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platform/upstream/mesa.git
2023-01-05
Alyssa Rosenzweig
agx: Validate widths of vectors
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2023-01-05
Alyssa Rosenzweig
agx: Add agx_read_registers helper
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2023-01-05
Alyssa Rosenzweig
agx: Compact st_tile argument per mask
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2023-01-05
Alyssa Rosenzweig
agx: Insert waits post-RA
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2023-01-05
Alyssa Rosenzweig
agx: Pack texture scoreboard slots
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2023-01-05
Alyssa Rosenzweig
agx: Pack wait instructions
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2023-01-05
Alyssa Rosenzweig
agx: Remove unused idiv const func
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2023-01-05
Alyssa Rosenzweig
agx: Use metadata for VS varying linking
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2023-01-05
Alyssa Rosenzweig
agx: Don't use nir_variable when gathering flat varyings
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2023-01-05
Alyssa Rosenzweig
agx: Hash agx_instr faster
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2023-01-05
Alyssa Rosenzweig
agx: Use texture write mask
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2023-01-05
Alyssa Rosenzweig
agx: Note that textures clobber even masked
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2023-01-05
Alyssa Rosenzweig
agx: Plumb in store instruction
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2023-01-05
Alyssa Rosenzweig
asahi/lower_tilebuffer: Avoid loading sample mask
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2023-01-05
Alyssa Rosenzweig
asahi: Remove outdated comment
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2023-01-05
Alyssa Rosenzweig
asahi: Implement linear 2D array textures
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2023-01-05
Alyssa Rosenzweig
asahi: Correct acceleration_buffer for layered images
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2023-01-05
Alyssa Rosenzweig
asahi: Add XML for linear 2D arrays
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2023-01-05
Alyssa Rosenzweig
asahi: Add XML required for vertex shader side effects
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2023-01-05
Alyssa Rosenzweig
asahi: Dump uniforms when decoding
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2023-01-05
Alyssa Rosenzweig
asahi: Check box implement NV_conditional_render
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2023-01-05
Alyssa Rosenzweig
ail: Add compression_layer_stride_B field
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2023-01-05
Alyssa Rosenzweig
ail: Support linear 2D arrays
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2023-01-05
Alyssa Rosenzweig
docs/features: Add more missed asahi
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2023-01-05
Rob Clark
freedreno/decode: Deal with suballocated buffers
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2023-01-05
Rob Clark
freedreno: Limit max draws per batch
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2023-01-05
Rob Clark
freedreno/drm: Add nr_suballoc_bos size check
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2023-01-05
Rob Clark
freedreno: Fix FD_MESA_DEBUG=nohw
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2023-01-05
Rob Clark
freedreno/drm: Mark ring heap buffers for dumping
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2023-01-05
Bas Nieuwenhuizen
radv: Always compile accel structure shaders on demand.
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2023-01-05
Bas Nieuwenhuizen
radv: Support on demand compilation of fmask shaders.
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2023-01-05
Pavel Ondračka
r300: lower fsign in nir
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2023-01-05
Pavel Ondračka
r300: move some ftrunc lowering to nir
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2023-01-05
Pavel Ondračka
r300: use nir lowering for ffloor
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2023-01-05
Pavel Ondračka
nir: check for x - ffract(x) patterns when lowering...
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2023-01-05
Pierre-Eric...
egl: handle NULL loaderPrivate in dri_is_thread_safe
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2023-01-05
Samuel Pitoiset
radv: use vk_dynamic_graphics_state for the color blend...
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2023-01-05
Samuel Pitoiset
radv: rework some color blend state fields for vk_dynam...
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2023-01-05
Samuel Pitoiset
radv: use vk_dynamic_graphics_state for the multisample...
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2023-01-05
Samuel Pitoiset
radv: use vk_dynamic_graphics_state for the depth stenc...
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2023-01-05
Samuel Pitoiset
radv: use vk_dynamic_graphics_state for the rasterizati...
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2023-01-05
Samuel Pitoiset
radv: use vk_dynamic_graphics_state for the discard...
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2023-01-05
Samuel Pitoiset
radv: use vk_dynamic_graphic_state for the viewport...
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2023-01-05
Samuel Pitoiset
radv: use vk_dynamic_graphics_state for the input assem...
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2023-01-05
Samuel Pitoiset
radv: use vk_dynamic_graphics_state for the tessellatio...
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2023-01-05
Samuel Pitoiset
radv: use vk_dynamic_graphics_state for the fragment...
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2023-01-05
Samuel Pitoiset
radv: move viewport pre-computed xform outside of radv_...
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2023-01-05
Pierre-Eric...
vbo/save: avoid dangling_attr_ref situation
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2023-01-05
Pierre-Eric...
vbo: simplify current_init since VBO_ATTRIB_POS is 0
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2023-01-05
Max Lee
intel_noop_drm_shim: add ability to specify device id
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2023-01-05
Maíra Canal
v3dv: initialize fd variable for proper error handling
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2023-01-05
Martin Roukala...
ci/b2c: start making use of the harbor.fd.o
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2023-01-05
Qiang Yu
ac/nir: handle 16bit varying streamout for legacy vs...
