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platform/upstream/mesa.git
2016-07-31
Mathias Fröhlich
mesa: Remove set but not used gl_client_array::Enabled.
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2016-07-31
Mathias Fröhlich
vbo: Use the VAO array enabled flags in vbo_exec_array.
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2016-07-31
Mathias Fröhlich
vbo: Walk the VAO in check_array_data.
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2016-07-31
Mathias Fröhlich
vbo: Walk the VAO in print_draw_arrays.
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2016-07-31
Mathias Fröhlich
mesa: Walk the VAO in _mesa_print_arrays.
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2016-07-31
Mathias Fröhlich
vbo: Walk the VAO to check for mapped buffers.
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2016-07-31
Mathias Fröhlich
vbo: Walk the VAO to see if all varyings are in vbos.
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2016-07-31
Mathias Fröhlich
mesa: Implement _mesa_all_varyings_in_vbos.
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2016-07-31
Mathias Fröhlich
mesa: Unbind deleted vbo using _mesa_bind_vertex_buffer.
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2016-07-30
Timothy Arceri
glsl: be more strict on block qualifiers
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2016-07-30
Timothy Arceri
glsl: add name param to validate_flags()
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2016-07-30
Timothy Arceri
glsl: add component to ast_type_qualifier::validate_flags
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2016-07-30
Timothy Arceri
docs: Add GL4.4 and ARB_enhanced_layouts to the release...
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2016-07-30
Kenneth Graunke
anv: Perform rasterizer discard in the SOL stage instea...
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2016-07-30
Roland Scheidegger
Revert "gallium/util: fix resource leak"
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2016-07-30
Eric Engestrom
gallium/util: fix resource leak
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2016-07-30
francians@gmail.com
freedreno/a4xx: fix comparison out of range warnings
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2016-07-30
francians@gmail.com
freedreno/a3xx: fix comparison out of range warnings
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2016-07-30
francians@gmail.com
freedreno/a2xx: fix comparison out of range warnings
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2016-07-30
francians@gmail.com
freedreno/ir3: init ir3_shader_key with memset()
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2016-07-30
Eric Engestrom
gallium/freedreno: move cast to avoid integer overflow
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2016-07-30
Eric Engestrom
freedreno/a2xx: remove duplicate assignment
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2016-07-30
Rob Clark
freedreno: defer flush_queue allocation
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2016-07-30
Rob Clark
freedreno: add some hw query traces
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2016-07-30
Rob Clark
freedreno: some locking
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2016-07-30
Rob Clark
os: add pipe_mutex_assert_locked()
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2016-07-30
Rob Clark
freedreno: drop needs_rb_fbd
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2016-07-30
Rob Clark
freedreno: move needs_wfi into batch
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2016-07-30
Rob Clark
freedreno: a bit of micro-optimization
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2016-07-30
Rob Clark
freedreno: drop mem2gmem/gmem2mem query stages
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2016-07-30
Rob Clark
freedreno: threaded batch flush
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2016-07-30
Rob Clark
freedreno: track batch/blit types
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2016-07-30
Rob Clark
freedreno: re-order support for hw queries
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2016-07-30
Rob Clark
freedreno: use prsc for hw queries
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2016-07-30
Rob Clark
freedreno: support discarding previous rendering in...
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2016-07-30
Rob Clark
freedreno: shadow textures if possible to avoid stall...
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2016-07-30
Rob Clark
freedreno: spiff up some debug traces
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2016-07-30
Rob Clark
freedreno: add batch-cache and batch reordering
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2016-07-30
Rob Clark
freedreno: move more batch related tracking to fd_batch
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2016-07-30
Rob Clark
freedreno: dynamically sized/growable cmd buffers
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2016-07-30
Rob Clark
freedreno: push resource tracking down into batch
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2016-07-30
Rob Clark
freedreno: introduce fd_batch
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2016-07-30
Marek Olšák
mesa: remove dd_function_table::UseProgram
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2016-07-30
Marek Olšák
st/mesa: update sampler states when shaders are changed
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2016-07-30
Marek Olšák
st/mesa: don't dirty sample shading on _NEW_PROGRAM
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2016-07-30
Marek Olšák
st/mesa: remove excessive shader state dirtying
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2016-07-30
Marek Olšák
st/mesa: unreference optional shaders when unbinding
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2016-07-30
Marek Olšák
st/mesa: skip updates of states that have no effect
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2016-07-30
Marek Olšák
st/mesa: completely rewrite state atoms
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2016-07-30
Marek Olšák
st/mesa: remove st_tracked_state::name
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2016-07-30
Marek Olšák
st/mesa: remove atom debugging code
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2016-07-29
Kenneth Graunke
i965: Fix move_interpolation_to_top() pass.
