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profile/ivi/mesa.git
2005-09-29
Brian Paul
Rewrite much of the pixel zoom code.
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2005-09-28
Brian Paul
add error checks for framebuffer completeness
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2005-09-28
Brian Paul
check for framebuffer completeness, code clean-up
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2005-09-28
Brian Paul
updated assertions (see bug 4590)
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2005-09-28
Brian Paul
Initial work for GL_EXT_packed_depth_stencil extension.
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2005-09-28
Brian Paul
change initialization of rb->DepthBits
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2005-09-28
Brian Paul
added GL_EXT_packed_depth_stencil
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2005-09-28
Brian Paul
added _mesa_scale_and_bias_depth()
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2005-09-27
Brian Paul
tweak glAccum error checking
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2005-09-27
Brian Paul
generate GL_INVALID_OPERATION in glAccum if read/draw...
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2005-09-27
Brian Paul
Lift all the format/type error checking out of the...
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2005-09-26
Brian Paul
glDraw/CopyPixels of stencil data didn't obey the stenc...
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2005-09-26
Roland Scheidegger
remove identity check for texgen planes (which was...
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2005-09-26
Roland Scheidegger
fix projective texturing for (swtcl) texture rectangles...
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2005-09-26
Brian Paul
Added XMesaDrawable to xmesa_renderbuffer. Use it...
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2005-09-25
Dave Airlie
Add support for texture compression to R300 driver
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2005-09-25
Dave Airlie
add link for radeon_egl.c
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2005-09-23
Jouk Jansen
Committing in .
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2005-09-23
Brian Paul
remove printf
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2005-09-23
Brian Paul
Replace gl_framebuffer's _ColorReadBufferMask with...
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2005-09-23
Brian Paul
fix clipped glReadPixels bug
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2005-09-23
Brian Paul
added XOR line optimization
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2005-09-23
Brian Paul
Added a fast xor_line() function. Uses XDrawLine with...
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2005-09-23
Brian Paul
Add Wrapper field to gl_renderbuffer. Used for wrappin...
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2005-09-23
Brian Paul
improve the test for using software alpha buffer
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2005-09-22
Ian Romanick
Enable GL_ARB_texture_mirrored_repeat on Savage4. ...
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2005-09-22
Brian Paul
Replace gl_renderbuffer.ComponentSizes[] with separate...
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2005-09-22
Brian Paul
When testing visual attributes, use the Draw/Read buffe...
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2005-09-22
Brian Paul
fix a debug message
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2005-09-22
Brian Paul
changed a renderbuffer check
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2005-09-21
Brian Paul
s/GL_DEPTH_BITS/GL_TEXTURE_DEPTH_SIZE_ARB/ in _mesa_Get...
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2005-09-21
Brian Paul
add missing scale factor in _swrast_read_depth_span_float()
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2005-09-21
Brian Paul
Remove ACCUM_BITS.
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2005-09-21
Brian Paul
replace GLdepth with GLuint and remove GLdepth
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2005-09-21
Brian Paul
replace GLdepth with GLuint
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2005-09-20
Brian Paul
s/programss/programs/
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2005-09-20
Brian Paul
initial check-in
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2005-09-20
Brian Paul
remove 31-bit Z buffer work-around
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2005-09-20
Brian Paul
change mask[] test in put_mono_row_uint()
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2005-09-20
Brian Paul
compute z[i] as GLuint
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2005-09-20
Brian Paul
some improvements to _swrast_clear_depth_buffer()
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2005-09-20
Brian Paul
remove unneeded sizeof(GLdepth) test
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2005-09-20
Brian Paul
Change zLeft and zval to GLuint. Seems to fix 32-bit...
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2005-09-20
Brian Paul
replace STENCIL_BITS with stencilMax value
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2005-09-20
Brian Paul
remove STENCIL_MAX
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2005-09-20
Brian Paul
change location of ffs() code for windows
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2005-09-19
Brian Paul
init a=0
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2005-09-19
Brian Paul
s/GLchan/GLubyte/, fix error string, add comment
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2005-09-19
Brian Paul
updated comment
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2005-09-19
Brian Paul
additional wrapper updates, bug 4468
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2005-09-19
Brian Paul
s/unsigned long/drm_handle_t/ to get compilation of...
