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platform/upstream/mesa.git
2022-01-26
Ruijing Dong
radeon/vcn: Updating render_pic_list for correction
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2022-01-26
Ruijing Dong
frontend/va: Keep surface buf addr before reallocation
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2022-01-26
Mike Blumenkrantz
zink: reorder fbfetch flag-setting to avoid null deref
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2022-01-26
Rhys Perry
radv: fix optimized MSAA copies with suballocated images
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2022-01-26
Mike Blumenkrantz
zink: handle bogus xfb draws
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2022-01-26
Iván Briano
anv: Enable VK_KHR_dynamic_rendering
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2022-01-26
Iván Briano
anv: implement the meat of VK_KHR_dynamic_rendering
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2022-01-26
Iván Briano
anv: split end_subpass into more discrete components
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2022-01-26
Iván Briano
anv: Split attachment clearing code into their own...
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2022-01-26
Iván Briano
anv: allocate fake render pass for continuation command...
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2022-01-26
Iván Briano
anv: Split out state attachments allocation
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2022-01-26
Iván Briano
anv: allocate fake render pass on pipeline creation
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2022-01-26
Iván Briano
anv: add functions to set up fake render passes
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2022-01-26
Iván Briano
anv: Remove unused struct member
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2022-01-26
Jason Ekstrand
anv/pass: Don't set first_subpass_layout for stencil...
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2022-01-26
Alyssa Rosenzweig
panfrost: Remove NO_BLEND_PACKS quirk
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2022-01-26
Alyssa Rosenzweig
panfrost: Simplify format class selection
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2022-01-26
Alyssa Rosenzweig
panfrost: Don't set NO_BLEND_PACKS on Bifrost
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2022-01-26
Alyssa Rosenzweig
panfrost: Remove MIDGARD_{NO_TYPED_BLEND_STORES,MISSING...
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2022-01-26
Alyssa Rosenzweig
panfrost: Remove NO_TILE_ENABLE_MAP quirk
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2022-01-26
Alyssa Rosenzweig
panfrost: Remove MIDGARD_BROKEN_FP16 quirk
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2022-01-26
Alyssa Rosenzweig
panfrost: Remove MIDGARD_SFBD quirk
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2022-01-26
Alyssa Rosenzweig
panfrost: Remove HAS_SWIZZLES quirk
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2022-01-26
Jesse Natalie
d3d12: Set caps for tesselation
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2022-01-26
Jesse Natalie
d3d12: Handle input clip array size in the shader key
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2022-01-26
Jesse Natalie
d3d12: Update varying creation logic to handle location...
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2022-01-26
Jesse Natalie
d3d12: Add a state variable for patch_vertices_in
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2022-01-26
Jesse Natalie
d3d12: Handle passthrough TCS in the case where eval...
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2022-01-26
Jesse Natalie
d3d12: Handle patch_vertices and patch topology
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2022-01-26
Jesse Natalie
d3d12: Link tesselation control and eval shaders
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2022-01-26
Jesse Natalie
d3d12: Initial plumbing for tesselation
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2022-01-26
Jesse Natalie
d3d12: Enable PIPE_CAP_TGSI_TEXCOORD
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2022-01-26
Jesse Natalie
microsoft/compiler: Handle clip/cull distance as an...
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2022-01-26
Jesse Natalie
microsoft/compiler: Location_frac needs to be included...
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2022-01-26
Jesse Natalie
microsoft/compiler: Primitive ID should only be added...
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2022-01-26
Jesse Natalie
microsoft/compiler: Emit DS PSV validation and entrypoi...
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2022-01-26
Jesse Natalie
microsoft/compiler: Handle domain location intrinsic
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2022-01-26
Jesse Natalie
microsoft/compiler: Handle load_output in the HS stage...
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2022-01-26
Jesse Natalie
microsoft/compiler: Handle load_per_vertex_output as...
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2022-01-26
Jesse Natalie
microsoft/compiler: For load_input from DS, use loadPat...
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2022-01-26
Jesse Natalie
microsoft/compiler: For store_output from HS, use store...
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2022-01-26
Jesse Natalie
microsoft/compiler: Add a pass for hull and domain...
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2022-01-26
Jesse Natalie
microsoft/compiler: Add patch constant signature into...
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2022-01-26
Jesse Natalie
microsoft/compiler: Gather patch const signature and...
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2022-01-26
Jesse Natalie
microsoft/compiler: When sorting patch varyings, adjust...
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2022-01-26
Jesse Natalie
microsoft/compiler: Overlap patch and non-patch varying...
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2022-01-26
Jesse Natalie
microsoft/compiler: Fix I/O signatures for tess shaders
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2022-01-26
Jesse Natalie
microsoft/compiler: Emit HS PSV validation and entrypoi...
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2022-01-26
Jesse Natalie
microsoft/compiler: Delete misleading TODO comments...
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2022-01-26
Jesse Natalie
microsoft/compiler: Split hull (tess ctrl) shaders...
