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platform/upstream/mesa.git
2022-10-26
Mike Blumenkrantz
zink: handle broken resource mapping deadlocks
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2022-10-26
Jason Ekstrand
nir: Unconditionally call nir_trim_vector in nir_lower_...
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2022-10-26
Jason Ekstrand
nir: Misc. style fixes to nir_lower_readonly_images_to_tex
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2022-10-26
Jason Ekstrand
nir: Use nir_shader_instructions_pass in nir_lower_read...
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2022-10-26
Jason Ekstrand
nir: Reformat a comment
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2022-10-26
Lucas Stach
etnaviv: properly reference flush_resources
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2022-10-26
Michel Dänzer
winsys/amdgpu: Set RADEON_FLAG_32BIT again
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2022-10-26
SoroushIMG
zink: limit gl_Layer clamping to drivers that need it
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2022-10-26
SoroushIMG
zink: clamp gl_Layer output to 0, if framebuffer is...
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2022-10-26
SoroushIMG
zink: add new framebuffer_is_layered state
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2022-10-26
SoroushIMG
zink: add pushconst only pipeline layout
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2022-10-26
SoroushIMG
zink: cleanup zink_pipeline_layout_create
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2022-10-26
SoroushIMG
zink: use unified pushconst layour for passthorugh tcs
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2022-10-26
SoroushIMG
zink: cleanup pushconst interface between driver/compiler
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2022-10-26
SoroushIMG
lavapipe: stop allocating 0 size const buffer
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2022-10-26
Lionel Landwerlin
anv: enable localized loads for lower_shader_calls
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2022-10-26
Lionel Landwerlin
radv: tweak lower_shader_calls parameters
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2022-10-26
Lionel Landwerlin
nir/lower_shader_calls: run opt_cse after lower stack...
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2022-10-26
Lionel Landwerlin
nir/lower_shader_calls: move scratch loads closer to...
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2022-10-26
Lionel Landwerlin
nir/lower_shader_calls: add a pass to sort/pack values...
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2022-10-26
Lionel Landwerlin
nir/lower_shader_calls: add a pass to trim scratch...
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2022-10-26
Lionel Landwerlin
nir/lower_shader_calls: add an option structure for...
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2022-10-26
Lionel Landwerlin
nir/lower_shader_calls: cleanup shaders a bit more...
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2022-10-26
Lionel Landwerlin
nir/lower_shader_calls: add NIR_PASS_V internally
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2022-10-26
Lionel Landwerlin
nir/lower_shader_calls: rematerialize values in more...
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2022-10-26
Lionel Landwerlin
nir/lower_shader_calls: avoid respilling values
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2022-10-26
Lionel Landwerlin
nir/lower_shader_calls: lower scratch access to format...
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2022-10-26
Lionel Landwerlin
nir/lower_shader_calls: rematerialize more trivial...
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2022-10-26
Alejandro Piñeiro
broadcom/compiler: call nir_opt_gcm with a custom strategy
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2022-10-26
Alejandro Piñeiro
broadcom/compiler: pass a strategy struct to vir_compil...
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2022-10-26
Alejandro Piñeiro
v3dv/pipeline: use v3d_optimize_nir
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2022-10-26
Alejandro Piñeiro
broadcom/compiler: add more lowerings/optimizations...
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2022-10-26
Alejandro Piñeiro
broadcom/compiler: update how we compute return_words_o...
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2022-10-26
Alejandro Piñeiro
broadcom/compiler: don't call nir_opt_load_store_vector...
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2022-10-26
Yusuf Khan
nouveau: put nv04 push macros in nouveau_winsys
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2022-10-26
Karol Herbst
rusticl/mem: can only map staging textures directly
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2022-10-26
Karol Herbst
rusticl: force BIND_LINEAR on staging resources
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2022-10-26
Gert Wollny
r600/sfn: evaluate LDS location for color and clip...
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2022-10-26
Gert Wollny
r600: Account for color and clipvertex when evaluating...
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2022-10-26
Gert Wollny
r600/sfn: elimiate dead registers too
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2022-10-26
Gert Wollny
r600/sfn: Increase scheduling priority on uniform reads...
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2022-10-26
Gert Wollny
r600/sfn: improve scheduling of tex sources
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2022-10-26
Gert Wollny
r600/sfn: Trigger TEX CF based on max TEX CF size
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2022-10-26
Gert Wollny
r600/sfn: Allow copy-prop of group dest into origin
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2022-10-26
Gert Wollny
r600/sfn: Add test for channel changes in TEX source...
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2022-10-26
Gert Wollny
r600: Fix printing t-channel in diss-assambly
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2022-10-26
Gert Wollny
r600/sfn: Handle nir_op_seq and nir_op_sne
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2022-10-26
Gert Wollny
r600/sfn: Unify the handling of resource IDs in instruction
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2022-10-26
Vinson Lee
v3d: Fix initializer-overrides warning.
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2022-10-26
Yonggang Luo
xlib: Remove the usage of global constructor in xlib...
