platform/upstream/mesa.git
2021-09-30 Chia-I Wuvenus: add a helper to destroy vn_descriptor_set
2021-09-30 Chia-I Wuvenus: convert bo and shmem to use vn_refcount
2021-09-30 Chia-I Wuvenus: add vn_refcount
2021-09-29 Jason Ekstrandv3dv: Use VK_DEFINE_*HANDLE_CASTS instead of rolling...
2021-09-29 Jason Ekstrandvulkan/shader_module: Fix the lifetime of temporary...
2021-09-29 Rob Clarkisaspec: De-duplicate bitset encoding
2021-09-29 Rob Clarkisaspec: Split encode_bitset() into it's own template
2021-09-29 Rob Clarkisaspec: Fix comment
2021-09-29 Rob Clarkisaspec: Remove unused leftovers
2021-09-29 Dylan Bakerdocs: update calendar and link releases notes for 21.2.3
2021-09-29 Dylan Bakerdocs" Add SHA256 sum for mesa 21.2.3
2021-09-29 Dylan Bakerdocs: add release notes for 21.2.3
2021-09-29 Chia-I Wuvenus: copy VkPhysicalDeviceImageDrmFormatModifierInfoEXT
2021-09-29 Dave Airliegallivm: use pmulhrsw to make aos sampling more accurate.
2021-09-29 Rhys Perryradv: workaround incorrect image format with World...
2021-09-29 Jason Ekstrandintel/fs: Emit URB fences when we have LSC
2021-09-29 Jason Ekstrandintel/fs: Add the URB fence message
2021-09-29 Jason Ekstrandintel/fs: Ignore SLM fences if shared is unused
2021-09-29 Jason Ekstrandintel/fs: Rework fence handling in brw_fs_nir.cpp
2021-09-29 Dave Airliellvmpipe: overhaul fs/cs variant keys to be simpler.
2021-09-29 Joshua Ashtonradv: Define extern "C" linkage if C++
2021-09-29 Joshua Ashtonradv: Rename radv_subpass_barrier function to radv_emit...
2021-09-29 Joshua Ashtonvulkan/util: Cast vk_alloc pointers
2021-09-29 Lionel Landwerlinspirv: switch Groups capability to non AMD specific...
2021-09-29 Timur Kristófaco: Don't write m0 register for LDS instructions on...
2021-09-29 mwezdeckmesa: validate texture format against GL/ES ctx
2021-09-29 Samuel Pitoisetradv: remove radv_shader_variant_key completely
2021-09-29 Samuel Pitoisetradv: stop using vs_common_out.{as_es/as_ls/as_ngg...
2021-09-29 Samuel Pitoisetradv: use the pipeline key more when possible
2021-09-29 Samuel Pitoisetradv: pass the pipeline key to the shader info pass
2021-09-29 Samuel Pitoisetradv: remove vs_common_out:export_clip_dists
2021-09-29 Pierre-Eric... radeonsi: disable PIPE_CAP_PREFER_BACK_BUFFER_REUSE
2021-09-29 Pierre-Eric... loader/dri3: avoid reusing the same back buffer with...
2021-09-29 Pierre-Eric... gallium: add PIPE_CAP_PREFER_BACK_BUFFER_REUSE
2021-09-29 Corentin Noëlvirgl: Set GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION...
2021-09-29 Vinson Leepps: Avoid duplicate elements in with_datasources array.
2021-09-29 Guilherme Galloci: Uprev deqp-runner to 0.9.0
2021-09-28 Marek Olšákradeonsi: don't set DX10_DIAMOND_TEST_ENA for better...
2021-09-28 Alejandro Piñeirov3d/v3dv: add unlikely for any V3D_DEBUG check
2021-09-28 Alejandro Piñeirobroadcom/common: remove unused debug helper
2021-09-28 Dave Airlielavapipe: fixup image binding flags.
2021-09-28 Dave Airlielavapipe: cleanup image create function.
2021-09-28 Jason Ekstrandpanvk: Switch to common GetDeviceQueue and DeviceWaitIdle
2021-09-28 Jason Ekstrandlavapipe: Switch to common GetDeviceQueue and DeviceWai...
2021-09-28 Jason Ekstrandlavapipe: Simplify DeviceWaitIdle
2021-09-28 Jason Ekstrandv3dv: Use the common GetDeviceQueue implementation
2021-09-28 Jason Ekstrandturnip: Switch to common GetDeviceQueues2 and DeviceWai...
