platform/upstream/mesa.git
2023-01-24 Mike Blumenkrantzzink: fix implicit feedback loop detection
2023-01-24 Samuel Pitoisetradv: print depth image size with RADV_DEBUG=img
2023-01-24 Lionel Landwerlinintel/common: add a INTEL_DECODE variable to parameter...
2023-01-24 Lionel Landwerlinintel/decoder: print out compute push constants
2023-01-24 Marcin Ślusarzintel/compiler/mesh: handle const data in task & mesh...
2023-01-24 Marcin Ślusarzintel/compiler: fix generation of vec8/vec16 alu instru...
2023-01-24 Yogesh Mohan... loader,glx,egl: remove is_different_gpu variable from...
2023-01-24 Yogesh Mohan... glx: remove is_different_gpu variable from struct dri_s...
2023-01-24 Yogesh Mohan... egl: remove is_different_gpu variable from struct dri2_...
2023-01-24 Yogesh Mohan... loader,glx,egl,vl,d3d: loader_get_user_preferred_fd...
2023-01-24 Yogesh Mohan... loader,glx: add render_gpu tag psc->driScreen and psc->fd
2023-01-24 Yogesh Mohan... egl: add render_gpu tag to dri2_dpy->fd and dri2_dpy...
2023-01-24 Yogesh Mohanmarimuthuegl/wayland: for prime, allocate linear_copy from displ...
2023-01-24 Yogesh Mohanmarimuthuloader: make image_format_to_fourcc() non-static
2023-01-24 Yogesh Mohanmarimuthuegl/wayland: keep display fd open for prime
2023-01-24 Yogesh Mohanmarimuthuloader,glx,egl/x11: init dri_screen_display_gpu in...
2023-01-24 Yogesh Mohanmarimuthuegl: create DRI screen for display GPU in case of prime
2023-01-24 Yogesh Mohanmarimuthuegl,egl/x11: keep display fd open for prime
2023-01-24 Yogesh Mohanmarimuthuegl: add fd_display_gpu to struct dri2_egl_display
2023-01-24 Tapani Pälliintel/genxml: set unused 3DSTATE_PS_EXTRA field as mbz
2023-01-24 Tapani Pällimesa: move component bits queries as GL ES only
2023-01-24 Iago Toral... v3dv: ensure we allocate at least the requested space...
2023-01-24 Mike Blumenkrantzmesa: (more) correctly handle incomplete depth textures
2023-01-24 Mike Blumenkrantzmesa: populate gl_program::ShadowSamplers mask from...
2023-01-24 Mike Blumenkrantzmesa: remove dead parameter doc for _mesa_new_texture_o...
2023-01-24 Mike Blumenkrantzzink: pass depth swizzle data block to shader compile
2023-01-24 Mike Blumenkrantzzink: remove old depth swizzle workaround
2023-01-24 Mike Blumenkrantzzink: create another samplerview for shadow textures
2023-01-24 Mike Blumenkrantzzink: plug in the program/module parts of shadow textur...
2023-01-24 Mike Blumenkrantzzink: block pipeline fast-pathing for any programs...
2023-01-24 Mike Blumenkrantzzink: rework depth sampler splatting in shaders
2023-01-24 Mike Blumenkrantzzink: add a fs shader key member to indicate depth...
2023-01-24 Mike Blumenkrantzzink: track depth swizzle on samplerviews
2023-01-24 Mike Blumenkrantzzink: add an extra_data param to zink_shader_compile
2023-01-24 Mike Blumenkrantzzink: break out tex dest rewriting into separate function
2023-01-24 Mike Blumenkrantzzink: flag old-style shadow tex mask for fragment shaders
2023-01-24 Samuel Pitoisetradv/winsys: fix incorrect PCIID for GFX11 in the null...
2023-01-24 Lionel Landwerlinintel/fs: avoid cmod optimization on instruction with...
2023-01-24 Emma Anholtci/piglit: Exclude swapbuffers front-readback tests...
2023-01-24 Emma Anholtci/piglit: Add some common piglit skips for Mesa CI...
2023-01-24 Emma Anholtci: Move PIGLIT_PLATFORM settings out of the .tomls.
2023-01-24 Emma Anholtci/freedreno: Switch the piglit job to using a deqp...
2023-01-24 Emma Anholtci/zink: Clear issue #7781 flakes.
2023-01-24 Emma Anholtci/zink: Drop glx-swap-copy xfails.
2023-01-24 Emma Anholtci/zink: Drop xfail for copy-sub-buffer.
2023-01-24 Emma Anholtci: Drop windowoverlap xfails, since it's always skipped.
2023-01-23 Emma Anholtci/virgl: Disable iris traces for now while it's unstable.
