platform/upstream/mesa.git
2021-03-30 Mike Blumenkrantzzink: add locking for batch states
2021-03-30 Mike Blumenkrantzzink: manually invoke cpu detection during screen init
2021-03-30 Mike Blumenkrantzzink: add locking for resource maps
2021-03-30 Mike Blumenkrantzzink: add locking for descriptor pools
2021-03-30 Juan A. Suarez... v3dv: fix unused value
2021-03-30 Juan A. Suarez... broadcom/compiler: fix unused value
2021-03-30 Erik Faye-Lunddocs: do not try to copy missing file
2021-03-30 Samuel Pitoisetradv: do not fixup DCC after compute color resolves...
2021-03-30 Erik Faye-Lundlavapipe: report correct value for maxTexelBufferElements
2021-03-30 Juan A. Suarez... ci/v3d: run full GLES3 and GLES31 testsuite
2021-03-30 Juan A. Suarez... ci/broadcom: update piglit expected results
2021-03-30 Marcin Ślusarziris: disable dynamic VAO fastpath on GFX version 9
2021-03-30 Marcin Ślusarzgallium: add PIPE_CAP_ALLOW_DYNAMIC_VAO_FASTPATH
2021-03-30 Mike Blumenkrantzzink: rework memory_barrier hook
2021-03-30 Mike Blumenkrantzzink: rework some includes
2021-03-30 Mike Blumenkrantzzink: use GENERAL layout for sampler images that are...
2021-03-30 Mike Blumenkrantzzink: simplify some descriptor update function parameters
2021-03-30 Mike Blumenkrantzzink: move descriptor barrier handling to main update...
2021-03-30 Mike Blumenkrantzzink: move update_descriptors & related funcs to zink_d...
2021-03-30 Mike Blumenkrantzzink: rework texture_barrier hook
2021-03-30 Alyssa Rosenzweignir: Unify memory atomics
2021-03-29 Mike Blumenkrantzlavapipe: ignore unused clearvalues when beginning...
2021-03-29 Bas Nieuwenhuizenlavapipe: Free sorted descriptor array.
2021-03-29 Bas Nieuwenhuizenvulkan: Fix descriptor set creation with zero bindings.
2021-03-29 Icecream95panfrost: Implement panfrost_set_global_binding
2021-03-29 Icecream95pipe-loader: Stop trying to use kmsro for vgem
2021-03-29 Icecream95pipe-loader,gallium/drm: Fix the kmsro pipe_loader...
2021-03-29 Lionel Landwerlinintel/fs/copy_prop: check stride constraints with actua...
2021-03-29 Matt Turnertu: Skip tu_tiling_config_update_tile_layout() if not...
2021-03-29 Eric Anholtfreedreno/a5xx: Use VALIDREG/CONDREG like a6xx do.
2021-03-29 Eric Anholtfreedreno/a5xx: Add support for clip distances and...
2021-03-29 Dave Airlielavapipe: enable KHR_shader_atomic_int64
2021-03-29 Dave Airliegallivm: add 64-bit atomic global support
2021-03-29 Dave Airliegallivm: add 64-bit atomic support for ssbo/shared.
2021-03-29 Samuel Pitoisetac/surface: do not allocate FMASK or CMASK for stencil...
2021-03-29 Kenneth Graunkeci: Enable iris testing in meson-release
2021-03-29 Kenneth Graunkeintel: Mark an otherwise unused variable in intel_dump_...
2021-03-29 Samuel Pitoisetradv: require DRM 3.35+
2021-03-29 Bas Nieuwenhuizenradv: Only set WRITE_COMPRESS_ENABLE on supported HW.
2021-03-29 Gert Wollnyr600/sfn: allocate number of VS outputs based on max...
2021-03-29 Gert Wollnyr600: Don't advertise support for scaled int16 vertex...
2021-03-29 Gert Wollnyr600: don't set an index_bias for indirect draw calls
2021-03-29 Gert Wollnyr600: Fix texture buffer offset alignment
2021-03-29 Vinson Leefreedreno: Fix file descriptor leak.
2021-03-29 Erik Faye-Lundzink: use pre-populated shader-locations
2021-03-29 Erik Faye-Lundzink: do not depend on shader_slots_reserved for xfb
2021-03-29 Erik Faye-Lundzink: pre-populate locations in variables
2021-03-29 Erik Faye-Lundzink: handle errors in nir_to_spirv
2021-03-29 Rhys Perryaco/tests: fix isel.sparse.clause for LLVM 12+
2021-03-29 Erik Faye-Lundfrontends/va: correct check for invalid format
2021-03-29 Mauro Rossiandroid: panfrost: Use the blend shader cache attached...
