platform/upstream/mesa.git
2023-04-06 Emma Anholtv3d: Lower frexp in the GL compiler like we do in Vulkan.
2023-04-06 Emma Anholtzink: Enable nir_lower_frexp.
2023-04-06 Emma Anholtnouveau: Enable frexp lowering in the backend.
2023-04-06 Emma Anholtnouveau: Add missing nir_opt_algebraic_late.
2023-04-06 Emma Anholtir3: Move turnip's nir_lower_frexp to the shared compiler.
2023-04-06 Emma Anholtintel: Always call nir_lower_frexp.
2023-04-06 Emma Anholtstate_tracker: Lower frexp before lowering doubles.
2023-04-06 Emma Anholtglsl/softfp64: Add fisfinite lowering.
2023-04-06 Emma Anholtglsl/softfp64: GC the temp vars after we lower them...
2023-04-06 Emma Anholtglsl: Retire ldexp lowering in favor of the nir lowerin...
2023-04-06 Emma Anholtzink: Add mapping for nir_op_ldexp, but disable it...
2023-04-06 Emma Anholtglsl: Move ForceGLSLAbsSqrt handling to glsl-to-nir.
2023-04-06 Mike Blumenkrantzradv: fix leak of nir from retained shaders
2023-04-05 Eric Engestrompanfrost: assign the correct create_for_resource from...
2023-04-05 Rob Clarkutil/disk_cache: Move blob_put_cb to the async queue
2023-04-05 Rob Clarkutil/disk_cache: Use queue state to skip put
2023-04-05 Rob Clarkutil/disk_cache: Add NONE type
2023-04-05 Rob Clarkutil/disk_cache: Split out queue initialization
2023-04-05 Jordan Justenintel/compiler: Support fmul_fsign opt for fp64 when...
2023-04-05 Timur Kristófradv/amdgpu: Remove can_patch and chained submit code...
2023-04-05 Timur Kristófradv: Chain cmd buffers in queue code when possible...
2023-04-05 Timur Kristófradv/amdgpu: Unchain CS array in queue code not in...
2023-04-05 Timur Kristófradv/amdgpu: Walk chained CS objects for BO list.
2023-04-05 Timur Kristófradv/amdgpu: Remember which CS the current one is chain...
2023-04-05 Timur Kristófradv/amdgpu: Extract radv_amdgpu_add_cs_to_bo_list...
2023-04-05 Timur Kristófradv/amdgpu: Expose CS chain and unchain on the winsys.
2023-04-05 Timur Kristófradv/amdgpu: Extract CS chain and unchain functions.
2023-04-05 David Heidelbergci: implement sections for cuttlefish
2023-04-05 Samuel Pitoisetradv: emit the PS epilog after the graphics pipeline
2023-04-05 Eric Engestromvc4/ci: add another sync flake
2023-04-05 Mike Blumenkrantzglthread: use id 0 for internal buffer objects
2023-04-05 Lionel Landwerlinintel/fs: also allow vec8+ vectorization of load_global...
2023-04-05 Lionel Landwerlinintel/fs: optimize uniform SSBO & shared loads
2023-04-05 Lionel Landwerlinnir: add 2 new intel intrinsics for uniform ssbo/shared...
2023-04-05 Lionel Landwerlinnir: reuse nir_component_mask() where it makes sense
2023-04-05 Lionel Landwerlinintel/fs: factor out lsc surface descriptor settings
2023-04-05 Lionel Landwerlinintel/fs: copy instruction sources in logical send...
2023-04-05 Lionel Landwerlinintel/fs: UNDEF fixup_nomask_control_flow temp register
2023-04-05 Lionel Landwerlinintel/fs: don't consider fixup_nomask_control_flow...
2023-04-05 Lionel Landwerlinintel/fs: run VGRF compaction just before max live...
2023-04-05 Marcin Ślusarzanv: ignore structure types handled in vk_device_memory...
2023-04-05 Eric Engestrombroadcom/ci: run gl jobs on arm64, just like vk
2023-04-05 Gert Wollnyr600/sfn: fix container allocators
2023-04-05 Samuel Pitoisetradv: fix VS prologs with GPL and static binding stride
2023-04-05 Iago Toral... v3d,v3dv: stop trying to force 16-bit TMU output for...
2023-04-05 Iago Toral... vulkan/wsi/display: set pDisplay to NULL on error
2023-04-05 Iago Toral... v3dv: always acquire display device before checking...
