platform/upstream/mesa.git
2022-01-24 Rohan Garganv: Enable VK_VALVE_mutable_descriptor_type
2022-01-24 Jianxun Zhanganv: refactor queue chain
2022-01-24 Iago Toral... broadcom/simulator: handle DRM_V3D_PARAM_SUPPORTS_MULTI...
2022-01-24 Samuel Pitoisetradv: stop checking if pipelines are NULL during draws...
2022-01-24 Kenneth Graunkeiris: Directly access BOs rather than using iris_resour...
2022-01-24 Iago Toral... docs/features: flag VK_KHR_create_renderpass2 as implem...
2022-01-24 Samuel Pitoisetradv: do not restore NULL compute pipelines after meta...
2022-01-24 Samuel Pitoisetradv/winsys: set GTT_WC flag for CS IBs on GFX6
2022-01-24 Samuel Pitoisetradv: fix copying VRS rates if the ds attachment uses...
2022-01-24 Samuel Pitoisetradv: fix copying VRS rates to HTILE if the depth/stenc...
2022-01-24 Samuel Pitoisetradv: disable attachmentFragmentShadingRate for RADV_DE...
2022-01-24 Sagar Ghugeintel/genxml: Add Un-Typed Data-Port Cache Flush field...
2022-01-24 Sagar Ghugeintel/genxml: Add L1 Cache Control bit field
2022-01-24 Thomas H.P... ci: clean up debian-android no-error list
2022-01-24 Bas Nieuwenhuizenutil/fossilize_db: Fix double free in error handling.
2022-01-21 Francisco Jereziris/xehp: Implement workaround for 3D texturing+anisot...
2022-01-21 Jesse Nataliedocs: Update d3d12 features
2022-01-21 Jesse Natalied3d12: Set sample-rate shading and GLSL 400 caps
2022-01-21 Jesse Natalied3d12: When mapping a non-directly-mappable resource...
2022-01-21 Jesse Natalied3d12: Support dynamic UBO/SSBO indexing
2022-01-21 Jesse Natalied3d12: Run point sprite lowering pass on multi-stream...
2022-01-21 Jesse Natalied3d12: Apply GS point sprite lowering to fixed-function...
2022-01-21 Jesse Natalied3d12: Report number of GS streams
2022-01-21 Jesse Natalied3d12: Temp resources for same-resource copies can...
2022-01-21 Jesse Natalied3d12: Relax multisampling direct copy requirements
2022-01-21 Jesse Natalied3d12: Modify shaders when MSAA is disabled
2022-01-21 Jesse Natalied3d12: Report sample positions
2022-01-21 Jesse Natalied3d12: Lower load_sample_pos to load_sample_pos_at_id
2022-01-21 Jesse Natalied3d12: Sample mask output needs to be uint-typed
2022-01-21 Jesse Nataliemicrosoft/compiler: Lower helper invocations
2022-01-21 Jesse Nataliemicrosoft/compiler: Handle msb/lsb/bfrev
2022-01-21 Jesse Nataliemicrosoft/compiler: Use ibfe/ubfe for bitfield extract...
2022-01-21 Jesse Nataliemicrosoft/compiler: Handle bitfield_insert
2022-01-21 Jesse Nataliemicrosoft/compiler: Emit samplers as array types
2022-01-21 Jesse Nataliemicrosoft/compiler: Handle load_invocation_id for GS...
2022-01-21 Jesse Nataliemicrosoft/compiler: Handle tex texture/sampler offset...
2022-01-21 Jesse Nataliemicrosoft/compiler: Handle input coverage
2022-01-21 Jesse Nataliemicrosoft/compiler: Handle textureGatherCmp
2022-01-21 Jesse Nataliemicrosoft/compiler: Handle 'pull model' explicit interp...
2022-01-21 Jesse Nataliemicrosoft/compiler: Always have at least one GS active...
2022-01-21 Jesse Nataliemicrosoft/compiler: Handle load_sample_pos_at_id
2022-01-21 Jesse Nataliemicrosoft/compiler: Handle variables declared per-sample
2022-01-21 Jesse Natalieci/windows: Use 2 container stages
2022-01-21 Ian Romanickmesa: OpenGL ES 1.1 is not optional
2022-01-21 Ian Romanickmesa: OpenGL 1.4 feature GL_EXT_point_parameters is...
2022-01-21 Ian Romanickmesa: OpenGL 1.4 feature GL_EXT_blend_minmax is not...
2022-01-21 Ian Romanickmesa: OpenGL 1.4 feature GL_EXT_blend_func_separate...
2022-01-21 Ian Romanickmesa: OpenGL 1.4 feature GL_EXT_blend_color is not...
2022-01-21 Ian Romanickmesa: OpenGL 1.4 feature GL_ARB_texture_env_crossbar...