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2022-10-26
Yonggang Luo
xlib: Getting xmesa_strict_invalidate to be function
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2022-10-26
Yonggang Luo
ci: Getting debian-clang-release to building with glx...
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2022-10-26
Yonggang Luo
ci/macOS: Getting the installed binary to be artifacts
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2022-10-26
Yonggang Luo
xlib: Indent with space and trim trailing spaces of...
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2022-10-26
Yonggang Luo
gallium: Remove mgl* prefix in linker script osmesa...
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2022-10-26
Yonggang Luo
xlib: Remove the linkage hack in lib.c by use meson...
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2022-10-26
Yonggang Luo
xlib: Fixes compiling on linux
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2022-10-26
Alyssa Rosenzweig
panfrost: Use proper formats for pntc varying
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2022-10-26
Alyssa Rosenzweig
panfrost: Don't use lower_wpos_pntc on Midgard
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2022-10-25
Emma Anholt
ci/freedreno: Update known flakes/timeouts.
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2022-10-25
Emma Anholt
ci/freedreno: Update CivV trace expectation.
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2022-10-25
Karol Herbst
aux/trace: add set_global_binding
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2022-10-25
Mike Blumenkrantz
zink: elide a buffer samplerview update conditional
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2022-10-25
Mike Blumenkrantz
zink: rescope/simplify some push descriptor code
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2022-10-25
Mike Blumenkrantz
zink: flag push state changed in batch changed conditional
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2022-10-25
Mike Blumenkrantz
zink: split out uniform decriptor bindings in shader...
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2022-10-25
Mike Blumenkrantz
zink: simplify some program descriptor helpers
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2022-10-25
Karol Herbst
zink: fix spirv_builder_spec_const_uint
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2022-10-25
Danylo Piliaiev
freedreno: Add 'replay' tool which allows to replay...
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2022-10-25
Samuel Pitoiset
aco: add support for device clock on GFX11
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2022-10-25
Samuel Pitoiset
aco: split the sendmsg enumeration into sendmsg_rtn
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2022-10-25
Samuel Pitoiset
aco: add support for s_sendmsg_rtn_b{32,64}
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2022-10-25
Samuel Pitoiset
ac/llvm: add support for device clock on GFX11
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2022-10-25
Rhys Perry
ac/nir: add legacy streamout and GS copy shader helpers
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2022-10-25
Rhys Perry
radv,nir: add intrinsics for streamout and GS copy...
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2022-10-25
Emma Anholt
turnip: Enable LRZ testing (not writing) in the presenc...
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2022-10-25
Eric Engestrom
vc4: mark piglit copypixels-(draw-)sync as flaky
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2022-10-25
Eric Engestrom
vc4: send shaderdb output through KHR_debug
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2022-10-25
Jose Maria...
vc4: consolidate shader-db output
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2022-10-25
Eric Engestrom
vc4: use PIPE_MASK_RGBA name instead of its value 0xf
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2022-10-25
Eric Engestrom
vc4: pre-compile shaders to make up for the lack of...
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2022-10-25
Brian Paul
llvmpipe: improve some if/switch code in llvmpipe_get_s...
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2022-10-25
Brian Paul
llvmpipe: asst. clean-ups in lp_texture.[ch]
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2022-10-25
Brian Paul
llvmpipe: asst. clean-ups in lp_tex_sample.c
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2022-10-25
Brian Paul
llvmpipe: asst. clean-ups in lp_test_main.c
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2022-10-25
Brian Paul
llvmpipe: asst. clean-ups in lp_test_format.c
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2022-10-25
Brian Paul
llvmpipe: asst. clean-ups in lp_test_conv.c
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2022-10-25
Brian Paul
llvmpipe: asst. clean-ups in lp_test_blend.c
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2022-10-25
Brian Paul
llvmpipe: asst. clean-ups in lp_state_vertex.c
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2022-10-25
Brian Paul
llvmpipe: asst. clean-ups in lp_state_tess.c
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2022-10-25
Brian Paul
llvmpipe: asst. clean-ups in lp_state_surface.c
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2022-10-25
Brian Paul
llvmpipe: asst. clean-ups in lp_state_so.c
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2022-10-25
Brian Paul
llvmpipe: asst. clean-ups in lp_state_rasterizer.c
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2022-10-25
Brian Paul
llvmpipe: asst. clean-ups in lp_state_gs.c
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2022-10-25
Brian Paul
llvmpipe: asst. clean-ups in lp_state_cs.c
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2022-10-25
Brian Paul
llvmpipe: asst. clean-ups in lp_state_clip.c
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2022-10-25
Brian Paul
llvmpipe: asst. clean-ups in lp_state_derived.c
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2022-10-25
Brian Paul
llvmpipe: asst. clean-ups in lp_state_sampler.c
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2022-10-25
Brian Paul
llvmpipe: asst. clean-ups in lp_scene.h
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2022-10-25
Brian Paul
llvmpipe: asst. clean-ups in lp_scene.c
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