2023-04-05 Iago Toral... v3dv: drop unused parameter
2023-04-05 Brian Paulllvmpipe: clean-up llvmpipe_get_query_result()
2023-04-05 Brian Paulllvmpipe: s/unsigned/enum pipe_query_type/
2023-04-05 Brian Paulllvmpipe: s/tabs/spaces/
2023-04-05 Brian Paulllvmpipe: rename some vars related to occlusion query...
2023-04-05 Brian Paulllvmpipe: fix ps invocations query bug
2023-04-05 Felix DeGroodiris: report draw count for perfetto
2023-04-04 Erik Faye-Lundci: remove unused rules
2023-04-04 Erik Faye-Lundvirgl/ci: clean up manual rules for virgl
2023-04-04 Erik Faye-Lundci: move virgl-rules after intel-rules
2023-04-04 Mike Blumenkrantzzink: rework choose_pdev (again)
2023-04-04 Pedro J. EstébanezRevert "microsoft/compiler: Use SRVs for read-only...
2023-04-04 Pedro J. Estébanezspirv: Assume input attachments are read-only
2023-04-04 Pedro J. Estébanezspirv2dxil: Split read-only image as SRV logic into...
2023-04-04 Jesse Nataliedzn: Claim fillModeNonSolid
2023-04-04 Jesse Nataliedzn: Handle polygon point mode
2023-04-04 Jesse Nataliedzn: Add a helper to generate triangle->point GS
2023-04-04 Jesse Nataliespirv2dxil: Expose yz flip pass to external callers
2023-04-04 Jesse Natalied3d12: Move forward-front-face pass to common DXIL...
2023-04-04 Patrick Lerdar600: fix typo that could lead to a possible crash
2023-04-04 Eric Engestromvc4/ci: add arm64 failure to flakes as it works on...
2023-04-04 Sonny Jianggallium/pipe: change PIPE_DEFAULT_DECODER_FEEDBACK_TIME...
2023-04-04 Emma Anholtdocs: Claim less functionality for glsl_compiler.
2023-04-04 Emma Anholtci: Add missing dependency on doxygen sources for docs...
2023-04-04 Emma Anholtdocs: Update Vulkan renderpass docs for !22191
2023-04-04 Ryan Nephi915: hook new get_fd proc for drm winsys
2023-04-04 Ryan Nephvirgl: hook new get_fd proc for drm winsys
2023-04-04 Daniel Schürmannradv: update PS num_vgprs in case of epilogs rather...
2023-04-04 Daniel Schürmannaco: don't use shared VGPRs for shaders consisting...
2023-04-04 Daniel Schürmannaco/ra: adjust_max_used_regs() for fixed Operands
2023-04-04 Daniel Schürmannaco: split ps_epilog args before exporting them
2023-04-04 Sagar Ghugeanv: Drop dead code that sets the L3BypassDisable field
2023-04-04 Sagar Ghugeanv: Drop unused param from add_surface_reloc
2023-04-04 Emma Anholtci/zink: Disable godot-tps-gles3 on a630.
2023-04-04 Collabora's... Uprev Piglit to 2391a83d1639a7ab7bbea02853b922878687b0e5
2023-04-04 Samuel Pitoisetradv: enable shaders cache for libraries with GPL
2023-04-04 Samuel Pitoisetradv: ensure to retain NIR shaders for GPL libs found...
2023-04-04 Samuel Pitoisetradv: add VkGraphicsPipelineLibraryFlag to the graphics...
2023-04-04 Samuel Pitoisetradv: remove dead code in radv_pipeline_get_nir()
2023-04-04 Samuel Pitoisetradv: allow to create/insert PS epilogs from/to the...
2023-04-04 Samuel Pitoisetradv: rely on non-NULL binaries when inserting shaders...
2023-04-04 Samuel Pitoisetradv: only copy non-NULL shaders when loaded from the...
2023-04-04 Connor Abbottnir, spirv: Add support for VK_EXT_fragment_density_map
2023-04-04 Emma Anholtci/zink: Drop validation exception for leaks at device...
2023-04-04 Pierre-Eric... radeonsi: update test results
2023-04-04 Pierre-Eric... util/vbuf: fix index_bo leak
2023-04-04 Pierre-Eric... util/vbuf: clarify indirect draws handling
2023-04-04 Pierre-Eric... mesa: fix invalid index_bo refcounting
2023-04-04 Mike Blumenkrantzzink: be explicit about separate shader dsl indexing...
2023-04-04 Tapani Pällianv: check for MESA_SHADER_TESS_CTRL with get_tcs_prog_data
2023-04-04 Tapani Pällianv: take primitive ID override to account Wa_14015297576
2023-04-04 Mike Blumenkrantzzink: always store nir serialized
2023-04-04 Mike Blumenkrantzzink: store num_inlinable_uniforms separately for cs...
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