2021-09-28 Jason Ekstrandradv: Switch to common GetDeviceQueues2 and DeviceWaitIdle
2021-09-28 Jason Ekstrandanv: Switch to common GetDeviceQueues2 and DeviceWaitIdle
2021-09-28 Jason Ekstrandvulkan/device: Add a common DeviceWaitIdle implementation
2021-09-28 Jason Ekstrandvulkan/device: Add a common GetDeviceQueue2 implementation
2021-09-28 Jason Ekstrandpanvk: Drop panvk_queue::flags/queue_family_index
2021-09-28 Jason Ekstrandv3dv: Drop v3dv_queue::flags
2021-09-28 Jason Ekstrandturnip: Drop tu_queue::flags/queue_family_index/queue_idx
2021-09-28 Jason Ekstrandlavapipe: Drop lvp_queue::flags
2021-09-28 Jason Ekstrandradv: Drop radv_queue::flags/queue_family_index/queue_idx
2021-09-28 Jason Ekstrandanv: Drop anv_queue::flags
2021-09-28 Jason Ekstrandvulkan: Add the pCreateInfo to vk_queue_init()
2021-09-28 Jason Ekstrandpanvk: Use vk_command_buffer
2021-09-28 Jason Ekstrandpanvk: Use vk_queue
2021-09-28 Jason Ekstrandiris: Return 1 for PIPE_COMPUTE_CAP_IMAGES_SUPPORTED
2021-09-28 Jason Ekstrandiris: Handle states=NULL in iris_bind_sampler_states
2021-09-28 Yiwei Zhangvenus: properly check and fill ahb buffer properties
2021-09-28 Luis Felipe... docs: Add documentation regarding INTEL_MEASURE to...
2021-09-28 Luis Felipe... docs: Clean up environment variable docs for Intel...
2021-09-28 Daniel Schürmannaco: clang-format
2021-09-28 Boris Brezillonpanfrost: Use an identity swizzle for RAW formats
2021-09-28 Boris Brezillonpan/lower_fb: Add support for rgb10a2 _SINT variants
2021-09-28 Boris Brezillonpan/lower_fb: Add support for B10G10R10A2_UINT variants
2021-09-28 Boris Brezillonpan/lower_fb: Re-order components when dealing with...
2021-09-28 Boris Brezillonpan/lower_fb: Support SNORM8 unpacking
2021-09-28 Boris Brezillonpan/bi: Fix 1DArray image coordinate retrieval
2021-09-28 Timur Kristófaco: Omit p_extract after ds_read with matching bit...
2021-09-28 Timur Kristófaco: Implement integer conversions using p_extract.
2021-09-28 Timur Kristófaco: Allow p_extract to have different definition and...
2021-09-28 Marek Olšákradeonsi: implement shader-based culling for lines
2021-09-28 Marek Olšákac/llvm: rename ac_cull_triangle -> ac_cull_primitive
2021-09-28 Marek Olšákradeonsi: add gfx10 helpers for determining whether...
2021-09-28 Marek Olšákradeonsi: always use the correct number of vertices...
2021-09-28 Marek Olšákac/llvm: pass cull options into cull_bbox directly
2021-09-28 Marek Olšákradeonsi: disallow NGG fast launch on Navi1x because...
2021-09-28 Marek Olšákradeonsi: fix clearing index_size for NGG fast launch
2021-09-28 Marek Olšákradeonsi: strenthen the ngg->legacy hw workaround,...
2021-09-28 Marek Olšákac/gpu_info: fix the comment for the NGG->legacy transi...
2021-09-28 Marek Olšákradeonsi: don't check ngg_culling != 0 for fast launch...
2021-09-28 Marek Olšákradeonsi: clean prefer_mono for the blit VS
2021-09-28 Marek Olšákradeonsi: reduce NGG culling on/off transitions by...
2021-09-28 Marek Olšákradeonsi: use the optimal draw packet sequence for...
2021-09-28 Marek Olšákradeonsi: set vs_uses_base_instance using C++ template...
2021-09-28 Marek Olšákradeonsi: decrease vertex count threshold for shader...
2021-09-28 Marek Olšákradeonsi: change the units of oversub_pc_factor to...
2021-09-28 Marek Olšákradeonsi: fix a depth texturing performance regression...
2021-09-28 Joshua Ashtonradv: Add noatocdithering option to RADV_DEBUG
2021-09-28 Lionel Landwerlinnir: fix opt_memcpy src/dst mixup
2021-09-28 Boris Brezillonpanvk/ci: Trigger bifrost jobs on vulkan changes
2021-09-28 Boris Brezillonpanvk: Split var copies before lowering them
2021-09-28 Boris Brezillonpanvk: Handle VK_REMAINING_{MIP_LEVELS,ARRAY_LAYERS...
2021-09-28 Boris Brezillonpanvk: Fix stencil clear assignment in panvk_cmd_fb_inf...
2021-09-28 Boris Brezillonpanvk: Fix size overflow in GetBufferMemoryRequirements()
2021-09-28 Boris Brezillonpanvk: Fix 1DArray image to buffer copy
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