platform/upstream/Vulkan-LoaderAndValidationLayers.git
2014-10-31 Chia-I Wuintel: use intel_gpu to set up the compiler context
2014-10-31 Chia-I Wuintel: remove unused INTEL_EXT_COMPILE_GLSL
2014-10-31 Chia-I Wuintel: make intel_ir opaque
2014-10-31 Courtney Goeltzenleu... tests: Add matrix library (libglm-dev) and test
2014-10-31 Courtney Goeltzenleu... tests: Rename tests to be shorter and more descriptive
2014-10-31 Cody Northroprender_test: Clean up VS uniform test, draw rotated...
2014-10-31 Cody Northropcompiler: Turn off uniform loads via sampler for vec4...
2014-10-31 Cody Northroprender_test: Start turning on simplified VS uniform...
2014-10-31 Cody Northropcompiler: Propagate VS binding table size
2014-10-31 Cody Northropcompiler: Turn off push constants for vec4 shaders
2014-10-31 Courtney Goeltzenleu... intel: Support GLSL compiling in less intrusive way
2014-10-31 Courtney Goeltzenleu... tests: Add test to explicitly use GLSL to BIL module
2014-10-31 Steve KConnect thin vertical BIL path.
2014-10-31 Courtney Goeltzenleu... tests: Draw two triangles from mesh
2014-10-31 Cody Northroprender_test: Turn all tests back on, easier to debug...
2014-10-31 Cody Northroprender_test: Render a triangle using compiler and verte...
2014-10-31 Cody Northroprender_tests: Turn on FS with two uniforms
2014-10-31 Courtney Goeltzenleu... tests: Add another test triangle for compiler
2014-10-31 Courtney Goeltzenleu... tests: Clean up shader code, unused functions.
2014-10-31 Courtney Goeltzenleu... tests: Remove app specific code out of framework
2014-10-31 Courtney Goeltzenleu... tests: Remove ISA byte code now that we can compile
2014-10-31 Courtney Goeltzenleu... intel: Only destroy object if it exists
2014-10-31 Courtney Goeltzenleu... intel: Turn on BIL in driver
2014-10-31 Courtney Goeltzenleu... intel: record size of incoming shader source
2014-10-31 Courtney Goeltzenleu... tests: Add -use-BIL option
2014-10-31 Courtney Goeltzenleu... intel: disable BIL for now
2014-10-31 Courtney Goeltzenleu... tests: Now have two triangle tests using different...
2014-10-31 Courtney Goeltzenleu... tests: migrate render test to render framework
2014-10-31 Courtney Goeltzenleu... tests: Make simple test with everything needed
2014-10-31 Courtney Goeltzenleu... tests: Add another class to help implementing tests
2014-10-31 Courtney Goeltzenleu... tests: Use global SetUp/TearDown for compiler setup
2014-10-31 Courtney Goeltzenleu... tests: Add additional shaders for testing
2014-10-31 Courtney Goeltzenleu... tests: Add utility function to compile GLSL to BIL
2014-10-31 Cody Northroptriangle: Hook up a uniform read in fragment shader
2014-10-31 Tobin EhlisRefactor test code to pull common section into functions
2014-10-31 Cody Northroprender_test: Restore use of %
2014-10-31 Cody Northroprender_test: refactor image/sampler setup, render textu...
2014-10-31 Cody NorthropUndo changes to driver that mirror what Olv cooked up
2014-10-31 Cody Northroprender_test: Populate the texture more correctly, rende...
2014-10-31 Cody Northroprender_test: Start turning on sampler and texture setup
2014-10-31 Cody Northropcompiler: Changes in the direction of textures and...
2014-10-31 Cody Northropcompiler: Use pipeline shader rather than info shader...
2014-10-31 Cody Northropcompiler: Start dumping vertex shader data
2014-10-31 Steve KCheckpoint getting LogicalIO working by backing shader...
2014-10-31 Steve KCheckpoint some work on useLogicalIO mode for converter...
