depth-stencil formats...
2013-01-21 Ian Romanickmesa/es2: Allow depth component cube maps in ES2 if...
2013-01-21 Ian Romanickmesa: Add extension bit tracking for GL_OES_depth_textu...
2013-01-20 Adam Jacksongallium: Remove ppc asm backend
2013-01-19 Andreas Bollbuild: require python module libxml2
2013-01-19 Vincent Lejeuner600g/llvm: Fixes addressspace of basevectors for clipv...
2013-01-19 Christoph Bumillernv50/ir: add definitions of Target and CodeEmitter...
2013-01-19 Christoph Bumillernouveau: fix undefined behaviour when testing sample_count
2013-01-19 Christoph Bumillernv50/ir: fix a couple of warnings
2013-01-19 Ian Romanickmesa: Array uniform name length includes length of [0]
2013-01-19 Ian Romanickmesa: Array uniform names are supposed to have [0]...
2013-01-19 Ian Romanickmesa: Refactor getting a uniform's name to a helper...
2013-01-19 Ian Romanickglsl: Eliminate link_update_uniform_buffer_variables...
2013-01-19 Ian Romanickglsl: Remove unused loc parameter from generate_call
2013-01-19 Ian Romanickmesa: Remove unused field gl_uniform_buffer_variable...
2013-01-19 Ian Romanicklinker: Use helper variable sh
2013-01-19 Ian Romanickglsl: Remove stale comment
2013-01-19 Kenneth Graunkeglsl: Track UBO block names in the symbol table.
2013-01-19 Ian Romanickglsl: Reject row_major and column_major on non-matrix...
2013-01-18 Eric Anholtmesa: Skip updating texgen when not doing fixed function.
2013-01-18 Eric Anholtmesa: Don't bother updating ff texture state if we...
2013-01-18 Eric Anholtmesa: Drop a comment about ff vertex shading and texturing.
2013-01-18 Eric Anholtmesa: Fix out of bounds writes when uncompressing non...
2013-01-18 Eric Anholti965: Add support for GL_ARB_texture_buffer_object_rgb32.
2013-01-18 Eric Anholti965: Add support for MESA_FORMAT_RGB_FLOAT32 surfaces.
2013-01-18 Eric Anholtintel: Make intel_region's pitch be bytes instead of...
2013-01-18 Eric Anholtintel: Make intel_blit.c take pitches in bytes.
2013-01-18 Vincent Lejeuner600g/llvm: tgsi to llvm emits store.swizzle intrinsic...
2013-01-18 Vincent Lejeuner600g/llvm: tgsi to llvm emits stream output intrinsics.
2013-01-18 Vincent Lejeuner600g/llvm:translate ARL opcode to a simple cast
2013-01-18 Vadim Girlinr600g/llvm: rework handling of the constants
2013-01-18 Kenneth Graunkemesa: Only mark textures as mipmap incomplete on MAX_LE...
2013-01-18 Kenneth Graunkei965/vs: Store texturing results into a vec4 temporary.
2013-01-18 Kenneth Graunkei965/vs: Set LOD to 0 for ordinary texture() calls.
2013-01-18 Kenneth Graunkei965/vs: Create a 'lod_type' temporary for ir->lod_info...
2013-01-18 Kenneth Graunkei965: Lower textureGrad() with samplerCubeShadow on...
2013-01-18 Roland Scheideggerllvmpipe: turn on integer texture support
2013-01-18 Roland Scheideggerllvmpipe: more fixes for integer color buffers
2013-01-18 Roland Scheideggerllvmpipe: trivial code and comment cleanup.
2013-01-18 Roland Scheideggerllvmpipe: fix using wrong format with MRT in blend...
2013-01-17 Ian Romanickmesa/es3: Don't check dimensions in _mesa_es3_error_che...
2013-01-17 Ian Romanickmesa: Don't allow DEPTH_STENCIL for 3D textures
2013-01-17 Brian Paulswrast: fix assorted bugs in software blit code
2013-01-17 Michel Dänzerradeonsi: Actually keep track if we are using depth...
2013-01-17 Michel Dänzerradeonsi: Fix Z24 texture formats.
2013-01-17 Michel Dänzerradeonsi: Set SPI_SHADER_COL_FORMAT to what the pixel...
2013-01-17 Michel Dänzerradeonsi: Use proper hardware format for stencil texturing.
2013-01-17 Michel Dänzerradeonsi: Enable tiling for depth/stencil resources.
2013-01-17 Michel Dänzerradeonsi: Consolidate calculation of tile mode index.
2013-01-17 Maarten Lankhorstnvc0: add support for accelerated video decoding throug...
2013-01-17 Michel Dänzerradeonsi: Pass texture type to sampling intrinsics.
2013-01-17 Maarten Lankhorstnvc0: add space checks to clear functions
2013-01-17 Maarten Lankhorstnv50: add space checks to clear functions, and respect...
2013-01-17 Brian Paulst/mesa: a couple fixes for st_BlitFramebuffer()
2013-01-17 Brian Paulst/mesa: simplify some src/dst surface setup in BlitFra...
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