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platform/upstream/mesa.git
2022-12-17
Alyssa Rosenzweig
agx: Implement depth and stencil export
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2022-12-17
Alyssa Rosenzweig
asahi: Allow texturing S8 portion of combined Z/S
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2022-12-17
Asahi Lina
asahi: Put meta shader keys into the meta shader itself
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2022-12-17
Asahi Lina
asahi: Identify & disable triangle merging for shaders...
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2022-12-17
Asahi Lina
asahi: Fix include guard comment on decode.h
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2022-12-17
Asahi Lina
asahi: Allocate enough push ranges for the worst possib...
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2022-12-17
Asahi Lina
asahi: Fix off-by-one assert in agx_create_vertex_elements
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2022-12-17
Asahi Lina
asahi: Consider shared resources always valid
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2022-12-17
Asahi Lina
asahi: Ensure we always have space for stream links...
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2022-12-17
Asahi Lina
asahi: Don't crash on VBOs without resources
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2022-12-17
Asahi Lina
asahi: Do not leak staging resources for PIPE_MAP_READ
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2022-12-17
Alyssa Rosenzweig
agx: Fix packing of extension for block image stores
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2022-12-17
Alyssa Rosenzweig
agx: Coalesce i2i16 and u2u16
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2022-12-17
Asahi Lina
ail: Assert that the mip level is in bounds
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2022-12-17
Alyssa Rosenzweig
ail: Fix tile sizes
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2022-12-17
Asahi Lina
ail: Fix typo
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2022-12-17
Asahi Lina
ail: Always allocate the full miptree
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2022-12-17
Alyssa Rosenzweig
docs/features: Mark ARB_occlusion_query2 as done on...
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2022-12-17
Alyssa Rosenzweig
docs/features: Mark panfrost supporting aniso
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2022-12-17
Alyssa Rosenzweig
nir: Add store_zs_agx intrinsic
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2022-12-17
Erico Nunes
ci: Lima farm maintenance
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2022-12-17
Michał Górny
r600/sfn: Fix test compilation with -fno-rtti
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2022-12-17
Gert Wollny
r600/sfn: Fix test for possible dest slot
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2022-12-17
Gert Wollny
r600/sfn: don't use a return register when shader doesn...
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2022-12-16
Jianxun Zhang
iris: Limit DG2 modifiers to DG2
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2022-12-16
Ryan Neph
venus: rename sync_queue -> timeline
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2022-12-16
Ryan Neph
venus: support vtest+multiple_timelines and enable
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2022-12-16
Ryan Neph
venus: add supports_multiple_timelines capset and enable
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2022-12-16
Ryan Neph
venus: support external fencing with multiple timelines
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2022-12-16
Ryan Neph
venus: place wsi submissions on corresponding ring_idx
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2022-12-16
Ryan Neph
venus: remove workaround for empty renderer submissions
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2022-12-16
Ryan Neph
venus: allow renderer submissions on per-context virtgp...
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2022-12-16
Ryan Neph
venus: bind VkQueue to available ring_idx at creation
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2022-12-16
Ryan Neph
venus: use upstream DRM_IOCTL_VIRTGPU_CONTEXT_INIT
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2022-12-16
Ryan Neph
venus: update venus-protocol for multiple timelines
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2022-12-16
Ryan Neph
venus: formatting fixes
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2022-12-16
Benjamin Tissoires
CI: Overwrite valve infra's registry
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2022-12-16
Yonggang Luo
util: Fixes thread safety of DEBUG_GET_ONCE_*_OPTION...
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2022-12-16
Yonggang Luo
util: Add function debug_get_option_cached os_get_optio...
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2022-12-16
Yonggang Luo
util: Improve os_get_android_option to be thread-safe
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2022-12-16
Yonggang Luo
util: Improve prototype of debug_get_num_option and...
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2022-12-16
Yonggang Luo
util: Indent u_debug.c with 3 space instead of tab
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2022-12-16
Yonggang Luo
glsl: fixes -Werror,-Wunused-but-set-variable for clang...
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2022-12-16
Yonggang Luo
glsl: Fixes indent issue after replace tab with 3 space...
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2022-12-16
Yonggang Luo
glsl: replace tab with 3 space in glcpp-parse.y
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2022-12-16
Yonggang Luo
glsl: Fixes ident issue in glsl_parser.yy and update...
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2022-12-16
Yonggang Luo
panvk: Fixes -Werror,-Wunused-but-set-variable for...
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2022-12-16
Yonggang Luo
loader: fixes -Werror,-Wdeprecated-non-prototype for...