2014-10-31 Courtney Goeltzenleu... tests: Add additional shaders for testing
2014-10-31 Courtney Goeltzenleu... intel: complete plumbing to add GLSL compile extension
2014-10-31 Courtney Goeltzenleu... intel: Add shader structure for GLSL compile extension
2014-10-31 Courtney Goeltzenleu... intel: Prepare CreateShader to accept BIL and GLSL
2014-10-31 Courtney Goeltzenleu... intel: Fix use of wrong extension name
2014-10-31 Courtney Goeltzenleu... checkpoint: Adding GLSL compiler extension
2014-10-31 Courtney Goeltzenleu... cmake: Lift common glslang definitions up to main CMake...
2014-10-31 Courtney Goeltzenleu... tests: Add utility function to compile GLSL to BIL
2014-10-31 Cody Northroptriangle: Hook up a uniform read in fragment shader
2014-10-31 Cody Northropcompiler: Print out more push/pull param info
2014-10-31 Steve KFix integer mod.
2014-10-31 Cody Northropcompiler: Don't use samplers for uniform loads yet
2014-10-31 Cody Northropcompiler: Swap FS and VS ordering in pipeline compiler...
2014-10-31 Cody Northropcompiler: Turn on program limit initialization
2014-10-31 Cody Northropcompiler: Turn off push constants for fragment shader
2014-10-31 Cody Northropcompiler: Print resulting data structs
2014-10-31 Cody Northropcompiler: Turn on URB handling and interstage I/O
2014-10-31 Cody Northropcompiler: Start using VS backend results
2014-10-31 Cody Northropcompiler: Start adding new files for VS
2014-10-31 Cody Northropcompiler: Blue triangle
2014-10-31 Cody Northropcompiler: Start using fs compile results
2014-10-31 Cody Northropcompiler: C linkage for icd alloc and free
2014-10-31 Cody Northropcompiler: Disable standalone build for now
2014-10-31 Cody Northropcompiler: Turn off SIMD16 for bring up
2014-10-31 Cody Northropcompiler: Progagate compile results to xgl, don't use...
2014-10-31 Cody Northropcompiler: Get enough turned on to generate ISA
2014-10-31 Cody Northropcompiler: Turn on enough to invoke front end during...
2014-10-31 Cody Northropcompiler: enable SSO for standalone shader compile...
2014-10-31 Steve KUse llvm-config to get --cxxflags for llvm (and remove...
2014-10-31 Steve KPrint an error if llvm-config fails when running cmake.
2014-10-31 Steve KThere's no non-glassy mode left, so _mesa_use_glass...
2014-10-31 Steve KFix link errors in the way of building xglCompiler...
2014-10-31 Cody Northropcompiler: Import Mesa compiler components
2014-10-30 Cody Northropcompiler: Bring over select required files from alchem...
2014-10-30 Cody Northropcompiler: Bring over glsl compiler from alchemist-10...
2014-10-30 Tobin Ehlislayers: Update object tracker to account for Memory...
2014-10-30 Tobin Ehlislayers: Verify that slot binding is compatible with...
2014-10-30 Tobin EhlisBug fixes and enhancements to draw_state.c
2014-10-30 Jon AshburnLayers: Change Basic layer to implement an extension...
2014-10-30 Jon AshburnLoader: GPA fixes and also properly insert wrapped...
2014-10-30 Tobin EhlisBug fixes for draw_state.c layer
2014-10-30 Tobin EhlisInitial version of draw state layer
2014-10-30 Tobin EhlisDestroy device before calling 2nd initAndEnum...
2014-10-30 Tobin EhlisAdd xglDestroyDevice() call to test framework.
2014-10-30 Jon Ashburnlayers: update documentation
2014-10-30 Jon AshburnLoader: Fix Seg fault when layers not activated via...
2014-10-30 Tobin Ehlislayers : Updates to layers README
2014-10-30 Tobin EhlisMore formated struct printing for API Dump
2014-10-30 Jon AshburnFix memory leaks in loader related to layers.
2014-10-30 Jon AshburnMake layer activation via CreateDevice struct or env...
2014-10-30 Tobin EhlisBetter memory management in api_dump layer and struct...
2014-10-30 Jon AshburnLoader: fix dispatch table initialization to handle...
2014-10-30 Tobin EhlisImproved API Dump and OBJ Track layers
2014-10-30 Tobin EhlisInitial layer to dump api calls
2014-10-30 Tobin EhlisAdded object_track.c layer and include cmake step to...
next