platform/upstream/mesa.git
2022-10-26 Mike Blumenkrantzzink: handle broken resource mapping deadlocks
2022-10-26 Jason Ekstrandnir: Unconditionally call nir_trim_vector in nir_lower_...
2022-10-26 Jason Ekstrandnir: Misc. style fixes to nir_lower_readonly_images_to_tex
2022-10-26 Jason Ekstrandnir: Use nir_shader_instructions_pass in nir_lower_read...
2022-10-26 Jason Ekstrandnir: Reformat a comment
2022-10-26 Lucas Stachetnaviv: properly reference flush_resources
2022-10-26 Michel Dänzerwinsys/amdgpu: Set RADEON_FLAG_32BIT again
2022-10-26 SoroushIMGzink: limit gl_Layer clamping to drivers that need it
2022-10-26 SoroushIMGzink: clamp gl_Layer output to 0, if framebuffer is...
2022-10-26 SoroushIMGzink: add new framebuffer_is_layered state
2022-10-26 SoroushIMGzink: add pushconst only pipeline layout
2022-10-26 SoroushIMGzink: cleanup zink_pipeline_layout_create
2022-10-26 SoroushIMGzink: use unified pushconst layour for passthorugh tcs
2022-10-26 SoroushIMGzink: cleanup pushconst interface between driver/compiler
2022-10-26 SoroushIMGlavapipe: stop allocating 0 size const buffer
2022-10-26 Lionel Landwerlinanv: enable localized loads for lower_shader_calls
2022-10-26 Lionel Landwerlinradv: tweak lower_shader_calls parameters
2022-10-26 Lionel Landwerlinnir/lower_shader_calls: run opt_cse after lower stack...
2022-10-26 Lionel Landwerlinnir/lower_shader_calls: move scratch loads closer to...
2022-10-26 Lionel Landwerlinnir/lower_shader_calls: add a pass to sort/pack values...
2022-10-26 Lionel Landwerlinnir/lower_shader_calls: add a pass to trim scratch...
2022-10-26 Lionel Landwerlinnir/lower_shader_calls: add an option structure for...
2022-10-26 Lionel Landwerlinnir/lower_shader_calls: cleanup shaders a bit more...
2022-10-26 Lionel Landwerlinnir/lower_shader_calls: add NIR_PASS_V internally
2022-10-26 Lionel Landwerlinnir/lower_shader_calls: rematerialize values in more...
2022-10-26 Lionel Landwerlinnir/lower_shader_calls: avoid respilling values
2022-10-26 Lionel Landwerlinnir/lower_shader_calls: lower scratch access to format...
2022-10-26 Lionel Landwerlinnir/lower_shader_calls: rematerialize more trivial...
2022-10-26 Alejandro Piñeirobroadcom/compiler: call nir_opt_gcm with a custom strategy
2022-10-26 Alejandro Piñeirobroadcom/compiler: pass a strategy struct to vir_compil...
2022-10-26 Alejandro Piñeirov3dv/pipeline: use v3d_optimize_nir
2022-10-26 Alejandro Piñeirobroadcom/compiler: add more lowerings/optimizations...
2022-10-26 Alejandro Piñeirobroadcom/compiler: update how we compute return_words_o...
2022-10-26 Alejandro Piñeirobroadcom/compiler: don't call nir_opt_load_store_vector...
2022-10-26 Yusuf Khannouveau: put nv04 push macros in nouveau_winsys
2022-10-26 Karol Herbstrusticl/mem: can only map staging textures directly
2022-10-26 Karol Herbstrusticl: force BIND_LINEAR on staging resources
2022-10-26 Gert Wollnyr600/sfn: evaluate LDS location for color and clip...
2022-10-26 Gert Wollnyr600: Account for color and clipvertex when evaluating...
2022-10-26 Gert Wollnyr600/sfn: elimiate dead registers too
2022-10-26 Gert Wollnyr600/sfn: Increase scheduling priority on uniform reads...
2022-10-26 Gert Wollnyr600/sfn: improve scheduling of tex sources
2022-10-26 Gert Wollnyr600/sfn: Trigger TEX CF based on max TEX CF size
2022-10-26 Gert Wollnyr600/sfn: Allow copy-prop of group dest into origin
2022-10-26 Gert Wollnyr600/sfn: Add test for channel changes in TEX source...
2022-10-26 Gert Wollnyr600: Fix printing t-channel in diss-assambly
2022-10-26 Gert Wollnyr600/sfn: Handle nir_op_seq and nir_op_sne
2022-10-26 Gert Wollnyr600/sfn: Unify the handling of resource IDs in instruction
2022-10-26 Vinson Leev3d: Fix initializer-overrides warning.
2022-10-26 Yonggang Luoxlib: Remove the usage of global constructor in xlib...