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2016-07-29
Rob Clark
freedreno: limit non-user constant buffers to a4xx
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2016-07-29
Jan Ziak
glsl: fix uninitialized instance variable
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2016-07-29
Jan Ziak
configure: add support for LLVM 4.0.0svn static libs
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2016-07-28
Rob Herring
virgl: add exported dmabuf to BO hash table
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2016-07-28
Anuj Phogat
anv: Enable per sample shading on gen8+
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2016-07-28
Anuj Phogat
anv/pipeline: Fix setting per sample shading in pixel...
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2016-07-28
Nicolas Boichat
egl/dri2: Add reference count for dri2_egl_display
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2016-07-28
Emil Velikov
vc4: automake: remove vc4_drm.h from the sources lists
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2016-07-28
Nicolai Hähnle
ddebug: use pclose to close a popen()'d FILE
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2016-07-28
Nicolai Hähnle
glsl: fix optimization of discard nested multiple levels
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2016-07-28
Nicolai Hähnle
st_glsl_to_tgsi: only skip over slots of an input array...
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2016-07-28
Dieter Nützel
clover: make GCC 4.8 happy
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2016-07-28
Timothy Arceri
i965: remove unnecessary null check
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2016-07-27
Timothy Arceri
glsl: free hash tables earlier
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2016-07-27
Samuel Pitoiset
nvc0: enable ARB_tessellation_shader on GM107+
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2016-07-27
Samuel Pitoiset
gm107/ir: add a legalize SSA pass for PFETCH
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2016-07-27
Samuel Pitoiset
nvc0: fix up TCP header on GM107+
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2016-07-27
Mathias Fröhlich
vbo: Fix handling of POS/GENERIC0 attributes.
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2016-07-26
Marek Olšák
radeon/llvm: Use alloca instructions for larger arrays...
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2016-07-26
Marek Olšák
r600g: add support for B5G6R5 PBO uploads via texture...
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2016-07-26
Marek Olšák
radeonsi: pre-generate shader logs for ddebug
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2016-07-26
Marek Olšák
radeonsi: add empty lines after shader stats
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2016-07-26
Marek Olšák
radeonsi: move the shader key dumping to si_shader_dump
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2016-07-26
Marek Olšák
ddebug: implement pipelined hang detection mode
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2016-07-26
Marek Olšák
ddebug: don't save pointers to call parameters
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2016-07-26
Marek Olšák
ddebug: move dd_call into dd_pipe.h
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2016-07-26
Marek Olšák
ddebug: separate draw call dumping logic
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2016-07-26
Marek Olšák
ddebug: move all states into a separate structure
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2016-07-26
Marek Olšák
ddebug: write contents of dmesg into hang reports
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2016-07-26
Marek Olšák
ddebug: implement create_batch_query
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2016-07-26
Marek Olšák
ddebug: don't use abort()
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2016-07-26
Marek Olšák
ddebug: make dd_get_file_stream accept the screen only
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2016-07-26
Marek Olšák
ddebug: clean up ddebug_screen_create
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2016-07-26
Marek Olšák
gallium: rework flags for pipe_context::dump_debug_state
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2016-07-26
Rob Herring
vc4: add hash table look-up for exported dmabufs
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2016-07-26
Eric Anholt
vc4: Disable early Z with computed depth.
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2016-07-26
Eric Anholt
ttn: Update shader->info as we generate code.
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2016-07-26
Vedran Miletić
mesa: standardize naming Mesa3D, MESA -> Mesa
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2016-07-26
Kenneth Graunke
mesa: Make MESA_SHADER_CAPTURE_PATH skip shaders with...
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2016-07-26
Matt Turner
mesa: Use AC_HEADER_MAJOR to include correct header...
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2016-07-26
Matt Turner
glsl: Remove references to tail_pred.
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2016-07-26
Matt Turner
glx: Avoid aliasing violations.
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2016-07-26
Matt Turner
mesa: Avoid aliasing violation in uniform_query.cpp.
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2016-07-26
Matt Turner
mesa: Avoid aliasing violation in FXT1.
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2016-07-26
Matt Turner
swrast: Avoid aliasing violation.
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2016-07-26
Matt Turner
glsl: Avoid aliasing violations.
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2016-07-26
Matt Turner
glsl: Separate overlapping sentinel nodes in exec_list.
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2016-07-26
Jason Ekstrand
i965/miptree: Stop multiplying cube depth by 6 in HiZ...
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