platform/upstream/mesa.git
2020-10-13 Iago Toral... v3dv: don't leak NIR code in pipelines
2020-10-13 Iago Toral... v3dv: move early-Z update to pre-draw
2020-10-13 Iago Toral... v3dv: require optimal tiling for features that reqiure...
2020-10-13 Iago Toral... v3dv: implement shader draw fallback for vkCmdBlitImage
2020-10-13 Iago Toral... v3dv: save and restore push constant state during meta...
2020-10-13 Iago Toral... v3dv: save and restore descriptor state during meta...
2020-10-13 Iago Toral... v3dv: meta operations can happen outside a render pass
2020-10-13 Iago Toral... v3dv: reset subpass index at render pass end
2020-10-13 Iago Toral... v3dv: implement TFU blits
2020-10-13 Iago Toral... v3dv: add a bunch of API stubs
2020-10-13 Iago Toral... v3dv: simplify handling of no-op jobs
2020-10-13 Iago Toral... v3dv: submit a no-op job if a command buffer doesn...
2020-10-13 Iago Toral... v3dv: implement occlusion queries
2020-10-13 Iago Toral... v3dv: reset all state to dirty when we start a new...
2020-10-13 Alejandro Piñeirov3dv/format: expose correctly if a texture format is...
2020-10-13 Iago Toral... v3dv: fix subpass merge tests
2020-10-13 Alejandro Piñeirov3dv/uniforms: fill up texture size-related uniforms
2020-10-13 Alejandro Piñeirov3dv/descriptor: handle not having a sampler when combi...
2020-10-13 Iago Toral... v3dv: emit instanced draw calls when requested
2020-10-13 Iago Toral... v3d/compiler: implement nir_intrinsic_load_base_instance
2020-10-13 Alejandro Piñeirov3dv/descriptor_set: combine texture and sampler indices
2020-10-13 Alejandro Piñeirov3dv/descriptor: move descriptor_map_get_sampler, add...
2020-10-13 Iago Toral... v3dv: handle partial clears of just one aspect of combi...
2020-10-13 Iago Toral... v3dv: simplify partial clearing code
2020-10-13 Iago Toral... v3dv: fix incorrect attachment reference
2020-10-13 Iago Toral... v3dv: fix incorrect attachment reference
2020-10-13 Iago Toral... v3dv: compute tile granularity for each subpass
2020-10-13 Iago Toral... v3dv: set render area for partial clears to match clear...
2020-10-13 Iago Toral... v3dv: create a v3dv_cmd_buffer_subpass_resume helper
2020-10-13 Iago Toral... v3dv: push/pop more state during meta operations
2020-10-13 Alejandro Piñeirov3dv/descriptor_set: support for immutable samplers
2020-10-13 Iago Toral... v3dv: assert on subpasses that use input or resolve...
2020-10-13 Iago Toral... v3dv: handle stencil load/store operations
2020-10-13 Iago Toral... v3dv: restrict render pass clears to the render area
2020-10-13 Iago Toral... v3dv: use the TLB to clear attachments even if we have...
2020-10-13 Iago Toral... v3dv: don't always assert that we have an active job
2020-10-13 Iago Toral... v3dv: fix v3dv_GetRenderAreaGranularity to account...
2020-10-13 Iago Toral... v3dv: check the render area against the clip window
2020-10-13 Iago Toral... v3dv: store the clip window in the command buffer state
2020-10-13 Iago Toral... v3dv: implement proper caching for partial clear pipelines
2020-10-13 Iago Toral... v3dv: implement partial depth/stencil attachment clears
2020-10-13 Iago Toral... v3dv: implement partial color attachment clears
2020-10-13 Iago Toral... v3dv: improve asserts for VkPipelineColorBlendStateCrea...
2020-10-13 Iago Toral... v3dv: allow to create shader modules from NIR
2020-10-13 Alejandro Piñeirov3dv/pipeline: fix adding texture/samplers array elemen...
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: allow return in the middle of variant...
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: update shader variants at CmdBindDescr...
