platform/upstream/mesa.git
2019-06-24 Dylan Bakerdocs: Add SHA256 sums for 19.0.7
2019-06-24 Dylan BakerDocs add 19.0.7 release notes
2019-06-24 Ian Romanickglsl: Don't increase the iteration count when there...
2019-06-24 Eric Anholtfreedreno: Only upload the used part of UBO0 to the...
2019-06-24 Eric Anholtfreedreno: Stop treating UBO 0 specially in UBO uploading.
2019-06-24 Rob Clarkfreedreno: Clamp UBO uploads to the constlen decided...
2019-06-24 Alyssa Rosenzweigpanfrost: Allow up to 16 UBOs
2019-06-24 Alyssa Rosenzweigpanfrost: DRY between shader stage setup
2019-06-24 Alyssa Rosenzweigpanfrost/midgard: Implement UBO reads
2019-06-24 Alyssa Rosenzweigpanfrost: Handle disabled/empty UBOs
2019-06-24 Alyssa Rosenzweigpanfrost: Identify "uniform buffer count" bits
2019-06-24 Alyssa Rosenzweigpanfrost: Upload UBOs
2019-06-24 Alyssa Rosenzweigpanfrost: Allow for dynamic UBO count
2019-06-24 Alyssa Rosenzweigpanfrost: Report UBO count
2019-06-24 Alyssa Rosenzweigpanfrost: Constant buffer refactor
2019-06-24 Alyssa Rosenzweigpanfrost: Replace varyings for point sprites
2019-06-24 Alyssa Rosenzweigpanfrost: Track point sprites in fragment shader key
2019-06-24 Caio Marcelo... i965: Move resources lowering after NIR linking
2019-06-24 Caio Marcelo... glsl/nir: Fix copying 64-bit values in uniform storage
2019-06-24 Caio Marcelo... glsl/nir: Fix copying vector constant values
2019-06-24 Daniel Schürmannamd/common: lower bitfield_extract to ubfe/ibfe.
2019-06-24 Daniel Schürmannamd/common: lower bitfield_insert to bfm & bitfield_select
2019-06-24 Daniel Schürmannnir: introduce lowering of bitfield_insert to bfm and...
2019-06-24 Daniel Schürmannnir/algebraic: Use unsigned comparison when lowering...
2019-06-24 Daniel Schürmannnir/algebraic: Remove unnecessary iand of [iu]bfe and...
2019-06-24 Daniel Schürmannnir: define behavior of nir_op_bfm and nir_op_u/ibfe...
2019-06-24 Daniel Schürmannnir/algebraic: add optimization pattern for ('ult'...
2019-06-24 Andreas Baierllima/ppir: Add fsat op
2019-06-24 Andreas Baierllima/ppir: Add fneg op
2019-06-24 Andreas Baierllima/ppir: Add fabs op
2019-06-24 Eric Engestromutil: support "y" and "n" in env_var_as_boolean()
2019-06-24 Andreas Baierllima/ppir: lower ffma in ppir
2019-06-24 Samuel Pitoisetradv: add support for VK_AMD_buffer_marker
2019-06-24 Tapani Pällimeson: error out if platforms contains empty string
2019-06-24 Nataraj Deshpandeanv: Add HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED in...
2019-06-23 Timur Kristófiris: move sysvals to their own constant buffer
2019-06-23 Kenneth Graunkeiris: Mark cbuf0 as not needing uploading every single...
2019-06-22 Eric EngestromRevert "egl: drop empty eglfallbacks.c" and "egl: move...
2019-06-22 Eric Engestromegl: drop empty eglfallbacks.c
2019-06-22 Eric Engestromegl: move fallback calls to eglapi.c
2019-06-22 Eric Engestromegl: drop `_eglReturnFalse()` fallbacks
2019-06-22 Eric Engestromegl: remove unnecessary eglGetProcAddress() fallback
2019-06-22 Eric Engestromegl: remove NULL assignments after calloc()
2019-06-22 Eric Engestromegl: move bad_param check further up
2019-06-22 Kenneth Graunkeiris: Drop bo != NULL check from blorp 48b invalidate...
2019-06-22 Kenneth GraunkeRevert "iris: Don't check VF address high bits when...
2019-06-22 Eric Anholtfreedreno: Only upload UBO pointers for UBOs that haven...
2019-06-22 Eric Anholtfreedreno: Remove silly return from ir3_optimize_nir().
2019-06-22 Eric Anholtfreedreno: Fix up end range of unaligned UBO loads.
2019-06-22 Eric Anholtfreedreno: Fix UBO load range detection on booleans.