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2022-01-26
Jesse Natalie
microsoft/compiler: Handle store_per_vertex_output...
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2022-01-26
Jesse Natalie
microsoft/compiler: Emit all NIR functions into the...
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2022-01-26
Jesse Natalie
microsoft/compiler: Emit functions with actual function...
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2022-01-26
Jesse Natalie
microsoft/compiler: Support emitting multiple functions...
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2022-01-26
Jesse Natalie
microsoft/compiler: Emit statically-indexed resource...
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2022-01-26
Jesse Natalie
microsoft/compiler: Fix typo in enum entry
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2022-01-26
Jesse Natalie
microsoft/compiler: Add mapping from MESA_SHADER_*...
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2022-01-26
Jesse Natalie
microsoft/compiler: Getting a builtin function with...
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2022-01-26
Jesse Natalie
microsoft/compiler: Multi-row output semantics need...
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2022-01-26
Jesse Natalie
microsoft/compiler: Semantic table should be de-duped...
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2022-01-26
Jesse Natalie
microsoft/compiler: Use driver_location instead of...
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2022-01-26
Jesse Natalie
microsoft/compiler: Force integer I/O vars to use flat...
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2022-01-26
Dave Airlie
mesa/st: refactor program translation into one file.
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2022-01-26
Dave Airlie
mesa/st: move program new/delete into mesa
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2022-01-26
Dave Airlie
mesa/st: move st_vertex_program to gl_vertex_program...
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2022-01-26
Dave Airlie
mesa/st: move new ati fragment shader to mesa
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2022-01-26
Dave Airlie
mesa/st: collapse st_program into gl_program object.
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2022-01-26
Jordan Justen
intel/genxml: Extend length of 3DSTATE_DEPTH_BUFFER...
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2022-01-26
Jordan Justen
intel/genxml: Extend length of 3DSTATE_WM_HZ_OP for...
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2022-01-26
Mike Blumenkrantz
zink: add anv (icl) fails
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2022-01-25
Mike Blumenkrantz
zink: never use SpvOpImageQuerySizeLod for texel buffers
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2022-01-25
Mike Blumenkrantz
zink: update radv fails list
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2022-01-25
Mike Blumenkrantz
zink: update nv fails
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2022-01-25
Caio Oliveira
intel/fs/xehp: Add unit test for handling of RaR deps...
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2022-01-25
Paulo Zanoni
intel/fs: Assert the GPU supports 64bit ops if present...
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2022-01-25
Francisco Jerez
intel/fs: Perform 64-bit CLUSTER_BROADCAST lowering...
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2022-01-25
Francisco Jerez
intel/fs: Honor strided source regions specified by...
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2022-01-25
Francisco Jerez
intel/fs: Perform 64-bit SEL_EXEC lowering in the lower...
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2022-01-25
Francisco Jerez
intel/fs: Perform 64-bit SHUFFLE lowering in the lower_...
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2022-01-25
Francisco Jerez
intel/fs: Fix destination suboffset calculations for...
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2022-01-25
Francisco Jerez
intel/fs: Take into account region strides during SIMD...
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2022-01-25
Francisco Jerez
intel/fs: Teach the lower_regioning pass how to split...
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2022-01-25
Francisco Jerez
intel/fs: Move legal exec type calculation into helper...
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2022-01-25
Francisco Jerez
intel/fs/xehp: Merge repeated in-order read dependencie...
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2022-01-25
Alejandro Piñeiro
vc4/nir_lower_blend: update write mask when we update...
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2022-01-25
Bas Nieuwenhuizen
radv/amdgpu: Use aligned sizing for IB buffers.
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2022-01-25
Bas Nieuwenhuizen
radv/amdgpu: Fix handling of IB alignment > 4 words.
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2022-01-25
Dave Airlie
mesa: consolidate setting no error state and checking...
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2022-01-25
Samuel Pitoiset
radv/ci: mark dEQP-VK.api.version_check.version as...
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2022-01-25
Samuel Pitoiset
radv: advertise Vulkan 1.3
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2022-01-25
Samuel Pitoiset
radv: bump conformance version to 1.3.0.0 for RDNA2
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2022-01-25
Samuel Pitoiset
radv: switch a bunch of struct/enum to 1.3 versions
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2022-01-25
Samuel Pitoiset
radv: add a no-op version of vkGetPhysicalDeviceToolPro...
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2022-01-25
Samuel Pitoiset
radv: report textureCompressionASTC_HDR as not supported
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2022-01-25
Samuel Pitoiset
radv: implement 1.3 features/properties
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2022-01-25
Jason Ekstrand
vulkan/runtime: Implement 1.3 features/properties
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2022-01-25
Samuel Pitoiset
vulkan: Update the XML and headers to 1.3.204
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2022-01-25
Michel Dänzer
Revert "wsi/x11: Avoid a class of deadlocks in the...
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2022-01-25
Jordan Justen
intel/dev: Add device info for RPL
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2022-01-25
Danylo Piliaiev
tu: add reference counting for descriptor set layouts
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