platform/upstream/mesa.git
2021-06-24 Marek Olšákradeonsi: optimize set_inlinable_constants when they...
2021-06-24 Marek Olšákac/gpu_info: adjust the condition for use_late_alloc
2021-06-24 Marek Olšákradeonsi: don't use NGG culling on 1 RB chips
2021-06-24 Marek Olšákradeonsi: remove incorrect comment about hangs in gfx10...
2021-06-24 Marek Olšákradeonsi: if shader culling culls all vertices, cull...
2021-06-24 Marek Olšákradeonsi: document why VBO descriptors in user SGPRs...
2021-06-24 Mike Blumenkrantzlavapipe: implement multidraw ext
2021-06-24 Mike Blumenkrantzzink: use depth/stencil-only layouts for depth/stencil...
2021-06-23 Timothy Arceriutil: add work around for the game We Happy Few
2021-06-23 Emma Anholtci/i915g: Skip the piglit glx tests since we're not...
2021-06-23 Emma Anholti915g: Finish out blend factor overrides for both RGBx...
2021-06-23 Emma Anholti915g: Fix bad naming of depth texture formats.
2021-06-23 Connor Abbottir3/ra: Fix corner case in collect handling
2021-06-23 Connor Abbottir3: Remove IR3_REG_DEST
2021-06-23 Connor Abbottir3: Remove regs array
2021-06-23 Connor Abbottir3/frontend: Switch to srcs/dsts arrays
2021-06-23 Connor Abbottir3/opts: Switch to srcs/dsts arrays
2021-06-23 Connor Abbottir3/validate: Switch to srcs/dsts arrays
2021-06-23 Connor Abbottir3/print: Switch to srcs/dsts arrays
2021-06-23 Connor Abbottir3/legalize: Switch to srcs/dsts arrays
2021-06-23 Connor Abbottir3/array_to_ssa: Switch to srcs/dsts arrays
2021-06-23 Connor Abbottir3/parser: Switch to srcs/dsts arrays
2021-06-23 Connor Abbottir3/ra: Switch to srcs/dsts arrays
2021-06-23 Connor Abbottir3/core: Switch to srcs/dsts arrays
2021-06-23 Connor Abbottir3/sched: Convert to srcs/dsts arrays
2021-06-23 Connor Abbottfreedreno/tests: Convert to srcs/dsts
2021-06-23 Connor Abbottfreedreno/isa: Convert to srcs/dsts
2021-06-23 Connor Abbottir3: Add srcs/dsts arrays to ir3_instruction
2021-06-23 Connor Abbottir3/legalize: Construct branch properly
2021-06-23 Connor Abbottir3: Add separate src/dst count in ir3_instr
2021-06-23 Connor Abbottir3: Split ir3_reg_create() into ir3_{src,dst}_create()
2021-06-23 Connor Abbottir3: Make ir3_instruction::address a normal register
2021-06-23 Connor Abbottir3: Add is_reg_special()
2021-06-23 Connor Abbottir3: Validate that ir3_register::instr is correct
2021-06-23 Connor Abbottir3: Update ir3_register::instr when cloning instructions
2021-06-23 Connor Abbottir3: Split read-modify-write array dests in two
2021-06-23 Connor Abbottir3: Make tied sources/destinations part of the IR
2021-06-23 Daniel Schürmannamd/ci: add hawaii-specific skip and fail lists
2021-06-23 Icecream95pan/mdg: Add 16 bytes of padding to the end of shaders
2021-06-23 Tapani Pällianv: fix emitting dynamic primitive topology
2021-06-23 Daniel StoneRevert "ci: disable panfrost t760 jobs"
2021-06-23 Tapani Pälliiris: take a reference to memobj bo in iris_resource_fr...
2021-06-23 Pierre-Eric... radeonsi: disable ngg culling on llvm < 12
2021-06-23 Lionel Landwerlinanv: bound checks buffer memory binding in debug builds
2021-06-23 Francisco Jerezintel/fs: Implement Wa_14013745556 on TGL+.
2021-06-23 Francisco Jerezintel/fs: Fix synchronization of accumulator-clearing...
2021-06-23 Francisco Jerezintel/fs: Teach IR about EOT instruction writing the...
2021-06-23 Francisco Jerezintel/fs: Add SWSB dependency annotations for cross...
2021-06-23 Francisco Jerezintel/fs: Implement Wa_22012725308 for cross-pipe accum...
2021-06-23 Francisco Jerezintel/fs: Track single accumulator in scoreboard loweri...
2021-06-23 Francisco Jerezintel/fs/xehp: Assert that the compiler is sending...