2022-01-21 Ian Romanickmesa: OpenGL 1.4 feature GL_ARB_depth_texture is not...
2022-01-21 Jordan Crouseturnip: Update the msm_kgsl.h header with the sanitized...
2022-01-21 Connor Abbotttu/blit: Don't set CLAMPENABLE in sampler for 3d path
2022-01-21 Connor Abbottfreedreno/a6xx: Name texture descriptor bit
2022-01-21 Nanley Cheryintel/isl: Allow creating MCS in Tile4 memory
2022-01-21 Nanley Cheryintel/gen125.xml: Increase Auxiliary Surface Pitch
2022-01-21 Nanley CheryRevert "intel/isl: Don't reconfigure aux surfaces for...
2022-01-21 Nanley Cheryintel/isl: Strengthen MCS SINT format restriction
2022-01-21 Nanley Cheryintel/isl: Don't check pitch in isl_surf_get_mcs_surf
2022-01-21 Samuel Pitoisetradv: optimize CPU overhead of si_cp_dma_prefetch(...
2022-01-21 Adam Jacksonwsi/x11: Avoid a class of deadlocks in the WSI queue...
2022-01-21 Bas NieuwenhuizenRevert "nir/algebraic: distribute fmul(fadd(a, b),...
2022-01-21 Charles BakerRevert "zink: handle vertex buffer offset overflows"
2022-01-21 Rhys Perryradv: use 8x4 workgroups for wave32 RT
2022-01-21 Rhys Perryradv: use wave32 for raytracing
2022-01-21 Rhys Perryradv: fix raytracing with wave32
2022-01-21 Charles Bakerzink: Set vertex binding stride without dynamic state...
2022-01-21 Charles Bakerzink: Avoid redundant cast to uint on PackHalf2x16...
2022-01-21 Charles Bakerzink: Output PackHalf2x16 to uint not float
2022-01-21 Rhys Perryac/nir: use shorter builder names
2022-01-21 Rhys Perryac/nir: avoid providing an align_mul to intrinsic builders
2022-01-21 Rhys Perryac/nir: avoid providing a write_mask to intrinsic builders
2022-01-21 Rhys Perryradv: avoid providing an align_offset to intrinsic...
2022-01-21 Rhys Perryradv: avoid providing an align_mul to intrinsic builders
2022-01-21 Rhys Perryradv: avoid providing a write_mask to intrinsic builders
2022-01-21 Rhys Perrynir/builder: assume scalar alignment if not provided
2022-01-21 Rhys Perrynir/builder: set write mask if not provided
2022-01-21 Alejandro Piñeirov3dv: check correct format when load/storing on a depth...
2022-01-21 Alejandro Piñeirov3dv: remove unused v3dv_descriptor_map_get_texture_format
2022-01-21 Melissa Wenv3dv: signal fence when all submitted jobs complete...
2022-01-21 Melissa Wenv3dv: process signal semaphores in the very last job
2022-01-21 Melissa Wenv3dv: handle wait semaphores in the first job by queue
2022-01-21 Melissa Wenv3dv: track submitted jobs by GPU queue type
2022-01-21 Melissa Wenv3dv: enable GPU jobs to signal multiple semaphores
2022-01-21 Melissa Wenv3dv: enable multiple semaphores for csd job
2022-01-21 Melissa Wenv3dv: enable multiple semaphores for tfu job
2022-01-21 Melissa Wenv3dv: enable multiple semaphores on cl submission
2022-01-21 Melissa Wenv3dv: check multiple semaphores capability
2022-01-21 Melissa Wendrm-uapi/v3d: extend interface for multiple semaphores...
2022-01-21 Melissa Wenv3dv: store wait semaphores in event_wait_cpu_job_info
2022-01-21 Melissa Wenv3dv: wrap wait semaphores info in v3dv_submit_info_sem...
2022-01-21 Melissa Wenv3dv: drop unused variable on handle_set_event_cpu_job
2022-01-21 Pierre-Eric... mesa: use less temporaries in build_lighting
2022-01-21 Samuel Pitoisetradv: fix computing the number of color samples if...
2022-01-21 Pierre-Eric... driconf: enable vs_position_always_invariant for Dirt...
2022-01-21 Pavel Ondračkar300: properly initialize new_vs in r300_draw_init_vert...
2022-01-21 Dave Airliemesa/st: move perf query test to st_context, drop files.
2022-01-21 Dave Airliemesa/st: drop lots of perfquery wrappers
2022-01-21 Dave Airliemesa/st: drop some bindless wrappers
2022-01-21 Dave Airliemesa/st: move memory query into mesa.
2022-01-21 Dave Airliemesa/st: move shader completion into mesa
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