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platform/upstream/mesa.git
2021-01-05
Marek Olšák
vbo: remove _mesa_prim parameter from vbo_try_prim_conv...
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2021-01-05
Marek Olšák
mesa: switch MultiDrawElements(BaseVertex) to DrawGallium*
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2021-01-05
Marek Olšák
mesa: switch Draw(Range)Elements(BaseVertex) calls...
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2021-01-05
Marek Olšák
mesa: switch (Multi)DrawArrays to DrawGallium
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2021-01-05
Marek Olšák
vbo: add vbo_get_minmax_indices_gallium
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2021-01-05
Marek Olšák
mesa: add a fallback for drivers not implementing Drive...
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2021-01-05
Marek Olšák
gallium: add pipe_draw_info::index::gl_bo
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2021-01-05
Marek Olšák
mesa: add Driver.DrawGallium* functions to be used...
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2021-01-05
Marek Olšák
vbo: change the parameters of vbo_get_minmax_index...
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2021-01-05
Marek Olšák
vbo: only set count and end when closing _mesa_prim
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2021-01-05
Marek Olšák
mesa: fix an overflow check for MultiDrawElements
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2021-01-04
Jesse Natalie
CI: Enable d3d12 driver for Linux CI builds
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2021-01-04
Jesse Natalie
CI: Install DirectX-Headers package for x86 container
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2021-01-04
Adam Jackson
drisw: Use debug_screen_wrap like everybody else
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2021-01-04
Jesse Natalie
microsoft/clc: Fix const violations from ralloc_steal
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2021-01-04
Adam Jackson
virgl: Enable GL_EXT_texture_sRGB_RG8
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2021-01-04
Adam Jackson
zink: Enable GL_EXT_texture_sRGB_RG8
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2021-01-04
Adam Jackson
zink: Enable GL_EXT_texture_sRGB_R8
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2021-01-04
Adam Jackson
mesa: Implement GL_EXT_texture_sRGB_RG8 for softpipe...
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2021-01-04
Adam Jackson
mesa: Cosmetic cleanups to GL_EXT_texture_sRGB_R8
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2021-01-04
Adam Jackson
treewide: Disambiguate various variables named "debug_o...
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2021-01-04
Mike Blumenkrantz
zink: handle gl_SampleMaskIn loading in ntv
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2021-01-04
Mike Blumenkrantz
zink: set PIPE_CAP_MAX_VIEWPORTS
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2021-01-04
Mike Blumenkrantz
zink: handle fs interpolation functions in ntv
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2021-01-04
Erik Faye-Lund
zink: only emit each cap once
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2021-01-04
Mauro Rossi
android: pan/bi: Remove old IR opcode table
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2021-01-04
Mauro Rossi
android: pan/bi: Remove NIR->old IR
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2021-01-04
Mauro Rossi
android: pan/bi: Remove old IR packs
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2021-01-04
Mauro Rossi
android: pan/bi: Remove combine lowering
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2021-01-04
Mauro Rossi
android: pan/bi: Generate instruction packer for new IR
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2021-01-04
Mauro Rossi
android: pan/bi: Generate builder routines
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2021-01-04
Mauro Rossi
android: pan/bi: Generate instruction printer
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2021-01-04
Samuel Pitoiset
radv: disable A2 SNORM/SSCALED/SINT for texel buffers...
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2021-01-04
Rhys Perry
aco: fix incorrect address calculation for load_barycen...
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2021-01-04
Alyssa Rosenzweig
pan/bi: Fix TEXS register counts
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2021-01-04
Boris Brezillon
panfrost: Allow 3D AFBC on Bifrost v7
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2021-01-04
Boris Brezillon
panfrost: Fix calculation of body/header pointers for...
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2021-01-04
Boris Brezillon
panfrost: Allow AFBC on 2D arrays
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2021-01-04
Boris Brezillon
panfrost: Fix panfrost_should_linear_convert()
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2021-01-04
Boris Brezillon
panfrost: Initialize AFBC headers to zero
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2021-01-04
Boris Brezillon
panfrost: Use panfrost_get_layer_stride() instead of...
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2021-01-04
Boris Brezillon
panfrost: Enable AFBC support on Bifrost
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2021-01-04
Boris Brezillon
panfrost: Fix AFBC support on Bifrost
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2021-01-04
Boris Brezillon
panfrost: Use proper format for Z16_UNORM
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2021-01-04
Boris Brezillon
panfrost: Fix ZS block format v7 definition
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2021-01-04
Boris Brezillon
panfrost: Adjust the format for AFBC textures on Bifrost v7
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2021-01-04
Boris Brezillon
panfrost: Pass a pipe-like swizzle to panfrost_new_text...
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2021-01-04
Boris Brezillon
panfrost: Add R5G6B5_UNORM entries to the format tables
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2021-01-04
Boris Brezillon
panfrost: Adjust surface stride calculation to take...
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2021-01-04
Boris Brezillon
panfrost: Add AFBC slice.body_size and slice.{row,surfa...