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2023-01-05
Qiang Yu
ac/nir,radv: use ac_nir_gs_output_info
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2023-01-05
Qiang Yu
nir/xfb: save high_16bits output info
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2023-01-05
Emma Anholt
zink: Only expose PIPE_CAP_SHADER_ATOMIC_INT64 if we...
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2023-01-05
Emma Anholt
zink: Only expose PIPE_CAP_IMAGE_ATOMIC_FLOAT_ADD if...
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2023-01-05
Timothy Arceri
util/00-mesa-defaults: add Metal Slug XX workaround
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2023-01-04
Felix DeGrood
hasvk: Emit CS stall on INTEL_MEASURE timestamp
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2023-01-04
Felix DeGrood
anv: Emit CS stall on INTEL_MEASURE timestamp
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2023-01-04
Emma Anholt
ci/zink: Add trace testing on anv TGL.
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2023-01-04
Emma Anholt
ci/zink: Add a manual full run of CTS+piglit on tgl.
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2023-01-04
Emma Anholt
ci/zink: Refactor a bit of test configuration yaml.
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2023-01-04
Emma Anholt
ci: Set the path to the VK drivers during HWCI_START_XO...
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2023-01-04
Emma Anholt
ci/iris: Add some recent flakes.
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2023-01-04
Marek Olšák
mesa: set NewVertexElements when changing IsDynamic
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2023-01-04
Jesse Natalie
dzn: Handle split front/back compare/write masks for...
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2023-01-04
Jesse Natalie
dzn: For CmdBindIndexBuffer, look at the graphics pipel...
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2023-01-04
Jesse Natalie
dzn: Don't touch pMultisampleState if rasterizerDiscard...
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2023-01-04
Jesse Natalie
dzn: Remove spammy logging during device create
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2023-01-04
Jesse Natalie
dzn: Flip on enhanced barrier code paths based on D3D...
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2023-01-04
Jesse Natalie
dzn: Add an "enhanced" version of CmdPipelineBarrier2
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2023-01-04
Jesse Natalie
dzn: Add an enhanced barrier path for internal and...
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2023-01-04
Jesse Natalie
dzn: CmdWaitForEvents needs to submit barriers too
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2023-01-04
Jesse Natalie
dzn: Fix aspects used for blit barriers
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2023-01-04
Jesse Natalie
dzn: Remove unnecessary read -> read transition barriers
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2023-01-04
Jesse Natalie
dzn: Respect sharing mode
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2023-01-04
Jesse Natalie
dzn: Store valid BARRIER_ACCESS flag masks for a few...
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2023-01-04
Jesse Natalie
dzn: Store command list type in the command buffer...
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2023-01-04
Jesse Natalie
dzn: Create all buffers in COMMON state
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2023-01-04
Jesse Natalie
dzn: Delete initial_state which is always COMMON
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2023-01-04
Karmjit Mahil
pvr: Remove PVR_STATIC_CLEAR_.*_BIT and use VkImageAspe...
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2023-01-04
Karmjit Mahil
pvr: Implement color/depth/depth+stencil attachment...
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2023-01-04
Karmjit Mahil
pvr: Add clear attachment programs in device.
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2023-01-04
Karmjit Mahil
pvr: Add comments documenting large/normal clear words.
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2023-01-04
Karmjit Mahil
pvr: Add empty clear attachment usc programs.
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2023-01-04
Karmjit Mahil
pvr: Implement depth/stencil/depth+stencil attachment...
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2023-01-04
Karmjit Mahil
pvr: Fix typo in 'err_free_verices_buffer'.
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2023-01-04
Karmjit Mahil
pvr: Add pvr_clear_vertices_upload().
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2023-01-04
Karmjit Mahil
pvr: Move static clear state into pvr_clear.c .
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2023-01-04
Karmjit Mahil
pvr: Add layer count support to pvr_clear_vdm_state().
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2023-01-04
Karmjit Mahil
pvr: Move clear VDM state into pvr_clear.h .
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2023-01-04
Karmjit Mahil
pvr: Add clear rta vert shader pds program.
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2023-01-04
Karmjit Mahil
pvr: Add pvr_clear.{h,c} .
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2023-01-04
Karmjit Mahil
pvr: Add multi layer passthough vert shader upload...
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2023-01-04
Karmjit Mahil
pvr: Change "ID" to "id" in instance_ID_modifier.
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2023-01-04
Corentin Noël
ci: Remove MESA_ARM_BUILD_TAG environment variable
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2023-01-04
Corentin Noël
ci: Bump crosvm and virglrenderer versions
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2023-01-04
Gert Wollny
r600/sfn: make sure we return a non-negative number...
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2023-01-04
Samuel Pitoiset
radv: rework generating the PS epilog key
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