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framework/osp/uifw.git
2014-02-10
choimunseok
Fixed to resume a background app with task switcher
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2014-02-10
m.kucher
Merge "ModelImporter & MeshController: bugfixes & refac...
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2014-02-10
Heeyong Song
Remove fbo command from render manager
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2014-02-10
Heeyong Song
Remove root in animation manager and transaction
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2014-02-10
Heeyong Song
Merge "Fix animation remove issue in render thread...
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2014-02-10
Heeyong Song
Fix animation remove issue in render thread
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2014-02-07
m.kucher
ModelImporter & MeshController: bugfixes & refactoring...
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2014-02-07
choimunseok
Merge "Added InitXAtom" into devel_3.0_visual_element
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2014-02-07
choimunseok
Added InitXAtom
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2014-02-07
choimunseok
Merge "Fixed to resume the app in background" into...
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2014-02-07
choimunseok
Fixed to resume the app in background
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2014-02-07
khee85.lee
Fix Scroll Effect
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2014-02-07
jisun10.lee
Merge "Enable SetIndicatorAutoHide" into devel_3.0_visu...
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2014-02-07
khee85.lee
Fix build Error and Disable 'Scroll Effect'
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2014-02-06
jisun10.lee
Enable SetIndicatorAutoHide
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2014-02-06
Heeyong Song
Optimize _GlRenderManager::FindRenderObject()
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2014-02-06
Heeyong Song
Remove init check code
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2014-02-05
Heeyong Song
Fix contact crash
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2014-02-05
choimunseok
Added _EcoreXWindow
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2014-02-05
Heeyong Song
Fix display bug
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2014-02-05
Heeyong Song
Change event processing and remove gl log
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2014-02-04
m.kucher
Merge "Fixed skeleton loader, material parser & mesh...
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2014-02-04
choimunseok
Added _EcoreXLooper
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2014-02-03
m.kucher
Fixed skeleton loader, material parser & mesh saver
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2014-02-03
Dae Young Ryu
fixed Datepicker bugs
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2014-01-29
Heeyong Song
Change event processing order
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2014-01-29
Heeyong Song
Merge "Enable capture function of visual element" into...
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2014-01-29
Heeyong Song
Enable capture function of visual element
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2014-01-29
Dae Young Ryu
fixed mesh loading fail
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2014-01-29
Heeyong Song
Change the decoded image size in gl surface
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2014-01-28
jisun10.lee
Fix crash in Indicator
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2014-01-28
Dae Young Ryu
removed unused APIs
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2014-01-28
Heeyong Song
Add image decoding in surface impl
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2014-01-28
Dae Young Ryu
Merge "fixed event and rendering bugs" into devel_3...
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2014-01-28
Dae Young Ryu
fixed event and rendering bugs
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2014-01-27
khee85.lee
Fix VisualElementSurface's operator =
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2014-01-27
Dae Young Ryu
fixed dead lock problem
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2014-01-24
jisun10.lee
Change the sequence of processing event in Ecore-X
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2014-01-24
Dae Young Ryu
Merge "fixed Keypad Fail issue" into devel_3.0_visual_e...
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2014-01-24
choimunseok
Fixed _EcoreX
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2014-01-24
jisun10.lee
Fix the problem that touch is not working in popup...
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2014-01-24
Dae Young Ryu
fixed Keypad Fail issue
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2014-01-24
m.kucher
Merge "Loading cameras and lghts data from COLLADA...
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2014-01-24
Dae Young Ryu
Merge "SetFlushNeeded logic was changed and EcoreEvas...
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2014-01-24
Heeyong Song
Merge "Fix animation deadlock" into devel_3.0_visual_el...
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2014-01-24
Dae Young Ryu
SetFlushNeeded logic was changed and EcoreEvas logic...
