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platform/upstream/mesa.git
2022-01-07
Emma Anholt
nir_to_tgsi: Enable fdot_replicates flag.
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2022-01-07
Christian Gmeiner
panfrost/ci: update piglit fails
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2022-01-07
Francisco Jerez
intel/dev: Implement DG2 restrictions requiring additio...
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2022-01-07
Francisco Jerez
intel/dev: Add support for pixel pipe subslice accounti...
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2022-01-07
Francisco Jerez
intel/dev: Fix size of device info num_subslices array.
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2022-01-07
Dave Airlie
glsl/nir: don't pass gl_context to the convertor routine.
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2022-01-07
Dave Airlie
glsl/linker: remove a bunch more gl_context references.
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2022-01-07
Dave Airlie
glsl/linker: drop unused gl_context.
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2022-01-07
Dave Airlie
glsl/linker/uniform_blocks: don't pass gl_context around.
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2022-01-07
Dave Airlie
glsl/nir/linker: avoid passing gl_context inside gl_nir...
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2022-01-07
Dave Airlie
glsl/linker: remove gl_context usage from more places.
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2022-01-07
Dave Airlie
glsl/linker: remove gl_context from check image resources
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2022-01-07
Dave Airlie
glsl/linker: get rid of gl_context from atomic counters...
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2022-01-07
Dave Airlie
glsl/linker: get rid of gl_context from uniform assign...
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2022-01-07
Dave Airlie
glsl/linker: get rid of gl_context from link varyings
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2022-01-07
Dave Airlie
glsl/linker: remove direct gl_context usage in favour...
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2022-01-07
Dave Airlie
glsl/linker: move more ctx->Consts to consts.
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2022-01-07
Dave Airlie
glsl/linker: don't pass gl_context just for constants...
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2022-01-07
Dave Airlie
glsl: don't pass gl_context to lower shared references.
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2022-01-07
Dave Airlie
glsl/linker: cleanup passing gl_context unnecessarily
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2022-01-07
Jesse Natalie
nir_opt_dead_cf: Remove dead ifs
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2022-01-07
Jesse Natalie
d3d12: Set appropriate caps for shader images
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2022-01-07
Jesse Natalie
d3d12: Handle bitcasting of shader images
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2022-01-07
Jesse Natalie
d3d12: Handle memory barriers
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2022-01-07
Jesse Natalie
d3d12: Lower cube images to 2D arrays via existing...
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2022-01-07
Jesse Natalie
d3d12: Fill out shader image descriptor tables
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2022-01-07
Jesse Natalie
d3d12: Create textures as UAV-capable when appropriate
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2022-01-07
Jesse Natalie
d3d12: Handle set_shader_images
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2022-01-07
Jesse Natalie
d3d12: Handle images in the root signature
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2022-01-07
Jesse Natalie
d3d12: Retrieve shader image dimensions during shader...
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2022-01-07
Jesse Natalie
d3d12: Init null UAVs
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2022-01-07
Jesse Natalie
d3d12: Handle format support queries for shader images
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2022-01-07
Jesse Natalie
d3d12: Figure out if we can support GL shader images
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2022-01-07
Jesse Natalie
d3d12: Add missed SSBO binding enum value
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2022-01-07
Jesse Natalie
d3d12: Rename UAV -> SSBO to disambiguate with image...
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2022-01-07
Jesse Natalie
d3d12: Fix format table typeless-ness for A8 and RGBA10...
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2022-01-07
Jesse Natalie
d3d12: Shrink 2D array size so that max-layer cube...
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2022-01-07
Jesse Natalie
microsoft/compiler: Fix handling of fp16-in-32bit-val...
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2022-01-07
Jesse Natalie
microsoft/compiler: Hook up memory/control barriers
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2022-01-07
Jesse Natalie
microsoft/compiler: Handle forced early depth
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2022-01-07
Jesse Natalie
microsoft/compiler: Implement atomic image ops
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2022-01-07
Jesse Natalie
microsoft/compiler: Handle images as derefs for GL
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2022-01-07
Jesse Natalie
microsoft/compiler: Fix array-of-array handling for...
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2022-01-07
Jesse Natalie
microsoft/compiler: Emit SRVs/UAVs as arrays
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2022-01-07
Jesse Natalie
microsoft/compiler: Unify handle retrieval between...
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2022-01-07
Jesse Natalie
microsoft/compiler: Emit GL images in descriptor space...
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2022-01-07
Jesse Natalie
microsoft/compiler: Put SSBO and image handles in separ...
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2022-01-07
Jesse Natalie
microsoft/compiler: Change vulkan_environment bool...
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2022-01-07
Caio Oliveira
anv/blorp: Apply pending pipe flushes after PIPELINE_SELECT
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2022-01-07
Caio Oliveira
anv: Use pending pipe control mechanism in flush_pipeli...