2021-06-23 Matt Turnerfreedreno/ci: Use TU_IGNORE_CONFORMANCE_WARNING to...
2021-06-23 Matt Turnertu: Provide a toggle to avoid warnings about unsupporte...
2021-06-23 Dave Airliemeson/crocus: add prefer-crocus option.
2021-06-23 Marek Olšákmesa: unreference zombie buffers when creating buffers...
2021-06-23 Dave Airliecrocus: fix batch state bo leak
2021-06-23 Dave Airliecrocus: fix vertex buffer leak on screen end.
2021-06-23 Dave Airliecrocus: free context state properly.
2021-06-23 Mike Blumenkrantzzink: ci updates
2021-06-23 Mike Blumenkrantzzink: remove primconvert
2021-06-23 Mike Blumenkrantzzink: export supported primitive restart types
2021-06-23 Mike Blumenkrantzzink: export supported prim types
2021-06-23 Mike Blumenkrantzzink: export 8bit index buffer support based on extensi...
2021-06-23 Mike Blumenkrantzzink: export PIPE_CAP_EMULATE_NONFIXED_PRIMITIVE_RESTART
2021-06-23 Mike Blumenkrantzgallium: add a pipe cap for determining driver support...
2021-06-23 Mike Blumenkrantzgallium: add a pipe cap for performing automatic prim...
2021-06-23 Mike Blumenkrantzgallium: handle automatic 8bit -> 16bit index buffer...
2021-06-23 Mike Blumenkrantzgallium: add a pipe cap to rewrite index buffers for...
2021-06-23 Mike Blumenkrantzutil/primconvert: handle multidraws in primconvert
2021-06-23 Mike Blumenkrantzutil/primconvert: handle rewriting of prim-restart...
2021-06-23 Mike Blumenkrantzutil/primconvert: map index buffer before getting index...
2021-06-23 Mike Blumenkrantzutil/primconvert: handle indirect draws
2021-06-23 Mike Blumenkrantzutil/prim_restart: break out draw rewriting into separa...
2021-06-23 Mike Blumenkrantzaux/draw: add a util function for reading back indirect...
2021-06-23 Mike Blumenkrantzci: disable panfrost t760 jobs
2021-06-23 Dave Airliecrocus: Explicitly cast value to uint64_t
2021-06-22 Simon Seramd/addrlib: remove Meson debug message()
2021-06-22 Thong Thairadeon/vcn/enc: Add missing line to HEVC SPS header...
2021-06-22 Marek Olšákac/llvm: don't set skip-uniform-regions to fix atomic...
2021-06-22 Paul Gofmanutil: add force_gl_names_reuse for SWKOTOR.
2021-06-22 Emma Anholti915g: Fix GL_ARB_copy_buffer assertion fails.
2021-06-22 Lionel Landwerlinnir: use a more fitting index for btd_stack_push_intel
2021-06-22 Lionel Landwerlinnir: drop the btd_resume_intel intrinsic
2021-06-22 Lionel Landwerlinintel/rt: switch to common pass for shader calls lowering
2021-06-22 Lionel Landwerlinanv: implement caching for ray tracing pipelines
2021-06-22 Lionel Landwerlinanv: move trivial return shader to device
2021-06-22 Lionel Landwerlinanv: store more RT shader data in pipeline_stage object
2021-06-22 Lionel Landwerlinanv: cache raytracing trampoline shader
2021-06-22 Lionel Landwerlinblorp: add blorp string in shader keys
2021-06-22 Jason Ekstrandanv: Implement vkCmdTraceRays and vkCmdTraceRaysIndirect
2021-06-22 Jason Ekstrandanv: Make anv_address::offset 64-bit
2021-06-22 Jason Ekstrandanv: Allow _anv_combine_address with a NULL batch
2021-06-22 Jason Ekstrandanv: Add support for vkCmdSetRayTracingPipelineStackSizeKHR
2021-06-22 Jason Ekstrandanv: Compute scratch sizes for ray-tracing pipelines...
2021-06-22 Jason Ekstrandanv: Create and return ray-tracing pipeline SBT handles
2021-06-22 Jason Ekstrandintel/fs: Don't pull CS push constants if uses_inline_data
2021-06-22 Jason Ekstrandanv: Compile trivial return and trampoline shaders
2021-06-22 Jason Ekstrandanv: Compile ray-tracing shaders
2021-06-22 Jason Ekstrandanv: Support fetching descriptor addresses from push...
2021-06-22 Jason Ekstrandnir/apply_pipeline_layout: Handle bindless shaders
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