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platform/upstream/mesa.git
2020-10-13
Iago Toral...
v3dv: add an 'always flush' mode
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2020-10-13
Iago Toral...
v3dv: only expose blending on formats that support it
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2020-10-13
Iago Toral...
v3dv: implement color blending
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2020-10-13
Iago Toral...
v3dv: fix depth/stencil clear color
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2020-10-13
Iago Toral...
v3dv: fix copies and clears of 3D images
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2020-10-13
Iago Toral...
v3dv: use vk_error() for all queue/submit errors
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2020-10-13
Iago Toral...
v3dv: return OOM error if we fail to import or export...
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2020-10-13
Iago Toral...
v3dv: support submits without a command buffer
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2020-10-13
Iago Toral...
v3dv: only export the last job sync object once
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2020-10-13
Iago Toral...
v3dv: handle the case where we fail to allocate a new...
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2020-10-13
Iago Toral...
v3dv: don't leak job allocations
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2020-10-13
Iago Toral...
v3dv: work around viewport Z scale hardware bug
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2020-10-13
Iago Toral...
v3dv: fix viewport Z
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2020-10-13
Iago Toral...
v3dv: fix scissor outside viewport
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2020-10-13
Iago Toral...
v3dv: fix image tiling configuration
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2020-10-13
Iago Toral...
v3dv: drop assert for map of a mapped buffer
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2020-10-13
Iago Toral...
v3dv: drop incorrect assertion
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2020-10-13
Iago Toral...
v3dv: don't assume that VkPipelineColorBlendStateCreate...
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2020-10-13
Iago Toral...
v3dv: lower {i,u}mulExtended
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2020-10-13
Iago Toral...
v3dv: lower usubborrow and uaddcarry
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2020-10-13
Iago Toral...
v3dv: split fragment shader array outputs
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2020-10-13
Alejandro Piñeiro
v3dv/device: tweak ssbo/ubo device limits
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2020-10-13
Iago Toral...
v3dv: fix incorrect sizing of the vertex attribute...
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2020-10-13
Iago Toral...
v3dv: call nir_lower_io_arrays_to_elements_no_indirects...
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2020-10-13
Iago Toral...
v3d/compiler: implement nir_op_fquantize2f16
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2020-10-13
Alejandro Piñeiro
v3dv/descriptor: take into account pPushConstantRanges
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2020-10-13
Iago Toral...
v3dv: implement interpolation qualifiers
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2020-10-13
Iago Toral...
v3dv: add a no-op fragment shader if we don't have one
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: clean up io lowering
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: revamp nir lowering/optimizations passes
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2020-10-13
Iago Toral...
v3dv: drop incorrect assertion
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2020-10-13
Iago Toral...
v3dv: don't reset loader data on command buffers
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2020-10-13
Iago Toral...
v3dv: assign driver locations on fragment shader output...
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2020-10-13
Iago Toral...
v3dv: trivial refactors in a few meta copy helpers
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2020-10-13
Iago Toral...
v3dv: more frame tiling refactors
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2020-10-13
Iago Toral...
v3dv: rewrite frame tiling setup
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2020-10-13
Iago Toral...
v3dv: fix subpass tracking in the command buffer state
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2020-10-13
Iago Toral...
v3dv: fix framebuffer format when computing fragment...
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2020-10-13
Iago Toral...
v3dv: take memory format from appropriate miplevel...
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2020-10-13
Alejandro Piñeiro
v3dv/descriptor: support for dynamic ubo/ssbo
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2020-10-13
Iago Toral...
v3dv: fix supertile coverage when render are size is 0.
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2020-10-13
Iago Toral...
v3dv: implement vkGetRenderAreaGranularity
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2020-10-13
Iago Toral...
v3dv: fix fill buffer with VK_WHOLE_SIZE
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2020-10-13
Iago Toral...
v3dv: don't support image formats that we can rendet...
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2020-10-13
Iago Toral...
v3dv: fix image clearing with VK_REMAINING_*
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2020-10-13
Iago Toral...
v3dv: don't use TLB path for formats that are not suppo...
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2020-10-13
Iago Toral...
v3dv: don't swap R/B channels for VK_FORMAT_R5B6G5_UNOR...
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2020-10-13
Iago Toral...
v3dv: implement vkResetCommandPool
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2020-10-13
Iago Toral...
v3dv: meet requirements for supported format features...
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2020-10-13
Iago Toral...
v3dv: declare that we support robust buffer access
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2020-10-13
Iago Toral...
v3dv: adjust a few limits to comply with CTS minimum...