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2022-12-16
Jesse Natalie
d3d12/ci: Update expectations
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2022-12-16
Jesse Natalie
dzn: Swizzle SRV access to stencil
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2022-12-16
Jesse Natalie
dzn: Pass input clip size to shader compilation
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2022-12-16
Jesse Natalie
dzn: Don't add UAV flag to DSV textures
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2022-12-16
Jesse Natalie
dzn: Use ResolveSubresourceRegion to support non-averag...
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2022-12-16
Jesse Natalie
dzn: Use driver-implemented triangle fans if available
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2022-12-16
Jesse Natalie
dzn: Get options15
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2022-12-16
Jesse Natalie
microsoft/compiler: Handle cull distance starting fract...
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2022-12-16
Jesse Natalie
microsoft/compiler: Sort all user varyings before any...
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2022-12-16
Jesse Natalie
microsoft/compiler: Make nir_var_to_dxil_sysvalue_type...
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2022-12-16
Jesse Natalie
microsoft/compiler: Handle both input and output clip...
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2022-12-16
Alyssa Rosenzweig
panfrost: Don't use texture format swizzles on v7
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2022-12-16
Alyssa Rosenzweig
panfrost: Allow swizzled AFBC on v9+
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2022-12-16
Alyssa Rosenzweig
panfrost: Introduce pan_afbc_mode
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2022-12-16
Alyssa Rosenzweig
panfrost: Luminance-alpha AFBC unsupported on v7+
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2022-12-16
Alyssa Rosenzweig
panfrost: Align WSI strides for tiled AFBC
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2022-12-16
Alyssa Rosenzweig
panfrost: Remove panfrost_blit_format
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2022-12-16
Alyssa Rosenzweig
panfrost: Remove RGTC emulation relic
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2022-12-16
Alyssa Rosenzweig
asahi: Remove agx_blit_format
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2022-12-16
Rhys Perry
radv/ci: add yet another pipeline barrier test as flake
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2022-12-16
Rhys Perry
radv/gfx11: enable VK_AMD_shader_explicit_vertex_parameter
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2022-12-16
Rhys Perry
ac/llvm/gfx11: implement load_input_vertex
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2022-12-16
Rhys Perry
aco/gfx11: implement load_input_vertex
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2022-12-16
pal1000
OpenCL/draw module: Support linking with LLVM and clang...
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2022-12-16
Samuel Pitoiset
radv: enable graphicsPipelineLibraryIndependentInterpol...
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2022-12-16
Samuel Pitoiset
radv: enable graphicsPipelineLibraryFastLinking
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2022-12-16
Samuel Pitoiset
radv: import compiled binaries from libraries only...
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2022-12-16
Rhys Perry
radv/gfx11: disable mesh shaders
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2022-12-16
Rhys Perry
aco/gfx11: export mrtz in discard early exit for non...
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2022-12-16
Erik Faye-Lund
zink: fix line-smooth interpolation
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2022-12-16
Erik Faye-Lund
zink: lower smooth-lines if not supported
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2022-12-16
Erik Faye-Lund
zink: add line-smooth lowering passes
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2022-12-16
Erik Faye-Lund
zink: fix line-stipple varying allocation
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2022-12-16
Gert Wollny
r600/sfn: Check possibility of channel switching also...
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2022-12-16
Gert Wollny
r600: don't try to serialized shaders translated from...
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2022-12-16
David Heidelberg
ci: allow omitting of --rev for ci_run_n_monitor.py
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2022-12-16
David Heidelberg
ci: ci_run_n_monitor fix Unicode log parsing
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2022-12-16
Iago Toral...
v3dv: be more careful when restoring dirty state after...
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2022-12-16
Iago Toral...
v3dv: pipeline creation feedback may not request all...
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2022-12-16
Michel Dänzer
egl/wayland: Prefer back buffer with minimum buffer age
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2022-12-16
Michel Dänzer
loader/dri3: Simplify new buffer allocation in dri3_fin...
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2022-12-16
Michel Dänzer
loader/dri3: Find idle buffer with minimum buffer age...
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2022-12-16
Michel Dänzer
loader/dri3: Clean up dri3_find_back logic
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2022-12-16
Karol Herbst
zink: lower mem_global to scalar
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2022-12-16
Karol Herbst
nir_lower_io_to_scalar: handle load/store_global
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2022-12-16
Karol Herbst
nir_lower_io_to_scalar: make use of nir_get_io_offset_src
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2022-12-16
Iago Toral...
v3dv: honor render area in subpass resolve fallback
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2022-12-16
Iago Toral...
v3dv: handle depth/stencil resolves we can't implement...
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2022-12-16
Iago Toral...
v3dv: don't resolve by averaging samples on depth/stenc...
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2022-12-16
Iago Toral...
v3dv: always store/restore attachment state during...
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2022-12-16
Chad Versace
anv: Use vma_heap for descriptor pool host allocation
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2022-12-16
Chad Versace
util/vma: Track size of free memory in heap
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