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2022-01-07
Caio Oliveira
anv: Add another case to INTEL_DEBUG=pc output
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2022-01-07
Bas Nieuwenhuizen
radv: Add common entrypoint dependency.
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2022-01-07
Bas Nieuwenhuizen
radv: Set optimal copy alignment to 1.
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2022-01-06
Mike Blumenkrantz
radv: fix xfb query copy param ordering
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2022-01-06
Samuel Pitoiset
radv/winsys: remove unused syncobj functions
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2022-01-06
Samuel Pitoiset
radv: remove remaining dead code related to the old...
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2022-01-06
Pierre-Eric...
vbo/dlist: add vertices to incomplete primitives
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2022-01-06
Pierre-Eric...
vbo/dlist: fix loopback crash
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2022-01-06
Pierre-Eric...
radeonsi/gfx8: use the proper dcc clear size
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2022-01-06
Vinson Lee
isaspec: Remove duplicate return statement.
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2022-01-06
Jordan Justen
intel/compiler: Adjust TCS instance-id for dg2+
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2022-01-05
Guilherme Gallo
ci: skqp: Add documentation on how to maintain skqp...
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2022-01-05
Guilherme Gallo
ci: Add a630_skqp jobs
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2022-01-05
Guilherme Gallo
ci: Build skqp on ARM64 images
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2022-01-05
Samuel Pitoiset
radv: do not use the common entrypoint for the Metro...
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2022-01-05
Lucas Stach
etnaviv: initialize vertex attributes on context reset
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2022-01-05
Emma Anholt
r300: Fix omod failing to increase the number of channe...
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2022-01-05
Emma Anholt
ci/r300: Update xfails from a full dEQP run.
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2022-01-05
Emma Anholt
r300: Use uif() instead of pointer aliasing in program...
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2022-01-05
Jason Ekstrand
v3dv: Use the common QueueSignalReleaseImageANDROID...
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2022-01-05
Jason Ekstrand
anv: Use the common QueueSignalReleaseImageANDROID...
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2022-01-05
Jason Ekstrand
radv: Move QueueSignalReleaseImageANDROID to common...
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2022-01-05
Jason Ekstrand
anv,radv,v3dv: Move AcquireImageANDROID to common code
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2022-01-05
Thong Thai
frontends/va/enc: default motion estimation parameters...
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2022-01-05
Michel Zou
zink: fix -Warray-bounds warning
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2022-01-05
Marek Olšák
radeonsi: print the number of param exports for shader-db
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2022-01-05
Marek Olšák
radeonsi: print all streamout info
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2022-01-05
Marek Olšák
ac/nir: move ac_are_tessfactors_def_in_all_invocs into...
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2022-01-05
Marek Olšák
ac: move ac_exp_param.h to ac_nir.h
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2022-01-05
Marek Olšák
radeonsi: move the GS copy shader into shader variants
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2022-01-05
Marek Olšák
radeonsi: add into the disk cache key whether cached...
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2022-01-05
Marek Olšák
radeonsi: move si_nir_scan_shader into si_shader_info.c
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2022-01-05
Marek Olšák
radeonsi: change si_shader_output_values::vertex_stream...
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2022-01-05
Marek Olšák
radeonsi: use nir->scratch_size instead of ac_count_scr...
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2022-01-05
Marek Olšák
radeonsi: do opt_large_constants & lower_indirect_deref...
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2022-01-05
Marek Olšák
radeonsi: move smoothing to the main shader part to...
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2022-01-05
Marek Olšák
radeonsi: pass sample_coverage VGPR index to the PS...
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2022-01-05
Marek Olšák
radeonsi: remove unused si_shader::prolog2
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2022-01-05
Marek Olšák
radeonsi: don't bind the ESGS ring twice, handle the...
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2022-01-05
Marek Olšák
radeonsi: reorder slots for internal buffers, reuse...
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2022-01-05
Marek Olšák
radeonsi: simplify compacted_mrt_index in si_export_mrt...
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2022-01-05
Marek Olšák
radeonsi: export mrtz before color exports
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2022-01-05
Marek Olšák
radeonsi: remove unnecessary code that was used to...
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2022-01-05
Marek Olšák
radeonsi: set done=1 for PS exports at the end of si_ll...
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2022-01-05
Marek Olšák
radeonsi: clean up si_export_mrt_color
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2022-01-05
Marek Olšák
radeonsi: make get_thread_id_in_tg non-static
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2022-01-05
Marek Olšák
radeonsi: modifiers can't disable DCC
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2022-01-05
Marek Olšák
ac/llvm: remove the num_channels parameter from ac_buil...
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2022-01-05
Marek Olšák
ac/llvm: add vindex into ac_build_buffer_store_dword
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2022-01-05
Marek Olšák
amd/registers: work around an assertion in parse_kernel...
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