platform/upstream/mesa.git
2020-12-01 Timur Kristófaco: Fix NGG GS assert failure from the WG scan.
2020-12-01 Marcin Ślusarzintel/tools/aubinator_error_decode: allow 0 arguments
2020-12-01 Marcin Ślusarzintel/tools/aubinator_error_decode: allow "-" as an...
2020-12-01 Marcin Ślusarzintel/tools/aubinator_error_decode: exit with an error...
2020-12-01 Erik Faye-Lundd3d12: lower bitfield_extract to shifts
2020-12-01 Samuel PitoisetRevert "radv/llvm,aco: always split typed vertex buffer...
2020-12-01 Samuel Pitoisetci: disable check-commits
2020-12-01 Christian Gmeineretnaviv/drm: add some locking asserts
2020-12-01 Christian Gmeineretnaviv/drm: convert to simple_mtx
2020-12-01 Christian Gmeineretnaviv/drm: fix evil-twin etna_drm_table_lock
2020-12-01 Iago Toral... v3dv: don't log out of pool memory errors for internal...
2020-12-01 Iago Toral... v3dv: move error string definition to debug path
2020-12-01 Marek Olšákmesa: replace ParameterValueOffset[i] with Parameters...
2020-12-01 Marek Olšákcompiler: decrease STATE_LENGTH from 5 to 4
2020-12-01 Marek Olšákst/mesa: fix uninitialized/random clip plane state...
2020-12-01 Marek Olšákmesa: allocate the attribute stack on demand
2020-12-01 Marek Olšákmesa: remove gl_texture_object references from glPush...
2020-12-01 Marek Olšákmesa: more optimizations in glPopAttrib (colormask...
2020-12-01 Marek Olšákmesa: optimize out no-op calls in glPopAttrib
2020-12-01 Marek Olšákmesa: skip _mesa_set_enable in glPopAttrib if there...
2020-12-01 Marek Olšákmesa: reduce the size of gl_texture_attrib_node::Textur...
2020-12-01 Marek Olšákmesa: optimize saving/restoring bound textures for...
2020-12-01 Marek Olšákmesa: reorganize gl_texture and sampler structures...
2020-12-01 Marek Olšákmesa: add a fast path for restoring light attributes...
2020-12-01 Marek Olšákmesa: add a fast path for restoring fixed-func tex...
2020-12-01 Marek Olšákmesa: rewrite glPushAttrib/glPopAttrib to get rid of...
2020-12-01 Marek Olšákmesa: treat glPopMatrix as a no-op state change if...
2020-12-01 Marek Olšákmesa: memset matrices at initialization to enable memcp...
2020-12-01 Marek Olšákmesa: canonicalize matrix in glPushMatrix to make glPop...
2020-12-01 Marek Olšákmesa: consider glPushMatrix a no-op change from the...
2020-12-01 Marek Olšákmesa: skip glMultMatrix if the matrix is identity
2020-12-01 Marek Olšákmesa: fix crashes in the no_error case of invalid glUni...
2020-12-01 Marek Olšákst/mesa: replace st_context::state::constants with...
2020-12-01 Marek Olšákst/mesa: add a faster path for uploading state paramete...
2020-12-01 Marek Olšákgallium: add PIPE_CAP_PREFER_REAL_BUFFER_IN_CONSTBUF0
2020-12-01 Marek Olšákmesa: add helpers for drivers to load state parameters...
2020-12-01 Marek Olšákmesa: merge light state parameters for faster uploads...
2020-12-01 Marek Olšákmesa: merge matrix state parameters for faster uploads...
2020-12-01 Marek Olšákmesa: take advantage of sorted parameters in _mesa_load...
2020-12-01 Marek Olšákmesa: put constants before state vars for ARB programs
2020-12-01 Marek Olšákmesa: put constants before state vars for ffvp
2020-12-01 Marek Olšákmesa: restructure gl_light vars to match the layout...
2020-12-01 Marek Olšákmesa: optimize setting gl_Light state parameters
2020-12-01 Marek Olšákmesa: demystify material_attrib()
2020-12-01 Marek Olšákmesa: allow multi-slot program parameters
2020-12-01 Marek Olšákmesa: fix printing state parameters
2020-12-01 Marek Olšákmesa: remove redundant _math_matrix_analyse calls in...
