platform/upstream/mesa.git
2020-10-13 Alejandro Piñeirov3dv: no need to manually add assembly bo to the job
2020-10-13 Iago Toral... v3dv: take the number of layers from the framebuffer
2020-10-13 Iago Toral... v3dv: ignore image view aspects for depth/stencil attac...
2020-10-13 Iago Toral... v3dv: fix clockwise primitive setting
2020-10-13 Iago Toral... v3dv: implement indexed draws
2020-10-13 Iago Toral... v3dv: implement vkCmdClearAttachments
2020-10-13 Iago Toral... v3dv: add a helper to get the Z/S buffer from an aspect...
2020-10-13 Iago Toral... v3dv: add a helper to compute the hardware clear color
2020-10-13 Alejandro Piñeirov3dv/pipeline: null check for pCreateInfo->pDepthStenci...
2020-10-13 Alejandro Piñeirov3dv/descriptor_set: support for array of ubo/ssbo
2020-10-13 Alejandro Piñeirov3dv: initial descriptor set support
2020-10-13 Alejandro Piñeirov3dv: debug nir shader also after spirv_to_nir
2020-10-13 Iago Toral... v3dv: fix the mess with dynamic state handling
2020-10-13 Iago Toral... v3dv: implement dynamic stencil states
2020-10-13 Iago Toral... v3dv: clamp stencil masks and reference value to suppor...
2020-10-13 Iago Toral... v3dv: implement early Z optimization
2020-10-13 Iago Toral... v3dv: fix viewport state from pipeline
2020-10-13 Iago Toral... v3dv: support copying depth/stencil aspects to buffer
2020-10-13 Iago Toral... v3dv: fix indentation
2020-10-13 Alejandro Piñeirov3dv/bo: add a bo name
2020-10-13 Iago Toral... v3dv: implement stencil testing
2020-10-13 Iago Toral... v3dv: support depth testing on combined depth/stencil...
2020-10-13 Iago Toral... v3dv: select correct internal type for depth/stencil...
2020-10-13 Iago Toral... v3dv: select the depth/stencil buffer from the attachme...
2020-10-13 Iago Toral... v3dv: compute subpass ranges for attachments at render...
2020-10-13 Iago Toral... v3dv: don't always skip tile buffer stores
2020-10-13 Iago Toral... v3dv: implement support for depth testing
2020-10-13 Iago Toral... v3dv: don't swap RB channels when copying images to...
2020-10-13 Iago Toral... v3dv: rename drm device fields so they are more explict
2020-10-13 Iago Toral... v3dv: allocate winsys BOs properly
2020-10-13 Iago Toral... v3dv: implement device detection on actual hardware
2020-10-13 Alejandro Piñeirov3dv/pipeline: adding some nir-based linking
2020-10-13 Alejandro Piñeirov3d/cmd_buffer: emit flat_shade/noperspective/centroid...
2020-10-13 Alejandro Piñeirov3dv: stubs for Create/DestroyPipelineCache
2020-10-13 Iago Toral... v3dv: hook up WSI support
2020-10-13 Iago Toral... v3dv: implement DRM modifier setup for WSI
2020-10-13 Iago Toral... v3dv: implement vkGetImageSubresourceLayout
2020-10-13 Iago Toral... v3dv: fix copy image to buffer
2020-10-13 Iago Toral... v3dv: implement VK_KHR_external_memory{_fd,_dma_buf}
2020-10-13 Iago Toral... v3dv: implement VK_KHR_external_memory_capabilities
2020-10-13 Alejandro Piñeirov3dv/format: add R32G32B32A32_SFLOAT format
2020-10-13 Iago Toral... v3dv: implement VK_KHR_get_physical_device_properties2
2020-10-13 Iago Toral... v3dv: include Vulkan version 1.1 as unsupported.
2020-10-13 Iago Toral... v3dv: implement vkGetPhysicalDeviceSparseImageFormatPro...
2020-10-13 Alejandro Piñeirov3dv: provide default values for input attributes
2020-10-13 Alejandro Piñeirov3dv: vertex input support
2020-10-13 Alejandro Piñeirov3dv/pipeline: lower fs/vs inputs/outputs
2020-10-13 Iago Toral... v3dv: support queue submissions with multiple command...