2021-03-29 Danylo Piliaievturnip,ir3: account for dispatch group offsets
2021-03-29 Lionel Landwerlinetnaviv/drm: only print out fence error on non timeout
2021-03-29 Dave Airlieutil: rework AMD cpu L3 cache affinity code.
2021-03-29 Dave Airliest/glthread: allow for invalid L3 cache id.
2021-03-29 Dave Airliellvmpipe: fix cube image size query
2021-03-29 Timothee Chabatllvmpipe: increase PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE...
2021-03-29 Mike Blumenkrantzllvmpipe: stop flattening multidraws
2021-03-29 Mike Blumenkrantzaux/draw: pass full draw params to draw_pt_arrays()
2021-03-29 Mike Blumenkrantzaux/draw: track increment_draw_id value from draw info
2021-03-29 Mike Blumenkrantzaux/draw: move draw param sanitization to end of function
2021-03-29 Mike Blumenkrantzaux/draw: pass the full draw params through to draw_pt_...
2021-03-29 Mike Blumenkrantzaux/draw: pass the full draw params through to draw_ins...
2021-03-29 Mike Blumenkrantzaux/draw: rewrite PRIM_RESTART_LOOP macro as a function
2021-03-29 Mike Blumenkrantzaux/draw: stop copying draw params unnecessarily
2021-03-29 Boris Brezillonpanfrost: Use the blend shader cache attached to the...
2021-03-29 Boris Brezillonpanfrost: Move the blend shader cache at the device...
2021-03-29 Iago Toral... broadcom/compiler: flag TMU reads with a read dependenc...
2021-03-29 Iago Toral... broadcom/compiler: flag TMU read dependencies against...
2021-03-29 Mike Blumenkrantzlavapipe: refactor indexed draw dispatch to handle...
2021-03-29 Mike Blumenkrantzlavapipe: refactor base draw dispatch to handle multidraws
2021-03-29 Mike Blumenkrantzzink: ci updates
2021-03-29 Mike Blumenkrantzzink: remove explicit fencing for query results
2021-03-29 Mike Blumenkrantzzink: reorder availability handling for (user) qbos
2021-03-29 Mike Blumenkrantzzink: don't use PARTIAL bit for query results with...
2021-03-29 Mike Blumenkrantzzink: bump pools up to 5k queries each
2021-03-29 Mike Blumenkrantzzink: rewrite query internals
2021-03-29 Mike Blumenkrantzzink: remove special casing for occlusion qbos
2021-03-29 Mike Blumenkrantzzink: manually handle more bool query types for copying
2021-03-29 Mike Blumenkrantzzink: remove flush from query buffer copy
2021-03-29 Mike Blumenkrantzzink: create result buffers for all query streams
2021-03-29 Mike Blumenkrantzzink: clean up query creation failure paths
2021-03-29 Mike Blumenkrantzzink: rework border color handling
2021-03-29 Mike Blumenkrantzzink: ralloc shader cache and keys
2021-03-29 Mike Blumenkrantzzink: flatten out buffer creation usage flags codepath
2021-03-29 Mike Blumenkrantzzink: toggle between linear/optimal tiling during image...
2021-03-29 Mike Blumenkrantzzink: check image format props before creating image
2021-03-29 Mike Blumenkrantzzink: add color output bit and/or use linear tiling...
2021-03-29 Mike Blumenkrantzzink: incrementally add image usage flags based on...
2021-03-29 Mike Blumenkrantzzink: create separate vk image/buffer objects for shade...
2021-03-29 Mike Blumenkrantzzink: break out barrier struct initializing into helper...
2021-03-29 Mike Blumenkrantzzink: reorder barrier util functions to set up barrier...
2021-03-29 Mike Blumenkrantzzink: make descriptor state invalidate public
2021-03-29 Mike Blumenkrantzzink: break out image/buffer create info structs into...
2021-03-29 Mike Blumenkrantzzink: fix format support detection for storage texel...
2021-03-29 Mike Blumenkrantzzink: reset all fences when waiting on batch state
2021-03-29 Mike Blumenkrantzzink: stall when we start getting a lot of uncompleted...
2021-03-29 Mike Blumenkrantzzink: use correct surface ref function for context...
2021-03-29 Mike Blumenkrantzzink: only do shader updates when relevant stages are...
2021-03-28 Mike Blumenkrantzlavapipe: fix array texture region copies
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