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platform/upstream/mesa.git
2020-05-06
Dave Airlie
llvmpipe: don't choose pixel centers for multisample
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2020-05-06
Dave Airlie
llvmpipe: choose correct position for multisample
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2020-05-06
Dave Airlie
llvmpipe: choose multisample rasterizer functions per...
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2020-05-06
Dave Airlie
llvmpipe: generate multisample triangle rasterizer...
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2020-05-06
Dave Airlie
llvmpipe: fixup multisample coverage masks for covered...
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2020-05-06
Dave Airlie
llvmpipe: build 64-bit coverage mask in rasterizer
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2020-05-06
Dave Airlie
llvmpipe: add fixed point sample positions to scene.
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2020-05-06
Dave Airlie
llvmpipe: add new rast api to pass full 64-bit mask.
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2020-05-06
Dave Airlie
llvmpipe: disable opaque variant for multisample
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2020-05-06
Dave Airlie
llvmpipe: fix multisample occlusion queries.
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2020-05-06
Dave Airlie
llvmpipe: move color storing earlier in frag shader
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2020-05-06
Dave Airlie
llvmpipe: pass mask store into interp for centroid...
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2020-05-06
Dave Airlie
llvmpipe: don't allow branch to end for early Z with...
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2020-05-06
Dave Airlie
llvmpipe: handle gl_SampleMask writing.
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2020-05-06
Dave Airlie
llvmpipe: add multisample alpha to one support
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2020-05-06
Dave Airlie
llvmpipe: add multisample alpha to coverage support.
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2020-05-06
Dave Airlie
llvmpipe: hook up sample position system value
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2020-05-06
Dave Airlie
llvmpipe: handle multisample color stores.
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2020-05-06
Dave Airlie
llvmpipe: interpolate Z at sample points for early...
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2020-05-06
Dave Airlie
llvmpipe: handle multisample early depth test/late...
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2020-05-06
Dave Airlie
llvmpipe: multisample sample mask + early/late depth...
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2020-05-06
Dave Airlie
llvmpipe: move some fs code around
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2020-05-06
Dave Airlie
llvmpipe: add per-sample depth/stencil test
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2020-05-06
Dave Airlie
llvmpipe: move getting mask value out of depth code...
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2020-05-06
Dave Airlie
llvmpipe: add per-sample interpolation.
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2020-05-06
Dave Airlie
llvmpipe: add centroid interpolation support.
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2020-05-06
Dave Airlie
llvmpipe: pass interp location into interpolation code.
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2020-05-06
Dave Airlie
nir/tgsi: translate the interp location
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2020-05-06
Dave Airlie
gallivm: add mask api to force mask
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2020-05-06
Dave Airlie
gallivm: add sample id/pos intrinsic support
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2020-05-06
Dave Airlie
llvmpipe: add cbuf/zsbuf + coverage samples to the...
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2020-05-06
Dave Airlie
llvmpipe: change mask input to fragment shader to 64...
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2020-05-06
Dave Airlie
llvmpipe: add multisample bit to fragment shader key.
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2020-05-06
Dave Airlie
llvmpipe: plumb multisample state bit into setup code.
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2020-05-06
Dave Airlie
llvmpipe/rast: fix tile clearing for multisample color...
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2020-05-06
Dave Airlie
llvmpipe: record sample info for color/depth buffers...
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2020-05-06
Dave Airlie
llvmpipe: pass color and depth sample strides into...
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2020-05-06
Dave Airlie
draw: disable point/line smoothing for multisample...
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2020-05-06
Dave Airlie
llvmpipe: handle multisample render target clears
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2020-05-06
Dave Airlie
llvmpipe: add clear texture support for multisample...
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2020-05-06
Dave Airlie
llvmpipe: add multisample resource copy region support.
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2020-05-06
Dave Airlie
llvmpipe: add internal multisample texture mapping...
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2020-05-06
Dave Airlie
llvmpipe: pass incoming sample_mask into fragment shade...
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2020-05-06
Dave Airlie
llvmpipe/jit: pass fragment sample mask via jit context.
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2020-05-06
Dave Airlie
llvmpipe: add get_sample_position support (v2)
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2020-05-06
Dave Airlie
llvmpipe: fix race between draw and setting fragment...
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2020-05-06
Dave Airlie
gallium/util: split out zstencil clearing code.
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2020-05-06
Dave Airlie
llvmpipe: add a max samples define set to 4.
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2020-05-06
Dave Airlie
llvmpipe: add multisample support to texture allocator.
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2020-05-06
Dave Airlie
util: add a resource wrapper to get resource samples
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2020-05-06
Dave Airlie
llvmpipe: add samples support to image jit
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2020-05-06
Dave Airlie
llvmpipe: add num_samples/sample_stride support to...
