platform/upstream/mesa.git
2020-10-13 Iago Toral... v3dv: implement wide lines
2020-10-13 Iago Toral... v3dv: ignore dynamic updates of depth bounds state
2020-10-13 Iago Toral... v3dv: implement depth bias
2020-10-13 Iago Toral... v3dv: drop blit path for depth/stencil formats
2020-10-13 Iago Toral... v3dv: do not rewrite blit spec for combined depth/stenc...
2020-10-13 Iago Toral... v3dv: implement partial image to buffer copies
2020-10-13 Iago Toral... v3dv: only require 4-byte alignment for linear images
2020-10-13 Iago Toral... v3dv: fix image addressing calculations to account...
2020-10-13 Alejandro Piñeirov3dv/meta-copy: ensure valid height/width with compress...
2020-10-13 Iago Toral... v3dv: always return true from a fallback path if it...
2020-10-13 Iago Toral... v3dv: implement partial buffer copies to depth/stencil...
2020-10-13 Iago Toral... v3dv: support blitting both depth and stencil aspects...
2020-10-13 Iago Toral... v3dv: implement partial buffer copies to color images
2020-10-13 Iago Toral... v3dv: handle copies from/to compressed formats
2020-10-13 Iago Toral... v3dv: limit software integer RT clamp to rgb10a2
2020-10-13 Iago Toral... v3d: fix Tile Rendering Mode Cfg (Color) packet description
2020-10-13 Iago Toral... v3dv: implement stencil aspect blits for combined depth...
2020-10-13 Iago Toral... v3dv: implement fallback for partial image copies
2020-10-13 Alejandro Piñeirov3dv: properly return OOM error during pipeline creation
2020-10-13 Alejandro Piñeirov3dv: handle texture/sampler shader state bo failure...
2020-10-13 Iago Toral... v3dv: use the private object framework in the meta...
2020-10-13 Iago Toral... v3dv: fix leaks during recording of meta blits
2020-10-13 Iago Toral... v3dv: add framework for private driver objects
2020-10-13 Iago Toral... v3dv: support blits with 1D and 3D images
2020-10-13 Iago Toral... v3dv: remove incorrect assert
2020-10-13 Iago Toral... v3dv: don't support 1D depth/stencil for transfer sourc...
2020-10-13 Iago Toral... v3dv: don't support blitting of combined depth/stencil...
2020-10-13 Iago Toral... v3dv: support depth blits
2020-10-13 Iago Toral... v3dv: handle miplevel correctly for blits
2020-10-13 Iago Toral... v3dv/blit: fix integer blits from larger to lower bit...
2020-10-13 Iago Toral... v3dv: don't leak state BO from samplers
2020-10-13 Iago Toral... v3dv: don't leak the texture shader state BO from image...
2020-10-13 Iago Toral... v3dv: don't leak the compiler from the physical device
2020-10-13 Iago Toral... v3dv: don't leak prog_data from shader variants
2020-10-13 Iago Toral... v3dv: don't leak default pipeline attributes BO
2020-10-13 Iago Toral... v3dv: don't leak host memory allocated for shader variants
2020-10-13 Iago Toral... v3dv: don't leak NIR code in pipelines
2020-10-13 Iago Toral... v3dv: move early-Z update to pre-draw
2020-10-13 Iago Toral... v3dv: require optimal tiling for features that reqiure...
2020-10-13 Iago Toral... v3dv: implement shader draw fallback for vkCmdBlitImage
2020-10-13 Iago Toral... v3dv: save and restore push constant state during meta...
2020-10-13 Iago Toral... v3dv: save and restore descriptor state during meta...
2020-10-13 Iago Toral... v3dv: meta operations can happen outside a render pass
2020-10-13 Iago Toral... v3dv: reset subpass index at render pass end
2020-10-13 Iago Toral... v3dv: implement TFU blits
2020-10-13 Iago Toral... v3dv: add a bunch of API stubs
2020-10-13 Iago Toral... v3dv: simplify handling of no-op jobs
2020-10-13 Iago Toral... v3dv: submit a no-op job if a command buffer doesn...
2020-10-13 Iago Toral... v3dv: implement occlusion queries
2020-10-13 Iago Toral... v3dv: reset all state to dirty when we start a new...
