platform/upstream/mesa.git
2022-01-21 Jesse Natalied3d12: Support dynamic UBO/SSBO indexing
2022-01-21 Jesse Natalied3d12: Run point sprite lowering pass on multi-stream...
2022-01-21 Jesse Natalied3d12: Apply GS point sprite lowering to fixed-function...
2022-01-21 Jesse Natalied3d12: Report number of GS streams
2022-01-21 Jesse Natalied3d12: Temp resources for same-resource copies can...
2022-01-21 Jesse Natalied3d12: Relax multisampling direct copy requirements
2022-01-21 Jesse Natalied3d12: Modify shaders when MSAA is disabled
2022-01-21 Jesse Natalied3d12: Report sample positions
2022-01-21 Jesse Natalied3d12: Lower load_sample_pos to load_sample_pos_at_id
2022-01-21 Jesse Natalied3d12: Sample mask output needs to be uint-typed
2022-01-21 Jesse Nataliemicrosoft/compiler: Lower helper invocations
2022-01-21 Jesse Nataliemicrosoft/compiler: Handle msb/lsb/bfrev
2022-01-21 Jesse Nataliemicrosoft/compiler: Use ibfe/ubfe for bitfield extract...
2022-01-21 Jesse Nataliemicrosoft/compiler: Handle bitfield_insert
2022-01-21 Jesse Nataliemicrosoft/compiler: Emit samplers as array types
2022-01-21 Jesse Nataliemicrosoft/compiler: Handle load_invocation_id for GS...
2022-01-21 Jesse Nataliemicrosoft/compiler: Handle tex texture/sampler offset...
2022-01-21 Jesse Nataliemicrosoft/compiler: Handle input coverage
2022-01-21 Jesse Nataliemicrosoft/compiler: Handle textureGatherCmp
2022-01-21 Jesse Nataliemicrosoft/compiler: Handle 'pull model' explicit interp...
2022-01-21 Jesse Nataliemicrosoft/compiler: Always have at least one GS active...
2022-01-21 Jesse Nataliemicrosoft/compiler: Handle load_sample_pos_at_id
2022-01-21 Jesse Nataliemicrosoft/compiler: Handle variables declared per-sample
2022-01-21 Jesse Natalieci/windows: Use 2 container stages
2022-01-21 Ian Romanickmesa: OpenGL ES 1.1 is not optional
2022-01-21 Ian Romanickmesa: OpenGL 1.4 feature GL_EXT_point_parameters is...
2022-01-21 Ian Romanickmesa: OpenGL 1.4 feature GL_EXT_blend_minmax is not...
2022-01-21 Ian Romanickmesa: OpenGL 1.4 feature GL_EXT_blend_func_separate...
2022-01-21 Ian Romanickmesa: OpenGL 1.4 feature GL_EXT_blend_color is not...
2022-01-21 Ian Romanickmesa: OpenGL 1.4 feature GL_ARB_texture_env_crossbar...
2022-01-21 Ian Romanickmesa: OpenGL 1.4 feature GL_ARB_depth_texture is not...
2022-01-21 Jordan Crouseturnip: Update the msm_kgsl.h header with the sanitized...
2022-01-21 Connor Abbotttu/blit: Don't set CLAMPENABLE in sampler for 3d path
2022-01-21 Connor Abbottfreedreno/a6xx: Name texture descriptor bit
2022-01-21 Nanley Cheryintel/isl: Allow creating MCS in Tile4 memory
2022-01-21 Nanley Cheryintel/gen125.xml: Increase Auxiliary Surface Pitch
2022-01-21 Nanley CheryRevert "intel/isl: Don't reconfigure aux surfaces for...
2022-01-21 Nanley Cheryintel/isl: Strengthen MCS SINT format restriction
2022-01-21 Nanley Cheryintel/isl: Don't check pitch in isl_surf_get_mcs_surf
2022-01-21 Samuel Pitoisetradv: optimize CPU overhead of si_cp_dma_prefetch(...
2022-01-21 Adam Jacksonwsi/x11: Avoid a class of deadlocks in the WSI queue...
2022-01-21 Bas NieuwenhuizenRevert "nir/algebraic: distribute fmul(fadd(a, b),...
2022-01-21 Charles BakerRevert "zink: handle vertex buffer offset overflows"
2022-01-21 Rhys Perryradv: use 8x4 workgroups for wave32 RT
2022-01-21 Rhys Perryradv: use wave32 for raytracing
2022-01-21 Rhys Perryradv: fix raytracing with wave32
2022-01-21 Charles Bakerzink: Set vertex binding stride without dynamic state...
