platform/upstream/mesa.git
2021-01-21 Marek Olšákst/mesa: enable state var merging to improve fetch_stat...
2021-01-21 Marek Olšákmesa: merge equivalent switch cases in prog_statevars.c
2021-01-21 Marek Olšákmesa: sort and tightly pack STATE_* enums to generate...
2021-01-21 Marek Olšákmesa: don't handle STATE_* enums in fetch_state that...
2021-01-21 Marek Olšákmesa: compute gl_program_parameter_list::UniformBytes...
2021-01-21 Marek Olšákmesa: add upper bound to limit program state var iterations
2021-01-21 Marek Olšákmesa: sort state vars with constant indexing for ARB...
2021-01-21 Marek Olšákmesa: merge local and env program parameters for faster...
2021-01-21 Marek Olšákmesa: don't allocate local parameters in fetch_state
2021-01-21 Marek Olšákmesa: optimize get_local_param_pointer and program_loca...
2021-01-21 Marek Olšákmesa: rename STATE_LIGHT_ATTRIBS -> STATE_LIGHT_ARRAY...
2021-01-21 Marek Olšákmesa: skip memmove in optimize_state_parameters if...
2021-01-21 Marek Olšákglsl: split gl_CurrentAttribFragMESA into elements
2021-01-21 Marek Olšákglsl: remove unused internal builtin gl_CurrentAttribVe...
2021-01-21 Marek Olšákmesa: eliminate the switch statement for STATE_TEXGEN
2021-01-21 Marek Olšákmesa: flatten STATE_MATERIAL and STATE_LIGHTPROD tokens
2021-01-21 Marek Olšákmesa: combine STATE_ENV, STATE_LOCAL enums with STATE_x...
2021-01-21 Marek Olšákmesa: remove STATE_INTERNAL
2021-01-21 Mike Blumenkrantzdocs/features: mark off GL 4.2 for zink
2021-01-21 Mike Blumenkrantzzink: GLSL 420
2021-01-21 Vinson Leenv50/ir: Initialize CodeEmitter members in constructor.
2021-01-21 Ilia Mirkinnvc0/ir: add fixup to deal with interpolateAtSample...
2021-01-21 Andres Gomezci: correct the trace image URLs in the piglit summary
2021-01-21 Andres Gomezci: recover tracie dashboard URLs for failing traces
2021-01-21 Mike Blumenkrantzzink: export shader image caps using features
2021-01-21 Mike Blumenkrantzzink: check if multisample support exists for shader...
2021-01-21 Mike Blumenkrantzzink: handle shader image descriptor updates during...
2021-01-21 Mike Blumenkrantzzink: add a pipe_context::set_shader_images hook
2021-01-21 Mike Blumenkrantzzink: break out bufferview creation into separate function
2021-01-21 Mike Blumenkrantzzink: handle image descriptors during zink_shader creation
2021-01-21 Mike Blumenkrantzzink: enable image caps in ntv when a shader has images
2021-01-21 Mike Blumenkrantzzink: enable early frag test execution in ntv when...
2021-01-21 Mike Blumenkrantzzink: add handling for all basic image ops in ntv
2021-01-21 Mike Blumenkrantzzink: expand ntv array derefs to track image derefs
2021-01-21 Mike Blumenkrantzzink: add nir_var_uniform case to get_storage_class()
2021-01-21 Mike Blumenkrantzzink: handle nir_intrinsic_memory_barrier in ntv
2021-01-21 Mike Blumenkrantzzink: handle more atomic ops in ntv
2021-01-21 Mike Blumenkrantzzink: handle image variable types in ntv
2021-01-21 Mike Blumenkrantzzink: add new 'sampler_types' variable to ntv_context...
2021-01-21 Mike Blumenkrantzzink: add shader image support to zink_binding()
2021-01-21 Mike Blumenkrantzzink: add a pipe_context::memory_barrier hook
2021-01-21 Mike Blumenkrantzzink: add 'has_draw' flag to batch struct
2021-01-21 Mike Blumenkrantzzink: verify format caps and add storage image usage...
2021-01-21 Mike Blumenkrantzzink: add ntv function for emitting variable access...
2021-01-21 Mike Blumenkrantzzink: add spirv builder functions for image ops
2021-01-21 Mike Blumenkrantzzink: add spirv_builder function for hexops
2021-01-21 Mike Blumenkrantzzink: rewrite image/sampler glsl -> vk type functions...