2020-10-13 Alejandro Piñeirov3dv/format: expose correctly if a texture format is...
2020-10-13 Iago Toral... v3dv: fix subpass merge tests
2020-10-13 Alejandro Piñeirov3dv/uniforms: fill up texture size-related uniforms
2020-10-13 Alejandro Piñeirov3dv/descriptor: handle not having a sampler when combi...
2020-10-13 Iago Toral... v3dv: emit instanced draw calls when requested
2020-10-13 Iago Toral... v3d/compiler: implement nir_intrinsic_load_base_instance
2020-10-13 Alejandro Piñeirov3dv/descriptor_set: combine texture and sampler indices
2020-10-13 Alejandro Piñeirov3dv/descriptor: move descriptor_map_get_sampler, add...
2020-10-13 Iago Toral... v3dv: handle partial clears of just one aspect of combi...
2020-10-13 Iago Toral... v3dv: simplify partial clearing code
2020-10-13 Iago Toral... v3dv: fix incorrect attachment reference
2020-10-13 Iago Toral... v3dv: fix incorrect attachment reference
2020-10-13 Iago Toral... v3dv: compute tile granularity for each subpass
2020-10-13 Iago Toral... v3dv: set render area for partial clears to match clear...
2020-10-13 Iago Toral... v3dv: create a v3dv_cmd_buffer_subpass_resume helper
2020-10-13 Iago Toral... v3dv: push/pop more state during meta operations
2020-10-13 Alejandro Piñeirov3dv/descriptor_set: support for immutable samplers
2020-10-13 Iago Toral... v3dv: assert on subpasses that use input or resolve...
2020-10-13 Iago Toral... v3dv: handle stencil load/store operations
2020-10-13 Iago Toral... v3dv: restrict render pass clears to the render area
2020-10-13 Iago Toral... v3dv: use the TLB to clear attachments even if we have...
2020-10-13 Iago Toral... v3dv: don't always assert that we have an active job
2020-10-13 Iago Toral... v3dv: fix v3dv_GetRenderAreaGranularity to account...
2020-10-13 Iago Toral... v3dv: check the render area against the clip window
2020-10-13 Iago Toral... v3dv: store the clip window in the command buffer state
2020-10-13 Iago Toral... v3dv: implement proper caching for partial clear pipelines
2020-10-13 Iago Toral... v3dv: implement partial depth/stencil attachment clears
2020-10-13 Iago Toral... v3dv: implement partial color attachment clears
2020-10-13 Iago Toral... v3dv: improve asserts for VkPipelineColorBlendStateCrea...
2020-10-13 Iago Toral... v3dv: allow to create shader modules from NIR
2020-10-13 Alejandro Piñeirov3dv/pipeline: fix adding texture/samplers array elemen...
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: allow return in the middle of variant...
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: update shader variants at CmdBindDescr...
2020-10-13 Alejandro Piñeirov3dv/pipeline: add support for shader variants
2020-10-13 Alejandro Piñeirov3dv/uniforms: filling up QUNIFORM_TMU_CONFIG_P0/P1
2020-10-13 Alejandro Piñeirov3dv/descriptor_set: added support for samplers
2020-10-13 Alejandro Piñeirov3dv/pipeline: sampler lowering
2020-10-13 Alejandro Piñeirov3dv/pipeline: unify local allocator name
2020-10-13 Alejandro Piñeirov3dv/uniforms: cleaning up, moving udpate ubo/ssbo...
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: push constants not using descriptor...
2020-10-13 Iago Toral... v3dv: fix a1r5g5b5 format
2020-10-13 Iago Toral... v3dv: don't emit the subpass RCL for jobs that have...
2020-10-13 Iago Toral... v3dv: fix job subpass index for vkCmdClearAttachments...
2020-10-13 Iago Toral... v3dv: fix clearing of 3D images
2020-10-13 Iago Toral... v3dv: fix incorrect image slice selection
2020-10-13 Iago Toral... v3dv: use compatible TLB formats if possible during...
2020-10-13 Iago Toral... v3dv: make sure we only expose transfer features for...
2020-10-13 Iago Toral... v3dv: check support for transfer usage flags
2020-10-13 Iago Toral... v3dv: improve assert handling for fallback paths on...
2020-10-13 Iago Toral... v3dv: assert on vkCreateComputePipelines
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