2022-01-21 Charles Bakerzink: Avoid redundant cast to uint on PackHalf2x16...
2022-01-21 Charles Bakerzink: Output PackHalf2x16 to uint not float
2022-01-21 Rhys Perryac/nir: use shorter builder names
2022-01-21 Rhys Perryac/nir: avoid providing an align_mul to intrinsic builders
2022-01-21 Rhys Perryac/nir: avoid providing a write_mask to intrinsic builders
2022-01-21 Rhys Perryradv: avoid providing an align_offset to intrinsic...
2022-01-21 Rhys Perryradv: avoid providing an align_mul to intrinsic builders
2022-01-21 Rhys Perryradv: avoid providing a write_mask to intrinsic builders
2022-01-21 Rhys Perrynir/builder: assume scalar alignment if not provided
2022-01-21 Rhys Perrynir/builder: set write mask if not provided
2022-01-21 Alejandro Piñeirov3dv: check correct format when load/storing on a depth...
2022-01-21 Alejandro Piñeirov3dv: remove unused v3dv_descriptor_map_get_texture_format
2022-01-21 Melissa Wenv3dv: signal fence when all submitted jobs complete...
2022-01-21 Melissa Wenv3dv: process signal semaphores in the very last job
2022-01-21 Melissa Wenv3dv: handle wait semaphores in the first job by queue
2022-01-21 Melissa Wenv3dv: track submitted jobs by GPU queue type
2022-01-21 Melissa Wenv3dv: enable GPU jobs to signal multiple semaphores
2022-01-21 Melissa Wenv3dv: enable multiple semaphores for csd job
2022-01-21 Melissa Wenv3dv: enable multiple semaphores for tfu job
2022-01-21 Melissa Wenv3dv: enable multiple semaphores on cl submission
2022-01-21 Melissa Wenv3dv: check multiple semaphores capability
2022-01-21 Melissa Wendrm-uapi/v3d: extend interface for multiple semaphores...
2022-01-21 Melissa Wenv3dv: store wait semaphores in event_wait_cpu_job_info
2022-01-21 Melissa Wenv3dv: wrap wait semaphores info in v3dv_submit_info_sem...
2022-01-21 Melissa Wenv3dv: drop unused variable on handle_set_event_cpu_job
2022-01-21 Pierre-Eric... mesa: use less temporaries in build_lighting
2022-01-21 Samuel Pitoisetradv: fix computing the number of color samples if...
2022-01-21 Pierre-Eric... driconf: enable vs_position_always_invariant for Dirt...
2022-01-21 Pavel Ondračkar300: properly initialize new_vs in r300_draw_init_vert...
2022-01-21 Dave Airliemesa/st: move perf query test to st_context, drop files.
2022-01-21 Dave Airliemesa/st: drop lots of perfquery wrappers
2022-01-21 Dave Airliemesa/st: drop some bindless wrappers
2022-01-21 Dave Airliemesa/st: move memory query into mesa.
2022-01-21 Dave Airliemesa/st: move shader completion into mesa
2022-01-21 Dave Airliemesa/st: inline st_max_shader_compiler_threads
2022-01-21 Dave Airliemesa/ctx: store screen pointer in ctx as well
2022-01-21 Dave Airliemesa/st: move evaluate depth values into mesa
2022-01-21 Dave Airliemesa/st/vdpau: direct call the vdpau functions.
2022-01-21 Dave Airliemesa/st: drop release all sampler views wrapper
2022-01-21 Dave Airliemesa/st: move st_TexParameter into mesa
2022-01-21 Dave Airliemesa/st: drop useless tex parameter calls.
2022-01-21 Dave Airliemesa/dd: drop GetProgramBinaryDriverSHA1
2022-01-21 Dave Airliemesa/st: move pin l3 cache to direct check/call.
2022-01-21 Dave Airliemesa/st: drop emit string marker device table entry.
2022-01-21 Dave Airliemesa/st: directly call the uuid get funcs.
2022-01-21 Dave Airliemesa/st: drop last user of st_Enable.
2022-01-21 Dave Airliemesa/st: migrate debug callback code into mesa
2022-01-21 Dave Airliemesa/st: remove st_context from debug callback
2022-01-21 Dave Airliemesa/st: move intel blackhole noop enable to frontend
2022-01-21 Mike Blumenkrantzzink: hook up planar image format creation
2022-01-21 Mike Blumenkrantzzink: link with vulkan utils
2022-01-21 Ian Romanickntt: Extend ntt_compile::addr_declared and ntt_compile...
2022-01-20 Rhys Perrynir/algebraic: optimize expressions using fmulz/ffmaz
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