platform/upstream/mesa.git
2022-07-25 Mike Blumenkrantzzink: assert !rp_changed after renderpass has started
2022-07-25 Mike Blumenkrantzzink: only flag fbfetch as rp update if fbfetch wasn...
2022-07-24 Gert Wollnyr600/dri-tweak: Disable ARB_shader_image_load_store...
2022-07-24 Gert Wollnyr600ß/sfn: Don't fall through with VS outputs
2022-07-24 Gert Wollnyr600: don't clone the nir shader, just use it
2022-07-24 Gert Wollnyr600: Delete possible old NIR variant when translating...
2022-07-24 Gert Wollnyr600/sfn: lower the right shader variant
2022-07-24 Gert Wollnyr600/sfn: make sure the memory pool is released after...
2022-07-24 Constantine... anv: set image_read_without_format NIR option on Vulkan 1.3
2022-07-24 Konstantin... radv: Fix out of bounds access in RTPSO creation
2022-07-24 Hyunjun Kotu: increase maxPushConstantsSize to 256.
2022-07-24 Hyunjun Koturnip: Change to use shared consts for PushConstants
2022-07-24 Hyunjun Koturnip: clean up unused parameters for user consts.
2022-07-24 Hyunjun Koir3: handle shared consts.
2022-07-24 Hyunjun Koir3: change maximum size of const files.
2022-07-23 Marek Olšákgallium: add pipe_blit_info::dst_sample, update u_blitt...
2022-07-23 Pierre-Eric... radeonsi: check last_dirty_buf_counter and dirty_tex_co...
2022-07-23 Mihai Predagallivm: push LLVM version guard into assert
2022-07-23 Mihai Predagallivm: add lp_build_struct_get() variants that take...
2022-07-23 Mihai Predagallivm: refactor a bit the cache access in view of...
2022-07-23 Mihai Predagallivm: fix a few llvm non-opaque pointers
2022-07-23 Jesse Nataliedzn: Retrieve validator version
2022-07-23 Jesse Natalied3d12: Retrieve validator version
2022-07-23 Jesse Nataliemicrosoft/compiler: Blacklist DXIL validator 1.6 from...
2022-07-23 Jesse Nataliemicrosoft/compiler: Add a getter for a validator versio...
2022-07-23 Jesse Nataliemicrosoft/compiler: Support DXIL validator 1.7
2022-07-23 Jesse Nataliemicrosoft/compiler: Support DXIL validator 1.6
2022-07-23 Jesse Nataliemicrosoft/compiler: DXIL validator 1.6 uses a new PSV...
2022-07-23 Jesse Nataliemicrosoft/compiler: DXIL validator 1.6 uses a new PSV...
2022-07-23 Jesse Nataliemicrosoft/compiler: Set the barycentrics flag for attri...
2022-07-23 Jesse Nataliemicrosoft/compiler: DXIL validator 1.6 counts UAVs...
2022-07-23 Jesse Nataliemicrosoft/compiler: Correctly compute dynamic indexing...
2022-07-23 Jesse Nataliemicrosoft/compiler: Compute correct usage masks
2022-07-23 Jesse Nataliemicrosoft/compiler: Support DXIL validator version 1.5
2022-07-23 Jesse Nataliemicrosoft/compiler: Lower I/O to scalar
2022-07-23 Jesse Nataliemicrosoft/compiler: Ensure 4-component position writes...
2022-07-23 Jesse Nataliemicrosoft/compiler: Split signature processing into...
2022-07-23 Jesse Nataliemicrosoft/compiler: Emit metadata based on long-lived...
2022-07-23 Jesse Nataliemicrosoft/compiler: Add a max validator version
2022-07-23 Jesse Nataliemicrosoft/compiler: Add a max shader model option
2022-07-23 Jesse Natalienir_lower_io_to_scalar: Support arrayed (per-vertex...
2022-07-23 Gert Wollnyr600: don't dump shader info to files on debug
2022-07-23 Gert Wollnyr600/sfn: Fix streamout with non-zero component write
2022-07-23 Gert Wollnyr600/sfn: Fix used of local shared write mask
2022-07-23 Gert Wollnyr600/sfn: Fix emmision of LDS instructions
2022-07-23 Gert Wollnyr600/sfn: Fix the kcache failure handling
2022-07-23 Gert Wollnyr600/sfn: count LDS queue pop reads separately in assembler
2022-07-23 Gert Wollnyr600/sfn: lower undef to zero
2022-07-23 Gert Wollnyr600/sfn: fix storing shader output array locations
2022-07-23 Gert Wollnyr600/sfn: clean up some commented out code
2022-07-23 Vinson Leer600/sfn: Initialize TestShaderFromString member m_inst...
