platform/upstream/mesa.git
2021-12-31 Timur Kristófradv: Enable NV_mesh_shader with a perftest flag.
2021-12-31 Timur Kristófradv: Implement NV_mesh_shader draw calls.
2021-12-31 Timur Kristófaco: Export per-primitive mesh shader output attributes.
2021-12-31 Timur Kristófaco: Use the correct outinfo for mesh shaders.
2021-12-31 Timur Kristófaco: Add 1D workgroup_id support for mesh shaders.
2021-12-31 Timur Kristófaco: Update README about NGG and mesh shaders.
2021-12-31 Timur Kristófaco: Add Mesh and Task shader stages.
2021-12-31 Timur Kristófradv: Add support for mesh shading pipelines in the...
2021-12-31 Timur Kristófradv: Create mesh shading pipelines.
2021-12-31 Timur Kristófradv: Set output driver locations for mesh shaders.
2021-12-31 Timur Kristófradv: Compile mesh shaders and apply the necessary...
2021-12-31 Timur Kristófradv: Setup shader arguments for mesh shaders.
2021-12-31 Timur Kristófradv: Add support for per-primitive mesh shader outputs.
2021-12-31 Timur Kristófradv: Cleanup VS output param assignment.
2021-12-31 Timur Kristófradv: Cleanup PS input generation.
2021-12-31 Timur Kristófradv: Add mesh shader specific info.
2021-12-31 Timur Kristófradv: Add radv_pipeline_has_mesh helper.
2021-12-31 Timur Kristófac/nir/ngg: Lower NV mesh shaders to NGG semantics.
2021-12-31 Timur Kristófgitlab-ci: Disable radv-fossils again.
2021-12-30 Markus_includedFixed you're to your
2021-12-30 Henry Goffinintel/compiler/test: Fix build with GCC 7
2021-12-30 Jesse Nataliemicrosoft/compiler: Fix LOD instruction to return 2...
2021-12-30 Jesse Natalied3d12: Enable texture gather
2021-12-30 Jesse Natalied3d12: Handle cubemap gather on int cubemaps
2021-12-30 Jesse Nataliemicrosoft/compiler: Position should always be no-perspe...
2021-12-30 Jesse Natalied3d12: Enable cubemap arrays
2021-12-30 Jesse Natalied3d12: Replace pipe cap literals with D3D12 defines...
2021-12-30 Qiang Yuradeonsi: enable ARB_sparse_texture
2021-12-30 Qiang Yuradeonsi: support texture resource commit
2021-12-30 Qiang Yuradeonsi: implement get_sparse_texture_virtual_page_size
2021-12-30 Qiang Yuradeonsi: use staging buffer for sparse texture when...
2021-12-30 Qiang Yuradeonsi: support alloc a sparse texture
2021-12-30 Qiang Yuac/surface: add prt_tile_depth
2021-12-30 Qiang Yuac/surface: fix prt_first_mip_tail calculation for...
2021-12-30 Qiang Yuwinsys/radeon: change surface_init flags to 64bit
2021-12-30 Qiang Yumesa/st: update NumSparseLevels from pipe_resource
2021-12-30 Qiang Yumesa: implement glTexPageCommitmentARB/glTexturePageCom...
2021-12-30 Qiang Yumesa/st: add st_TexturePageCommitment interface
2021-12-30 Qiang Yumesa: glTexStorage* support sparse texture allocation
2021-12-30 Qiang Yumesa/st: add st_GetSparseTextureVirtualPageSize interface
2021-12-30 Qiang Yumesa: add ARB_sparse_texture texture param set/get
2021-12-30 Qiang Yumesa: add ARB_sparse_texture query in glGetInternalformativ
2021-12-30 Qiang Yugallium: add get_sparse_texture_virtual_page_size for...
2021-12-30 Qiang Yugallium: add screen get_sparse_texture_virtual_page_siz...
2021-12-30 Qiang Yumesa: add ARB_sparse_texture constants
2021-12-30 Qiang Yumesa: add ARB_sparse_texture extension
2021-12-30 Qiang Yugallium: add caps for sparse texture support
2021-12-30 Qiang Yuglapi: should not add alias function to static_data.py
2021-12-30 Vinson Leer600/sfn: Remove unused AluInstruction members.
2021-12-30 Dave Airliecrocus: set max clip planes to 6 for gen4.
2021-12-30 Dave Airliegallium/mesa: enhance PIPE_CAP_CLIP_PLANES to support...
