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platform/upstream/mesa.git
2020-12-17
Pierre-Eric...
egl: fix EGL_EXT_protected_content/surface mixup
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2020-12-17
Erik Faye-Lund
lavapipe: implement VK_EXT_index_type_uint8
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2020-12-17
Iago Toral...
v3dv: fix BO list for TFU jobs
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2020-12-17
Iago Toral...
v3dv: fix incorrect slice selection for TFU jobs
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2020-12-17
cheyang
symbol_table:fix mesa symbol table return scope error
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2020-12-17
Vinson Lee
glsl: Initialize glsl_type member name.
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2020-12-17
Alyssa Rosenzweig
docs: Add a stub page for Panfrost
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2020-12-17
Michael Forney
meson: add missing dependency on generated git_sha1.h
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2020-12-16
Dylan Baker
docs: update calendar and link releases notes for 20.2.6
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2020-12-16
Dylan Baker
docs: Add sha256 sums for 20.2.6
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2020-12-16
Dylan Baker
docs: add release notes for 20.2.6
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2020-12-16
Icecream95
pan/decode: Fix "Access to unknown memory" message...
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2020-12-16
Icecream95
panfrost: Fix negative LOD bias support on Bifrost
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2020-12-16
Icecream95
pan/gen_pack: Fix signed integer packing
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2020-12-16
Icecream95
panfrost: Split up batches with many jobs
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2020-12-16
Erik Faye-Lund
zink: map some more formats
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2020-12-16
Erik Faye-Lund
zink: add format test
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2020-12-16
Erik Faye-Lund
zink: fix format-mapping
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2020-12-16
Erik Faye-Lund
zink: make zink_format all about raw format-translation
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2020-12-16
Erik Faye-Lund
zink: convert x8-formats in zink_get_format
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2020-12-16
Dylan Baker
docs: update calendar and link releases notes for 20.3.1
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2020-12-16
Dylan Baker
docs: Add sha256 sums for 20.3.1
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2020-12-16
Dylan Baker
docs: add release notes for 20.3.1
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2020-12-16
Dylan Baker
docs: update calendar and link releases notes for 20.2.5
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2020-12-16
Dylan Baker
docs: add sha256 sums for 20.2.5
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2020-12-16
Dylan Baker
docs: add release notes for 20.2.5
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2020-12-16
Jesse Natalie
d3d12: Flush and wait in flush_frontbuffer
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2020-12-16
Jesse Natalie
gallium/dri: Add D3D12 software driver option
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2020-12-16
Jesse Natalie
d3d12: Don't require DXIL for WSL
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2020-12-16
Jesse Natalie
d3d12: Support Linux eventfds for fences
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2020-12-16
Jesse Natalie
d3d12: Only support DXGI and GDI APIs on Windows
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2020-12-16
Jesse Natalie
d3d12: Only play DLL path tricks on Windows
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2020-12-16
Jesse Natalie
d3d12: Use u_dl instead of Windows DLL APIs
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2020-12-16
Jesse Natalie
d3d12: Add forward declaration for LUID
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2020-12-16
Jesse Natalie
d3d12: Scope down wrl includes to just client.h
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2020-12-16
Jesse Natalie
d3d12: Use IID_PPV_ARGS instead of __uuidof
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2020-12-16
Jesse Natalie
d3d12: Include dxguids/dxguids.h in files that need...
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2020-12-16
Jesse Natalie
d3d12: Include wsl/winadapter.h when not compiling...
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2020-12-16
Jesse Natalie
winsys_handle: Change D3D12 resource handle type to...
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2020-12-16
Jesse Natalie
microsoft/compiler: Pick up new dxcapi.h
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2020-12-16
Jesse Natalie
d3d12: Add DXCore screen variation
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2020-12-16
Jesse Natalie
d3d12: Refactor screen to abstract DXGI details
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2020-12-16
Jesse Natalie
d3d12: Use DirectX-Headers wrap for d3d12.h
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2020-12-16
Simon Ser
egl/wayland: add a NULL guard for the authenticate...
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2020-12-16
Mike Blumenkrantz
st/mesa: set drawpixels swizzle before creating sampler...
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2020-12-16
Erik Faye-Lund
zink: fix 8 bit index handling code
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2020-12-16
Erik Faye-Lund
zink: ralloc spirv_shader
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2020-12-16
Erik Faye-Lund
zink: use emit_bitcast helper
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2020-12-16
Erik Faye-Lund
zink: use shader-read-only-optimal for samplers
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2020-12-16
Pierre-Eric...
driconf: add workaround for Enter The Gungeon
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2020-12-16
Pierre-Eric...
st/mesa: disable line stippling if pattern is all 1's
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2020-12-16
Erik Faye-Lund
Revert "st/dri: make sure software color-buffers are...
