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platform/upstream/mesa.git
2020-12-01
Marek Olšák
radeonsi: disable WGP mode on gfx10.3 to prevent hangs
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2020-12-01
Marek Olšák
ac: enable late allocation on VanGogh to increase perf
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2020-12-01
Marek Olšák
radeonsi: don't update provoking vertex and outprim...
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2020-12-01
Marek Olšák
radeonsi: don't update indexed flag in SGPR if it's...
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2020-12-01
Marek Olšák
ac,radeonsi: fix load_first_vertex
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2020-12-01
Marek Olšák
radeonsi: only mask 1 CU for GS/VS waves on gfx10.3
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2020-12-01
Marek Olšák
radeonsi: fix a nasty bug in si_pm4.c
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2020-12-01
Marek Olšák
radeonsi: eliminate shader code for disabled or masked...
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2020-12-01
Marek Olšák
radeonsi: add AMD_DEBUG=nofastlaunch for debugging
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2020-12-01
Marek Olšák
radeonsi: enable NGG and NGG culling on gfx10.3 APUs...
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2020-12-01
Marek Olšák
radeonsi: unduplicate code setting MIN_COMPRESSED_BLOCK...
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2020-12-01
Marek Olšák
winsys/amdgpu: don't use debug_get_option_noop in a...
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2020-12-01
Marek Olšák
winsys/radeon: don't use debug_get_option_noop in a...
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2020-12-01
Marek Olšák
radeonsi: fix max_lds_size warning in release builds
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2020-12-01
Marek Olšák
radeonsi: fix line stippling with LINES_ADJACENCY witho...
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2020-12-01
Marek Olšák
radeonsi: fix a memory leak in si_create_dcc_retile_cs
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2020-12-01
Marek Olšák
radeonsi: use util_logbase2 instead of division by...
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2020-12-01
Marek Olšák
radeonsi: correct the MAD/FMA support table
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2020-12-01
Marek Olšák
radeonsi: always use a staging texture for linear 1D...
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2020-12-01
Marek Olšák
radeonsi: print more fields in si_dump_shader_key
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2020-12-01
Jordan Justen
intel/compiler: Add GEN125 to enum gen
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2020-12-01
Jordan Justen
intel/iris: Build gen 12.5
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2020-12-01
Jordan Justen
intel/anv: Build gen 12.5
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2020-12-01
Jordan Justen
intel/isl: Build gen 12.5
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2020-12-01
Jordan Justen
intel/genxml: Build gen 12.5
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2020-12-01
Jordan Justen
intel/genxml: Copy gen12.xml to gen125.xml
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2020-12-01
Jordan Justen
intel/dev: Add gen_device_info_is_12hp
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2020-12-01
Jordan Justen
intel/dev: Use GEN_GEN if defined for gen_device_info_i...
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2020-12-01
Adam Jackson
glx: Remove DRI1
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2020-12-01
Adam Jackson
glx: Handle create_context in terms of create_context_a...
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2020-12-01
Adam Jackson
glx: Check share ctx compatibility in ::create_context_...
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2020-12-01
Adam Jackson
glx: Remove unused __GLXDRIscreen::createContext
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2020-12-01
Adam Jackson
glx: Eliminate some stub functions for !GLX_DIRECT_REND...
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2020-12-01
Erik Faye-Lund
docs: inline contents.rst into index.rst
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2020-12-01
Erik Faye-Lund
docs: mention egl in api-list
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2020-12-01
Erik Faye-Lund
docs: do not explicitly call out es-versions
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2020-12-01
Erik Faye-Lund
docs: use external link-references
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2020-12-01
Erik Faye-Lund
docs: move major versions history out of front-page
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2020-12-01
Erik Faye-Lund
docs: break project history out of front-page
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2020-12-01
Erik Faye-Lund
zink: revert to old load_ubo implementation
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2020-12-01
Mike Blumenkrantz
zink: add alternate ubo loader in ntv
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2020-12-01
Erik Faye-Lund
util/slab: do not dereference NULL-pointer
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2020-12-01
Ruijing Dong
radeon/vcn: hevc main10 profile decoding pitch fix
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2020-12-01
Jesse Natalie
d3d12: Fix GCC warnings for missing function prototypes
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2020-12-01
Jesse Natalie
microsoft/compiler: Add missing 'return' to switch...