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2005-09-19
Brian Paul
compilation fixes, don't know if runtime works
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2005-09-16
Brian Paul
Fix potential segfault when trying to read pixels outsi...
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2005-09-16
Brian Paul
remove unused _swrast_read_depth_span()
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2005-09-16
Brian Paul
lots of little clean-ups, improvements
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2005-09-16
Brian Paul
change some comments
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2005-09-16
Brian Paul
pass mask=NULL to write all pixels in clear_ci_buffer_w...
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2005-09-16
Brian Paul
remove unused ctx var
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2005-09-16
Brian Paul
use mesa import wrappers, bug 4468
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2005-09-16
Brian Paul
alphabetize
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2005-09-16
Brian Paul
Rework the texture filtering functions a bit.
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2005-09-16
Brian Paul
replace a couple macros with inlined functions
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2005-09-16
Brian Paul
more GLuint->GLbitfield changes
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2005-09-15
Brian Paul
Replace GLuint with GLbitfield where appropriate. ...
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2005-09-15
Brian Paul
Code clean-ups, reorg.
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2005-09-15
Brian Paul
silence warning
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2005-09-15
Brian Paul
Remove a bunch texel fetch functions that can be handle...
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2005-09-15
Brian Paul
updated comments
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2005-09-15
Brian Paul
New set_fetch_functions() to set a gl_texture_image...
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2005-09-15
Brian Paul
replace s_texture.[ch] with s_texcombine.[ch] and s_tex...
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2005-09-15
Brian Paul
Update includes post-splitting of s_texture.c
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2005-09-15
Brian Paul
Split the s_texture.c file into two new files:
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2005-09-14
Brian Paul
remove unused vars
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2005-09-14
Brian Paul
remove _tnl_MakeCurrent call
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2005-09-14
Brian Paul
initial 6.5 release notes
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2005-09-14
Brian Paul
Remove _tnl_MakeCurrent() and the unused ctx->Driver...
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2005-09-14
Dave Airlie
fix breakage from Brians changes earlier
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2005-09-14
Brian Paul
clean-up some _mesa_make_current() code
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2005-09-14
Brian Paul
remove rm -f line
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2005-09-14
Brian Paul
remove .a file before creating new one
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2005-09-14
Brian Paul
pageflip change from radeon driver
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2005-09-14
Brian Paul
Instead of calling _mesa_ResizeBuffersMESA() in the...
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2005-09-14
Brian Paul
make some funcs static
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2005-09-14
Brian Paul
Instead of calling _mesa_ResizeBuffersMESA() in the...
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2005-09-14
Brian Paul
use mklib script to make drivers instead of gcc -shared
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2005-09-14
Brian Paul
updated comment
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2005-09-14
Brian Paul
make some functions static
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2005-09-14
Brian Paul
Instead of calling _mesa_ResizeBuffersMESA() in the...
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2005-09-14
Brian Paul
added driUpdateFramebufferSize()
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2005-09-13
Brian Paul
Move _mesa_add_soft_renderbuffers() from framebuffer...
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2005-09-13
Brian Paul
update like for MD2 viewer
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2005-09-13
Brian Paul
replace semicolon with &&
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2005-09-13
Brian Paul
print version with debug info
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2005-09-13
Brian Paul
fix FreeBSD problem (bug 4435)
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2005-09-13
Eric Anholt
Fix libGL build on FreeBSD by respecting ASM_FLAGS.
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2005-09-13
Brian Paul
Replace ctx->Driver.StencilOp/Func/Mask() functions...
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2005-09-13
Brian Paul
OpenGL 2.0's two-sided stencil feature wasn't implement...
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2005-09-13
Brian Paul
just some reformatting
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2005-09-13
Brian Paul
Clear either 8 or 16-bit stencil buffers.
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2005-09-13
Brian Paul
Use GLuint/GLint intead of GLstencil for stencil state.
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