2007-10-17 |
Brian | don't crash if texture border is used (unsupported... |
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2007-10-17 |
Brian | fix square point rasterization |
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2007-10-17 |
Brian | lower clamp bound for UNCLAMPED_FLOAT_TO_SHORT() is -1 |
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2007-10-17 |
Brian | use new st_clear_accum_buffer() function |
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2007-10-17 |
Brian | New st_clear_accum_buffer() function (can't use pipe... |
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2007-10-16 |
Brian | front/back determination was wrong |
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2007-10-16 |
Brian | remove debug assertion |
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2007-10-16 |
Brian | Update mask calculations for point drawing. |
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2007-10-16 |
Brian | Fix broken polygon stippling (see comments for details). |
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2007-10-16 |
Brian | Redefine QUAD_TOP_LEFT, TOP_RIGHT, etc. to reflect... |
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2007-10-16 |
Brian | fix perspective-interpolated attribs for points, liens |
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2007-10-16 |
Brian | fix blend term translation bug, rename some funcs |
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2007-10-16 |
Brian | finish remaining blend modes |
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2007-10-15 |
Brian | fix incorrect register in get_eye_normal() for rescale_... |
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2007-10-15 |
Brian | GL_UNSIGNED_BYTE indexes |
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2007-10-15 |
Brian | implement logicop |
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2007-10-15 |
Brian | remove commented out #include |
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2007-10-15 |
Brian | check for width or height = 0 before calling driver... |
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2007-10-15 |
Brian | Fix useabs logic in build_fog(). |
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2007-10-15 |
Brian | remove feedback hack |
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2007-10-15 |
Brian | Undo prev changes. |
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2007-10-15 |
Brian | setup vertex format for GL_FEEDBACK mode |
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2007-10-15 |
Brian | GL_SELECT mode works now |
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2007-10-15 |
Brian | formatting |
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2007-10-15 |
Brian | call pipe->set_vertex_buffer() after drawing/unreferencing. |
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2007-10-15 |
Brian | fix logic for printing extended swizzles |
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2007-10-15 |
Brian | add 'normalized_coords' field to pipe_sampler_state |
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2007-10-15 |
Brian | feedback/rasterpos fix-ups |
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2007-10-15 |
Brian | Change 'drawing' field to boolean. |
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2007-10-15 |
Brian | remove unused includes |
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2007-10-15 |
Brian | simplify KIL usage for bitmap fragprog |
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2007-10-15 |
Brian | check for extended swizzles, added TGSI_OPCODE_KILP |
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2007-10-15 |
Brian | added print_texkil_op() |
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2007-10-14 |
Brian | implement accum ops |
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2007-10-14 |
Brian | implement put_tile() |
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2007-10-14 |
Brian | accum buffer support |
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2007-10-14 |
Brian | 16-bit rgba surface/format for accum |
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2007-10-14 |
Brian | 16-bit RGBA surface format for accum buffers |
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2007-10-14 |
Brian | Added accum function/files. |
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2007-10-13 |
Brian | GL_STENCIL_INDEX support |
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2007-10-13 |
Brian | GL_STENCIL_INDEX support |
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2007-10-13 |
Brian | format info for Z16/Z32 |
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2007-10-13 |
Brian | inequality tests were backward |
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2007-10-13 |
Brian | glDrawPixels support for GL_DEPTH_COMPONENT |
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2007-10-13 |
Brian | Check texture format in get_texel() to handle depth... |
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2007-10-13 |
Brian | get_tile() of Z surfaces returns floats now |
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2007-10-13 |
Brian | added z16/z32_git_tile(), change s8z24_get_tile() to... |
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2007-10-12 |
Brian | Use KIL in glBitmap shader to cull the fragments for... |
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2007-10-12 |
Brian | added assertion to be sure we don't exceed bitfield... |
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2007-10-12 |
Brian | added code to print extended swizzles |
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2007-10-12 |
Brian | change exec_kilp() to only touch lowest four bits in... |
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2007-10-12 |