2020-12-01 Marek Olšákmesa: rework matrix statevar enums to remove excessive...
2020-12-01 Marek Olšákmesa: don't allocate matrices with malloc
2020-12-01 Marek Olšákutil: add a common ALIGN16 macro for m_matrix and u_thr...
2020-12-01 Marek Olšákmesa: replace _mesa_problem with unreachable in fetch_state
2020-12-01 Marek Olšákmesa: don't read from destination memory when computing...
2020-12-01 Marek Olšákmesa: skip redundant uniform updates for glUniformHandle
2020-12-01 Marek Olšákmesa: skip redundant uniform updates for glUniformMatrix
2020-12-01 Marek Olšákmesa: skip redundant uniform updates for glUniform
2020-12-01 Marek Olšákmesa: move sampler condition for flushing into mesa_flu...
2020-12-01 Marek Olšákmesa: call FLUSH_VERTICES before changing sampler uniforms
2020-12-01 Marek Olšákmesa: don't print GL errors in release builds if MESA_D...
2020-12-01 Marek Olšákmesa: properly disallow param list reallocation
2020-12-01 Marek Olšákmesa: track ParameterValues size separately
2020-12-01 Marek Olšákmesa: don't duplicate allocation code in _mesa_new_para...
2020-12-01 Indrajit Kumar Dasradeonsi/gfx10: fix overflow and primitive queries
2020-12-01 Iago Toral... v3dv: ignore filter in TFU blit path
2020-12-01 Iago Toral... v3dv: add a helper to choose a compatible TFU format
2020-12-01 Iago Toral... v3dv: handle Z mirroring in the TFU blit path
2020-12-01 Iago Toral... v3dv: expand the formats that can be handled in the...
2020-12-01 James Parkaco: Avoid extra bitfield padding
2020-12-01 James Parkaco: Stub sections that don't have _WIN32 support
2020-12-01 James Parkaco: Fix warnings for bools in bitwise logic
2020-12-01 James Parkaco: Initialize union within Operand for MSVC
2020-12-01 James Parkaco: Use u_memstream instead of POSIX memstream
2020-12-01 James Parkaco: Replace indexed array initialization
2020-12-01 James Parkaco: Const correct aco_compiler_statistics
2020-12-01 James Parkaco: Declare num_reduce_ops for array size
2020-12-01 James Parkaco: Remove nonstandard parentheses
2020-12-01 James Parkaco: Add missing C++ includes
2020-12-01 James Parkaco: Fix warnings about unsafe integer/bool mix
2020-12-01 James Parkaco: Define NOMINMAX in Meson build file
2020-12-01 Rhys Perryaco: use FALLTHROUGH macro
2020-12-01 Rhys Perryradv: use FALLTHROUGH macro
2020-12-01 Samuel Pitoisetradv/llvm,aco: always split typed vertex buffer loads...
2020-12-01 Dave Airliezink: allow the backend to optimise shaders.
2020-12-01 Pierre-Eric... glx: update fallthrough comments
2020-12-01 Pierre-Eric... tgsi: update fallthrough comments
2020-12-01 Pierre-Eric... egl: update fallthrough comments
2020-12-01 Pierre-Eric... amd/ac: update fallthrough comments
2020-12-01 Pierre-Eric... nir/ntt: update fallthrough comments
2020-12-01 Pierre-Eric... gallivm: update fallthrough comments
2020-12-01 Pierre-Eric... llvmpipe: update fallthrough comments
2020-12-01 Pierre-Eric... radeon: update fallthrough comments
2020-12-01 Pierre-Eric... gallium: update fallthrough comments
2020-12-01 Pierre-Eric... softpipe: update fallthrough comments
2020-12-01 Pierre-Eric... gallium/util: update fallthrough comments
2020-12-01 Pierre-Eric... vbo: update fallthrough comments
2020-12-01 Pierre-Eric... gallium/winsys: update fallthrough comments
2020-12-01 Pierre-Eric... radeonsi: update fallthrough comments
2020-12-01 Pierre-Eric... compiler/spirv: update fallthrough comments
2020-12-01 Pierre-Eric... src/mesa: update fallthrough comments
2020-12-01 Pierre-Eric... xxhash: update fallthrough comments
2020-12-01 Pierre-Eric... gallium: update fallthrough comments
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