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platform/upstream/mesa.git
2020-10-13
Iago Toral...
v3dv: fix subpass merge tests
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2020-10-13
Alejandro Piñeiro
v3dv/uniforms: fill up texture size-related uniforms
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2020-10-13
Alejandro Piñeiro
v3dv/descriptor: handle not having a sampler when combi...
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2020-10-13
Iago Toral...
v3dv: emit instanced draw calls when requested
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2020-10-13
Iago Toral...
v3d/compiler: implement nir_intrinsic_load_base_instance
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2020-10-13
Alejandro Piñeiro
v3dv/descriptor_set: combine texture and sampler indices
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2020-10-13
Alejandro Piñeiro
v3dv/descriptor: move descriptor_map_get_sampler, add...
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2020-10-13
Iago Toral...
v3dv: handle partial clears of just one aspect of combi...
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2020-10-13
Iago Toral...
v3dv: simplify partial clearing code
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2020-10-13
Iago Toral...
v3dv: fix incorrect attachment reference
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2020-10-13
Iago Toral...
v3dv: fix incorrect attachment reference
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2020-10-13
Iago Toral...
v3dv: compute tile granularity for each subpass
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2020-10-13
Iago Toral...
v3dv: set render area for partial clears to match clear...
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2020-10-13
Iago Toral...
v3dv: create a v3dv_cmd_buffer_subpass_resume helper
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2020-10-13
Iago Toral...
v3dv: push/pop more state during meta operations
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2020-10-13
Alejandro Piñeiro
v3dv/descriptor_set: support for immutable samplers
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2020-10-13
Iago Toral...
v3dv: assert on subpasses that use input or resolve...
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2020-10-13
Iago Toral...
v3dv: handle stencil load/store operations
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2020-10-13
Iago Toral...
v3dv: restrict render pass clears to the render area
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2020-10-13
Iago Toral...
v3dv: use the TLB to clear attachments even if we have...
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2020-10-13
Iago Toral...
v3dv: don't always assert that we have an active job
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2020-10-13
Iago Toral...
v3dv: fix v3dv_GetRenderAreaGranularity to account...
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2020-10-13
Iago Toral...
v3dv: check the render area against the clip window
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2020-10-13
Iago Toral...
v3dv: store the clip window in the command buffer state
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2020-10-13
Iago Toral...
v3dv: implement proper caching for partial clear pipelines
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2020-10-13
Iago Toral...
v3dv: implement partial depth/stencil attachment clears
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2020-10-13
Iago Toral...
v3dv: implement partial color attachment clears
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2020-10-13
Iago Toral...
v3dv: improve asserts for VkPipelineColorBlendStateCrea...
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2020-10-13
Iago Toral...
v3dv: allow to create shader modules from NIR
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: fix adding texture/samplers array elemen...
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2020-10-13
Alejandro Piñeiro
v3dv/cmd_buffer: allow return in the middle of variant...
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2020-10-13
Alejandro Piñeiro
v3dv/cmd_buffer: update shader variants at CmdBindDescr...
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: add support for shader variants
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2020-10-13
Alejandro Piñeiro
v3dv/uniforms: filling up QUNIFORM_TMU_CONFIG_P0/P1
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2020-10-13
Alejandro Piñeiro
v3dv/descriptor_set: added support for samplers
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: sampler lowering
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: unify local allocator name
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2020-10-13
Alejandro Piñeiro
v3dv/uniforms: cleaning up, moving udpate ubo/ssbo...
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2020-10-13
Alejandro Piñeiro
v3dv/cmd_buffer: push constants not using descriptor...
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2020-10-13
Iago Toral...
v3dv: fix a1r5g5b5 format
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2020-10-13
Iago Toral...
v3dv: don't emit the subpass RCL for jobs that have...
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2020-10-13
Iago Toral...
v3dv: fix job subpass index for vkCmdClearAttachments...
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2020-10-13
Iago Toral...
v3dv: fix clearing of 3D images
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2020-10-13
Iago Toral...
v3dv: fix incorrect image slice selection
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2020-10-13
Iago Toral...
v3dv: use compatible TLB formats if possible during...
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2020-10-13
Iago Toral...
v3dv: make sure we only expose transfer features for...
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2020-10-13
Iago Toral...
v3dv: check support for transfer usage flags
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2020-10-13
Iago Toral...
v3dv: improve assert handling for fallback paths on...
