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platform/upstream/gstreamer.git
2019-12-24
Seungha Yang
nvcodec: Refactor plugin initialization
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2019-12-22
Seungha Yang
vulkan/window/win32: Don't post any WinProc message...
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2019-12-22
Aaron Boxer
openjpegenc: add support for sub-frame encoding
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2019-12-20
Yeongjin Jeong
svthevcenc: Add new SVT-HEVC encoder element
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2019-12-20
Yeongjin Jeong
h265parser: Add simple GstH265Profile/string public...
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2019-12-20
Seungha Yang
d3d11videosink: Use dynamic texture for fallback buffer
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2019-12-20
Seungha Yang
d3d11colorconvert: Set TRANSFER_NEED_DOWNLOAD flag...
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2019-12-20
Seungha Yang
d3d11colorconvert: Use shader resource and render targe...
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2019-12-20
Seungha Yang
d3d11window: Change aspect-ratio mode from window thread
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2019-12-20
Seungha Yang
examples: Add example for d3d11videosink
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2019-12-20
Seungha Yang
d3d11videosink: Add support for full screen mode
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2019-12-20
Seungha Yang
d3d11: Use GRecMutex to protect immediate context and...
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2019-12-20
Seungha Yang
d3d11window: Prefer to use flip-sequential over discard
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2019-12-20
Seungha Yang
d3d11window: Don't hold backbuffer interface
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2019-12-20
Seungha Yang
d3d11window: Use CreateSwapChainForHwnd if available
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2019-12-20
Seungha Yang
d3d11: Use configuration file for dxgi header version...
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2019-12-20
Seungha Yang
d3d11window: Use allow-tearing mode if device supports it
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2019-12-20
Seungha Yang
d3d11window: Disable fullscreen mode change by alt...
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2019-12-20
Seungha Yang
d3d11videosink: Remove resizing window hack and unify...
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2019-12-20
Seungha Yang
d3d11: Pass GstD3D11Memory object to ensure_{shader_res...
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2019-12-20
Seungha Yang
d3d11videosink: Don't specify crop meta to allocation...
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2019-12-19
Nicolas Dufresne
autoconvert: Fix lock-less exchange or free condition
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2019-12-19
Francisco Javier...
gstsrtsink: Add `wait-for-connection` property to ...
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2019-12-18
Aaron Boxer
d3dvideosink: hold class lock for entire duration of...
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2019-12-18
Aaron Boxer
d3dvideosink: improve concurrency on hidden window...
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2019-12-18
Aaron Boxer
d3dvideosink: use thread pool to handle events from...
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2019-12-18
Aaron Boxer
d3dvideosink: improve concurrency on internal window...
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2019-12-18
Aaron Boxer
d3dvideosink: only warn about HWND already set if new...
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2019-12-18
Aaron Boxer
d3dvideosink: add more null checks
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2019-12-18
Aaron Boxer
d3dvideosink: check ref count and device before resetti...
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2019-12-18
Aaron Boxer
d3dvideosink: use class lock when checking d3d formats...
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2019-12-18
Aaron Boxer
d3dvideosink: destroy device just before final d3d...
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2019-12-18
Aaron Boxer
d3dvideosink: add two forward declarations
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2019-12-18
Aaron Boxer
d3dvideosink: use class lock when setting pool config
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2019-12-18
Aaron Boxer
d3dvideosink: use class lock when allocating pool buffer
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2019-12-18
Aaron Boxer
d3dvideosink: use class lock when creating overlay...
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2019-12-18
Aaron Boxer
d3dvideosinnk: check d3d device exists before creating...
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2019-12-18
Aaron Boxer
d3dvideosink: pass hidden window hwnd to GST_DEBUG...
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2019-12-18
Aaron Boxer
d3dvideosink: fix typo
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2019-12-18
Stéphane Cerveau
h264parse: Align GST_H264_PROFILE_HIGH_422 to H264...
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2019-12-17
Olivier Crête
Revert "videoparseutils: support two new EIA 608 closed...
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2019-12-17
Olivier Crête
Revert "ccextractor: support new CEA 608 formats"
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2019-12-17
Aaron Boxer
ccextractor: support new CEA 608 formats
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2019-12-17
Aaron Boxer
videoparseutils: support two new EIA 608 closed caption...
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2019-12-17
Wonchul Lee
wlvideoformat: clean up video formats
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2019-12-16
Seungha Yang
d3d11window: Always draw to internal window
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2019-12-16
Seungha Yang
d3d11window: Always set error reason to GError object
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2019-12-13
Julien Isorce
msdkdec: call finalize on the parent class
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2019-12-11
Roman Shpuntov
avfvideosrc: element requests camera permissions even...
