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platform/upstream/mesa.git
2011-10-25
Chad Versace
intel: Kill dead code in intel_miptree_copy_teximage()
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2011-10-25
Vinson Lee
tgsi: Fix memory leak in out-of-memory path.
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2011-10-25
Vinson Lee
swrast: Fix memory leak in out-of-memory path.
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2011-10-25
Brian Paul
swrast: use _mesa_ffs() instead of ffs()
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2011-10-25
Marek Olšák
r600g: move some code out of draw_vbo into new r600_upd...
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2011-10-25
Marek Olšák
r600g: cleanup some magic numbers
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2011-10-25
Marek Olšák
r600g: don't render if pipe_draw_info::count is 0
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2011-10-25
Brian Paul
mesa: fix comment language
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2011-10-25
Vinson Lee
pp: Fix memory leak on error path.
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2011-10-24
Marek Olšák
r600g: set correct tiling flags in depth info
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2011-10-24
Jeremy Huddleston
apple: Implement applegl_unbind_context
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2011-10-24
Brian Paul
util: handle failed mapping in u_upload_alloc()
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2011-10-24
Brian Paul
util: handle failed mapping in u_upload_alloc_buffer()
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2011-10-24
Vinson Lee
mesa: Fix memory leak in out-of-memory path.
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2011-10-24
Eric Anholt
glsl: Fix gl_NormalMatrix swizzle setup to match i965...
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2011-10-24
Eric Anholt
glsl: Add gl_MaxVaryingComponents in GLSL 1.30.
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2011-10-24
Kenneth Graunke
i965: Apply post-sync non-zero workaround to homebrew...
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2011-10-24
Marek Olšák
docs: update relnotes-7.12
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2011-10-24
Marek Olšák
r300g: expose ARB_ES2_compatibility by claiming FIXED...
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2011-10-24
Adel Gadllah
nv50: fix max texture levels
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2011-10-24
Marek Olšák
winsys/radeon: don't use the new GEM_WAIT ioctl for now
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2011-10-24
Tom Fogal
Only use gcc visibility support with gcc4+.
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2011-10-24
Mathias Fröhlich
winsys/radeon: restore the old r600g winsys memory...
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2011-10-24
Brian Paul
util: remove gotos in u_upload_mgr.c
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2011-10-24
Mathias Fröhlich
mesa: Avoid ABA problem on buffer object bind.
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2011-10-24
Brian Paul
swrast: fix comment typo (s/texure/texture/)
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2011-10-24
Brian Paul
mesa: remove dead code from teximage.c
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2011-10-23
Mathias Fröhlich
mesa: Fix multithreaded buffer object refcounting.
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2011-10-23
Marek Olšák
r300g: don't call u_trim_pipe_prim in r300_swtcl_draw_vbo
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2011-10-23
Marek Olšák
u_blitter: accept overriden width0 and height0
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2011-10-23
Marek Olšák
u_blitter: add a copy_texture function which uses views...
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2011-10-23
Brian Paul
intel: remove duplicated #include of texstore.h
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2011-10-23
Brian Paul
radeon: remove unnecessary #includes of texstore.h
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2011-10-23
Brian Paul
configs: add vmgfx-related dirs to configs/linux-dri
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2011-10-23
Brian Paul
swrast: update renderbuffer format assertion
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2011-10-23
Brian Paul
mesa: add swrast_texture_image::Buffer
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2011-10-23
Brian Paul
mesa: remove _mesa_alloc_texmemory(), _mesa_free_texmem...
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2011-10-23
Brian Paul
mesa: move gl_texture_image::Data, RowStride, ImageOffs...
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2011-10-23
Brian Paul
llvmpipe: point out that there's two stencil writemasks
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2011-10-23
Brian Paul
llvmpipe: compare front_facing to NULL to improve reada...
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2011-10-23
Brian Paul
gallivm: added lp_build_print_ivec4() function
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2011-10-23
Brian Paul
mesa: improve the warning message in _mesa_choose_tex_f...
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2011-10-23
Eric Anholt
glsl: Add support for constant expression evaluation...
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2011-10-23
Mathias Fröhlich
dri-r600: Hook up a drm_descriptor configuration function
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2011-10-23
Mathias Fröhlich
r600g: make r[67]00 not bail out on PRED_SETNE_INT.
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2011-10-22
Dave Airlie
r600g: make if's use PRED_SETNE_INT no matter what.
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2011-10-22
Dave Airlie
r600g: print inst in hex in dumps
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2011-10-22
Dave Airlie
r600g: drop specific i2f it should be a trans only...
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2011-10-22
Mathias Froehlich
vbo: Clean up unused variables in the vbo module.
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2011-10-22
Alan Coopersmith
Convert additional GNUC_MINOR checks to multiplied...