2020-10-13 Alejandro Piñeirov3dv/pipeline: add support for shader variants
2020-10-13 Alejandro Piñeirov3dv/uniforms: filling up QUNIFORM_TMU_CONFIG_P0/P1
2020-10-13 Alejandro Piñeirov3dv/descriptor_set: added support for samplers
2020-10-13 Alejandro Piñeirov3dv/pipeline: sampler lowering
2020-10-13 Alejandro Piñeirov3dv/pipeline: unify local allocator name
2020-10-13 Alejandro Piñeirov3dv/uniforms: cleaning up, moving udpate ubo/ssbo...
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: push constants not using descriptor...
2020-10-13 Iago Toral... v3dv: fix a1r5g5b5 format
2020-10-13 Iago Toral... v3dv: don't emit the subpass RCL for jobs that have...
2020-10-13 Iago Toral... v3dv: fix job subpass index for vkCmdClearAttachments...
2020-10-13 Iago Toral... v3dv: fix clearing of 3D images
2020-10-13 Iago Toral... v3dv: fix incorrect image slice selection
2020-10-13 Iago Toral... v3dv: use compatible TLB formats if possible during...
2020-10-13 Iago Toral... v3dv: make sure we only expose transfer features for...
2020-10-13 Iago Toral... v3dv: check support for transfer usage flags
2020-10-13 Iago Toral... v3dv: improve assert handling for fallback paths on...
2020-10-13 Iago Toral... v3dv: assert on vkCreateComputePipelines
2020-10-13 Iago Toral... v3dv: disable depth/stencil testing if we don't have...
2020-10-13 Iago Toral... v3dv: drop incorrect assertion on number of clear value...
2020-10-13 Iago Toral... v3dv: use perp end caps rasterization mode for lines
2020-10-13 Iago Toral... v3dv: only emit config bits and varyings packets if...
2020-10-13 Alejandro Piñeirov3dv/cmd_bufffer: rename and split emit_graphics_pipeline
2020-10-13 Iago Toral... v3dv: stencil state fixes
2020-10-13 Iago Toral... v3dv: drop redundant emission of stencil state
2020-10-13 Iago Toral... v3dv: rewrite dirty state handling
2020-10-13 Iago Toral... v3dv: only emit blend state if the pipeline is dirty
2020-10-13 Iago Toral... v3dv: implement dynamic state for blend constants
2020-10-13 Iago Toral... v3dv: always flush draw calls if we are doing sRGB...
2020-10-13 Iago Toral... v3dv: add an 'always flush' mode
2020-10-13 Iago Toral... v3dv: only expose blending on formats that support it
2020-10-13 Iago Toral... v3dv: implement color blending
2020-10-13 Iago Toral... v3dv: fix depth/stencil clear color
2020-10-13 Iago Toral... v3dv: fix copies and clears of 3D images
2020-10-13 Iago Toral... v3dv: use vk_error() for all queue/submit errors
2020-10-13 Iago Toral... v3dv: return OOM error if we fail to import or export...
2020-10-13 Iago Toral... v3dv: support submits without a command buffer
2020-10-13 Iago Toral... v3dv: only export the last job sync object once
2020-10-13 Iago Toral... v3dv: handle the case where we fail to allocate a new...
2020-10-13 Iago Toral... v3dv: don't leak job allocations
2020-10-13 Iago Toral... v3dv: work around viewport Z scale hardware bug
2020-10-13 Iago Toral... v3dv: fix viewport Z
2020-10-13 Iago Toral... v3dv: fix scissor outside viewport
2020-10-13 Iago Toral... v3dv: fix image tiling configuration
2020-10-13 Iago Toral... v3dv: drop assert for map of a mapped buffer
2020-10-13 Iago Toral... v3dv: drop incorrect assertion
2020-10-13 Iago Toral... v3dv: don't assume that VkPipelineColorBlendStateCreate...
2020-10-13 Iago Toral... v3dv: lower {i,u}mulExtended
2020-10-13 Iago Toral... v3dv: lower usubborrow and uaddcarry
2020-10-13 Iago Toral... v3dv: split fragment shader array outputs
2020-10-13 Alejandro Piñeirov3dv/device: tweak ssbo/ubo device limits
2020-10-13 Iago Toral... v3dv: fix incorrect sizing of the vertex attribute...
2020-10-13 Iago Toral... v3dv: call nir_lower_io_arrays_to_elements_no_indirects...
2020-10-13 Iago Toral... v3d/compiler: implement nir_op_fquantize2f16
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