2021-12-30 Dave Airliecrocus: don't create staging resources > half aperture
2021-12-30 Dave Airliecrocus: fail resource allocation properly.
2021-12-30 Dave Airlieintel/genxml/gen4-5: fix more Raster Operation in BLT...
2021-12-30 Emma Anholtci/i915g: Add a couple more recent regressions.
2021-12-30 Emma Anholtci: Enable reporting to the flakes IRC channel for...
2021-12-30 Emma Anholtci/crocus: Add manual CI for the new HSW box I have...
2021-12-29 Eric Engestromdocs: update calendar and link releases notes for 21.3.3
2021-12-29 Eric Engestromdocs: add release notes for 21.3.3
2021-12-29 Filip Gawinr300: fix handling swizzle in transform_source_conflicts
2021-12-29 Pavel Ondračkar300: Replace RADEON_NO_TCL with RADEON_DEBUG=notcl
2021-12-29 Pavel Ondračkar300: Document the RADEON_DEBUG options
2021-12-29 Samuel Pitoisetradv: print number of levels with RADV_DEBUG=img
2021-12-29 Samuel Pitoisetradv: stop checking buffer size in vkCreateBuffer()
2021-12-29 Daniel StoneRevert "gitlab-ci: disable radv-fossils"
2021-12-29 Eleni Maria... dri_drawable: missing header
2021-12-29 Hamish Arblasterzink: Fix building on macOS
2021-12-28 Lionel Landwerlinintel/devinfo: adjust subslice array size
2021-12-28 Nanley Cheryiris: Use util packing fns in convert_clear_color
2021-12-28 Samuel Pitoisetradv: fix clears with value of "1" and different DCC...
2021-12-28 Georg Lehmannradv: Increase maxFragmentCombinedOutputResources.
2021-12-28 Bas Nieuwenhuizenradv/amdgpu: Use VkResult for wait_timeline_syncobj.
2021-12-28 Bas Nieuwenhuizenradv: Skip wait timeline ioctl with 0 handles.
2021-12-28 Bas Nieuwenhuizenradv: Use correct buffer size for query pool result...
2021-12-28 Samuel Pitoisetradv: re-apply "Do not access set layout during vkCmdBi...
2021-12-28 Samuel Pitoisetradv: re-enable fast clears for images that support...
2021-12-28 Alyssa Rosenzweigpanfrost: Make pan_merge macro more robust
2021-12-28 Jason2013Fix typo
2021-12-28 Samuel Pitoisetradv: fix restoring subpass during hw/fs color resolves
2021-12-28 Samuel Pitoisetradv/winsys: remove radv_amdgpu_winsys_bo::is_shared
2021-12-28 Samuel Pitoisetradv/winsys: stop zeroing few structs in buffer_from_fd()
2021-12-28 Samuel Pitoisetradv: remove unnecessary NULL checks in vkMapMemory...
2021-12-28 Thomas H.P... tu/clear_blit: use || when working with bools
2021-12-27 Jesse Natalied3d12: Avoid a debug warning trying to unmap a not...
2021-12-27 Jesse Natalied3d12: Set SSBO support caps
2021-12-27 Jesse Natalied3d12: Use DXIL load/store lowering pass
2021-12-27 Jesse Natalied3d12: Support setting SSBOs on the context and turning...
2021-12-27 Jesse Natalied3d12: Always create buffers as UAV-capable
2021-12-27 Jesse Natalied3d12: Support SSBOs in root signatures
2021-12-27 Jesse Nataliemicrosoft/compiler: Handle write masks in SSBO lowering...
2021-12-27 Jesse Nataliemicrosoft/compiler: Hook up uavs-at-every-stage flag
2021-12-27 Jesse Nataliemicrosoft/compiler: Emit SSBOs from 0 -> count for...
2021-12-27 Lionel Landwerlingitlab-ci: disable radv-fossils
2021-12-27 Jesse NatalieCI: Trigger Windows build on softpipe changes
2021-12-27 Jesse Nataliesoftpipe: Add a dummy field to sp_fragment_shader_varia...
2021-12-27 Emma Anholtsoftpipe: Drop duplicate decl of softpipe_find_fs_variant
2021-12-27 Emma Anholtsoftpipe: Use the draw module's poly stipple handling...
2021-12-27 Emma Anholtsoftpipe: Drop the quad pstipple stage.
2021-12-24 Vinson Leeradv: Fix memory leak on error path.
2021-12-23 Dave Airliemesa/st: remove conditionals for driver state bits...
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