2008-01-17 |
Keith Whitwell | gallium: hardwire reset_temps functionality |
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2008-01-17 |
Keith Whitwell | gallium: whitespace changes |
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2008-01-17 |
José Fonseca | gallium: Ignore generated files. |
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2008-01-16 |
Brian | use NEGATE_X/Y/Z/W tokens |
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2008-01-16 |
Brian | clean-up swizzle fields in fog code, fix NegateBase |
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2008-01-16 |
Brian | Fix broken fog. |
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2008-01-16 |
Brian | Fix incorrect [0,1] clamping in store_dest(). |
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2008-01-16 |
Brian | tweaks to quad drawing, set UsesKill in bitmap shader |
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2008-01-16 |
Brian | copy UsesKill state in _mesa_combine_programs() |
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2008-01-16 |
Brian | vbuf updates/fixes (KeithW) |
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2008-01-16 |
Brian | s/DBG/DRAW_DBG |
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2008-01-16 |
Brian | remove useless assertions |
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2008-01-16 |
Brian | init front/back color attrib indexes to 0, not -1 |
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2008-01-16 |
Brian | Fix a two-sided lighting bug (fixes samples/wave.c) |
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2008-01-16 |
Brian | typedef uintptr_t for non-HAVE_POSIX_MEMALIGN build |
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2008-01-16 |
Brian | Don't include stdint.h or inttypes. Use the uint64... |
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2008-01-16 |
Brian | replace _mesa_printf() with fprintf() |
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2008-01-16 |
Brian | remove redundant llvm subdir |
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2008-01-16 |
Brian | include pipe/draw/draw_context.h |
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2008-01-15 |
Brian | Add surface status/clear_value fields, PIPE_SURFACE_STA... |
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2008-01-15 |
Brian | free stvp->draw_shader |
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2008-01-15 |
Brian | Fix problems with vertex shaders and the private draw... |
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2008-01-15 |
Brian | disable debug printf |
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2008-01-14 |
Brian | Cell: after sending a batch, wait for a DMA completion... |
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2008-01-14 |
Brian | clamp colors during float->int conversion |
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2008-01-14 |
Brian | Cell: update surface map code to match recent changes... |
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2008-01-14 |
Michel Dänzer | Remove pipe->get/put_tile_rgba. |
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2008-01-14 |
Michel Dänzer | Remove mapping fields from struct pipe_surface. |
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2008-01-12 |
Brian | Cell: remove fb parameter to get/put_tile() |
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2008-01-12 |
Brian | Cell: disable cell_emit_state() for now |
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2008-01-12 |
Brian | Cell: collect vars in a spu_global struct |
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2008-01-12 |
Brian | Cell: first state object (depth/stencil/alpha) emitted... |
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2008-01-12 |
Brian | Cell: whitespace/cleanup |
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2008-01-12 |
Brian | Cell: prefix SPU files with spu_ |
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2008-01-12 |
Brian | Cell: prefix SPU sources with spu_ |
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2008-01-12 |
Brian | Cell: sketch out needed rasterizer state |
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2008-01-11 |
Brian | s/int/uint/ to silence warnings |
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2008-01-11 |
Brian | whitespace, comment changes |
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2008-01-11 |
Brian | Cell: basic batch buffer working |
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2008-01-11 |
Brian | Cell: initial work for a hw-like batch buffer system |
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2008-01-11 |
Brian | Cell: remove obsolete cell_prim_buffer struct and code |
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2008-01-11 |
Brian | Cell: debug code, comments |
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2008-01-11 |
Brian | vbuf_flush_vertices() instead of vbuf_flush_indices... |
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2008-01-11 |
Brian | Cell: reformattting |
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2008-01-11 |
Brian | s/int/uint/ to silence warning |
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2008-01-11 |
Brian | Fix malloc size buf, silence signed/unsigned comparisio... |
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2008-01-11 |
Brian | Cell: Remove the pre-vbuf rendering code |
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2008-01-11 |
Brian | Cell: wait_on_mask_all() |
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2008-01-11 |
Brian | Cell: remove unneeded #includes |
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2008-01-11 |
Brian | Cell: compute bounding box in cell_vbuf_draw() |
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2008-01-11 |
Brian | Cell: remove unused color field |
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2008-01-11 |
