platform/upstream/mesa.git
2017-06-26 Ian Romanicki915: Remove unused fields intel_mipmap_tree::logical_...
2017-06-26 Ian Romanicki915: Remove unused field intel_mipmap_tree::array_spac...
2017-06-26 Ian Romanicki915: On Gen <= 3 there is no multisampling
2017-06-26 Ian Romanicki915: Trivial code reformatting
2017-06-26 Ian Romanicki915,i965: Don't condition use of GLSL clear on the...
2017-06-26 Timothy Arcerimesa: add KHR_no_error support for glCopyTex{ture}SubIm...
2017-06-26 Timothy Arcerimesa: add copy_texture_sub_image_no_error() helper
2017-06-26 Timothy Arcerimesa: remove redundant NULL check
2017-06-26 Timothy Arcerimesa: create copy_texture_sub_image_err() helper
2017-06-26 Timothy Arcerimesa: make _mesa_copy_texture_sub_image() static
2017-06-26 Timothy Arcerimesa: add KHR_no_error support for gl{Compressed}TexIma...
2017-06-26 Timothy Arcerimesa: add no error support to teximage()
2017-06-26 Timothy Arcerimesa: create wrapper around teximage()
2017-06-26 Timothy Arcerimesa: fix unused variable warning in release builds
2017-06-26 Marek Olšákradeonsi: don't flush and wait for CB after depth-only...
2017-06-26 Ian Romanickblorp: Use normalized coordinates on Gen6
2017-06-26 Marek Olšákmesa/glthread: don't include pthread.h
2017-06-26 Nanley Cheryanv/gpu_memcpy: Rename the gpu_memcpy function
2017-06-26 Nanley Cheryanv/blorp: Provide surface states for CCS resolves
2017-06-26 Nanley Cheryanv/blorp: Add a surface-state-based CCS resolve function
2017-06-26 Nanley Cheryblorp/clear: Add a binding-table-based CCS resolve...
2017-06-26 Nanley Cheryanv: Adjust params of color buffer transitioning functions
2017-06-26 Nanley Cheryanv/blorp: Remove 3D subresource transition workaround
2017-06-26 Nanley Cheryanv/cmd_buffer: Adjust the image view reloc function
2017-06-26 Nanley Cheryanv/cmd_buffer: Adjust layout transition aspect checking
2017-06-26 Nanley Cheryanv: Add and use color auxiliary buffer helpers
2017-06-26 Nanley Cheryintel/isl: Only create a CCS buffer if the image suppor...
2017-06-26 Nanley Cheryintel/isl: Limit CCS to one level and layer on gen7
2017-06-26 Nanley Cheryintel/blorp: Check for layer fast-clear restriction
2017-06-26 Nanley Cheryintel/blorp: Assert levels and layers are in range
2017-06-26 Lucas Stachetnaviv: only flush resource to self if no scanout...
2017-06-26 Christian Gmeineretnaviv: add support for snorm textures
2017-06-26 Christian Gmeineretnaviv: add R8G8 texture support
2017-06-26 Christian Gmeineretnaviv: add support for swizzled texture formats
2017-06-26 Christian Gmeineretnaviv: add support for extended texture formats
2017-06-26 Chad Versaceglapi: Fix -Wduplicate-decl-specifier due to double...
2017-06-26 Eric Engestromanv: use Mesa's u_atomic.h header
2017-06-26 Eric Engestromradv: use Mesa's u_atomic.h header
2017-06-26 Bruce Cherniakswr: set an explicit clear_rect if scissor is not enabled.
2017-06-26 Tim Rowleyswr/rast: adjust std::string usage to fix build
2017-06-26 Eric Engestromtravis: add missing libs: xdamage + xfixes
2017-06-26 Nicolai Hähnleradeonsi: support indirect indexing in INTERP_* opcodes
2017-06-26 Ben Crockeregl_dri2: swrastGetDrawableInfo: set *x, *y [v2]
2017-06-26 Emil Velikovegl: fold _eglError() + return EGL_FALSE
2017-06-26 Emil Velikovegl: drop _eglInitImage() return type
2017-06-26 Juan A. Suarez... glsl: do not call link_xfb_stride_layout_qualifiers...
2017-06-26 Constantine... r600g: fix crash when file in R600_TRACE doesn't exist
2017-06-26 Constantine... r600g: take into account offset to system inputs at...
2017-06-26 Constantine... r600g: get rid of trailing whitespace
2017-06-26 Dave Airlier600/asm: add support for other GDS operations.
