platform/upstream/mesa.git
2020-03-07 Alyssa Rosenzweigpan/bi: Improve block printing
2020-03-07 Alyssa Rosenzweigpan/bi: Walk through the NIR control flow graph
2020-03-07 Alyssa Rosenzweigpan/bi: Lower and optimize NIR
2020-03-06 Chad Versaceanv: Flatten the logic add_aux_surface_if_supported...
2020-03-06 Chad Versaceanv: Refactor creation of aux surfaces (v2)
2020-03-06 Chad Versaceanv: Add anv_image_plane_needs_shadow_surface() (v2)
2020-03-06 Timothy Arceriglsl: add subroutine support to nir linker
2020-03-06 Timothy Arceriglsl: dont try to assign uniform storage for uniform...
2020-03-06 Timothy Arceriglsl: add support for builtins to the nir uniform linker
2020-03-06 Timothy Arceriglsl: set ShaderStorageBlocksWriteAccess in the nir...
2020-03-06 Timothy Arceriglsl: nir linker fix setting of ssbo top level array
2020-03-06 Timothy Arceriglsl: find the base offset for block members from unnam...
2020-03-06 Timothy Arceriglsl: correctly set explicit offsets for struct members
2020-03-06 Timothy Arceriglsl: add std140 and std430 layouts to nir uniform...
2020-03-06 Timothy Arcerinir: add glsl_get_std430_size() helper
2020-03-06 Timothy Arcerinir: add glsl_get_std430_base_alignment() helper
2020-03-06 Timothy Arcerinir: add glsl_get_std140_size() helper
2020-03-06 Timothy Arcerinir: add glsl_get_std140_base_alignment() helper
2020-03-06 Timothy Arcerinir: add glsl_get_internal_ifc_packing() helper
2020-03-06 Timothy Arceriglsl: correctly find block index when linking glsl...
2020-03-06 Timothy Arceriglsl: add name support to nir uniform linker
2020-03-06 Timothy Arceriglsl: move get_next_index() earlier in nir link uniforms
2020-03-06 Timothy Arceriglsl: move add_parameter() earlier in nir link uniforms
2020-03-06 Timothy Arceriglsl: move nir link uniforms struct defs earlier
2020-03-06 Vasily Khoruzhicklima: gpir: enforce instruction limit earlier
2020-03-06 Francisco Jerezintel/compiler: Calculate num_instructions in O(1)...
2020-03-06 Francisco Jerezintel/compiler: Move register pressure calculation...
2020-03-06 Francisco Jerezentel/compiler: Simplify new_idom reduction in dominanc...
2020-03-06 Francisco Jerezintel/compiler: Move dominance tree data structure...
2020-03-06 Francisco Jerezintel/compiler: Move idom tree calculation and related...
2020-03-06 Francisco Jerezintel/compiler: Drop invalidate_live_intervals()
2020-03-06 Francisco Jerezintel/compiler/vec4: Switch liveness analysis to IR...
2020-03-06 Francisco Jerezintel/compiler/fs: Switch liveness analysis to IR analy...
2020-03-06 Francisco Jerezintel/compiler/vec4: Add live interval validation pass
2020-03-06 Francisco Jerezintel/compiler/fs: Add live interval validation pass
2020-03-06 Francisco Jerezintel/compiler: Pass single backend_shader argument...
2020-03-06 Francisco Jerezintel/compiler: Pass single backend_shader argument...
2020-03-06 Francisco Jerezintel/compiler: Restructure live intervals computation...
2020-03-06 Francisco Jerezintel/compiler: Move all live interval analysis results...
2020-03-06 Francisco Jerezintel/compiler: Move all live interval analysis results...
2020-03-06 Francisco Jerezintel/compiler: Mark virtual_grf_interferes and vars_in...
2020-03-06 Francisco Jerezintel/compiler: Pass detailed dependency classes to...
2020-03-06 Francisco Jerezintel/compiler: Define more detailed analysis dependenc...
2020-03-06 Francisco Jerezintel/compiler: Introduce backend_shader method to...
2020-03-06 Francisco Jerezintel/compiler: Introduce simple IR analysis pass framework
2020-03-06 Francisco Jerezintel/compiler: Reverse inclusion dependency between...
2020-03-06 Francisco Jerezintel/compiler: Reverse inclusion dependency between...
2020-03-06 Francisco Jerezintel/compiler: Nest definition of live variables block...
2020-03-06 Francisco Jerezintel/compiler: Reverse inclusion dependency between...
2020-03-06 Francisco Jerezintel/compiler: Move base IR definitions into a separat...