Brian | Cell: remove unused code |
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2008-01-11 |
Brian | Cell: make vertex_header and prim_header types private... |
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2008-01-11 |
Brian | Cell: avoid copying vertex data |
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2008-01-11 |
Brian | Cell: move tile-related code into new tile.[ch] files. |
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2008-01-11 |
Brian | Cell: use new ASSERT macro instead of standard assert |
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2008-01-11 |
Brian | Cell: enable vbuf path by default |
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2008-01-11 |
Brian | Cell: checkpoint: draw_vbuf code in place and works... |
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2008-01-11 |
Brian | Additional parameters to vbuf_render->draw() |
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2008-01-10 |
Brian | Cell: initial implementation of vbuf code. |
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2008-01-10 |
Brian | Cell: call draw_compute_vertex_size() |
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2008-01-10 |
Brian | Cell: s/free/align_free/ |
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2008-01-10 |
Brian | Cell: clean-up cell_spu_exit() code |
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2008-01-10 |
Brian | bump CELL_MAX_VERTS to 240 |
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2008-01-10 |
Brian | comment about vertex data in emit_vertex() |
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2008-01-10 |
Brian | clean-up comments, code |
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2008-01-10 |
Michel Dänzer | softpipe: Simplify texture memory layout. |
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2008-01-10 |
Michel Dänzer | Add glapi/ path for inclusion of glapioffsets.h. |
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2008-01-10 |
Brian | Cell: initial implementation of tile status optimizations |
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2008-01-10 |
Brian | Cell: start using DMA tags in a more sensible way,... |
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2008-01-10 |
Brian | move cliprect bounds, do trivial rejection triangle... |
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2008-01-10 |
Brian | Cell: remove some debug printfs, predicate others with... |
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2008-01-10 |
Brian | Cell: implemement basic Z testing |
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2008-01-10 |
Jerome Glisse | softpipe: map only once in softpipe_map_surfaces |
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2008-01-04 |
Michel Dänzer | gallium: Make texture target an enum for better debugga... |
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2008-01-04 |
Zack Rusin | llvm: if llvm is enabled don't even try to use sse... |
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2008-01-04 |
Zack Rusin | llvm: we need custom rules so had to redo the build... |
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2008-01-04 |
Zack Rusin | llvm: update llvm sources the latest svn |
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2008-01-04 |
Keith Whitwell | 965: fix various refcount issues |
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2008-01-04 |
Keith Whitwell | 965: use correct offset for constants vs immediates |
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2008-01-04 |
Keith Whitwell | 965: always perform SF parameter setup for position |
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2008-01-04 |
Keith Whitwell | 965: scan fs inputs to work out interpolation in setup... |
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2008-01-03 |
Brian | clean-ups, silence warnings |
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2008-01-03 |
Brian | rename vars, clean-up formatting |
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2008-01-03 |
Brian | replace void * with struct draw_vertex_shader opaque... |
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2008-01-03 |
Brian | Cell: added -Wmissing-prototypes to SPU_CFLAGS |
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2008-01-03 |
Brian | Cell: initial work for getting/putting Z tiles |
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2008-01-03 |
Brian | disable bbox code until glitches are fixed |
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2008-01-03 |
Brian | Cell: improve surface state code to replace some tempor... |
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2008-01-03 |
Brian | asst changes in bbox code, dma tags, etc |
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2008-01-03 |
Brian | insert a temporary flush to fix missing triangles artifact |
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2008-01-03 |
Brian | pass surface format in cell_command_framebuffer struct |
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2008-01-03 |
Brian | better debug code |
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2008-01-03 |
Brian | make use of prim bounds box info |
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2008-01-03 |
Brian | only fetch as much vertex data as needed |
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2008-01-03 |
Brian | remove previous triangle test code |
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2008-01-03 |
Brian | Cell: basic triangle rendering works. |
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2008-01-01 |
Brian | Plug in more infrastructure for actual rendering. |
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2008-01-01 |
Brian | hack/fix pack_color() for correct ps3 format |
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2008-01-01 |
Brian | Clean-up, re-org some vertex/fragment shader state... |
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