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platform/upstream/mesa.git
2015-10-15
Chih-Wei Huang
nv30: include the header of ffs prototype
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2015-10-15
Chih-Wei Huang
nv50/ir: use C++11 standard std::unordered_map if possible
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2015-10-15
Jason Ekstrand
nir/prog: Don't double-insert the fog-coord variable
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2015-10-15
Jason Ekstrand
nir/glsl: Use shader_prog->Name for naming the NIR...
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2015-10-15
Jason Ekstrand
nir: Add helpers for creating variables and adding...
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2015-10-15
Jason Ekstrand
nir/prog: Use nir_foreach_variable
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2015-10-15
Brian Paul
mesa: wrap a ridiculously long line in es1_conversion.c
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2015-10-15
Brian Paul
mesa: add num_buffers() helper in blend.c
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2015-10-15
Brian Paul
mesa: optimize _UsesDualSrc blend flag setting
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2015-10-15
Brian Paul
mesa: fix incorrect error string in _mesa_BlendEquation...
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2015-10-15
Brian Paul
mesa: move validate_blend_factors() call after no-chang...
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2015-10-15
Brian Paul
mesa: optimize no-change check in _mesa_BlendEquationSe...
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2015-10-15
Brian Paul
mesa: optimize no-change check in _mesa_BlendEquation()
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2015-10-15
Brian Paul
mesa: optimize no-change check in _mesa_BlendFuncSeparate()
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2015-10-15
Brian Paul
mesa: short-cut new_state == _NEW_LINE in _mesa_update_...
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2015-10-15
Brian Paul
mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()
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2015-10-15
Chih-Wei Huang
mesa: android: Fix the incorrect path of sse_minmax.c
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2015-10-15
Mauro Rossi
i965: android: add the i965_compile_FILES sources to...
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2015-10-15
Emil Velikov
program: convert _mesa_init_gl_program() to take struct...
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2015-10-15
Emil Velikov
nir: include nir_instr_set.h in the tarball
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2015-10-15
Timothy Arceri
glsl: Allow arrays of arrays in GLSL ES 3.10 and GLSL...
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2015-10-15
Timothy Arceri
glsl: allow for AoA in calculating offset to ubo start...
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2015-10-15
Timothy Arceri
glsl: build ubo name and indexing offset for AoA
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2015-10-15
Timothy Arceri
glsl: link uniform block arrays of arrays
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2015-10-15
Timothy Arceri
glsl: Add AoA support when checking for non-const index
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2015-10-15
Timothy Arceri
glsl: Add support for lowering interface block arrays...
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2015-10-15
Timothy Arceri
glsl: add AoA support for an inteface with unsized...
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2015-10-15
Timothy Arceri
glsl: add AoA support for linking interface blocks...
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2015-10-15
Timothy Arceri
glsl: avoid hitting assert for arrays of arrays
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2015-10-15
Timothy Arceri
glsl: add AoA support for atomic counters
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2015-10-15
Timothy Arceri
glsl: add std140 layout support for AoA
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2015-10-15
Timothy Arceri
i965: add arrays of arrays support for varyings
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2015-10-15
Timothy Arceri
glsl: calculate AoA uniform offset correctly for structs
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2015-10-15
Timothy Arceri
glsl: remove dead code in a single pass
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2015-10-15
Timothy Arceri
glsl: dont allow gl_PerVertex to be redeclared as an...
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2015-10-15
Timothy Arceri
glsl: check that only the outermost array is unsized
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2015-10-15
Timothy Arceri
glsl: allow AoA to be sized by initializer or constructor
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2015-10-15
Timothy Arceri
glsl: add support for initialising sampler AoA
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2015-10-15
Timothy Arceri
glsl: Add support for linking uniform arrays of arrays
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2015-10-14
Kenneth Graunke
i965: Don't hardcode FS in "validation failed!" message.
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2015-10-14
Jordan Justen
glsl: Support uint index in lower_vector_insert
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2015-10-14
Jordan Justen
glsl: Support uint index in do_vec_index_to_cond_assign
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2015-10-14
Jordan Justen
i965/fs: Ignore compute shaders in brw_nir_lower_inputs
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2015-10-14
Jordan Justen
i965/fs: Simplify FS in brw_nir_lower_inputs to only...
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2015-10-14
Brian Paul
mesa: remove unused functions in program.c
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2015-10-14
Brian Paul
mesa: minor indentation fix in _mesa_BindTextureUnit()
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2015-10-14
Brian Paul
mesa: remove unused texUnit local in _mesa_BindTextureU...
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2015-10-14
Krzysztof Sobiecki
st/fbo: use pipe_surface_release instead of pipe_surfac...
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2015-10-14
Marta Lofstedt
glsl: Enable split of lower UBOs and SSBO also for...
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2015-10-14
Jose Fonseca
glsl: Include util/strndup.h.