2020-03-06 Christian Gmeineretnaviv: add etna_constbuf_state object
2020-03-06 Thong Thaist/va: add check for P010 and P016 encode/decode support
2020-03-06 Thong Thairadeon: add support for 10-bit HEVC encoding to VCN 2.0
2020-03-06 Thong Thairadeonsi: add 10-bit HEVC encode support for VCN2.0...
2020-03-06 Alejandro Piñeironir/linker: remove reference to just SPIR-V linking
2020-03-06 Eric Engestrombin/gen_release_notes.py: fix commit list command
2020-03-06 Eric Engestromdocs: fix typos in the release docs
2020-03-06 Pierre-Eric... radeonsi: remove AMD_DEBUG=sisched option
2020-03-06 Samuel Pitoisetnir/lower_input_attachments: remove bogus assert in...
2020-03-06 Samuel Pitoisetradv/rgp: report correct system ram size
2020-03-06 Samuel Pitoisetradv/rgp: report correct cu_mask info
2020-03-06 Samuel Pitoisetac: add ac_gpu_info::cu_mask to store bitmask of comput...
2020-03-06 Samuel Pitoisetradv/sqtt: abort if SQTT is used on GFX6-GFX7
2020-03-06 Samuel Pitoisetradv/sqtt: add support for GFX8
2020-03-06 Samuel Pitoisetac/registers: adjust some definitions for thread trace...
2020-03-06 Samuel Pitoisetradv/sqtt: add radv_copy_thread_trace_info_regs() helper
2020-03-06 Samuel Pitoisetradv/sqtt: tidy up radv_emit_thread_trace_{start,stop}
2020-03-06 Samuel Pitoisetradv/sqtt: fix wrong check in radv_is_thread_trace_comp...
2020-03-06 Samuel Pitoisetradv/winsys: fix missing initializations of shader...
2020-03-06 Jason Ekstrandiris: Don't skip fast depth clears if the color changed
2020-03-06 Vinson Leeswr: Fix non-pod-varargs error.
2020-03-06 Marek Olšákglthread: fall back if a param size is non-zero and...
2020-03-06 Marek Olšákglthread: fix a crash with incorrect glShaderSource...
2020-03-06 Marek Olšákglthread: add custom marshalling for glNamedBuffer...
2020-03-06 Marek Olšákglthread: merge glBufferSubData and glNamedBufferSubDat...
2020-03-06 Marek Olšákglthread: merge glBufferData and glNamedBufferData...
2020-03-06 Marek Olšákglthread: replace custom glBindBuffer marshalling with...
2020-03-06 Marek Olšákglthread: sync instead of disabling glthread for non...
2020-03-06 Marek Olšákglthread: track for each VAO whether the user has set...
2020-03-06 Marek Olšákglthread: add marshal_call_after and remove custom...
2020-03-06 Marek Olšákglthread: don't insert an empty line after (void) cmd;
2020-03-06 Marek Olšákglthread: add support for glMemoryObjectParameteriv...
2020-03-06 Marek Olšákglthread: add support for glCallLists, glPatchParameterfv
2020-03-06 Marek Olšákglthread: add support for glClearNamedFramebuffer,...
2020-03-06 Marek Olšákglthread: add support for glFog, glLight, glLightModel...
2020-03-06 Marek Olšákglthread: add support for TexParameteri and SamplerPara...
2020-03-06 Marek Olšákglthread: replace custom ClearBuffer marshalling with...
2020-03-06 Marek Olšákglthread: check the size of all variable params and...
2020-03-06 Marek Olšákglthread: handle complex pointer parameters and support...
2020-03-06 Marek Olšákglthread: add/update count and marshal fields for many...
2020-03-06 Marek Olšákglthread: add GL_DRAW_INDIRECT_BUFFER tracking and...
2020-03-06 Marek Olšákglthread: don't increment variable_data if it's the...
2020-03-06 Marek Olšákglthread: don't insert _mesa_post_marshal_hook into...
2020-03-06 Marek Olšákglthread: simplify repeated function sequences in marsh...
2020-03-06 Marek Olšákglthread: use int instead of size_t where it's OK
2020-03-06 Marek Olšákglthread: reduce pointer dereferences in glthread_unmar...
2020-03-06 Marek Olšákglthread: inline _mesa_unmarshal_dispatch_cmd and conve...
2020-03-06 Marek Olšákglthread: don't prefix variable_data with const
2020-03-06 Marek Olšákglthread: don't generate the sync fallback if the call...
2020-03-06 Dylan Bakerdocs: update news, calendar, and link release notes...
next