platform/upstream/mesa.git
2023-06-06 Marek Olšákradeonsi: don't set registers set by CLEAR_STATE in...
2023-06-06 Marek Olšákradeonsi: add a separate gfx10_init_gfx_preamble_state...
2023-06-06 Marek Olšákradeonsi: add helpers to create and clone a sized pm4...
2023-06-06 Marek Olšákradeonsi: don't program COMPUTE_MAX_WAVE_ID (GDS regist...
2023-06-06 Marek Olšákradeonsi: optimize no-op primitive restart index change...
2023-06-06 Marek Olšákradeonsi: rename the msaa_sample_locs state to sample...
2023-06-06 Marek Olšákradeonsi: merge si_emit_msaa_sample_locs with si_emit_s...
2023-06-06 Marek Olšákradeonsi: move PA_SU_SMALL_PRIM_FILTER_CNTL to the...
2023-06-06 Marek Olšákradeonsi: adjust 16x EQAA sample locs to make PA_SU_PRI...
2023-06-06 Marek Olšákradeonsi: always set sample locations even for 1x MSAA...
2023-06-06 Marek Olšákradeonsi: move PA_CL_NGG_CNTL emission into rasterizer...
2023-06-06 Marek Olšákradeonsi: reorder and comment tracked registers
2023-06-06 Marek Olšákradeonsi: split tracked_regs masks into context registe...
2023-06-06 Marek Olšákradeonsi: increase SDMA gfx9+ limits
2023-06-06 Marek Olšákradeonsi: decompress DCC for SDMA if we're really going...
2023-06-06 Marek Olšákradeonsi: unduplicate si_translate_format_to_hw
2023-06-06 Marek Olšákradeonsi: completely rewrite how VGT_SHADER_STAGES_EN...
2023-06-06 Marek Olšákradeonsi: remove RADEON_FLAG_MALL_NOALLOC due to no use
2023-06-06 Marek Olšákradeonsi: add a gfx11 version of si_decompress_textures...
2023-06-06 Marek Olšákradeonsi: remove a useless depth texture function call...
2023-06-06 Marek Olšákradeonsi: use nir_lower_alu_to_scalar correctly
2023-06-06 Marek Olšákradeonsi: print shader-db stats with AMD_DEBUG=vs,ps...
2023-06-06 Marek Olšákradeonsi/gfx11: extend DB_Z_INFO.NUM_SAMPLES programmin...
2023-06-06 Marek Olšákradeonsi: export non-zero edgeflags for GS and tess
2023-06-06 Marek Olšákradeonsi: remove gl_BackColor VS outputs on demand...
2023-06-06 Marek Olšákradeonsi: define si_shader_io_get_unique_index() values...
2023-06-06 Marek Olšákamd: add radeon_info* into ac_llvm_context and radv_nir...
2023-06-06 Marek Olšákac/nir/ngg: always use load_initial_edgeflags_amd,...
2023-06-06 Marek Olšákac/surface: fix R32G3B32 image format regression for...
2023-06-06 David Heidelbergci: fix KVM module modprobe code
2023-06-06 David Heidelbergci: missed variable inside the big rename and split...
2023-06-06 Rhys Perryradv: correctly skip vertex loads with packed formats
2023-06-06 Rhys Perryradv: initialize aco_compiler_options::is_opengl
2023-06-06 Rhys Perryaco: fix ds_sub_gs_reg_rtn validation
2023-06-06 Charmaine Leemesa/main: fix distance attenuation calculation in...
2023-06-06 Lionel Landwerlinintel/fs: fix pull-constant-load prior to gfx7
2023-06-06 Lionel Landwerlinintel/stub_gpu: add an option to launch valgrind
2023-06-06 Yonggang Luovirgl: Replace the usage of os_get_process_name with...
2023-06-06 Yonggang Luovirgl: Array cmdline on stack should initialized to 0
2023-06-06 Yonggang Luor300: Replace usage of os_get_process_name with util_ge...
2023-06-06 Samuel Pitoisetradv: initialize the device cache UUID even if on-disk...
2023-06-06 Tapani Pällianv: make Wa_16013994831 to use intel_needs_workaround
2023-06-06 Tapani Pälliiris: make Wa_16013994831 to use intel_needs_workaround
2023-06-06 Benjamin Leeintel: Fix stack overflow in intel_dump_gpu
2023-06-06 Qiang Yuaco,radv: remove unused gs aco shader info
2023-06-06 Yiwei Zhangvenus: temporarily disable VK_EXT_memory_budget
2023-06-06 Emma Anholtanv: Drop unused ALL_GRAPHICS_LIB_FLAGS.