2020-10-13 Iago Toral... v3dv: implement fences
2020-10-13 Iago Toral... v3dv: implement semaphore waits and signals on queue...
2020-10-13 Iago Toral... v3dv: implement vk{Create,Destroy}Semaphore
2020-10-13 Iago Toral... v3dv: implement vkDeviceWaitIdle
2020-10-13 Alejandro Piñeirov3dv: prepack VCM_CACHE_SIZE
2020-10-13 Alejandro Piñeirov3dv: partial prepack of the gl_shader_state_record
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: emit CFG_BITS
2020-10-13 Iago Toral... v3dv: handle VK_ATTACHMENT_UNUSED properly in more...
2020-10-13 Iago Toral... v3dv/cmd_buffer: rename render pass RCL emission helper...
2020-10-13 Iago Toral... v3dv: create a helper to start a new frame
2020-10-13 Iago Toral... v3dv: rewrite the attachment needs clearing condition
2020-10-13 Iago Toral... v3dv: fix tile buffer loading
2020-10-13 Iago Toral... v3dv: merge subpasses into the same job when possible
2020-10-13 Iago Toral... v3dv: only clear attachments on the first subpass that...
2020-10-13 Iago Toral... v3dv: rewrite attachment state tracking
2020-10-13 Iago Toral... v3dv: add a note on interactions between clearing and...
2020-10-13 Iago Toral... v3dv: fix clipping against render area
2020-10-13 Iago Toral... v3dv: do not automatically emit a binner flush when...
2020-10-13 Iago Toral... v3dv: implement vkCmdPipelineBarrier
2020-10-13 Iago Toral... v3dv: use the correct miplevel slice for the tile load...
2020-10-13 Iago Toral... v3dv: implement vkCmdNextSubpass
2020-10-13 Alejandro Piñeirov3d/compiler: update uses_vid/uses_iid check
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: start jobs with CmdBeginRenderPass
2020-10-13 Iago Toral... v3dv: add the concept of a job
2020-10-13 Iago Toral... v3dv: implement vkCmdCopyImageToBuffer
2020-10-13 Iago Toral... v3dv: rename and make compute_tile_size_for_framebuffer...
2020-10-13 Iago Toral... v3dv: split framebuffer internal bpp calculations from...
2020-10-13 Alejandro Piñeirov3dv: add v3dv_write_uniforms
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: cache viewport translate/scale
2020-10-13 Alejandro Piñeirov3dv: clif format dumping support
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: add shader source bos to cmd_buffer
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: start to emit draw packets
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: emit shader_state packets
2020-10-13 Iago Toral... v3dv: flush at the end of each subpass
2020-10-13 Iago Toral... v3dv: emit tile loads
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: emit Viewport packets
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: emit Scissor packets
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: init command buffer dynamic state...
2020-10-13 Alejandro Piñeirov3dv/pipeline: start to track dynamic state
2020-10-13 Alejandro Piñeirov3dv: CmdSetViewport and CmdSetScissor implementation
2020-10-13 Alejandro Piñeirov3dv: initial stub for CmdBindPipeline
2020-10-13 Alejandro Piñeirov3dv: initial CreateGraphicsPipeline/DestroyPipeline...
2020-10-13 Alejandro Piñeirov3dv/format: add v3dv_get_format_swizzle
2020-10-13 Alejandro Piñeirov3d/compiler: num_tex_used on v3d_key
2020-10-13 Iago Toral... v3dv: setup color clear values at subpass setup time
2020-10-13 Iago Toral... v3dv: be more conservative resetting command buffer...
2020-10-13 Iago Toral... v3dv: implement vkQueueSubmit
2020-10-13 Iago Toral... v3dv: clear set of BOs in the command buffer on reset
2020-10-13 Iago Toral... v3dv: keep track of the numbre of BOs in a command...
2020-10-13 Iago Toral... v3dv: create the command buffer BO set before we init CLs
2020-10-13 Iago Toral... v3dv: implement vkEndCommandBuffer
2020-10-13 Iago Toral... v3dv: emit the render command list
next