2023-01-23 Mike Blumenkrantzradv: stop using radv_pipeline_has_stage() in BindPipeline
2023-01-23 Paulo Zanonihasvk: check the return value of anv_execbuf_add_bo_bit...
2023-01-23 Paulo Zanonihasvk: don't leave undefined values in exec->syncobj_values
2023-01-23 Sergi Blanch... ci: Uprev kernel to 6.1.7
2023-01-23 Juston Liutil/fossilize_db: fix macOS inotify build error
2023-01-23 Boyuan Zhangradeonsi/vcn: check fence before destroying decoder
2023-01-23 Boyuan Zhangradeonsi/vcn: check fence before destroying dpb
2023-01-23 Georg LehmannRevert "aco: Combine v_cvt_u32_f32 with insert to v_cvt...
2023-01-23 SoroushIMGzink: update gl43 profile to allow imageRobustAccess
2023-01-23 SoroushIMGzink: lower LOD-invalid txf when imageRobustAccess2...
2023-01-23 SoroushIMGzink: add robust_access field to shader key
2023-01-23 SoroushIMGzink: add VK_EXT_image_robustness
2023-01-23 SoroushIMGzink: add zink_cs_key
2023-01-23 SoroushIMGzink: add pass checking for lod overflow in txf
2023-01-23 Mike Blumenkrantzzink: use actual swapchain object for surface comparison
2023-01-23 Rhys Perryaco/tests: update assembler tests for latest LLVM 16
2023-01-23 Rhys Perryaco/tests: fix assembler.gfx11.vop12c_v128 with LLVM 15
2023-01-23 Erik Faye-Lundradeonsi: respect smoothing_enabled
2023-01-23 Iago Toral... v3dv: increase BO allocation size when growing CLs
2023-01-23 Iago Toral... v3dv: drop unused field from v3dv_cmd_buffer
2023-01-23 Jonathan Grayegl/dri2: avoid undefined unlocks
2023-01-22 David Heidelbergci: bump Mold to the 1.10.0
2023-01-22 David Heidelbergci: Sir trace has small invisible change in rendering
2023-01-22 Mike Blumenkrantzradv: add an early out in radv_cmd_buffer_flush_dynamic...
2023-01-22 Thomas H.P... v3dv: use common code for descriptor update template
2023-01-22 Adam Stylinskiglx: fix a macro being invoked with the wrong parameter...
2023-01-21 Konstantin... radv: Enable extended SAH for shallow BVHs
2023-01-21 Konstantin... radv: Wrap internal build type inside a build_config...
2023-01-21 Konstantin... radv: Add a shader variant for PLOC with extended SAH
2023-01-21 Konstantin... radv/bvh: Add a define for extended SAH
2023-01-21 Konstantin... radv/bvh/meson: Add the option to set defines
2023-01-21 Eric Engestromci: be explicit about the `meson setup` subcommand
2023-01-21 Gert Wollnyr600/sfn: Fix splitting of multislot alu ops
2023-01-21 Gert Wollnyr600/sfn: Fix opcode and result dest slot mask for...
2023-01-21 Marek Olšákglthread: disallow glthread if buffer uploads are unsup...
2023-01-21 Marek Olšákglthread: do vertex uploads if an index buffer is prese...
2023-01-21 Marek Olšákglthread: remove the vbo_upload_ratio_too_large fallbac...
2023-01-21 Marek Olšákglthread: make marshal functions for glBegin/End attrib...
2023-01-21 Marek Olšákglthread: pack and name the type of glthread_vao::Attrib
2023-01-21 Marek Olšákmesa: move gl_vertex_format_user definition into glthread.h
2023-01-21 Marek Olšákglthread: do vertex uploads if an index buffer is prese...
2023-01-21 Marek Olšákglthread: change multi_draw_elements_async() to never...
2023-01-21 Marek Olšákglthread: execute glMultiDrawArrays(draw_count < 0...
2023-01-21 Marek Olšákglthread: set GL_OUT_OF_MEMORY if we fail to upload...
2023-01-21 Marek Olšákglthread: set GL_OUT_OF_MEMORY if we fail to upload...
2023-01-21 Marek Olšákglthread: handle GL_*_ARRAY in glEnable/Disable
2023-01-21 Marek Olšákglapi: autogenerate function parameters with no space...
2023-01-21 Marek Olšákmesa: allow GL_UNSIGNED_INT64_ARB as vertex format...
2023-01-21 Marek Olšákutil: fix util_is_vbo_upload_ratio_too_large
2023-01-21 Marek Olšákglthread: fix an upload buffer leak
2023-01-20 Lionel Landwerlinanv: fix preemption enable emission in gpu_memcpy
2023-01-20 Mike Blumenkrantzradv: remove redundant type sizing
2023-01-20 Mike Blumenkrantzradv: add some graphics pipeline hints to optimize...
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