2023-06-06 Emma Anholttu: Ignore unused shader stages in pipeline library...
2023-06-06 Ian Romanickintel/eu/validate: Add some validation of ADD3
2023-06-06 Ian Romanickintel/eu/validate: Add Gfx12.5
2023-06-06 Ian Romanickintel/eu/validate: Use a single macro define half_float...
2023-06-06 Ian Romanickintel/fs: Add constant propagation for ADD3
2023-06-06 Ian Romanicknir/algebraic: Fixup iadd3 related patterns
2023-06-06 Ian Romanickintel/fs: Allow HF const in MAD on Gfx12.5 if all sourc...
2023-06-06 Ian Romanickintel/fs: Fix handling of W, UW, and HF constants in...
2023-06-06 Ian Romanickintel/fs: Don't munge source order of 3-src instruction...
2023-06-06 Caio Oliveiranir/print: Print 0 when mem_modes or resource_intel...
2023-06-06 Dave Airliedocs: update docs for lavapipe mesh shading
2023-06-05 David Heidelbergtraces: update sir-f720 trace expectations for zink...
2023-06-05 Dave Airlielavapipe: enable task/mesh shaders.
2023-06-05 Dave Airlielavapipe: add execution backends for mesh shader draw...
2023-06-05 Dave Airlielavapipe: add support for task/mesh shader stages in...
2023-06-05 Dave Airlielavapipe: add mesh query support
2023-06-05 Dave Airlielavapipe: handle some mesh shader stage differences.
2023-06-05 Dave Airliellvmpipe: enable task/mesh shader support.
2023-06-05 Dave Airliellvmpipe: add mesh shader drawing.
2023-06-05 Dave Airliellvmpipe/cs: add multiple stride indirect to fill_grid_...
2023-06-05 Dave Airliellvmpipe/cs: add task/mesh shader support to compute...
2023-06-05 Dave Airliegallivm/cs: add payload ptr to the cs thread data.
2023-06-05 Dave Airliellvmpipe: bind task/mesh resources and dirty bits
2023-06-05 Dave Airliellvmpipe: add query support for task/mesh shaders
2023-06-05 Dave Airliellvmpipe: add debug bit for mesh shaders
2023-06-05 Dave Airliellvmpipe: add dirty bits for mesh and task shaders.
2023-06-05 Dave Airliellvmpipe: bump dirty tracker to 64-bits.
2023-06-05 Dave Airliellvmpipe: start adding task/mesh support.
2023-06-05 Dave Airliellvmpipe: resize arrays to handle mesh shaders.
2023-06-05 Dave Airliegallivm/nir: add support for mesh shader outputs.
2023-06-05 Dave Airliegallivm/nir: call task shader lowering.
2023-06-05 Dave Airliegallivm/nir: add a mesh interface and vert/prim count...
2023-06-05 Dave Airliegallivm/nir: add launch mesh workgroups
2023-06-05 Dave Airliegallivm: add support for payload access
2023-06-05 Dave Airliedraw: add support for per primitive aos emission
2023-06-05 Dave Airliedraw: add mesh pipeline middle end.
2023-06-05 Dave Airliedraw: add a mesh primitive assembler.
2023-06-05 Dave Airliedraw: move draw_vertex_info and draw_prim_info to publi...
2023-06-05 Dave Airliedraw: add mesh shader infrastructure
2023-06-05 Dave Airlielavapipe: fix indentation whitespace
2023-06-05 Dave Airlielavapipe: fix pipeline sanitizing.
2023-06-05 Jesse Natalied3d12: Fully initialize UAV desc for null SSBOs
2023-06-05 Samuel Pitoisetzink/ci: remove useless RADV_PERFTEST=gpl
2023-06-05 Juan A. Suarez... broadcom/ci: update expected results
2023-06-05 Erik Faye-Lundnir: use generated immediate comparison helpers
2023-06-05 Erik Faye-Lundnir: generate nir_{cmp}_imm variants
2023-06-05 Erik Faye-Lundnir: use nir_i{ne,eq}_imm helpers
2023-06-05 Erik Faye-Lundd3d12, dozen: make sure we pass float to fge
2023-06-05 Karmjit Mahilpvr: Fix typo causing seg faults copying immutable...
2023-06-05 Pavel Ondračkar300: fail linking instead of using dummy shaders
2023-06-05 Rhys Perryaco/tests: add discard export target tests
2023-06-05 Rhys Perryaco: fix has_color_exports=true for mrtz exports
2023-06-05 Sergi Blanch... Revert "ci: disable Collabora's LAVA lab for maintance"
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