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2020-12-16
Erik Faye-Lund
zink: force display-targets to be linear
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2020-12-16
jzielins
swr: Fix building with LLVM12
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2020-12-16
Marek Olšák
radeonsi: improve a comment about an MSAA bug workaround
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2020-12-16
Marek Olšák
radeonsi: disable NGG fast launch with indexed triangle...
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2020-12-16
Marek Olšák
radeonsi: fix small primitive culling with MSAA force...
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2020-12-16
Vinson Lee
glsl: Fix typos in comments.
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2020-12-16
Erico Nunes
lima: adjust pp and gp max const buffer size
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2020-12-15
jzielins
gallium/swr: Fix Windows build
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2020-12-15
Jesse Natalie
CI: Add repeat-wait to Windows Piglit skip
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2020-12-15
Jesse Natalie
d3d12: Fix incorrect fence timeout calculation
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2020-12-15
Eric Anholt
ci: Add an ASan build on x86.
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2020-12-15
Eric Anholt
amd: Fix leak in ac_surface_modifier_test.
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2020-12-15
Eric Anholt
driconf: Fix memory leak in the unit test.
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2020-12-15
Eric Anholt
glsl/standalone: Fix memory leaks
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2020-12-15
Eric Anholt
mapi: Fix symbols check with ASan enabled.
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2020-12-15
Eric Anholt
glsl/uniform_initializer_tests: Fix memory leak
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2020-12-15
Eric Anholt
glsl/general_ir_test: Fix leaks.
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2020-12-15
Eric Anholt
disk_cache: Fix memory leaks in the unit test.
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2020-12-15
Eric Anholt
freedreno/ir3: Free the compiler at the end of the...
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2020-12-15
Eric Anholt
glx/tests: Fix leaks in the unit tests.
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2020-12-15
Eric Anholt
glx/tests: Remove unused teardown function.
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2020-12-15
Eric Anholt
util/vma: Fix leak of the heap in the unit test.
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2020-12-15
Eric Anholt
util: Fix memory leak in a hash table unit test.
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2020-12-15
Eric Anholt
etnaviv, v3d: Fix valgrind include paths.
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2020-12-15
Tony Wasserka
radv,aco: Compile with -Wimplicit-fallthrough when...
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2020-12-15
Tony Wasserka
aco: Annotate switch fallthroughs
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2020-12-15
Samuel Pitoiset
radv: add support for resolving layered depth/stencil...
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2020-12-15
Adam Jackson
glx/xlib: Build fix
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2020-12-15
Adam Jackson
zink: Simplify MoltenVK support a bit
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2020-12-15
Adam Jackson
zink: Factor out zink_create_logical_device
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2020-12-15
Adam Jackson
zink: Factor out zink_get_loader_version()
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2020-12-15
Adam Jackson
zink: Factor out winsys awareness from zink_internal_cr...
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2020-12-15
Adam Jackson
zink: Fix indentation in zink_create_instance
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2020-12-15
Erik Faye-Lund
gallium/util: add bitcast helpers for double and uint
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2020-12-15
Erik Faye-Lund
gallium/util: make bitcast-helpers explicitly sized
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2020-12-15
Lucas Stach
etnaviv: tex_state: fix miplevel selection
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2020-12-15
Lionel Landwerlin
gallium/dri2: Don't forget protected content flag
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2020-12-15
Robin Ole Heinemann
anv: Add DRM_RDWR flag in anv_gem_handle_to_fd
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2020-12-15
Lionel Landwerlin
vulkan/overlay: add new options to display device/swapc...
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2020-12-15
Lionel Landwerlin
vulkan/overlay: don't display frame numbers unless...
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2020-12-15
David Stevens
egl/android: implement image cleanup callback
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2020-12-15
David Stevens
i965: plumb loader image cleanup callback
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2020-12-15
David Stevens
frontend/dri: plumb loader image cleanup callback
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2020-12-15
David Stevens
dri: add image cleanup callback to loader extensions
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2020-12-15
David Stevens
egl/android: don't pass loaderPriv in get_front_bo
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2020-12-15
Vinson Lee
zink: Fix typos.
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2020-12-14
Jesse Natalie
gallium: Add optional pipe_context to flush_frontbuffer
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2020-12-14
Rhys Perry
aco: allow divergent mbcnt_amd masks
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