profile/ivi/mesa.git
2011-06-05 Christian König[g3dvl] remove unused and dublicate fields from picture...
2011-06-05 Christian König[g3dvl] use a vertex element instead of the instance id
2011-06-04 Christian Königst/mesa: some more merge fixes
2011-06-04 Christian Königr600g: some merge fixes
2011-06-04 Christian KönigMerge remote-tracking branch 'origin/master' into pipe...
2011-06-04 Christian König[g3dvl] use a vertex element instead of the instance id
2011-06-04 Christian KönigRevert "Merge remote-tracking branch 'mareko/r300g...
2011-06-03 Paul Berryglsl: fixed printing of structure constants.
2011-06-03 Paul BerryAST dump: fixed printing of conditionals.
2011-06-03 Christian KönigMerge remote-tracking branch 'mareko/r300g-draw-instanc...
2011-06-03 Dave Airlier600g: move spi update to only when states change.
2011-06-03 Dave Airliecso: move cso hashes to a more table driven scheme
2011-06-03 Dave Airlieu_prim: convert u_trim_pipe_prim to table driven.
2011-06-03 Dave Airlier600g: make conv pipe prim table driven.
2011-06-03 Brian Paulmesa: fix typo (s/GLGL/GLSL/)
2011-06-03 Brian Paulmesa: 80-column wrapping
2011-06-03 Brian Paulmesa: consolidate glGetUniform code
2011-06-03 Brian Paulmesa: refactor/consolidate uniform lookup code
2011-06-03 Brian Paulmesa: add some minor fixes for geometry shaders
2011-06-03 Brian Pauldri: add missing files from 873379a8818eed9ab16c24728b7...
2011-06-02 Pierre-Eric... mesa: add implementation of glDrawElementsInstancedBase...
2011-06-02 Pierre-Eric... glapi: regenerated files
2011-06-02 Brian Paulglapi: add glDrawElementsInstancedBaseVertex() function...
2011-06-02 Johannes Obermayrdri/nouveau: Fix build with --enable-shared-dricore.
2011-06-02 Brian Paulr300: remove MIN3 macro, already defined in macros.h
2011-06-02 Dave Airlier600g: sampler and texture state doesn't need a range...
2011-06-02 Adam Jacksonglx: Remove (unused, broken) fastImageUnpack fast path
2011-06-02 Adam Jacksonglx: Fix another case of using req outside of the displ...
2011-06-02 Marek Olšáksoftpipe: add a better fake implementation of fences
2011-06-02 Brian Paulutil: faster logbase2
2011-06-02 Benjamin Bellecmesa: faster logbase2
2011-06-02 Brian Paulst/mesa: add GL_R11F_G11F_B10F to format table
2011-06-02 Christoph Bumillerd3d1x/sm4: don't reset 1st index of multi-dimensional...
2011-06-02 Christoph Bumillerd3d1x/sm4: fix swizzle for 1 component operands
2011-06-02 Chris Wilsoni965: Raise const.MaxTextureLevels to 14 (8192)
2011-06-02 Dave Airlier600g: add spi state and move spi/vgt to modify register
2011-06-02 Dave Airlier600g: decrease CPU time on set buffer resources
2011-06-02 Dave Airlier600g: work out range/block etc at state build time.
2011-06-02 Dave Airlier600g: deinline r600_pipe_state_add_reg.
2011-06-02 Dave Airlier600g: prepare for passing ctx into _r600_pipe_state_ad...
2011-06-02 Dave Airlier600g: migrate macros from r600_priv.h to r600.h
2011-06-02 Dave Airlier600g: remote ctx arg to block/range macros.
2011-06-02 Dave Airlier600g: avoid copying unnecessary pieces of a block.
2011-06-02 Dave Airlier600g: optimise state setting in r600_draw_vbo.
2011-06-02 Dave Airlier600g: force new evergreen blocks for large range.
2011-06-01 Brian Paulst/mesa: add format table entry for GL_RGB9_E5
2011-06-01 Christian König[g3dvl] respect maximum instruction for idct render...
2011-06-01 Christian König[g3dvl] dynamical adjust blocks per line
2011-06-01 Nathan Kiddglapi: Make xserver location error more helpful
2011-06-01 Marek Olšákmesa: queries of non-existent FBO attachments should...