2017-06-26 Dave Airlier600: don't merge GDS into VTX
2017-06-26 Dave Airlier600: for memory instructions dump index gpr for read...
2017-06-26 Dave Airlier600: add support for vertex fetches via texture cache
2017-06-26 Dave Airlier600: route indirect address register correctly for...
2017-06-26 Dave Airlieradv/meta: don't need vertex info for resolve shader.
2017-06-26 Marek Olšákdrirc: whitelist glthread for a few games
2017-06-26 Marek Olšákmesa/glthread: decrease the batch size for better perf...
2017-06-26 Marek Olšákgallium/hud: add glthread counters
2017-06-26 Marek Olšákgallium/hud: add API-thread-busy for monitoring the...
2017-06-26 Marek Olšákgallium/hud: add hud_pane::hud pointer
2017-06-26 Marek Olšákmesa/glthread: add glthread "perf" counters and pass...
2017-06-26 Marek Olšákgallium/hud: move struct hud_context to hud_private.h
2017-06-26 Marek Olšákgallium/hud: rename API-thread-busy to main-thread...
2017-06-26 Marek Olšákmesa/glthread: switch to u_queue and redesign the batch...
2017-06-26 Marek Olšákmesa/glthread: remove HAVE_PTHREAD guards
2017-06-26 Marek Olšákutil: move pipe_thread_is_self from gallium to src...
2017-06-25 Bas Nieuwenhuizenradv: Remove unused args of radv_image_view_init.
2017-06-25 Bas Nieuwenhuizenradv: Use correct image layout for blit based copies.
2017-06-25 Grigori Goronzymesa/marshal: add custom marshalling for glNamedBuffer...
2017-06-25 Dave Airlieradv: handle primitive id input into fragment shader...
2017-06-25 Dave Airlieradv: compile fragment shader first.
2017-06-25 Dave Airlieradv: set prim_id for geometry shaders
2017-06-25 Dave Airlieradv: set use_prim_id for tess shaders correctly.
2017-06-25 Pierre Moreaunv50/ir: Properly fold constants in SPLIT operation
2017-06-24 Marek Olšákradeonsi/gfx9: don't overallocate shader binaries
2017-06-24 Lucas Stachst/dri2: implement image offset query
2017-06-24 Samuel Pitoisetmesa: only flush vertices when the viewport is different
2017-06-24 Samuel Pitoisetmesa: remove useless comments in the viewport code...
2017-06-23 Roland Scheideggerllvmpipe: initialize default fb correctly in setup
2017-06-23 Jason Ekstrandi965/miptree: Rework aux enabling
2017-06-23 Jason Ekstrandi965: Clamp clear colors to the representable range
2017-06-23 Jason Ekstrandi965: Don't bother with HiZ in renderbuffer_move_to_temp
2017-06-23 Jason Ekstrandi965/miptree: Rename the non_msrt_mcs functions to...
2017-06-23 Jason Ekstrandi965/miptree: Delete the layered rendering resolve
2017-06-23 Anuj Phogatanv/cnl: Don't write to Cache Mode Register 1 on gen10+
2017-06-23 Anuj Phogati965/cnl: Don't write to Cache Mode Register 1 on gen10+
2017-06-23 Marek Olšákradeonsi: unreference vertex buffers when destroying...
2017-06-23 Edmondo Tommasinadrirc: Add glsl_correct_derivatives_after_discard for...
2017-06-23 Marek Olšákradeonsi: implement the workaround for Rocket League...
2017-06-23 Marek Olšákgallium/radeon: pass create_screen flags to r600_common...
2017-06-23 Marek Olšákst/dri: add a drirc workaround for Rocket League
2017-06-23 Marek Olšákst/dri: get drirc options before creating pipe_screen
2017-06-23 Marek Olšákgallium: allow passing 'unsigned flags' to create_screen()
2017-06-23 Marek Olšákmesa: don't flush vertices in glClientActiveTexture
2017-06-23 Marek Olšákmesa: don't flag _NEW_ARRAY for GL_PRIMITIVE_RESTART_NV
2017-06-23 Roland Scheideggerllvmpipe:fix using 32bit rasterization mistakenly,...
2017-06-23 Roland Scheideggerllvmpipe: fill in debug vertex info for tri rasterization
2017-06-23 Marek OlšákRevert "radeonsi: don't emit partial flushes at the...
2017-06-23 Samuel Pitoisetmesa: remove spurious flush in _mesa_Viewport()
2017-06-23 Samuel Pitoisetmesa: remove spurious flush in _mesa_DepthRange()
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