tools/apitrace.git
2011-04-24 Zack RusinThe Value from the enum signature was leaking.
2011-04-24 Zack RusinPlugging some memory leaks
2011-04-24 Zack RusinDon't generate the search string on thousands of hidden...
2011-04-24 Zack RusinAdd another enum.
2011-04-24 José Fonsecacomment about memcpy prototype
2011-04-24 José FonsecaBasic MapBuffer/MapBufferRange trace/retrace support.
2011-04-24 José FonsecaAvoid time consuming user array checks when they have...
2011-04-23 Zack RusinShow the call for which the surface we're displaying.
2011-04-23 José FonsecaFix MacOSX build.
2011-04-23 José FonsecaProvide an alternative tracing mechanism based on LD_LI...
2011-04-23 José FonsecaDescribe how to build the 32bit version of the wrapper.
2011-04-23 José FonsecaAdd a few more extensions to glapi.py
2011-04-23 José FonsecaForce internal symbol relocations to be solved internally.
2011-04-23 José Fonsecas/TRACE_PATH/TRACE_FILE/
2011-04-23 Zack RusinSize the image widget more reasonably.
2011-04-23 Zack RusinAllow opening multiple images.
2011-04-23 Zack RusinQuick hack to downsample multisampled framebuffers.
2011-04-22 José FonsecaUse -fvidibility=hidden to restrict dynamic symbols.
2011-04-22 José FonsecaRemove redundant extern "C" clauses.
2011-04-22 Zack RusinAdd shortcut to replay and lookup state.
2011-04-21 José FonsecaHandle correctly apps that don't directly link/load...
2011-04-21 José FonsecaMinor code whitespace cleanup.
2011-04-21 José FonsecaFix HTML representation of multiline strings.
2011-04-21 José FonsecaRemove unused/duplicate libraries from glretrace.
2011-04-21 José FonsecaPut all executables into the same to level build directory.
2011-04-21 Zack RusinShave about 200mb of heap by not using full filterText...
2011-04-21 Zack RusinFix minor errors in the apitracemodel
2011-04-21 Zack RusinAdd the half float format.
2011-04-20 Zack RusinAdd various sizing enums.
2011-04-20 Zack RusinVarious cleanups.
2011-04-20 José FonsecaFix build on MacOSX.
2011-04-20 José FonsecaFix GL prototypes on MacOSX.
2011-04-20 José FonsecaMore effective prevention against including system...
2011-04-20 José FonsecaPrint an error message when not able to open X display.
2011-04-20 Zack RusinSkip windowing system calls but still allow state fetch...
2011-04-20 Zack RusinCall the action "error checking" instead of "benchmarking"
2011-04-20 Zack RusinGo to the selected error.
2011-04-20 Zack RusinAdd an action to show and hide the errors dock.
2011-04-20 Zack RusinLarge chunk of showing the replay errors.
2011-04-19 Zack RusinOutput all warnings in the <call no>: <type>: <message...
2011-04-19 Zack RusinHandle GL_CURRENT_PROGRAM when the app gets it.
2011-04-19 Zack Rusinmore error handling changes.
2011-04-19 Zack RusinLarge chunk of functionality to show errors.
2011-04-18 Zack Rusinunignore png's in the resources dir
2011-04-18 Zack RusinImplement an edit menu.
2011-04-18 Zack RusinMerge branch 'trace-editing'
2011-04-18 Zack RusinRemove stale reference to a deleted widget.
2011-04-18 José FonsecaStandard define for Windows is _WIN32, not WIN32.
2011-04-18 José FonsecaIntercept dlopen("libGL.so") too
2011-04-18 Zack RusinFix saving of traces with pointers.
2011-04-18 Zack RusinCleanup the state after closing the trace write
2011-04-18 Zack RusinLots of various cosmetic changes to the call editing.
2011-04-18 Zack RusinA first working version of saving :)
2011-04-18 Zack RusinDo some initial saving.
2011-04-18 Zack RusinSave the blob.
2011-04-18 Zack RusinImplement a bulk of trace saving.
2011-04-17 Zack RusinIntroduce ApiEnum.
2011-04-17 José FonsecaRemove unneeded include.
2011-04-17 Zack RusinMake sure that the trace knows when it needs saving.
2011-04-17 Zack RusinAdd te trace_write to the trace lib
2011-04-17 José FonsecaDetermine number of channels of GL_RG.
2011-04-17 Zack Rusinthe filename is stored in the trace
2011-04-17 Zack RusinThe trace now knows whether is has been edited.
2011-04-17 Zack RusinVarious part now propagate the values.
2011-04-17 Zack RusinSet a parent trace on all the frames.
2011-04-17 Zack RusinStub out revert.
2011-04-17 Zack RusinFurther reduce memory usage by a couple of hundreds...
2011-04-16 Zack RusinCollect the edited shaders from the shader editor.
2011-04-16 Zack RusinReduce the memory usage by ~2gb on a 2.7 million calls...
2011-04-16 Zack Rusindelete call after parsing it.
2011-04-16 José FonsecaAdd to do note about gzflush.
2011-04-16 José FonsecaFix tracing of apps that use dlsym, such as OpenArena.
2011-04-16 Zack RusinStart collecting the edited values.
2011-04-16 Zack RusinMake apitracecall an actual class.
2011-04-15 Zack RusinMake the editor a dialog.
2011-04-15 José FonsecaMake Trace::Parser::version a non static member.
2011-04-15 José FonsecaPreserve floating point precision in JSON output.
2011-04-15 Zack RusinDisplay shaders in the shader editor.
2011-04-15 José FonsecaAvoid min/max macro collision on MSVC.
2011-04-15 José FonsecaHandle multi texture coord arrays correctly.
2011-04-15 José FonsecaMove texture paramaters to JSON parameter object.
2011-04-15 José FonsecaRename dump -> tracedump.
2011-04-15 José FonsecaFix max texture units computation.
2011-04-15 José FonsecaDump vertex attribs in a more GL-like manner.
2011-04-15 Zack RusinMake sure that only numericals can be edited right...
2011-04-15 Zack RusinCustom editor for the arguments.
2011-04-15 Zack RusinStart working on trace editing
2011-04-14 José FonsecaSynchronize X and GL on windows resizes.
2011-04-14 Michel DänzerUse call number instead of frame number for snapshot...
2011-04-14 José FonsecaUnderstand D3DFMT_RAWZ too.
2011-04-14 José FonsecaFix a few more arrays args in D3D9.
2011-04-14 José FonsecaShare more code.
2011-04-14 José FonsecaEnsure __max_vertex_attribs is initialized.
2011-04-14 José FonsecaBest effort to show (and compare) nested state parameters.
2011-04-14 José FonsecaDump vertex attribute parameters.
2011-04-13 José FonsecaRemove bogus reference entry.
2011-04-13 José FonsecaAdd links to functions documented in ARB extensions.
2011-04-13 José FonsecaIgnore .json files.
2011-04-13 Zack RusinAdd a key sequence for next and prev.
2011-04-13 José FonsecaDump the full set of constants on D3D.
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