profile/ivi/mesa.git
2012-08-28 Marek Olšákr600g: fix relative addressing on RS780 and RS880
2012-08-28 Andreas Bolldocs/helpwanted: add radeonsi todo list
2012-08-28 Andreas Bollconfigure.ac: add radeonsi to --with-gallium-drivers...
2012-08-28 José Fonsecallvmpipe: Bump the maximum texture size (in pixels).
2012-08-28 Vadim Girlinu_vbuf: avoid unnecessary update of the vertex elements
2012-08-27 Matt Turneregl: fix invalid flag detection for EGL_KHR_create_context
2012-08-27 Kenneth Graunkei965: Make VS programs obey the shader_precompile drico...
2012-08-27 Kenneth Graunkei965: Reenable the fragment shader precompile.
2012-08-27 Kenneth Graunkei965: Set swizzle fields in the VS precompile program...
2012-08-27 Kenneth Graunkei965/vs: Add VS program key dumping to INTEL_DEBUG...
2012-08-27 Kenneth Graunkei965/fs: Assume shadow sampler swizzling is <X, X,...
2012-08-27 Kenneth Graunkei965: Index sampler program key data by linker-assigned...
2012-08-27 Kenneth Graunkei965: Only set proj_attrib_mask for fixed function.
2012-08-27 Kenneth Graunkei965: Don't set stats_wm in the WM program key on Gen6+.
2012-08-27 Kenneth Graunkei965: Don't set vp_outputs_written in the WM program...
2012-08-27 Kenneth Graunkei965: Double the size of the state cache.
2012-08-27 Julien Cristauglapi/glx: call __glEmptyImage if USE_XCB, not memcpy...
2012-08-27 Brian Paulgallium/util: implement tile code for PIPE_FORMAT_Z32_FLOAT
2012-08-27 Brian Paulst/mesa: use fallback path for glCopyTexSubImage(GL_TEX...
2012-08-27 Chad Versacei965: Move hiz resolve to after renderbuffer resizing...
2012-08-27 Chad Versacei965: Remove redundant null check
2012-08-27 Marek Olšákr300g: implement TRUNC correctly
2012-08-27 Michel Dänzerradeonsi: Use FP16 shader export format when necessary...
2012-08-27 Michel Dänzerradeonsi: Refactor initialization of shader export...
2012-08-27 Michel Dänzerradeonsi: Maintain cache of pixel shader variants accor...
2012-08-27 Michel Dänzerradeonsi: Drop extraneous semicolons from pm4 state...
2012-08-27 Marek Olšákr600g: implement compression for MSAA colorbuffers...
2012-08-27 Marek Olšákr600g: cleanup names around depth decompression
2012-08-27 Marek Olšákr600g: fix evergreen 8x MSAA sample positions
2012-08-27 Marek Olšákr600g: set CB_TARGET_MASK to 0xf and not 0xff for resol...
2012-08-27 Marek Olšákgallium/u_blitter: initialize sample mask in resolve
2012-08-27 Tom Stellardr300/compiler: Use variable lists in the rename_regs...
2012-08-26 Eric Anholti965: Rewrite the comment describing the query object...
2012-08-26 Eric Anholti965/gen6+: Add support for GL_ARB_timer_query.
2012-08-26 Eric Anholti965: Add support for GL_ARB_occlusion_query2.
2012-08-26 Eric Anholtmesa: Add constants for the GL_QUERY_COUNTER_BITS per...
2012-08-26 Eric Anholti965: Fix accumulator_contains() test to also reject...
2012-08-26 Jakob Bornecrantzst/dri: Support width and height getters
2012-08-26 Jakob Bornecrantzst/dri: Claim to support validate_usage
2012-08-26 Jakob Bornecrantzdri: Make query image WIDTH and HEIGHT be version 4
2012-08-26 Jakob Bornecrantzdri: Remove image write function
2012-08-26 Jakob Bornecrantzgbm: Use libkms to replace DRI cursor images
2012-08-26 Kenneth Graunkei965: Don't set iz_lookup the FS precompile's program...
2012-08-26 Kenneth Graunkei965/fs: Fix INTEL_DEBUG=perf program key printing.
2012-08-25 Kenneth Graunkemesa: Use a new, more specific hook for shader uniform...
2012-08-25 Kenneth Graunkei965: Use linker-assigned sampler IDs in instruction...
2012-08-25 Kenneth Graunkei965: Add a "sampler state index" parameter to update_s...
2012-08-25 Kenneth Graunkei965: Un-hardcode WM binding table from update_texture_...
2012-08-25 Kenneth Graunkei965/vs: Rename "sampler" to "texunit" in texturing...