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2020-05-06
Dave Airlie
draw: add support for num_samples + sample_stride to...
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2020-05-06
Dave Airlie
draw: introduce sampler num samples + stride members
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2020-05-06
Dave Airlie
gallivm/nir: add multisample image operations
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2020-05-06
Dave Airlie
gallivm/nir: add multisample support to image size
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2020-05-06
Dave Airlie
gallivm/nir/tgsi: add multisample texture sampling.
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2020-05-06
Dave Airlie
gallivm/sample: add multisample image operation support
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2020-05-06
Dave Airlie
gallivm/sample: add multisample support for texel fetch
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2020-05-06
Tomeu Vizoso
virgl: Properly check for encode_stride when encoding...
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2020-05-06
Dave Airlie
llvmpipe: simple texture barrier implementation.
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2020-05-05
Dave Airlie
llvmpipo/nir: free compute shader NIR
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2020-05-05
Dave Airlie
draw/tess: free tessellation control shader i/o memory.
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2020-05-05
Rhys Perry
nir: add missing group_memory_barrier handling
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2020-05-05
Eric Anholt
freedreno/ir3: Disable sin/cos range reduction for...
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2020-05-05
Axel Davy
st/nine: Set correctly blend max_rt
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2020-05-05
Marek Olšák
radeonsi: enable TC-compatible HTILE on demand for...
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2020-05-05
Marek Olšák
radeonsi: allow tc_compatible_htile to be mutable
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2020-05-05
Marek Olšák
radeonsi/gfx9: always use IMG_DATA_FORMAT_S8_32 for...
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2020-05-05
Marek Olšák
ac/surface: unset RADEON_SURF_TC_COMPATIBLE_HTILE if...
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2020-05-05
Marek Olšák
radeonsi: don't wait for idle at the end of gfx IBs
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2020-05-05
Pierre-Eric...
ac/nir: export some undef as zero
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2020-05-05
Pierre-Eric...
gallium: add a new cap PIPE_CAP_GLSL_ZERO_INIT
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2020-05-05
Pierre-Eric...
mesa: extend GLSLZeroInit semantics
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2020-05-05
Pierre-Eric...
glsl: add a is_implicit_initializer flag
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2020-05-05
Pierre-Eric...
glsl: rework zero initialization
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2020-05-05
Pierre-Eric...
glsl: init gl_FragColor if zero_init=true
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2020-05-05
Pierre-Eric...
radeonsi: don't print gs_copy_shader stats for shaderdb
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2020-05-05
Samuel Pitoiset
radv: enable shaderInt16 unconditionally with LLVM...
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2020-05-05
Pierre-Eric...
radeonsi: add workaround for issue 2647
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2020-05-05
Erik Faye-Lund
zink: use nir_lower_uniforms_to_ubo
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2020-05-05
Louis-Francis...
nir: Always create UBO variable when lowering uniforms...
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2020-05-05
Erik Faye-Lund
mesa/st: consider NumUniformBlocks instead of num_ubos...
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2020-05-05
Erik Faye-Lund
compiler/glsl: explicitly store NumUniformBlocks
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2020-05-05
Danylo Piliaiev
glsl: rename has_implicit_uint_to_int_conversion to...
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2020-05-05
Pierre-Eric...
driconf: add force_integer_tex_nearest option
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2020-05-05
Pierre-Eric...
mesa: add gl_coontext::ForceIntegerTexNearest
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2020-05-05
Samuel Pitoiset
aco: remove unecessary p_split_vector with v2b reg...
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2020-05-05
Joshua Ashton
vulkan: Update Vulkan XML and headers to 1.2.140
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2020-05-05
Joshua Ashton
turnip: Remove RANGE_SIZE usage
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2020-05-05
Joshua Ashton
radv: Remove RANGE_SIZE usage
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2020-05-05
Joshua Ashton
anv: Remove RANGE_SIZE usage
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2020-05-04
Mauro Rossi
android: iris: add iris_seqno.{c,h} to Makefile.sources
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2020-05-04
Marek Olšák
ac/surface: fix MSAA crash with FORCE_SWIZZLE_MODE...
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2020-05-04
Alyssa Rosenzweig
pan/bit: Add IMATH packing tests
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2020-05-04
Alyssa Rosenzweig
pan/bit: Factor out identity swizzle helper
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2020-05-04
Alyssa Rosenzweig
pan/bit: Use swizzle helper for round
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2020-05-04
Alyssa Rosenzweig
pan/bit: Remove test names
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2020-05-04
Alyssa Rosenzweig
pan/bit: Interpret v4i8 ops
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2020-05-04
Alyssa Rosenzweig
pan/bit: Interpret IMATH
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