2021-01-21 Mike Blumenkrantzzink: add ntv util function for getting image type
2021-01-21 Mike Blumenkrantzzink: rename zink_context::*image_views -> sampler_views
2021-01-21 Rhys Perryradv: sink load_ssbo
2021-01-21 Rhys Perrynir/sink,nir/move: sink/move reorderable load_ssbo
2021-01-21 Rhys Perryradv: use nir_opt_access
2021-01-21 Erik Faye-Lunddocs: turn non-code into comment
2021-01-21 Erik Faye-Lunddocs: fix broken link
2021-01-21 Erik Faye-Lunddocs: fix sphinx-warnings due to lacking escaping
2021-01-21 Alejandro Piñeirov3dv/descriptor: assert CrateDescriptorPool receives...
2021-01-21 Arcady Goldmints... v3dv: Fix uninitialized variable warnings
2021-01-21 Iago Toral... v3dv: fix disabling Early Z for the whole frame
2021-01-21 Iago Toral... v3dv: enable early Z/S clears
2021-01-21 Iago Toral... v3dv: do not emit full tile buffers clears to handle...
2021-01-21 Iago Toral... v3dv: refactor checks for subpass attachment stores
2021-01-21 Iago Toral... v3dv: refactor checks for subpass attachment loading
2021-01-21 Iago Toral... v3dv: refactor checks for subpass attachment clears
2021-01-21 Rhys Perryradv,aco: use deref_buffer_array_length
2021-01-21 Rhys Perrynir/lower_io: fix array_length lowering if buffer is...
2021-01-21 Daniel Schürmannradv: don't vectorize shift operations
2021-01-21 Erik Faye-Lundzink: fix vertex-stride wrangling
2021-01-21 Daniel Schürmannaco/optimizer: convert extract_vector with index 0...
2021-01-21 Daniel Schürmannaco/optimizer: expand subdword vectors with SGPRs on...
2021-01-21 Daniel Schürmannaco: propagate temporaries into PSEUDO instructions...
2021-01-21 Daniel Schürmannaco/validate: relax subdword restrictions
2021-01-21 Daniel Schürmannaco/validate: ensure that Operand and Definition size...
2021-01-21 Daniel Schürmannaco/validate: validate that p_create_vector operands...
2021-01-21 Daniel Schürmannaco: generalize subdword constant copy lowering
2021-01-21 Daniel Schürmannaco/optimizer: don't propagate subdword temps of differ...
2021-01-21 Daniel Schürmannaco/optimizer: don't copy-prop logical phis
2021-01-21 Samuel Pitoisetradv: fix a sync issue with geometry shader primitives...
2021-01-21 Tapani Pällimesa: add GL_SR8_EXT, GL_SRG8_EXT for color/srgb format...
2021-01-21 Vinson Leenv50/ir: Add InsertConstraintsPass constructor.
2021-01-21 Icecream95pan/decode: Free mapped memory objects on BO unreference
2021-01-21 Marek Olšákmesa: simplify terminating display list loops
2021-01-21 Marek Olšákmesa: simplify handling OPCODE_CONTINUE for display...
2021-01-21 Marek Olšákmesa: optimize glCallLists by using loops inside a...
2021-01-21 Marek Olšákmesa: remove redundant glRect functions for display...
2021-01-21 Marek Olšákmesa: remove _mesa_initialize_exec_dispatch from draw...
2021-01-21 Marek Olšákglthread: add display list support to fix state trackin...
2021-01-21 Marek Olšákmesa: add _mesa_get_list helper
2021-01-21 Marek Olšákglthread: remove if (COMPAT) conditions from functions...
2021-01-21 Marek Olšákglthread: rename inside_dlist to ListMode for future use
2021-01-21 Marek Olšákglthread: implement glGetIntegerv for states that glthr...
2021-01-21 Marek Olšákglthread: track all matrix stack depths
2021-01-21 Marek Olšákglthread: add specialized versions of unmarshal_Draw...
2021-01-21 Marek Olšákglthread: don't sync with NV_half_float vertex attrib...
2021-01-21 Marek Olšákglthread: remove marshal="draw" because it doesn't...
2021-01-20 Icecream95panfrost: Fix the tile size assertion
2021-01-20 Icecream95panfrost: Transaction elimination support
2021-01-20 Icecream95panfrost: Add a debug flag to disable checksumming
2021-01-20 Icecream95panfrost: Only checksum resources when it makes sense to
2021-01-20 Icecream95panfrost: Add a function to determine if a resource...
2021-01-20 Rob Clarkradeonsi: Use util_writes_stencil() helper
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