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2021-01-04
Boris Brezillon
panfrost: Fix AFBC header_size and slice size calculation
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2021-01-04
Boris Brezillon
panfrost: Move AFBC header_size to a sub-struct
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2021-01-04
Boris Brezillon
panfrost: Add a pan_image_layout object
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2021-01-04
Boris Brezillon
panfrost: Stop mixing depth and number of samples
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2021-01-04
Boris Brezillon
panfrost: Use PAN_V6_SWIZZLE() in pan_blit.c
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2021-01-04
Boris Brezillon
panfrost: s/panfrost_slice.size0/panfrost_slice.surface...
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2021-01-04
Boris Brezillon
panfrost: Merge panfrost_new_texture() and panfrost_new...
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2021-01-04
Boris Brezillon
panfrost: Adjust the compression tag creation for Bifrost
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2021-01-04
Boris Brezillon
panfrost: Define AFBC surface flags
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2021-01-04
Boris Brezillon
panfrost: Pass a dev object to panfrost_needs_explicit_...
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2021-01-04
Boris Brezillon
panfrost: Merge emit_texture_payload() and emit_texture...
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2021-01-04
Boris Brezillon
panfrost: Pass a device object to panfrost_new_texture()
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2021-01-04
Boris Brezillon
panfrost: Group CRC fields in a struct
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2021-01-04
Boris Brezillon
panfrost: Move checksum_bo to panfrost_resource
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2021-01-04
Mike Blumenkrantz
features: mark off textureGather for zink
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2021-01-04
Mike Blumenkrantz
zink: enable PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
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2021-01-04
Mike Blumenkrantz
zink: handle textureGather with Shadow-type samplers
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2021-01-04
Mike Blumenkrantz
zink: implement ARB_texture_gather
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2021-01-04
Mike Blumenkrantz
zink: use Offset param for txf ops
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2021-01-04
Mike Blumenkrantz
zink: run nir_lower_tex for offsets if shaderImageGathe...
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2021-01-04
Danylo Piliaiev
nir: fix missing nir_lower_pntc_ytransform.c in the...
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2021-01-04
Mike Blumenkrantz
zink: handle dynamic sampler array indexing for arb_gpu...
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2021-01-04
Mike Blumenkrantz
radv: avoid oob read during clear
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2021-01-04
Danylo Piliaiev
nir: account for point-coord origin when lowering it
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2021-01-04
Bas Nieuwenhuizen
radv: Use VRAM for the initial gfx cmdbuffer.
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2021-01-04
Bas Nieuwenhuizen
radv: Put commandbuffers in VRAM if all VRAM is CPU...
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2021-01-04
Bas Nieuwenhuizen
radv: Use VRAM for upload buffers if entire VRAM is...
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2021-01-03
Jesse Natalie
microsoft/compiler: Fix clang fallthrough warnings
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2021-01-03
Jesse Natalie
microsoft/resource_state_manager: Remove unused private...
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2021-01-03
Jesse Natalie
microsoft/compiler: Fix tautological comparison
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2021-01-03
Jesse Natalie
microsoft/compile: Fix incorrect enum type in function...
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2021-01-03
Jesse Natalie
d3d12: Remove copy/pasted line of array initialization
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2021-01-03
Jesse Natalie
d3d12: Fix uninitialized variable referenced in error...
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2021-01-03
Jesse Natalie
d3d12: Fix clang warnings from {0} in C++ code
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2021-01-03
Jesse Natalie
microsoft/resoure_state_manager: Silence GCC invalid...
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2021-01-03
Jesse Natalie
d3d12: Fix implicit fallthrough warnings
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2021-01-03
Jesse Natalie
d3d12: Fix unused local variable warning in release...
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2021-01-03
Jesse Natalie
d3d12: Signed/unsigned comparison warning fixes
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2021-01-03
Jesse Natalie
d3d12: Unused variable warning indicated bug in bo_unmap
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2021-01-03
Jesse Natalie
microsoft/compiler: Fix incorrect size passed to strncpy
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2021-01-03
Jesse Natalie
microsoft/compiler: Fix warnings produced by GCC in...
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2021-01-03
Marek Vasut
etnaviv: Fix rework ZSA into a derived state
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2021-01-03
Vinson Lee
softpipe: Fix typos.
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2021-01-02
Eric Anholt
ci: Add a530 and a630 piglit runs.
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2021-01-02
Eric Anholt
ci/bare-metal: Pass through FDO_CI_CONCURRENT on bare...
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2021-01-02
Eric Anholt
ci/bare-metal: Drop extra DEQP_PARALLEL settings.
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2021-01-02
Christian Gmeiner
ci/bare-metal: pass thorugh PIGLIT env vars
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2021-01-02
Christian Gmeiner
ci/fastboot: exclude either deqp or piglit
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2021-01-02
Christian Gmeiner
ci/bare-metal: build full piglit for baremetal ARM...
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2021-01-02
Christian Gmeiner
ci: build mesa with gbm
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