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2019-12-11
Seungha Yang
d3d11window: Initialize surface rect with given externa...
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2019-12-11
Seungha Yang
d3d11device: Report alive d3d11 objects at the end
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2019-12-11
Seungha Yang
d3d11: Fix ID3D11SamplerState leak
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2019-12-11
Stéphane Cerveau
remove various useless linefeed in logs
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2019-12-10
Haihao Xiang
msdk: ignore MFX_ERR_UNDEFINED_BEHAVIOR when loading...
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2019-12-10
Seungha Yang
d3d11videosink: Fix broken fallback rendering
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2019-12-10
Seungha Yang
d3d11videosink: Add debug message for fallback reason
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2019-12-10
Seungha Yang
d3d11window: Do not check shader resource view if not...
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2019-12-10
Julien Isorce
msdkvpp: check mfx surface nullity for the input buffer
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2019-12-10
Seungha Yang
d3d11window: Clear old swapchain per prepare
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2019-12-09
Olivier Crête
srtp: Remove %z as it doesn't work on Windows
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2019-12-09
Alicia Boya...
gsttestsrcbin: Avoid not-linked errors when switching...
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2019-12-09
Julien Isorce
msdkdec: fix assertion 'frame->ref_count > 0' failed
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2019-12-09
Seungha Yang
d3d11window: Always set dxgi colorspace if possible
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2019-12-09
Matthew Waters
vtdec: add support for outputing vulkan images
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2019-12-09
Matthew Waters
vulkan/image: expose initialization function for subclasses
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2019-12-09
Matthew Waters
vulkan/macos: link directly to MoltenVK
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2019-12-09
Matthew Waters
applemedia: rename IOSurfaceMemory -> IOSurfaceGLMemory
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2019-12-09
Matthew Waters
videotexturecache: implement GL specifics as a subclass
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2019-12-09
Matthew Waters
applemedia/videocache: make a GObject subclass
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2019-12-09
Matthew Waters
avfvideosrc: don't leak texture caches
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2019-12-07
Aaron Boxer
d3d11: translate windows error codes to human readable...
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2019-12-06
Xavier Claessens
mlaudiosink: Fix crash when stopping pipeline
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2019-12-06
Xavier Claessens
Add mlaudiosink element
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2019-12-06
Stéphane Cerveau
openh264enc: keep the headers
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2019-12-05
Sebastian Dröge
decklink: Return new references to the devices from...
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2019-12-05
Stéphane Cerveau
dash: move parser nodes/types to separated files
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2019-12-05
Stéphane Cerveau
dash: split mpdparser, mpdclient and xmlhelper
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2019-12-05
Seungha Yang
d3dvideosink: Fix warning for unhandled enum in switch
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2019-12-05
Matthew Waters
vulkanviewconvert: clear the cached uniforms on caps...
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2019-12-05
Seungha Yang
d3d11: Initialize debug categories of non-GstElement...
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2019-12-05
Seungha Yang
d3d11window: Invoke resize task with high priority
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2019-12-05
Seungha Yang
d3d11device: Add gst_d3d11_device_thread_add_full method
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2019-12-05
Seungha Yang
d3d11videosinkbin: Drop d3d11 color convert element
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2019-12-05
Seungha Yang
d3d11videosink: Add color conversion support
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2019-12-05
Seungha Yang
d3d11converter: Skip setup converter if input and outpu...
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2019-12-05
Seungha Yang
d3d11colorconvert: Split color space converter to reuse...
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2019-12-05
Seungha Yang
d3d11: Split shader to reuse code
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2019-12-05
Seungha Yang
d3d11videosink: Draw window with cached texture on...
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2019-12-05
Seungha Yang
d3d11: Add support for D3D11_USAGE_DYNAMIC
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2019-12-05
Seungha Yang
d3d11device: Add debug message for CreateTexture2D...
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2019-12-05
Seungha Yang
d3d11device: Fix misreading debug message
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2019-12-05
Seungha Yang
d3d11colorconvert: Disable color conversion with softwa...
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2019-12-05
Seungha Yang
d3d11videosink: Handle context query
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2019-12-05
Seungha Yang
d3d11colorconvert: Avoid copy in/out texture if possible
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2019-12-05
Seungha Yang
d3d11memory: Allocate texture with required views
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2019-12-05
Seungha Yang
d3d11: Add d3d11videosinkbin element
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2019-12-05
Seungha Yang
d3d11: Add color space conversion element using shader
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2019-12-05
Seungha Yang
d3d11memory: Register mininal compare function for...
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2019-12-05
Seungha Yang
d3d11window: Set render target whenever drawing
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2019-12-05
Seungha Yang
d3d11videosink: Specify d3d11 memory caps feature on...
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