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2015-10-14
Tapani Pälli
glsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when...
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2015-10-14
Tapani Pälli
glsl: add top level array size and stride to gl_uniform...
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2015-10-14
Iago Toral...
i965: Adapt SSBOs to work with their own separate index...
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2015-10-14
Iago Toral...
glsl/lower_ubo_reference: lower UBOs and SSBOs to separ...
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2015-10-14
Iago Toral...
mesa: Add {Num}UniformBlocks and {Num}ShaderStorageBloc...
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2015-10-14
Iago Toral...
mesa: Rename {Num}UniformBlocks to {Num}BufferInterface...
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2015-10-14
Iago Toral...
glsl: Fix variable_referenced() for vector_{extract...
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2015-10-14
Iago Toral...
nir: split SSBO min/max atomic instrinsics into signed...
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2015-10-14
Iago Toral...
i965/vec4: fix indentation in vec4_visitor::calculate_l...
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2015-10-14
Iago Toral...
i965/fs: Fix indentation in fs_live_variables::compute_...
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2015-10-13
Brian Paul
mesa: clean up comments for gl_current_attrib struct
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2015-10-13
Brian Paul
vbo: make void vbo_exec_BeginVertices() static
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2015-10-13
Brian Paul
vbo: document vbo_exec_context fields
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2015-10-13
Brian Paul
vbo: minor clean-ups for vbo_exec_fixup_vertex()
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2015-10-13
Brian Paul
vbo: add assertion in ATTR_UNION macro
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2015-10-13
Brian Paul
vbo: add comments, braces in ATTR_UNION() in vbo_exec_api.c
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2015-10-13
Brian Paul
vbo: fix whitespace in vbo_exec_draw.c
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2015-10-13
Brian Paul
vbo: move 'tmp' var initialization
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2015-10-13
Brian Paul
vbo: improve fprintf() formatting
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2015-10-13
Brian Paul
vbo: simplify vertex array initializations in vbo_context.c
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2015-10-13
Brian Paul
vbo: get rid of needless NR_MAT_ATTRIBS constant
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2015-10-13
Brian Paul
vbo: fix incorrect switch statement in init_mat_currval()
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2015-10-13
Brian Paul
mesa: pass caller name to create_textures()
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2015-10-13
Samuel Iglesias...
glsl: fix matrix stride calculation for std430's row_ma...
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2015-10-13
Christian König
r600/vce: enable VCE for trinity/richland
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2015-10-13
Christian König
r600/uvd: disable UVD tiling by default
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2015-10-12
Glenn Kennard
r600g: Enable GL_ARB_gpu_shader5 extension
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2015-10-12
Glenn Kennard
r600g/sb: SB support for UBO indexing
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2015-10-12
Glenn Kennard
r600g/sb: Support gs5 sampler indexing (v2)
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2015-10-12
Kenneth Graunke
i965/vs: Simplify fs_visitor's ATTR file.
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2015-10-12
Ilia Mirkin
nouveau: avoid double-emitting fence
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2015-10-12
Ian Romanick
glsl: Never allow the sequence operator anywhere in...
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2015-10-12
Ian Romanick
glsl: In later GLSL versions, sequence operator is...
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2015-10-12
Ian Romanick
glsl: Add method to determine whether an expression...
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2015-10-12
Ian Romanick
glsl: Restrict initializers for global variables to...
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2015-10-12
Ian Romanick
glsl: Only set ir_variable::constant_value for const...
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2015-10-12
Ian Romanick
glsl: Use constant_initializer instead of constant_valu...
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2015-10-12
Ian Romanick
glsl/linker: Use constant_initializer instead of consta...
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2015-10-12
Ian Romanick
ff_fragment_shader: Use binding to set the sampler...
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2015-10-12
Ian Romanick
glsl: Allow built-in functions as constant expressions...
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2015-10-12
Nicolai Hähnle
u_vbuf: fix vb slot assignment for translated buffers
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2015-10-12
Iago Toral...
glsl: include variable name in error messages about...
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2015-10-12
Iago Toral...
glsl: shader outputs cannot have initializers
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2015-10-12
Iago Toral...
i965: Fix unsafe pointer when dumping VS/FS IR
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2015-10-12
Dave Airlie
mesa/uniforms: fix get_uniform for doubles (v2)
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2015-10-12
Chia-I Wu
ilo: improve Gen8 defines based on its PRMs
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2015-10-11
Matt Turner
i965/vec4: Implement b2f and b2i using negation.
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2015-10-11
Ilia Mirkin
nv50,nvc0: don't base decisions on available pushbuf...
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2015-10-11
Ilia Mirkin
nouveau: avoid emitting new fences unnecessarily
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2015-10-10
Samuel Pitoiset
nvc0: make use of NVC0_COMPUTE_CLASS for GF110
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