2011-06-01 Marek Olšákmesa: UseShaderProgramEXT and Uniform* shouldn't be...
2011-06-01 Marek Olšákr300g: remove unused debug option DBG_UPLOAD
2011-05-31 Alex Deucherr600c: add support for llano
2011-05-31 Alex Deucherr600g: add llano support
2011-05-31 Eric Anholti965/fs: Use the embedded compare in SEL on gen6+.
2011-05-31 Benjamin Franzkewayland-drm: Check visual for being NULL
2011-05-31 Benjamin FranzkeFiuxp make tarballs for wayland-egl/drm
2011-05-31 Benjamin Franzkest/egl: Fix udev linkage when egl_dri2 is not build
2011-05-31 Benjamin Franzkeegl_dri2: Fix usage of bool values
2011-05-31 Benjamin Franzkewayland-egl: Remove left-over headers and struct
2011-05-31 Eric Anholti965: Remove brw_surface_state struct that is now unused.
2011-05-31 Eric Anholti965: Switch brw_state_dump to using bitshifting for...
2011-05-31 Eric Anholti965: Replace struct with bit shifting for WM null...
2011-05-31 Eric Anholti965: Replace struct with bit shifting for WM pull...
2011-05-31 Eric Anholti965: Replace struct with bit shifting for WM render...
2011-05-31 Eric Anholti965: Replace structs with bitfield shifting for WM...
2011-05-31 Eric Anholti965: Add defines for surface state setup using bitfiel...
2011-05-31 Eric Anholti965: Don't compute brw->wm.input_size_masks when it...
2011-05-31 Eric Anholti965: Drop a gratuitous "if" that the compiler didn...
2011-05-31 Eric Anholti965: Move prepare_wm_surfaces texobj declarations...
2011-05-31 Ian Romanickintel: Remove unused NO_TILE macro
2011-05-31 Marek Olšákr300g: set squared microtiling for the dummy zbuffer
2011-05-31 Alex Deucherr600g: cs init fixes
2011-05-31 Marek Olšákr300g: log when getting unsupported texture format
2011-05-31 Dave Airliegallium: include limits.h in p_config.h
2011-05-31 Dave Airlier600g: add context control to start of CS
2011-05-31 Dave Airlier600g: don't emit color blend register on original...
2011-05-30 Marek Olšákmesa: forbid UseProgram to be called inside Begin/End
2011-05-30 Marek Olšákst/mesa: don't use resource_copy_region for CopyPixels...
2011-05-30 Marek Olšákst/mesa: conditional rendering should not kill texture...
2011-05-30 Marek Olšákst/mesa: CopyTex(Sub)Image should not be killed by...
2011-05-30 Marek Olšákst/mesa: BlitFramebuffer should not be killed by condit...
2011-05-30 Marek Olšákswrast: BlitFramebuffer should not be killed by conditi...
2011-05-30 Marek Olšákst/mesa: GenerateMipmap should not be killed by conditi...
2011-05-30 Marek Olšákst/mesa: fix typos and add some format fallbacks in...
2011-05-30 Marek Olšákst/mesa: consolidate listing of depth formats
2011-05-30 Marek Olšákst/mesa: add GL_DEPTH_COMPONENT32 fallback formats
2011-05-30 Marek Olšákst/mesa: fix changing internal format via RenderbufferS...
2011-05-30 Marek Olšáktgsi/ureg: bump the limit of immediates
2011-05-29 Christian König[g3dvl] move quantification into shaders
2011-05-29 Christian König[g3dvl] implement mismatch control inside idct shaders
2011-05-29 Christian König[g3dvl] fix resource type for idct
2011-05-29 Marek Olšáktrace: implement texture_barrier
2011-05-29 Marek Olšáktrace: implement render_condition
2011-05-29 Marek Olšákr300g: clear can be killed by render condition
2011-05-29 Christian KönigInitial r300g support
2011-05-29 Tom Stellardr300g: Fix non-dri builds
2011-05-29 Marek Olšákr300g: fix occlusion queries when depth test is disable...
2011-05-29 Marek Olšákr300g: cleanup render_condition a bit
2011-05-29 Marek Olšákr300g: remove fake occlusion queries (debug option)
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