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2011-10-22
Alan Coopersmith
Fix gcc version checks for _mesa_bitcount
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2011-10-21
Maarten Lankhorst
gallium/targets: Add vdpau target for nouveau
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2011-10-21
Christoph Bumiller
d3d1x: set primitive restart in the correct draw calls
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2011-10-21
Christoph Bumiller
nv50/ir: import SM4 converter
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2011-10-21
Christoph Bumiller
nouveau,nvc0: fix/improve handling of multiple constant...
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2011-10-21
Christoph Bumiller
nvc0: add support for linear and buffer textures and RTs
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2011-10-21
Christoph Bumiller
nvc0: add support for clip distance shader outputs
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2011-10-21
Christoph Bumiller
nvc0: handle more query types
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2011-10-21
Christoph Bumiller
nvc0: fix location of the PrimitiveID output
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2011-10-21
Christoph Bumiller
nvc0: prevent VERTEXID/INSTANCEID from consuming input...
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2011-10-21
Christoph Bumiller
nvc0: fixes for program tessellation parameters
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2011-10-21
Christoph Bumiller
nv50,nvc0: reset per-instance state for inactive vertex...
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2011-10-21
Christoph Bumiller
nv50,nvc0: reset base element in draw_arrays
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2011-10-21
Christoph Bumiller
nvc0: apply first_layer offset to all resources with...
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2011-10-21
Christoph Bumiller
nvc0: emit state to allow GP to select the RT layer
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2011-10-21
Christoph Bumiller
nvc0: validate GP samplers, textures
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2011-10-21
Christoph Bumiller
nvc0: fix clear_render_target/depth_stencil region
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2011-10-21
Christoph Bumiller
nvc0: fix assertion that immediate array buffer fits
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2011-10-21
Christoph Bumiller
nv50/ir: use RDSV to fetch FrontFacing before lowering
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2011-10-21
Christoph Bumiller
nv50/ir: fix textureGrad with offsets and in non-FPs
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2011-10-21
Christoph Bumiller
nv50/ir: add wrap mode for shift operations
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2011-10-21
Christoph Bumiller
nv50/ir: initialize RelocInfo to 0
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2011-10-21
Christoph Bumiller
nvc0/ir: fix emission of cvt when register and type...
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2011-10-21
Christoph Bumiller
nv50/ir: fix argument count for CUBE_ARRAY texture...
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2011-10-21
Christoph Bumiller
nvc0/ir: GP emit address must end up in $r0
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2011-10-21
Christoph Bumiller
nvc0/ir: TXQ requires different lowering from normal TEX
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2011-10-21
Christoph Bumiller
nv50/ir: initialize default prog_info values for GP,TP
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2011-10-21
Christoph Bumiller
nv50/ir: fix memory value equality check
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2011-10-21
Christoph Bumiller
nv50/ir: fix leak in removal of graph root
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2011-10-21
Christoph Bumiller
d3d1x: fix/improve OMSetRenderTargets
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2011-10-21
Christoph Bumiller
d3d1x: avoid translating invalid blend, depth or stenci...
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2011-10-21
Christoph Bumiller
d3d1x: add support for buffer views
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2011-10-21
Christoph Bumiller
d3d1x: improve CreateInputLayout
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2011-10-21
Christoph Bumiller
d3d1x/context: fix IASetVertexBuffers stride comparison
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2011-10-21
Christoph Bumiller
d3d1x: use ZS formats for TYPELESS resources with DS...
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2011-10-21
Christoph Bumiller
d3d1x: use resource format if view format is UNKNOWN
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2011-10-21
Christoph Bumiller
d3d1x: fix shadow comparison to gallium enum off by one
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2011-10-21
Christoph Bumiller
d3d1x: improve CheckFormatSupport
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2011-10-21
Christoph Bumiller
d3d1x: update format mapping table
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2011-10-21
Christoph Bumiller
d3d1x: fix translation of subresource to layer
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2011-10-21
Christoph Bumiller
d3d1x: fix initial data upload for 3D textures
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2011-10-21
Christoph Bumiller
d3d1x: MipLevels -1 in resource view desc means all
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2011-10-21
Christoph Bumiller
d3d1x/dxgi: fix initialization of pipe_box for Present...
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2011-10-21
Christoph Bumiller
d3d1x: implement array textures
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2011-10-21
Christoph Bumiller
nvc0/ir: handle levelZero modifier in TEX emission
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2011-10-21
Christoph Bumiller
nvc0/ir: fix lowering of DIV F32
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2011-10-21
Christoph Bumiller
d3d1x: fix refcounting of GalliumD3D11DeviceChild objects
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2011-10-21
Christoph Bumiller
nvc0/ir: fix xy confusion typo in readTessCoord
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2011-10-21
Christoph Bumiller
d3d1x/sm4: save CUSTOMDATA
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2011-10-21
Christoph Bumiller
d3d1x: add FORK/JOIN phase opcodes to declarations
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