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platform/upstream/mesa.git
2020-10-13
Iago Toral...
v3dv: fix copy image to buffer
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2020-10-13
Iago Toral...
v3dv: implement VK_KHR_external_memory{_fd,_dma_buf}
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2020-10-13
Iago Toral...
v3dv: implement VK_KHR_external_memory_capabilities
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2020-10-13
Alejandro Piñeiro
v3dv/format: add R32G32B32A32_SFLOAT format
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2020-10-13
Iago Toral...
v3dv: implement VK_KHR_get_physical_device_properties2
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2020-10-13
Iago Toral...
v3dv: include Vulkan version 1.1 as unsupported.
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2020-10-13
Iago Toral...
v3dv: implement vkGetPhysicalDeviceSparseImageFormatPro...
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2020-10-13
Alejandro Piñeiro
v3dv: provide default values for input attributes
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2020-10-13
Alejandro Piñeiro
v3dv: vertex input support
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: lower fs/vs inputs/outputs
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2020-10-13
Iago Toral...
v3dv: support queue submissions with multiple command...
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2020-10-13
Iago Toral...
v3dv: implement fences
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2020-10-13
Iago Toral...
v3dv: implement semaphore waits and signals on queue...
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2020-10-13
Iago Toral...
v3dv: implement vk{Create,Destroy}Semaphore
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2020-10-13
Iago Toral...
v3dv: implement vkDeviceWaitIdle
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2020-10-13
Alejandro Piñeiro
v3dv: prepack VCM_CACHE_SIZE
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2020-10-13
Alejandro Piñeiro
v3dv: partial prepack of the gl_shader_state_record
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2020-10-13
Alejandro Piñeiro
v3dv/cmd_buffer: emit CFG_BITS
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2020-10-13
Iago Toral...
v3dv: handle VK_ATTACHMENT_UNUSED properly in more...
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2020-10-13
Iago Toral...
v3dv/cmd_buffer: rename render pass RCL emission helper...
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2020-10-13
Iago Toral...
v3dv: create a helper to start a new frame
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2020-10-13
Iago Toral...
v3dv: rewrite the attachment needs clearing condition
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2020-10-13
Iago Toral...
v3dv: fix tile buffer loading
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2020-10-13
Iago Toral...
v3dv: merge subpasses into the same job when possible
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2020-10-13
Iago Toral...
v3dv: only clear attachments on the first subpass that...
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2020-10-13
Iago Toral...
v3dv: rewrite attachment state tracking
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2020-10-13
Iago Toral...
v3dv: add a note on interactions between clearing and...
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2020-10-13
Iago Toral...
v3dv: fix clipping against render area
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2020-10-13
Iago Toral...
v3dv: do not automatically emit a binner flush when...
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2020-10-13
Iago Toral...
v3dv: implement vkCmdPipelineBarrier
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2020-10-13
Iago Toral...
v3dv: use the correct miplevel slice for the tile load...
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2020-10-13
Iago Toral...
v3dv: implement vkCmdNextSubpass
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2020-10-13
Alejandro Piñeiro
v3d/compiler: update uses_vid/uses_iid check
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2020-10-13
Alejandro Piñeiro
v3dv/cmd_buffer: start jobs with CmdBeginRenderPass
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2020-10-13
Iago Toral...
v3dv: add the concept of a job
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2020-10-13
Iago Toral...
v3dv: implement vkCmdCopyImageToBuffer
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2020-10-13
Iago Toral...
v3dv: rename and make compute_tile_size_for_framebuffer...
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2020-10-13
Iago Toral...
v3dv: split framebuffer internal bpp calculations from...
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2020-10-13
Alejandro Piñeiro
v3dv: add v3dv_write_uniforms
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2020-10-13
Alejandro Piñeiro
v3dv/cmd_buffer: cache viewport translate/scale
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2020-10-13
Alejandro Piñeiro
v3dv: clif format dumping support
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2020-10-13
Alejandro Piñeiro
v3dv/cmd_buffer: add shader source bos to cmd_buffer
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2020-10-13
Alejandro Piñeiro
v3dv/cmd_buffer: start to emit draw packets
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2020-10-13
Alejandro Piñeiro
v3dv/cmd_buffer: emit shader_state packets
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2020-10-13
Iago Toral...
v3dv: flush at the end of each subpass
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2020-10-13
Iago Toral...
v3dv: emit tile loads
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2020-10-13
Alejandro Piñeiro
v3dv/cmd_buffer: emit Viewport packets
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2020-10-13
Alejandro Piñeiro
v3dv/cmd_buffer: emit Scissor packets
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2020-10-13
Alejandro Piñeiro
v3dv/cmd_buffer: init command buffer dynamic state...