2012-08-25 Kenneth Graunkei965/fs: Rename "sampler" to "texunit" in texturing...
2012-08-25 Kenneth Graunkei965/fs: Remove unused 'sampler' parameter in emit_text...
2012-08-25 Kenneth Graunkei965: Set SWIZZLE_NOOP for unused texture units in...
2012-08-25 Kenneth Graunkei965: Remove four and a half year old TODO comments...
2012-08-25 Kenneth Graunkei965: Fix brw_link_shader to return false rather than...
2012-08-25 Ian Romanickmesa/es: Validate glGetBufferParameteriv pname in Mesa...
2012-08-25 Ian Romanickmesa/es: Validate glMapBuffer access in Mesa code rathe...
2012-08-25 Ian Romanickmesa/es: Validate glBufferData usage in Mesa code rathe...
2012-08-25 Ian Romanickmesa/es: Validate buffer object targets in Mesa code...
2012-08-25 Ian Romanickmesa/es: Validate VertexPointer types in Mesa code...
2012-08-25 Ian Romanickmesa/es: Remove redundant vertex pointer size validation
2012-08-25 Ian Romanickmesa/es: Validate TexCoordPointer size in Mesa code...
2012-08-25 Ian Romanickmesa/es: Validate TexCoordPointer types in Mesa code...
2012-08-25 Ian Romanickmesa/es: Validate NormalPointer types in Mesa code...
2012-08-25 Ian Romanickmesa/es: Validate ColorPointer size in Mesa code rather...
2012-08-25 Ian Romanickmesa/es: Validate ColorPointer types in Mesa code rathe...
2012-08-25 Ian Romanickmesa/es: Remove redundant vertex attrib pointer type...
2012-08-25 Ian Romanickmesa/es: Remove redundant vertex attrib pointer size...
2012-08-25 Ian Romanickmesa/es: Disallow BGRA vertex arrays in ES or ES2 contexts
2012-08-25 Ian Romanickmesa: Rearrange array type checking, filter more types...
2012-08-25 Ian Romanickmesa: Refactor element type checking into its own function
2012-08-24 Brian Paulwgl: update some comments
2012-08-24 Brian Paulst/mesa: don't do (generic) compression of 1D or 1D_ARR...
2012-08-24 Brian Paulmesa: add generic compressed -> uncompressed format...
2012-08-24 Brian Paulmesa: don't try (generic) compression of 1D and 1D_ARRA...
2012-08-24 Brian Paulmesa: add texture target field to ChooseTextureFormat...
2012-08-24 Brian Paulxlib: remove texture compression hackery
2012-08-24 Brian Paulst/mesa: clean up use of 'target' variable in st_contex...
2012-08-24 Matt Turnerautomake: convert vgapi
2012-08-24 Matt Turnerbuild: Check for bison-generated file before bailing...
2012-08-24 Matt TurnerMove _mesa_dl* functions into dlopen.h and inline them
2012-08-24 Tapani Pällimesa/dlopen: use HAVE_DLOPEN instead of _GNU_SOURCE
2012-08-24 Matt Turnerbuild: Only add links to .so files if we're building...
2012-08-24 Matt Turnerbuild: Add libOSMesa.so.$(VERSION) link to libdir
2012-08-24 Matt Turnerbuild: Replace OSMESA_VERSION with generic VERSION_NUMBER
2012-08-24 Matt Turnerbuild: Order AC_CONFIG_FILES list
2012-08-24 Matt Turnerbuild: Only build libmesa.la when needed
2012-08-24 Matt Turnerbuild: Remove duplicate DRI automake conditionals
2012-08-24 Matt Turnerbuild: Remove GLU_DIRS
2012-08-24 Matt Turnerbuild: Only generate dispatch assembly code that will...
2012-08-24 Paul Berryi965: don't clear resolve map when doing fast depth...
2012-08-24 Paul Berryi965/HiZ: remove assertion from intel_resolve_map_set().
2012-08-24 Christian Königradeonsi: remove old tilling handling
2012-08-24 Ian Romanickmesa/es: Validate glCreateShader targets in Mesa code...
2012-08-24 Ian Romanickmesa/es: Validate glGetProgramiv pnames in Mesa code...
2012-08-24 Ian Romanickmesa: Filter glGetProgramiv pnames based on available...
2012-08-24 Brian Paulswrast: implement cubical depth texture sampling
2012-08-24 Blaž Tomažičclover: Accept CL_MEM_READ_WRITE flag
2012-08-24 Tom Stellardradeon/llvm: Cleanup R600Instructions.td
2012-08-24 Brian Paulmain: fix ES compile breakage
2012-08-24 Brian Paulmesa/swrast: fix GL_TEXTURE_2D_ARRAY texture fetches...
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