2022-10-26 Yonggang Luoxlib: Getting xmesa_strict_invalidate to be function
2022-10-26 Yonggang Luoci: Getting debian-clang-release to building with glx...
2022-10-26 Yonggang Luoci/macOS: Getting the installed binary to be artifacts
2022-10-26 Yonggang Luoxlib: Indent with space and trim trailing spaces of...
2022-10-26 Yonggang Luogallium: Remove mgl* prefix in linker script osmesa...
2022-10-26 Yonggang Luoxlib: Remove the linkage hack in lib.c by use meson...
2022-10-26 Yonggang Luoxlib: Fixes compiling on linux
2022-10-26 Alyssa Rosenzweigpanfrost: Use proper formats for pntc varying
2022-10-26 Alyssa Rosenzweigpanfrost: Don't use lower_wpos_pntc on Midgard
2022-10-25 Emma Anholtci/freedreno: Update known flakes/timeouts.
2022-10-25 Emma Anholtci/freedreno: Update CivV trace expectation.
2022-10-25 Karol Herbstaux/trace: add set_global_binding
2022-10-25 Mike Blumenkrantzzink: elide a buffer samplerview update conditional
2022-10-25 Mike Blumenkrantzzink: rescope/simplify some push descriptor code
2022-10-25 Mike Blumenkrantzzink: flag push state changed in batch changed conditional
2022-10-25 Mike Blumenkrantzzink: split out uniform decriptor bindings in shader...
2022-10-25 Mike Blumenkrantzzink: simplify some program descriptor helpers
2022-10-25 Karol Herbstzink: fix spirv_builder_spec_const_uint
2022-10-25 Danylo Piliaievfreedreno: Add 'replay' tool which allows to replay...
2022-10-25 Samuel Pitoisetaco: add support for device clock on GFX11
2022-10-25 Samuel Pitoisetaco: split the sendmsg enumeration into sendmsg_rtn
2022-10-25 Samuel Pitoisetaco: add support for s_sendmsg_rtn_b{32,64}
2022-10-25 Samuel Pitoisetac/llvm: add support for device clock on GFX11
2022-10-25 Rhys Perryac/nir: add legacy streamout and GS copy shader helpers
2022-10-25 Rhys Perryradv,nir: add intrinsics for streamout and GS copy...
2022-10-25 Emma Anholtturnip: Enable LRZ testing (not writing) in the presenc...
2022-10-25 Eric Engestromvc4: mark piglit copypixels-(draw-)sync as flaky
2022-10-25 Eric Engestromvc4: send shaderdb output through KHR_debug
2022-10-25 Jose Maria... vc4: consolidate shader-db output
2022-10-25 Eric Engestromvc4: use PIPE_MASK_RGBA name instead of its value 0xf
2022-10-25 Eric Engestromvc4: pre-compile shaders to make up for the lack of...
2022-10-25 Brian Paulllvmpipe: improve some if/switch code in llvmpipe_get_s...
2022-10-25 Brian Paulllvmpipe: asst. clean-ups in lp_texture.[ch]
2022-10-25 Brian Paulllvmpipe: asst. clean-ups in lp_tex_sample.c
2022-10-25 Brian Paulllvmpipe: asst. clean-ups in lp_test_main.c
2022-10-25 Brian Paulllvmpipe: asst. clean-ups in lp_test_format.c
2022-10-25 Brian Paulllvmpipe: asst. clean-ups in lp_test_conv.c
2022-10-25 Brian Paulllvmpipe: asst. clean-ups in lp_test_blend.c
2022-10-25 Brian Paulllvmpipe: asst. clean-ups in lp_state_vertex.c
2022-10-25 Brian Paulllvmpipe: asst. clean-ups in lp_state_tess.c
2022-10-25 Brian Paulllvmpipe: asst. clean-ups in lp_state_surface.c
2022-10-25 Brian Paulllvmpipe: asst. clean-ups in lp_state_so.c
2022-10-25 Brian Paulllvmpipe: asst. clean-ups in lp_state_rasterizer.c
2022-10-25 Brian Paulllvmpipe: asst. clean-ups in lp_state_gs.c
2022-10-25 Brian Paulllvmpipe: asst. clean-ups in lp_state_cs.c
2022-10-25 Brian Paulllvmpipe: asst. clean-ups in lp_state_clip.c
2022-10-25 Brian Paulllvmpipe: asst. clean-ups in lp_state_derived.c
2022-10-25 Brian Paulllvmpipe: asst. clean-ups in lp_state_sampler.c
2022-10-25 Brian Paulllvmpipe: asst. clean-ups in lp_scene.h
2022-10-25 Brian Paulllvmpipe: asst. clean-ups in lp_scene.c
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