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: start to track dynamic state
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2020-10-13
Alejandro Piñeiro
v3dv: CmdSetViewport and CmdSetScissor implementation
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2020-10-13
Alejandro Piñeiro
v3dv: initial stub for CmdBindPipeline
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2020-10-13
Alejandro Piñeiro
v3dv: initial CreateGraphicsPipeline/DestroyPipeline...
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2020-10-13
Alejandro Piñeiro
v3dv/format: add v3dv_get_format_swizzle
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2020-10-13
Alejandro Piñeiro
v3d/compiler: num_tex_used on v3d_key
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2020-10-13
Iago Toral...
v3dv: setup color clear values at subpass setup time
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2020-10-13
Iago Toral...
v3dv: be more conservative resetting command buffer...
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2020-10-13
Iago Toral...
v3dv: implement vkQueueSubmit
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2020-10-13
Iago Toral...
v3dv: clear set of BOs in the command buffer on reset
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2020-10-13
Iago Toral...
v3dv: keep track of the numbre of BOs in a command...
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2020-10-13
Iago Toral...
v3dv: create the command buffer BO set before we init CLs
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2020-10-13
Iago Toral...
v3dv: implement vkEndCommandBuffer
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2020-10-13
Iago Toral...
v3dv: emit the render command list
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2020-10-13
Iago Toral...
v3dv: emit scissor to render area and precompute hw...
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2020-10-13
Iago Toral...
v3dv: precompute more tiling info at framebuffer creati...
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2020-10-13
Iago Toral...
v3dv: plug leak when destroying device
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2020-10-13
Iago Toral...
v3dv: make v3dv_layer_offset public
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2020-10-13
Iago Toral...
v3dv: implement vkDestroyImage and vkDestroyImageView
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2020-10-13
Iago Toral...
v3dv: revert the decision that the command buffer takes...
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2020-10-13
Iago Toral...
v3dv: add the tile state and alloc BOs to the command...
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2020-10-13
Iago Toral...
v3dv: store base mip level in the image view
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2020-10-13
Iago Toral...
v3dv: add a few more API stubs
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2020-10-13
Iago Toral...
v3dv: make the command buffer own the command list BOs
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2020-10-13
Iago Toral...
v3dv: implement vkCmdBeginRenderPass
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2020-10-13
Iago Toral...
v3dv: compute tile size for framebuffer
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2020-10-13
Iago Toral...
v3dv: make v3dv_bo_alloc allocate memory for the bo...
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2020-10-13
Iago Toral...
v3dv: implement vkGetPhysicalDeviceImageFormatProperties
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2020-10-13
Iago Toral...
v3dv: start handling command buffer status
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2020-10-13
Iago Toral...
v3dv: implement vkBeginCommandBuffer
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2020-10-13
Iago Toral...
v3dv: add a concept of a command list
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2020-10-13
Iago Toral...
v3dv: create a v3dv_bo struct and reference it from...
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2020-10-13
Iago Toral...
v3dv: implement vk{Allocate,Free}CommandBuffers
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2020-10-13
Iago Toral...
v3dv: implement vkCreateCommandPool
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2020-10-13
Iago Toral...
v3dv: implement vk{Create,Destroy}Framebuffer
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2020-10-13
Iago Toral...
v3dv: implement vk{Create,Destroy}RenderPass
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2020-10-13
Iago Toral...
v3dv: implement vkCreateRenderPass
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2020-10-13
Iago Toral...
v3dv: implement vkBindBufferMemory
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2020-10-13
Iago Toral...
v3dv: implement vkGetBufferMemoryRequirements
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2020-10-13
Iago Toral...
v3dv: implement vk{Create,Destroy}Buffer
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2020-10-13
Iago Toral...
v3dv: implement vkCreateImageView
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2020-10-13
Iago Toral...
v3dv: implement vkBindImageMemory
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2020-10-13
Iago Toral...
v3dv: implement vkUnmapMemory
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2020-10-13
Iago Toral...
v3dv: implement vkMapMemory
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2020-10-13
Iago Toral...
v3dv: implement vkFreeMemory
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2020-10-13
Iago Toral...
v3dv: implement vkAllocateMemory
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2020-10-13
Iago Toral...
v3dv: initialize mememory heaps in the physical device
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2020-10-13
Iago Toral...
v3dv: implement vkGetImageMemoryRequirements
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2020-10-13
Alejandro Piñeiro
v3dv: Create/DestroyShaderModule implementation
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2020-10-13
Alejandro Piñeiro
v3dv: stubs for graphics pipeline methods
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2020-10-13
Alejandro Piñeiro
v3dv/debug: add v3dv_debug
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