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2020-12-01
Jesse Natalie
d3d12: Fix use of incorrect clear color variable
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2020-12-01
Jesse Natalie
microsoft/compiler: Misc fixes caught by GCC
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2020-12-01
Jesse Natalie
d3d12: Misc fixes caught by GCC warnings / code inspection
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2020-12-01
Jesse Natalie
microsoft/compiler: Fix unhandled switch case warnings
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2020-12-01
Jesse Natalie
d3d12: Fix unhandled switch case warnings
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2020-12-01
Jesse Natalie
d3d12: Clean up d3d12_compiler.h
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2020-12-01
Jesse Natalie
d3d12: Remove Windows-specific macros
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2020-12-01
Jesse Natalie
d3d12: Fix signed-unsigned comparison warnings
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2020-12-01
Jesse Natalie
d3d12: Fix brace-initialization issues
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2020-12-01
Jesse Natalie
microsoft/compiler: Remove dead code/variables
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2020-12-01
Jesse Natalie
d3d12: Delete unused local variables
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2020-12-01
Michel Zou
gallium/tests: fix unused-but-set-variable warning
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2020-12-01
Michel Zou
softpipe: fix maybe-uninitialized warning
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2020-12-01
Michel Zou
wgl: fix maybe-uninitialized warning
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2020-12-01
Michel Zou
glsl: fix redefinition warning on win32
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2020-12-01
Michel Zou
glapi: fix unused-function warning
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2020-12-01
Michel Zou
util: fix mingw format-extra-args warning
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2020-12-01
Daniel Schürmann
nir: don't sink instructions into loops
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2020-12-01
Erik Faye-Lund
d3d12: do not inspect NULL samplers
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2020-12-01
Timur Kristóf
aco: Fix NGG GS assert failure from the WG scan.
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2020-12-01
Marcin Ślusarz
intel/tools/aubinator_error_decode: allow 0 arguments
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2020-12-01
Marcin Ślusarz
intel/tools/aubinator_error_decode: allow "-" as an...
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2020-12-01
Marcin Ślusarz
intel/tools/aubinator_error_decode: exit with an error...
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2020-12-01
Erik Faye-Lund
d3d12: lower bitfield_extract to shifts
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2020-12-01
Samuel Pitoiset
Revert "radv/llvm,aco: always split typed vertex buffer...
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2020-12-01
Samuel Pitoiset
ci: disable check-commits
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2020-12-01
Christian Gmeiner
etnaviv/drm: add some locking asserts
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2020-12-01
Christian Gmeiner
etnaviv/drm: convert to simple_mtx
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2020-12-01
Christian Gmeiner
etnaviv/drm: fix evil-twin etna_drm_table_lock
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2020-12-01
Iago Toral...
v3dv: don't log out of pool memory errors for internal...
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2020-12-01
Iago Toral...
v3dv: move error string definition to debug path
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2020-12-01
Marek Olšák
mesa: replace ParameterValueOffset[i] with Parameters...
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2020-12-01
Marek Olšák
compiler: decrease STATE_LENGTH from 5 to 4
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2020-12-01
Marek Olšák
st/mesa: fix uninitialized/random clip plane state...
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2020-12-01
Marek Olšák
mesa: allocate the attribute stack on demand
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2020-12-01
Marek Olšák
mesa: remove gl_texture_object references from glPush...
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2020-12-01
Marek Olšák
mesa: more optimizations in glPopAttrib (colormask...
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2020-12-01
Marek Olšák
mesa: optimize out no-op calls in glPopAttrib
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2020-12-01
Marek Olšák
mesa: skip _mesa_set_enable in glPopAttrib if there...
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2020-12-01
Marek Olšák
mesa: reduce the size of gl_texture_attrib_node::Textur...
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2020-12-01
Marek Olšák
mesa: optimize saving/restoring bound textures for...
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2020-12-01
Marek Olšák
mesa: reorganize gl_texture and sampler structures...
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2020-12-01
Marek Olšák
mesa: add a fast path for restoring light attributes...
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2020-12-01
Marek Olšák
mesa: add a fast path for restoring fixed-func tex...
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2020-12-01
Marek Olšák
mesa: rewrite glPushAttrib/glPopAttrib to get rid of...
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2020-12-01
Marek Olšák
mesa: treat glPopMatrix as a no-op state change if...
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2020-12-01
Marek Olšák
mesa: memset matrices at initialization to enable memcp...
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2020-12-01
Marek Olšák
mesa: canonicalize matrix in glPushMatrix to make glPop...
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2020-12-01
Marek Olšák
mesa: consider glPushMatrix a no-op change from the...
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2020-12-01
Marek Olšák
mesa: skip glMultMatrix if the matrix is identity
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2020-12-01
Marek Olšák
mesa: fix crashes in the no_error case of invalid glUni...
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2020-12-01
Marek Olšák
st/mesa: replace st_context::state::constants with...
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2020-12-01
Marek Olšák
st/mesa: add a faster path for uploading state paramete...
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2020-12-01
Marek Olšák
gallium: add PIPE_CAP_PREFER_REAL_BUFFER_IN_CONSTBUF0
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2020-12-01
Marek Olšák
mesa: add helpers for drivers to load state parameters...
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