tools/apitrace.git
2011-04-18 José FonsecaIntercept dlopen("libGL.so") too
2011-04-17 José FonsecaRemove unneeded include.
2011-04-17 José FonsecaDetermine number of channels of GL_RG.
2011-04-16 José FonsecaAdd to do note about gzflush.
2011-04-16 José FonsecaFix tracing of apps that use dlsym, such as OpenArena.
2011-04-15 José FonsecaMake Trace::Parser::version a non static member.
2011-04-15 José FonsecaPreserve floating point precision in JSON output.
2011-04-15 José FonsecaAvoid min/max macro collision on MSVC.
2011-04-15 José FonsecaHandle multi texture coord arrays correctly.
2011-04-15 José FonsecaMove texture paramaters to JSON parameter object.
2011-04-15 José FonsecaRename dump -> tracedump.
2011-04-15 José FonsecaFix max texture units computation.
2011-04-15 José FonsecaDump vertex attribs in a more GL-like manner.
2011-04-14 José FonsecaSynchronize X and GL on windows resizes.
2011-04-14 Michel DänzerUse call number instead of frame number for snapshot...
2011-04-14 José FonsecaUnderstand D3DFMT_RAWZ too.
2011-04-14 José FonsecaFix a few more arrays args in D3D9.
2011-04-14 José FonsecaShare more code.
2011-04-14 José FonsecaEnsure __max_vertex_attribs is initialized.
2011-04-14 José FonsecaBest effort to show (and compare) nested state parameters.
2011-04-14 José FonsecaDump vertex attribute parameters.
2011-04-13 José FonsecaRemove bogus reference entry.
2011-04-13 José FonsecaAdd links to functions documented in ARB extensions.
2011-04-13 José FonsecaIgnore .json files.
2011-04-13 Zack RusinAdd a key sequence for next and prev.
2011-04-13 José FonsecaDump the full set of constants on D3D.
2011-04-13 José FonsecaRemove spurious tag in snapdiff output.
2011-04-13 José FonsecaAccept zero valued bitmasks.
2011-04-13 José FonsecaTrace unofficial D3D9 formats
2011-04-13 José FonsecaFix snapdiff arg parsing.
2011-04-13 José FonsecaRemove dummy *_FORCE_DWORD enums.
2011-04-13 José FonsecaFix array diffing.
2011-04-13 José FonsecaDump GL_FRAGMENT_PROGRAM_ARB bool
2011-04-13 José FonsecaDump ARB fragment/vertex programs too.
2011-04-13 José FonsecaLinearize the shaders source in JSON.
2011-04-13 José FonsecaShow shader type in the combo box.
2011-04-13 José FonsecaAbstract glGet* function inflection.
2011-04-13 José FonsecaRename libglxtrace.so back to glxtrace.so.
2011-04-13 Zack RusinAdd wglDescribePixelFormat to the list of extra state...
2011-04-13 Zack RusinAllow closing of the goto widget with the escape key.
2011-04-13 Zack RusinFix two small typos in the README.
2011-04-13 Zack RusinFilter text was missing the first paren.
2011-04-13 Zack RusinImplement state diffing.
2011-04-13 Zack RusinImplement showing only of events specified by a regexp.
2011-04-13 Zack RusinHighly optimize searching and fix a crash.
2011-04-13 Zack RusinAdd a search widget and fix go to.
2011-04-12 José FonsecaFreshen the README a bit.
2011-04-12 José FonsecaDump some ARB_vertex_program state.
2011-04-12 José FonsecaScript to compare traces side by side.
2011-04-12 José FonsecaSilence warning.
2011-04-12 José FonsecaRequest stencil buffer.
2011-04-12 José FonsecaPrevent buffer overflow when dumping depth buffers...
2011-04-12 José FonsecaResize windows at glViewport time.
2011-04-12 José FonsecaMSVC portability fixes.
2011-04-12 José FonsecaRemove __encoding__.
2011-04-12 José FonsecaPrototype state differencing.
2011-04-12 José FonsecaMove scripts into a sepearate dir, to distinguish for...
2011-04-12 José FonsecaDump stencil buffer too.
2011-04-12 Zack RusinAdd a very nice glsl editor code.
2011-04-12 Zack RusinRespect the double buffered option when looking up...
2011-04-12 Zack RusinExpand surface items if there's not too many of them.
2011-04-11 José FonsecaSupport GL_ARB_shading_language_include,
2011-04-11 José FonsecaSupport GL_ARB_sync.
2011-04-11 José FonsecaPut GL errors in a separate enum.
2011-04-11 José Fonsecas/GLenum_/GLenum_int/g
2011-04-11 Zack RusinAdd an .emacs-dirvars file.
2011-04-11 Zack RusinUpdate the todo.
2011-04-11 Zack RusinImplement tracing from the ui.
2011-04-11 Zack RusinUpdate TODO
2011-04-11 Zack RusinImplement jumping to a specific call.
2011-04-11 Zack RusinAdd a trace dialog.
2011-04-10 Zack RusinShow the currently bound fbos in the gui.
2011-04-10 Zack RusinReplay and parse json in a thread.
2011-04-10 Zack RusinClean the constructor a bit.
2011-04-10 José FonsecaDump texture parameters with symbolic names.
2011-04-10 José FonsecaUse normalized ubytes for now.
2011-04-10 José FonsecaDump 3D textures correctly.
2011-04-10 José FonsecaAnother to do note.
2011-04-10 José FonsecaDump texture params.
2011-04-10 José FonsecaDump more texture level parameters.
2011-04-10 José FonsecaMove trace parse methods to .cpp.
2011-04-10 José FonsecaBasic dumping of draw buffer.
2011-04-10 José FonsecaHardcode base64 enconding.
2011-04-10 José FonsecaSplit gltrace.cpp code into multiple files.
2011-04-10 José FonsecaAdd more to do items; reorganize.
2011-04-10 José FonsecaDump state after calls, and never inside glBegin/glEnd.
2011-04-10 José FonsecaIgnore all generated ui_*.h files.
2011-04-10 Zack RusinLink against X11 libraries.
2011-04-10 Zack RusinClear the surfaces tree when changing calls.
2011-04-10 Zack RusinForgot to add the imageviewer.
2011-04-10 Zack RusinAdd a simple viewer for surfaces.
2011-04-10 Zack RusinRead the surface data from json.
2011-04-09 Zack RusinShow currently bound shaders.
2011-04-09 José FonsecaIgnore generated files.
2011-04-09 José FonsecaEnsure WGL visual has depth-stencil buffer.
2011-04-09 José FonsecaUpdate to-do notes.
2011-04-09 José FonsecaMinor cleanup.
2011-04-09 José FonsecaImplement glws for WGL.
2011-04-09 José FonsecaMerge branch 'master' into noglut
2011-04-09 José FonsecaDon't initalize __list_map.
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