2019-06-22 Eric Anholtfreedreno: Stop reporting max_const in shader-db.
2019-06-22 Eric Anholtfreedreno: Include binning shaders in shader-db.
2019-06-21 Marek Olšákinclude: update GL headers from the registry
2019-06-21 Alyssa Rosenzweigpanfrost: Fix unused variable warning
2019-06-21 Boris Brezillonpanfrost: Remove the panfrost_driver abstraction
2019-06-21 Boris Brezillonpanfrost: Remove the perf counters interface
2019-06-21 Tomeu Vizosopanfrost: ci: Fix parsing of crashed tests
2019-06-21 Alyssa Rosenzweigpanfrost: Conditionally submit fragment job
2019-06-21 Alyssa Rosenzweigpanfrost: Implement rasterizer discard
2019-06-21 Alyssa Rosenzweigpanfrost: Track buffer initialization
2019-06-21 Alyssa Rosenzweigpanfrost: Implement command stream scoreboarding
2019-06-21 Anuj Phogatintel/icl: Add new ICL PCI-IDs
2019-06-21 Jason Ekstrandanv: Implement "pop-free" clipping
2019-06-21 Jason Ekstrandanv: Enable the guardband clip test
2019-06-21 Jason Ekstrandi965,iris: Move guardband calculations to a common...
2019-06-21 Mauro Rossiandroid: virgl: fix libmesa_winsys_virgil_common build...
2019-06-21 Mauro Rossiandroid: winsys/amdgpu,radv: fix generated amdgfxregs...
2019-06-21 Samuel Pitoisetradv: add support for VK_KHR_depth_stencil_resolve
2019-06-21 Samuel Pitoisetradv: pass sample locations for transitions before...
2019-06-21 Samuel Pitoisetradv: clear the depth/stencil resolve attachment if...
2019-06-21 Samuel Pitoisetradv: decompress HTILE if the resolve src image is...
2019-06-21 Samuel Pitoisetradv: select the depth/stencil resolve method based...
2019-06-21 Samuel Pitoisetradv: implement all depth/stencil resolve modes using...
2019-06-21 Samuel Pitoisetradv: implement all depth/stencil resolve modes using...
2019-06-21 Samuel Pitoisetradv: record if a render pass has depth/stencil resolve...
2019-06-21 Samuel Pitoisetradv: rename has_resolve to has_color_resolve
2019-06-21 Samuel Pitoisetradv: emit framebuffer state from primary if secondary...
2019-06-21 Eric Engestromdrisw: move build logic to build systems
2019-06-21 Tomeu Vizosopanfrost: ci: Exclude two more flip-flop from results
2019-06-21 Gert Wollnygallium/st: Add Gallium hud to swrast drivers
2019-06-21 Iago Toral... v3d: flush jobs writing to vertex buffers used in the...
2019-06-21 Iago Toral... v3d: flush jobs reading from transform feedback output...
2019-06-21 Iago Toral... v3d: add a helper to check if transform feedback is...
2019-06-21 Dave Airliellvmpipe: make remove_shader_variant static.
2019-06-20 Eric Engestromutil/os_file: resize buffer to what was actually needed
2019-06-20 Tomeu Vizosopanfrost: ci: Update expectations
2019-06-20 Alyssa Rosenzweigpanfrost/midgard: Broadcast swizzle
2019-06-20 Kenneth Graunkeiris: Use stream uploader for shader draw parameters.
2019-06-20 Kenneth Graunkeiris: Don't check VF address high bits when there is...
2019-06-20 Kenneth Graunkeiris: Drop RT flushes from depth stencil clearing flushes.
2019-06-20 Kenneth Graunkeiris: Don't bother with PIPE_CONTROLs for CPU writes...
2019-06-20 Kenneth Graunkeiris: Only do an RT flush for transfer maps if using...
2019-06-20 Kenneth Graunkeiris: Use iris_flush_bits_for_history in iris_transfer_...
2019-06-20 Kenneth Graunkeiris: Avoid double flushing in iris_transfer_flush_regi...
2019-06-20 Kenneth Graunkeiris: Fix iris_flush_and_dirty_history to actually...
2019-06-20 Kenneth Graunkeiris: Add maybe_flush calls to texture_barrier and...
2019-06-20 Kenneth Graunkeiris: Implement INTEL_DEBUG=pc for pipe control logging.
2019-06-20 Alyssa Rosenzweigpanfrost: Skip shading unaffected tiles
2019-06-20 Eric Engestromglx: fix glvnd pointer types
2019-06-20 Eric Engestromglx: drop misleading comment about the file being ...
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