2022-07-23 Ryan Nephvenus: add support for VK_KHR_dynamic_rendering
2022-07-23 Ryan Nephvenus: refactor VkCommandBufferBeginInfo fixups to...
2022-07-23 Icecream95panfrost: Allow NULL streamout targets
2022-07-23 Icecream95panfrost: Don't unbind recently bound streamout targets
2022-07-23 Icecream95panfrost: Add a debug option for checking overflows...
2022-07-23 Icecream95panfrost: Correctly calculate prefetch suppresion varyi...
2022-07-23 Icecream95panfrost: Clear the GENERAL varying buffer field if...
2022-07-23 Icecream95panfrost: Emit the correct number of attributes
2022-07-23 Icecream95panfrost: Only emit images when they are present
2022-07-22 Mike Blumenkrantzzink: remove deqp fails for lavapipe
2022-07-22 Mike Blumenkrantzlavapipe: propagate xfb info for pipeline library raste...
2022-07-22 Ian Romanickspirv: Fix array length of buffers larger than INT32_MAX.
2022-07-22 Emma Anholtci/crocus: Fix the commented YML for blender-demo-cube_...
2022-07-22 Ian Romanickintel/vec4: Set lower_usub_sat
2022-07-22 Emma Anholtnir: Split usub_sat lowering flag from uadd_sat.
2022-07-22 Mike Blumenkrantzanv: disable dev.i915.perf_stream_paranoid=0 warning
2022-07-22 Nanley Cheryiris: Use fill_surface_states for compressed resources
2022-07-22 Nanley Cheryiris: Don't leak compressed resources in iris_create_su...
2022-07-22 Nanley Cheryiris: Don't leak surface states for compressed resources
2022-07-22 Eric Engestromvk/util: simplify extensions gen code
2022-07-22 Eric Engestromvk/util: handful of pythonic cleanups
2022-07-22 Daniel Schürmannradv/rt: simplify lower_rt_instructions()
2022-07-22 Daniel Schürmannradv/rt: fix nir_builder cursor in lower_rt_instructions()
2022-07-22 Daniel Schürmannradv/rt: Don't load ClosestHit SBT on every hit, but...
2022-07-22 Daniel Schürmannradv/rt: use stage ID as handle for general and closest...
2022-07-22 Daniel Schürmannradv/rt: use derefs for the traversal stack
2022-07-22 Daniel Schürmannradv: create RT traversal as separate shader
2022-07-22 Daniel Schürmannradv: Only create noop-fs for graphics pipelines
2022-07-22 Tapani Pällianv: implement Wa_14015264727 for DG2
2022-07-22 Tapani Pälliiris: implement Wa_14015264727 for DG2
2022-07-22 Jesse Natalied3d12: Remove state tracking implementation details...
2022-07-22 Jesse Natalied3d12: Add a transition flag indicating that state...
2022-07-22 Jesse Natalied3d12: Optimize transition_subresource_states that...
2022-07-22 Jesse Natalied3d12: Extract core barrier logic
2022-07-22 Jesse Natalied3d12: Rename bind invalidate options to transition...
2022-07-22 Jesse Natalied3d12: Swap the remainder of state tracking to new...
2022-07-22 Jesse Natalied3d12: Record a state fixup command list when necessary
2022-07-22 Jesse Natalied3d12: Track a global resource state for non-simultaneo...
2022-07-22 Jesse Natalied3d12: Create/free context state entries
2022-07-22 Jesse Natalied3d12: Treat depth/stencil as planar for plane count...
2022-07-22 Jesse Natalied3d12: Add a context state tracking structure
2022-07-22 Jesse Natalied3d12: Notify contexts about deletion of bos
2022-07-22 Jesse Natalied3d12: Hold lock when removing resources from residency...
2022-07-22 Jesse Natalied3d12: Add a list of contexts alive for the current...
2022-07-22 Jesse Natalied3d12: Give bos a unique identifier to be used for...
2022-07-22 Jesse Natalied3d12: Move current resource state to new files
2022-07-22 Jesse Natalied3d12: Move desired resource state to new files
2022-07-22 Jesse Natalied3d12: Add a blank d3d12_resource_state.h/cpp
2022-07-22 Mike Blumenkrantzutil/vbuf: handle multidraws
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