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2020-10-13
Iago Toral...
v3dv: implement host-side event handling functions
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2020-10-13
Iago Toral...
v3dv: implement vk{Create,Destroy}BufferView
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2020-10-13
Iago Toral...
v3dv: destroy wsi device during physical device termination
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2020-10-13
Iago Toral...
v3dv: implement vkQueueWaitIdle
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2020-10-13
Iago Toral...
v3dv: honor swizzle for non-copy operations of color...
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2020-10-13
Iago Toral...
v3dv: add assertions for unimplemented fallback paths
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2020-10-13
Iago Toral...
v3dv: implement vkResetCommandBuffer
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2020-10-13
Iago Toral...
v3dv: initialize in_sync_bcl in our submits
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2020-10-13
Iago Toral...
v3dv: add support for primitive restarts on indexed...
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2020-10-13
Iago Toral...
v3dv: implement indirect draws
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2020-10-13
Iago Toral...
v3dv: add an assert to catch applications trying to...
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2020-10-13
Iago Toral...
v3dv: vkCmdCopyBufferToImage for depth/stencil formats
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2020-10-13
Iago Toral...
v3dv: implement vkCmdCopyBufferToImage for color formats
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2020-10-13
Alejandro Piñeiro
v3dv/cmd_buffer: support for push constants
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2020-10-13
Alejandro Piñeiro
v3d/compiler: handle GL/Vulkan differences in uniform...
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2020-10-13
Iago Toral...
v3dv: implement vkCmdClearDepthStencilImage
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2020-10-13
Iago Toral...
v3dv: fix buffer automatic stride for image to buffer...
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2020-10-13
Iago Toral...
v3dv: implement vkCmdClearColorImage
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2020-10-13
Iago Toral...
v3dv: implement vkCmdCopyImage
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2020-10-13
Iago Toral...
v3dv: fix copy size for image to buffer copies
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2020-10-13
Iago Toral...
v3dv: refactor common code in meta copy operations
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2020-10-13
Iago Toral...
v3dv: add a concept of a fake framebuffer for meta...
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2020-10-13
Iago Toral...
v3dv: move the framebuffer setup code for buffer copy...
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2020-10-13
Iago Toral...
v3dv: implement vkCmdFillBuffer
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2020-10-13
Iago Toral...
v3dv: implement vkCmdUpdateBuffer
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2020-10-13
Iago Toral...
v3dv: implement vkCmdCopyBuffer
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2020-10-13
Iago Toral...
v3dv: don't advertise texel buffer support yet.
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2020-10-13
Iago Toral...
v3dv: Add more supported formats to our format table
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2020-10-13
Alejandro Piñeiro
v3dv: no need to manually add assembly bo to the job
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2020-10-13
Iago Toral...
v3dv: take the number of layers from the framebuffer
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2020-10-13
Iago Toral...
v3dv: ignore image view aspects for depth/stencil attac...
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2020-10-13
Iago Toral...
v3dv: fix clockwise primitive setting
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2020-10-13
Iago Toral...
v3dv: implement indexed draws
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2020-10-13
Iago Toral...
v3dv: implement vkCmdClearAttachments
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2020-10-13
Iago Toral...
v3dv: add a helper to get the Z/S buffer from an aspect...
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2020-10-13
Iago Toral...
v3dv: add a helper to compute the hardware clear color
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: null check for pCreateInfo->pDepthStenci...
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2020-10-13
Alejandro Piñeiro
v3dv/descriptor_set: support for array of ubo/ssbo
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2020-10-13
Alejandro Piñeiro
v3dv: initial descriptor set support
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2020-10-13
Alejandro Piñeiro
v3dv: debug nir shader also after spirv_to_nir
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2020-10-13
Iago Toral...
v3dv: fix the mess with dynamic state handling
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2020-10-13
Iago Toral...
v3dv: implement dynamic stencil states
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2020-10-13
Iago Toral...
v3dv: clamp stencil masks and reference value to suppor...
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2020-10-13
Iago Toral...
v3dv: implement early Z optimization
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2020-10-13
Iago Toral...
v3dv: fix viewport state from pipeline
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2020-10-13
Iago Toral...
v3dv: support copying depth/stencil aspects to buffer
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2020-10-13
Iago Toral...
v3dv: fix indentation
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2020-10-13
Alejandro Piñeiro
v3dv/bo: add a bo name
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2020-10-13
Iago Toral...
v3dv: implement stencil testing
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