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2020-10-13
Iago Toral...
v3dv: assert on vkCreateComputePipelines
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2020-10-13
Iago Toral...
v3dv: disable depth/stencil testing if we don't have...
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2020-10-13
Iago Toral...
v3dv: drop incorrect assertion on number of clear value...
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2020-10-13
Iago Toral...
v3dv: use perp end caps rasterization mode for lines
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2020-10-13
Iago Toral...
v3dv: only emit config bits and varyings packets if...
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2020-10-13
Alejandro Piñeiro
v3dv/cmd_bufffer: rename and split emit_graphics_pipeline
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2020-10-13
Iago Toral...
v3dv: stencil state fixes
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2020-10-13
Iago Toral...
v3dv: drop redundant emission of stencil state
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2020-10-13
Iago Toral...
v3dv: rewrite dirty state handling
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2020-10-13
Iago Toral...
v3dv: only emit blend state if the pipeline is dirty
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2020-10-13
Iago Toral...
v3dv: implement dynamic state for blend constants
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2020-10-13
Iago Toral...
v3dv: always flush draw calls if we are doing sRGB...
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2020-10-13
Iago Toral...
v3dv: add an 'always flush' mode
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2020-10-13
Iago Toral...
v3dv: only expose blending on formats that support it
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2020-10-13
Iago Toral...
v3dv: implement color blending
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2020-10-13
Iago Toral...
v3dv: fix depth/stencil clear color
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2020-10-13
Iago Toral...
v3dv: fix copies and clears of 3D images
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2020-10-13
Iago Toral...
v3dv: use vk_error() for all queue/submit errors
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2020-10-13
Iago Toral...
v3dv: return OOM error if we fail to import or export...
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2020-10-13
Iago Toral...
v3dv: support submits without a command buffer
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2020-10-13
Iago Toral...
v3dv: only export the last job sync object once
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2020-10-13
Iago Toral...
v3dv: handle the case where we fail to allocate a new...
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2020-10-13
Iago Toral...
v3dv: don't leak job allocations
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2020-10-13
Iago Toral...
v3dv: work around viewport Z scale hardware bug
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2020-10-13
Iago Toral...
v3dv: fix viewport Z
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2020-10-13
Iago Toral...
v3dv: fix scissor outside viewport
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2020-10-13
Iago Toral...
v3dv: fix image tiling configuration
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2020-10-13
Iago Toral...
v3dv: drop assert for map of a mapped buffer
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2020-10-13
Iago Toral...
v3dv: drop incorrect assertion
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2020-10-13
Iago Toral...
v3dv: don't assume that VkPipelineColorBlendStateCreate...
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2020-10-13
Iago Toral...
v3dv: lower {i,u}mulExtended
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2020-10-13
Iago Toral...
v3dv: lower usubborrow and uaddcarry
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2020-10-13
Iago Toral...
v3dv: split fragment shader array outputs
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2020-10-13
Alejandro Piñeiro
v3dv/device: tweak ssbo/ubo device limits
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2020-10-13
Iago Toral...
v3dv: fix incorrect sizing of the vertex attribute...
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2020-10-13
Iago Toral...
v3dv: call nir_lower_io_arrays_to_elements_no_indirects...
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2020-10-13
Iago Toral...
v3d/compiler: implement nir_op_fquantize2f16
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2020-10-13
Alejandro Piñeiro
v3dv/descriptor: take into account pPushConstantRanges
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2020-10-13
Iago Toral...
v3dv: implement interpolation qualifiers
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2020-10-13
Iago Toral...
v3dv: add a no-op fragment shader if we don't have one
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: clean up io lowering
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: revamp nir lowering/optimizations passes
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2020-10-13
Iago Toral...
v3dv: drop incorrect assertion
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2020-10-13
Iago Toral...
v3dv: don't reset loader data on command buffers
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2020-10-13
Iago Toral...
v3dv: assign driver locations on fragment shader output...
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2020-10-13
Iago Toral...
v3dv: trivial refactors in a few meta copy helpers
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2020-10-13
Iago Toral...
v3dv: more frame tiling refactors
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2020-10-13
Iago Toral...
v3dv: rewrite frame tiling setup
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2020-10-13
Iago Toral...
v3dv: fix subpass tracking in the command buffer state
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2020-10-13
Iago Toral...
v3dv: fix framebuffer format when computing fragment...
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2020-10-13
Iago Toral...
v3dv: take memory format from appropriate miplevel...
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2020-10-13
Alejandro Piñeiro
v3dv/descriptor: support for dynamic ubo/ssbo
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