Brian | initial use of KIL for glBitmap rendering |
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2007-10-11 |
Brian | Init draw->prim = ~0 |
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2007-10-11 |
Brian | rename some vars, updated comments |
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2007-10-11 |
Brian | remove unused tgsi_attrib_to_mesa_attrib() |
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2007-10-11 |
Brian | update st_feedback_draw_vbo() |
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2007-10-11 |
Brian | streamline st_draw_vbo() a bit more, free user-space... |
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2007-10-11 |
Brian | clean-up, streamline st_draw_vbo() |
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2007-10-11 |
Brian | implement intel_user_buffer_create() |
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2007-10-11 |
Brian | Initial support for user-space buffer objects. |
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2007-10-11 |
Brian | Use winsys->user_buffer_create() to wrap user-space... |
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2007-10-10 |
Brian | implement the user_buffer_create() function |
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2007-10-10 |
Brian | Added user_buffer_create() method |
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2007-10-10 |
Brian | added SSCALED cases in fetch_attrib4() |
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2007-10-10 |
Brian | update comments (s/softpipe/gallium/ etc) |
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2007-10-10 |
Brian | minor optimization for color/z results |
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2007-10-10 |
Brian | disable some assertions which pop up during window... |
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2007-10-10 |
Brian | fix get_result_vector() since fp output slots are not... |
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2007-10-10 |
Brian | fix softpipe_clear() to handle ps->offset!=0 (such... |
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2007-10-10 |
Brian | free/unreference pipe_surface in get_texel() |
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2007-10-10 |
Brian | use correct mipmap level in st_render_texture() |
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2007-10-10 |
Brian | use pipe_region_reference() in softpipe_get_tex_surface... |
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2007-10-10 |
Brian | fix width/height padding that caused failed assertion... |
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2007-10-10 |
Brian | Size of input_to_index array should be VERT_ATTRIB_MAX. |
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2007-10-10 |
Brian | Merge tgsi_mesa_compile_fp_program() and tgsi_mesa_comp... |
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2007-10-10 |
Brian | remove unused var |
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2007-10-09 |
Brian | start on a unified vertex/fragment program translation... |
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2007-10-09 |
Brian | Generate DCLs for temporaries. |
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2007-10-09 |
Brian | Finish up decls for packed fragment program outputs. |
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2007-10-09 |
Brian | Pack fragment program outputs to be consistant with... |
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2007-10-09 |
Brian | update some comments |
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2007-10-09 |
Brian | More work on flow control for CAL/RET. |
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2007-10-09 |
Brian | New ATTRIB interpolation type for vertex program inputs... |
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2007-10-09 |
Brian | Don't emit semantic info for vertex program inputs. |
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2007-10-09 |
Brian | Use linked fragment shader inputs (if present) to deter... |
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2007-10-03 |
Brian | use different temps in exec_tex() for bias |
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2007-10-03 |
Brian | updated comments |
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2007-10-03 |
Brian | Add outputs_written bitfield to pipe_shader_state,... |
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2007-10-03 |
Brian | Move XSTDCALL definition to p_compiler.h |
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2007-10-03 |
Brian | handle frag progs that write Z |
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2007-10-03 |
Brian | basic support for reading GL_DEPTH_COMPONENT |
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2007-10-03 |
Brian | added s8z24_get_tile() |
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2007-10-03 |
Brian | fix eq/neq bugs |
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2007-10-03 |
Brian | fix f/u mix-up in micro_trunc() |
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2007-10-03 |
Brian | move TEX code into exec_tex() |
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2007-10-03 |
Michel Dänzer | Some minor cleanups. |
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2007-10-03 |
Michel Dänzer | Double amount of memory allocated for generated shader... |
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2007-10-03 |
Michel Dänzer | Track fragment and vertex shader code generation via... |
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2007-10-03 |
Michel Dänzer | intel_winsys: Adapt to DRM changes (again). |
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2007-10-03 |
Zack Rusin | In vertex shaders also expect the template to be stack... |
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