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2014-01-24
Heeyong Song
Fix animation deadlock
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2014-01-24
Dae Young Ryu
changed name Scene to View
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2014-01-23
m.kucher
Loading cameras and lghts data from COLLADA
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2014-01-23
Dae Young Ryu
add some APIs for Rendering and window handle
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2014-01-22
Dae Young Ryu
add edit controls but not work
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2014-01-22
jisun10.lee
Fix bug of code for _WINDOW_TYPE_VE
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2014-01-21
Youri Sdobnikov
Complex changes, try2: try1 remarks included, small...
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2014-01-21
Heeyong Song
1. Change to support per vertex light shader 2. Change...
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2014-01-21
Ievgen Zaichuk
Merge "ui-core: fixed build error on x64 systems, added...
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2014-01-21
khee85.lee
Modified Comment
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2014-01-17
k.zverev
ui-core: fixed build error on x64 systems, added wgl...
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2014-01-17
Youri Sdobnikov
_Math fixes
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2014-01-17
Heeyong Song
Refactoring per pixel light shader
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2014-01-15
Vladislav Reviakin
Refactoring and optimization dafault shaders
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2014-01-15
choimunseok
Enabled to rotate
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2014-01-14
jisun10.lee
Merge "Fix the problem not displaying indicator" into...
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2014-01-14
jisun10.lee
Fix the problem not displaying indicator
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2014-01-13
Dae Young Ryu
fixed ui-core build error
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2014-01-10
Vladislav Reviakin
Merge "generate default shader program on request was...
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2014-01-10
Vladislav Reviakin
Merge "ShaderProgramIndex enum was implemented" into...
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2014-01-09
Vladislav Reviakin
generate default shader program on request was implemented
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2014-01-09
Vladislav Reviakin
ShaderProgramIndex enum was implemented
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2014-01-08
Dae Young Ryu
change xml-node-name to MACRO
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2014-01-07
Dae Young Ryu
change SceneVisualElement into View
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2014-01-07
Dae Young Ryu
bug fix : missed return value funtion and class member...
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2014-01-07
Vladislav Reviakin
Refactoring default shaders and added missed files
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2014-01-06
Dae Young Ryu
changed interface for multiple light
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2014-01-03
Heeyong Song
Support fbo usage
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2013-12-31
Heeyong Song
Change light shader for premultiplied alpha of texture
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2013-12-31
Heeyong Song
Merge "Change bitmap surface" into devel_3.0_visual_element
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2013-12-31
Heeyong Song
Change bitmap surface
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2013-12-30
Dae Young Ryu
added comment for documentation
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2013-12-30
Dae Young Ryu
added missed property in VE, fixed warning
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2013-12-30
Heeyong Song
Refactoring light shader
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2013-12-23
m.kucher
Fixed loading mesh from COLLADA
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2013-12-23
Heeyong Song
Support bitmap surface
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2013-12-23
Heeyong Song
Change framebuffer object code
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2013-12-20
k.zverev
Merge "MeshGenerator has been added" into devel_3.0_vis...
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2013-12-20
Dae Young Ryu
fixed hitest and object picking logic
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2013-12-20
Heeyong Song
Change render target code
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2013-12-19
k.zverev
MeshGenerator has been added
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2013-12-19
Heeyong Song
Fix coordinates issue
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2013-12-17
Dae Young Ryu
fixed hittest bugs
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2013-12-16
Dae Young Ryu
add SetLastResult for exception
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2013-12-16
Heeyong Song
Fix camera issue
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2013-12-13
Heeyong Song
Fix view composition issue
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2013-12-12
Heeyong Song
Refactoring surface info
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2013-12-12
jisun10.lee
Add layer type & Create native node when attached
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2013-12-10
Dae Young Ryu
change the view rendering logic for multi-viewport
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2013-12-10
Dae Young Ryu
remove no more needed functions
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2013-12-10
Heeyong Song
Remove warnings
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2013-12-09
m.kucher
Public API for MeshController
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2013-12-09
Vladislav Reviakin
Multi-Texturing implemented
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2013-12-06
Youri Sdobnikov
Scene class changed, made as resource (Mesh,Material...
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